Ultima 7 walkthrough

                                                                         
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        ®     3      3 Ultima7 pt2 : Serpent Isle 3      3      3      3 
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 Walkthru vers : 1.0 
 by            : Adrian Yau 
 Last Modified : 16 July 1992 
 
Feel free to send me any corrections, additional notes or bug-info. 
(spelling mistakes, complaints,... ) 
 
I would greatly appreciate a note if you find any items which I have 
missed. 
 
Send e-mail to: 
   ayau@tartarus.uwa.edu.au 
 
************************************************************************* 
CONTENTS 
   1.  hints and suggestions 
   2.  walkthru               - WARNING! -- spoilers 
   3.  serpent gates layout   - the Dark Path map 
   4.  serpent teeth          - source & locations 
   5.  training               - trainers & costs 
   6.  list of strange items  - paired with lost items 
   7.  cheat notes            - getting "extra" gameplay 
   8.  currency exchange      - exchanging money & gold 
   9.  spells                 - sources & costs 
   10. reagents               - sources & costs 
   11. potions                - sources & costs 
   12. weapons/supplies       - sources & costs 
   13. important items        - locations 
   14. magical weapons/armour - locations 
   15. spell scrolls          - locations 
   16. coordinates directory  - sextant coords 
 
************************************************************************* 
MISC. HINTS & SUGGESTIONS 
 
   Look out for secret walls which may act as a door to secret passages 
   or other rooms. They will be identified as "Wall" with a capital 
   when clicked upon. D-click them to open. 
 
   Watch out for illusions, especially in mountain passages. Walk against 
   the walls of the passage and you may find yourself walking through it! 
   Illusions are quite common under stairs; treasure or another hidden 
   stair. 
 
   Set a specific place to drop items (somewhere accessible, like near a 
   serpent gate). You never know if it may prove important. 
 
   Try not to allow yourself to be resurrected by the monks (don't die!). 
   This is as you'll be teleported to other locations. Sometimes you'll 
   find yourself in places you're not supposed to be in. 
   eg: getting killed in the Mts of Freedom; you may be teleported out 
   of the mountains with the Black Sword (not supposed to happen). 
 
   Talk to everyone. Make sure you've followed up all their keywords; 
   even if they still keep saying the same thing. Sometimes the 
   conversation game flags are set by talking to people only after doing 
   something. 
 
   Finally, save your game frequently. Back up your savegames if you've 
   got the space... you never know when you'll need to go way back. 
 
************************************************************************ 
WALKTHRU 
 
Start: 
   Head South along the coastline. Your companions will be struck by 
   lightning and dissappear. Continue on past the bridge, you'll meet 
   Thoxa. She'll give you the Hourglass of Fate after some questions. 
   Karnax appears and a battle ensues. Thoxa tells you to seek your 
   three companions; you won't succeed without them and to look out for 
   three items which will enable the Power from the Void to communicate 
   with you. 
 
   Further South, Shamino rejoins you. He'll make a list of strange items 
   which were swapped with your items. Next, the cave with the invisible 
   entrance, marked by a large red bush (some useful items). 
 
Monitor: 
   Flicken at the southwest Monitor gate, orders you to see Lord Marsten 
   at the crematorium. It's North of the gate (Northwest of Monitor). 
   Talk to Cantra on your way there; hints on the Test of Knighthood. 
   Renfry, the undertaker directs you to the crypts where the funeral is 
   taking place (behind the curtains). 
 
   Talk to Marsten, Lord of Monitor, Leader of Leopard command. He gives 
   you the password to take the Test of Knighthood: "Courage is the Soul 
   of Life". He tells you a white-haired enchanter (Iolo) who appeared 
   during the funeral is in jail. Dupre rejoins the party and adds to the 
   list of strange items. 
 
   Caladin tells you that his grandfather's urn has been stolen from the 
   crypts. He gives you some essential instructions on the Knights Test. 
 
   In the crypts, note the pedestal with the crossbow. Plaque reads: 
   Caladin Golden-Tongued Knight. Caladin's grandfather's urn has been 
   replaced with a crossbow. Iolo's? 
 
   In the Jail, northeast of the city, Iolo pleads you to talk with 
   Marsten to win his freedom. 
   Marsten, upon telling him that Iolo is your friend and lightning was 
   the reason for his unusual appearance, still refuses to let him go. 
   Will only release him to a knight. 
 
   Renfry, the undertaker will pay 100 monetari for each dead pikeman's 
   body brought to him for cremation. He tells you Batlin was involved 
   in a theft at Andral's shop. 
   Andral, the Artisan suspects Batlin stole his blacrock serpent. 
 
   Simon, innkeeper of Sleeping Soldier gives you some info on recent 
   visitors; four underlings accompanied Batlin: 
   a warrior (Brunt), had disagreement with Standarr 
   a sailor, Deadeye was with Shazzana 
   a hooded man (the gargoyle Palos). 
   Accept Simon's offer to try the fawnish ale... puke! 
 
   Spektor, the treasurer will exchange currency. He tells you Gwenno 
   went to the library in Monk Isle. 
 
   Harnna, Healer of Monitor, Cantra's mother. Gives you information 
   about people in Monitor, places and strange objects. 
      plain shield      : ask if anyone lost their shield 
      strange hairbrush : see Templar 
   Tip: 
      When asking her for info, don't ask more than two things. She'll 
      end the conversation and refuse to give any more info until 
      later. Ask her two things, end the conversation then talk again. 
 
   Note: 
      If you get thrown into jail, look under the corspe in your cell 
      for a hidden/camouflaged lever. 
 
Knight's Test: 
   Shmed; agree to take the test. Take note of his instructions. 
   Note: you'll only be wearing leather armour and mace. 
 
   Run through the first corridor (explosions). Two gremlins appear as 
   you get close to the chest; not an easy fight. 
   Tip: you can skip combat by "stealing" the chest from a distance. 
   Hit the chest a few times; get the yellow key which unlocks door to 
   east and door to north after that. 
 
   Pile some rocks (form stairs) to get the key on the monolith. There 
   are snakes under rocks; stay in combat mode. 
   Next, the room to the south; cyclops appears in the center. 
   Tip: you can use the fire/lightningbolts to kill him. Get the key to 
   the next east door.Ignore the door by the bag of potions. 
   Follow the passage until you reach: 
                       __ 
                      |c |                      c - chests (trapped) 
                |  |  |  |           ___        x - illusionary wall 
                |  |__|c |__________|   |       k - key 
                |   __   x__________ k  | 
                |  |  |c |          |___| 
                |  |  |  | 
                |  |  |c_| 
 
   Ignore the four booby-trapped chestmelted doos. Walk through the illusion to get 
   the next key. After the next door, go south a bit, get the grey key 
   and use the lever; secret Wall opens. Get the blue-red key. The two 
   keys should get you through the next two doors. 
 
   Go north; you'll find the Claw and a scroll with instructions. 
   Go south of the last door; you'll meet a pikeman assasin. Kill him and 
   read the scroll on his body. (Cremate his body; 100 monetari) 
   There's a secret Wall near where the assasin appeared; between two 
   torches a doorwidth apart. 
 
   Use the Claw on yourself, then the bloodied Claw on the Ashes of 
   Gurnordir; kill the wolf that appears. The blue key in it's body 
   unlocks the door out (to south). Bring the wolf back to Monitor. 
   Note: Drink water from fountain to regain strength. 
 
   At the exit, Shmed will appear and attack you. Read the note on his 
   body. His key opens the main door of the Test. 
   Outside, ask Dupre and Shamino to rejoin. Your belongings are in 
   Shmed's chests. 
 
Monitor: 
   Give the wolf meat to Lucilla at the Slashing Sword. 
   Give the wolf to Cellia the Furrier for the Cloak of Knighthood 
   (need to come back in 24 hours for it). 
   Get your Tattoo of Knighthood from Lydia (use the mirror!). 
   She tells you her sister Selenia was taken to Moonshade to be a mage. 
 
   Shortly after, you'll fall ill. See Harnna for healing (no need to pay 
   for healing). Get the instructions about getting the cure: Varo leaves 
   from Delphynia, the herbalist at Fawn. Harnna deduces you were poisoned 
   from the tattoo. 
 
Fawn: 
   Outside Fawn, kill the goblins which captured Fawn Tower; the pikemen 
   will takeover. 
 
   At the bridge into Fawn, you'll meet a guard. Ruggs will approach you. 
   Accept his request to take a love letter to Delphynia. 
 
   Delphynia, healer of Fawn and horticulturist. Give her Rugg's letter; 
   agree to carry a letter back to Ruggs. She tells you of Alyssand's 
   ring (the one you've got). Get the five Varo leaves and head back to 
   Monitor immediately. 
 
   Ruggs is waiting outside Fawn; give him the letter from Delphynia. 
   He tells you of Scots the cartographer and his maps of Serpent Isle. 
 
Monitor: 
   See Harnna immediately, she'll heal you with the Varo leaves. Then see 
   Lydia. She'll admit to poisoning you; kill her. 
 
   Collect the Cloak of Knighthood and proceed to the Banquet Hall. 
   Harnna interrupts the banquet; Cantra is missing. Accusations are 
   thrown about; fighting erupts - end of banquet. 
   Tip: Talk to everyone while they're there. 
 
   Ask Marsten to release Iolo; vouch for his behaviour. He gives you the 
   key to Iolo's cell. 
   Note: you can free Iolo earlier by paying a fine to Spektor. 
 
   Harnna, asks you to look into the crystal ball. Cantra has been 
   abducted by Batlin. Agree to search for Cantra. She gives you Cantra's 
   wooden sword and instructs you to seek the Hound of Doskar. 
   Ask her of Iolo's urn: Caladin's grandfather's ashes. Return it to 
   Caladin for reward of 200 monetari. 
 
   Lucilla tells you that Luther has a new, magical shield. 
   Note: You need to ask Harnna about the shield for this keyword. 
 
   Luther denies and refuses to return Dupre's shield. Insult and enrage 
   him as much as possible; challenges you to a duel. Train with him in 
   the List Field. You should be able to defeat him with a sword or a 
   halberd; ask him to return the magic shield 
   Note: You still get to keep the Monitor shield, bug? 
 
   Krayg, the provisioner. Asks you to look for clues to traitor's 
   identity at the goblin meeting place in the Knight's Forest, north of 
   Knight's Test. Look for the strange black obelisk (monolith, 82S,18W). 
 
   Go there and pick up the clue; a bottle of fawnish ale. The companions 
   will alert you. The bottle is identical to the one Simon offered you. 
   Go back to Monitor, talk to Caladin or Templar. They'll tell you to 
   see Lucilla. She'll tell you that only Simon drinks fawnish ale. 
 
   Confront Simon. Accuse him of lying, he'll turn into a goblin! 
   Near death, he asks you to take revenge on goblin king Pomdirgun and 
   gives you the location of the goblin camp: Great Dead Tree in 
   Knight's Forest (69S,33W). 3 keys in his body: grey - opens chest; 
   rust - inn rooms; blue-red - entrance to Goblin hideout. 
 
   Templar gives you some hints on attacking goblins and tells you 
   someone is stealing from the treasury. 
   Spektor asks you not to tell anyone of the thief, fearing panic. 
 
 
GOBLIN HIDEOUT 
   Go down the stairs hidden by the huge tree (northern end of forest). 
   Use Simon's blue-red key to unlock the door. Go down the stairs by the 
   sign "Watch thy Head". Fight the goblins by the campfire. From here, 
   keep going North as far as possible (past two sets of barrels). 
 
   The stairs on the left lead down to a pool of strength. On the other 
   side of the pool, go up the stairs. Leads to another stair up. And 
   another one up. Fight the bats and keep going NW as possible. 
   The passage eventually goes directly North. 
 
   Keep following the passage North, past the circle of standing stones 
   (poison fields erupt in a circle, chest of poison potion in center). 
   You'll find the treasury next (on right, locked) guarded by goblins. 
   The passage leads out into a valley of the goblin encampment. 
 
   Kill Pomdirgun, King of Goblins. The brown key on his body unlocks 
   the treasury door. Get the Helm of Courage and letters (evidence of 
   Marsten and Spektor being traitors). 
   Note: What's the brown key in Pomdirgun's crate in his room for? 
 
   Lead the knight imprisoned in the goblin camp back to Monitor. He dies 
   on the way back (bring his body back). 
 
Monitor: 
   Give the evidence to Caladin (or Brendann); Marsten and Spektor are 
   arrested. See them in jail. They tell you of a exploding powder 
   (created by Standarr). Spektor confesses to killing Cantra's father. 
 
   Lucilla gives you a pink key belonging to Spektor, which unlocks the 
   door at invisible entrance to the secret cave (mountainside near 
   Harnna's house 154S,12W). You'll find powder kegs, treasure and the 
   body of Cantra's father; read Cantra's note - tell Harnna. 
 
Fellowship camp outside Fawn: 
   Scots, the cartographer gives you a map of Serpent Isle (not very 
   accurate, but extremely useful). 
 
   Leon, Fellowship speaker. Babbles about the Fellowship's philosophy 
   and asks you to join. Tell him the Fellowship has been disbanded and 
   outlawed in Brittania. 
 
   Alyssand, daughter of Delin the provisioner, sells provisions (chart). 
   Ask her about the ring; returns your magic gauntlets. Join the Cause 
   to expose the fraud of the Oracle. 
 
   Zulith the Chancellor of Fawn; following you around. He will arrange 
   an audience with Lady Yelinda. He exchanges currency in Fawn. 
 
Fawn 
   A magic storm breaks out and a lute materializes at Iolo's feet. 
   He picks it up and is asked to play. 
 
   Kylista, Priestess of Beauty. Give her the ceremonial breastplate. 
   She'll ask you to come by her room later to get your magic armour 
   (Don't bother, just go get it from her room). 
 
   Delin, provisioner of Fawn (speak to him when Alyssand's around, more 
   interesting).  Delin sells provisions at same price as Alyssand 
   (haggling may be different). His Freli was taken to Moonshade to be 
   trained as a mage; wants word of him. 
 
   Jendon, proprietor of the Broken Oar inn; sells food, drink and room. 
   (see chart). He provides you information of strange items, people and 
   places. 
 
   Kalen, the Fellowship sailor, attacks you while in Fawn on Batlin's 
   orders. He tells you Batlin will soon have powers greater that dreamt. 
 
   Jorvin, approaches you; Lady Yelinda will grant an audience at the 
   throne room after noon. 
   Lady Yelinda gives Iolo a white diamond necklace for Gwenno. Toasts 
   are made. Dupre makes a slip and toasts to Lord British... The Lady 
   yells blasphemy and Dupre is imprisoned (entire group is attacked). 
 
   You wake up in the rooms of the Broken Oar. A letter at the bedside 
   requests your presence at the temple for Dupre's trial. Proceed to the 
   Temple of Beauty. Trial begins; a sham. A recess is called, Dupre 
   appoints you to defend him. 
 
   During the recess, Alyssand gives you a glowing yellow key; unlocks 
   temple door (beside sign "Donations Welcome"). Go down the stairs, 
   flick the switch opposite Dupre's cell. You'll find Voldin with the 
   set of levers which control the Oracle. Kill him. 
   Numbering the levers 1 - 5 from left to right: use lever 3 then 5. 
   The Oracle speaks. Get the Oracle to change the revelation and to say 
   that the trial is corrupt. 
   See Alyssand again and ask her about the Cause. This enables the Trial 
   to continue (You may have to wait a day). 
 
   Back at the Temple, the Oracle reveals Dupre's innnocence and Kylista 
   and Voldin's guilt. Jorvin arrests Kylista (visit her in jail!). 
 
   Get the brown key at the palace (in room East of the throne room); 
   unlocks the door (in the throne room) leading to serpent gate. 
 
   Note: 
      Being thrown in jail in Fawn requires a little foresight. Unlock 
      the cell doors before being caught. Or you could kill yourself 
      with the iron maiden and be resurrected by the monks. 
 
Sleeping Bull 
   Miggim, Xenkan monk, librarian at Monk Isle. Warns you that an attempt 
   will be made on your life but will not tell you who to avoid. 
 
   Devra, runs the Sleeping Bull sells food, drink and room. Return her 
   slippers in exchange for your swamp boots. Silverpate the pirate hid 
   treasure somewhere before dissappearing. 
 
   Kane, a sheepherder. Waiting for Captain Hawk to get to Moonshade; 
   looking for his brother Edrin, who dissappeared during a storm but 
   found Ale the parrot instead. Hawk got into fight, pikemen took him. 
 
   Flindo, the merchant gives you some information on Moonshade and 
   Ensorcio's exile. He will get you an audience with the Magelord 
   but you'll have to see him in Moonshade. 
 
   Byrin, the gleeman. Get him to sing some songs (information). 
 
   Argus, the innkeeper of Sleeping Bull tells you Captain Hawk is 
   held at the Bull Tower until fine is paid. 
 
   Selina asks for your protection, apparently afraid of dissapearing. 
   Comes from Moonshade. (Lydia's sister?) 
 
   Ensorcio, exiled mage from Moonshade. Batlin took his serpent jawbone. 
   He will sell you spells (see chart) and the secret of making 
   bloodspawn from stoneheart. 
 
   Sleeping Bull Cellar: 
   On the northern wall, there's a secret Wall between the casks of wine; 
   leads you to a room. The switch opens the sliding door. Get the key. 
 
   Down the steps at the sliding door, use the key to unlock the cells. 
   Read the note on the corpse (about the wardrobe room and getting to 
   the serpent gate) 
 
   Wardrobe Room: (west of cells) 
   There's an invisible chest along the northern wall. 
   The fountains: NW invisibility, SW cursed, SE sleep, NE awaken 
   Five chests line the western wall. The second one from the south holds 
   the map to Silverpate's treasure. The brass key unlocks the door to 
   the main switch in the centre of the room. (The main switch must be 
   enabled to use the others). Using the switches teleports you to the 
   various rooms in the inn (numbered below). 
 
                                       Silverpate's Wardrobe Room 
                  1    2    3       room 6: diary of Batlin's lackey 
                 ­­­­­ ­­­­­ ­­­­­ª     room 7: antique armour 
                      main  room 
                      switch   7 
                 ­­­­­ ­­­­­ ­­­­­Ä 
                  4    5    6   
                                   
 
   East of the Wardrobe room, there is a secret passage directly opposite 
   two torches a doorwidth apart; leads to the serpent gate. The chests 
   contain The Dark Path map (serpent gates layout). The key unlocks 
   the door to the teleport (sends you back to the inn). 
 
   Bull Tower: 
   Ask to pay Captain Hawk's fine; the pikemen will ask for 100 monetari 
   initially. When Shamino tells them you have more, the pikemen asks for 
   more than what you have. 
 
   Back at Sleeping Bull inn, Selina approaches you and offers you a share 
   of the treasure at the storm-struck lighthouse. Agree to go with her, 
   but do not leave your companions behind (remember Thoxa's words). 
   Selina gives you a rust-brown key (unlocks Mint door). Also, get the 
   glowing blue key in her backpack (note: doesn't allow you to remove her 
   blink ring). Ask her directions to the mint; follow the coast north, 
   then head east. 
 
   At the Mint, get all the gold you can carry (especially gold bars). 
   Once out of the Mint, you're attacked by a group of mercenaries. 
   Selina abandons you using her blink ring. Kill the mercenaries, and 
   read the note: Batlin sent them to ambush you, knowing that you'll be 
   at the Mint (Selina set you up). 
   Note: 
      While on your journey to the mint, you might cross the explosive 
      maker factory. The ghost of the Chaos Hierophant is not meant to 
      be there (bug). Try not to talk to him here (though its quite safe 
      to do so) 
 
   Return to Bull Tower. Pay Hawks fine with gold bars (tip: drop all but 
   one gold bar before paying fine). You'll get a key to Hawk's cell. 
   Talk to Hawk to set him free, asks you to see him at the pub. 
 
   Wilfred, Knight of Bear Command (appears after freeing Hawk). 
   He's looking for his father's murderer, Batlin. 
 
   Additional Note: 
      Just south of Sleeping Bull, you'll find a hollow tree (117S,36E). 
      There you'll find a brown key. This unlocks an invisible chest 
      ontop the monolith at 100S,39E. Stack some crates to get it. 
 
   Captain Hawk, agrees to take you to Moonshade. 
   To get to Moonshade, go to the docks and get onto the ship. 
   Captain Hawk, Kane, Ale and Flindo will come on board; you're off. 
 
Moonshade 
   Captain Hawk tells you he won't be sailing back to mainland. 
   You can find him at the Blue Boar Inn. 
 
   At the Seminarium school of mages; Fedabiblio, Magister of Moonshade. 
   He gives you some info on Moonshade and Batlin's visit. He asks you 
   to bring him three fresh mandrake roots (only from Monk Isle swamps) 
   in exchange for a spellbook. 
 
   Freli, long-lost son of Delin gives you a letter for Delin. He tells 
   you Batlin purchased spells from Torrissio. 
 
   An automaton brings you a scroll from Rotoluncia, the Red Sorceress. 
   Use the scroll; Rotoluncia speaks. Refuse to tell her the secret of 
   controlling daemons. 
 
   Mortegro the Necromage. will only sell spells to a mage. See him for 
   seances (informative). 
 
   Torrissio, mage specializing in automatons (see chart). He wants the 
   stockings back, DON'T give it to him. 
 
   Topo, artisan apprentice for Ducio, sells food, weapons and supplies. 
   He'll buy gems from you at 100 guilders each. 
 
   Rocco, runs the Blue Boar inn (see charts).  He gives you info on 
   visitors and locals. 
   Petra, the automaton at the Blue Boar inn tells you Mosh loves fish 
   (Buy some from Petra for Mosh). 
 
   Flindo, owns the Capessi Canton (provision store) tells you Bucia 
   believes Pothos is connected to Erstam. 
   Flindo promises to arrange for the Magelord to meet with you. 
   You need to return to Flindo to ask of this promise later; you'll be 
   summoned to the Magelord's banquet at the appropriate time 
   (a few minutes later, you're teleported to Filbercio's castle). 
 
   The Banquet: 
   Present are: Filbercio, Gustacio, Rotoluncia and Frigidazzi. 
   Rotoluncia attacks you, Gustacio jumps to your defense. Pothos enters 
   informing Filbercio that the search for blood moss was a failure. The 
   banquet ends. 
 
   Bucia runs the Capessi Canton, sells supplies and provisions. 
   She gives you information on people, places and strange items. 
      fur cap           : Magelord bought for Frigidazzi 
      apparatus         : see Ducio the Master Artisan 
      bottle of wine    : see Julia, Chief of Rangers at the Winery 
      (don't show her the egg; it offends her) 
   Bucia also exchanges currency (takes gold nuggets, bars and jewellery). 
   She tells you that Pothos has an uncanny resemblance to Erstam 
   Note: She only tells you this after the banquet. 
 
   Pothos, the Apothecarist, sells potions, reagents and magic items. 
   Offers to buy your stoneheart. Tells you how to make bloodspawn: 
      Use a ritual blooding device (on yourself). Fill a container with 
      blood. Use blood on stoneheart. The result will be bloodspawn. 
   He offers to trade his secret for some blood moss (swamps south of 
   Moonshade). 
   Note: For this keyword to appear, talk to Bucia about Pothos. 
 
   Get the blood moss from the swamps (right in the middle). Give the 
   blood moss to Pothos; he tells you how to contact his father, Erstam. 
   To contact Erstam, 
      go to the docks north of the Mts of Freedom. Ring the bell and 
      chant the given mantra. A sea creature (turtle) will take you 
      to Erstam's island. Give Erstam the password: Iskatradeeth. 
   Note: Key to Pothos' vault is under his chair (see cheat notes also). 
 
   Right after speaking to Pothos, Shamino is kidnapped. Pothos tells you 
   to see Fedabiblio, who in turn instructs you to see the Magelord. 
   Note: You can go straight to Filbercio without talking to anyone. 
 
   Tell Filbercio you suspect Rotoluncia kidnapped Shamino. He instructs 
   you to search her manor. There, an automaton attacks you after being 
   questioned. Rotoluncia can't be found there. 
   (Get her serpent tooth (Furnace) while you're there) 
   Filbercio then suggests you look in his love palace, in the middle of 
   the Lake of Enchantment; gives you permission to use his yatch. 
 
   Filbercio's love palace: 
   The key in the drawers upstairs unlocks the gate in the cellar. 
   Rotolucia attacks when Iolo says you don't know the secret to 
   controlling daemons. She has two keys: one unlocks the same gate at 
   the foot of the stairs. The other unlocks Shamino's cell, teleporter 
   gate and the teleport door in Filbercio's castle. 
 
   Notes: 
      A lever behind Filbercio's throne opens the secret Wall to the 
      treasury. The key to the chests is under a plant in his bedroom. 
 
      There is a secret Wall (north) in the jail holding cell, if you 
      get jailed for some reason. 
 
Isle of the Mad Mage 
   Follow Pothos' instructions to contact Erstam. 
   Note: 
      You cannot do this until you've solved the kidnapping case. 
      The serpent will tell you: you've forgotten something. 
 
   Erstam, the Mad Mage claims the apparatus belongs to him and takes it 
   back. He instructs you to look into his telescope to see the origin of 
   the blue egg. He initially pretends not to know of teleportation, 
   but Vasel interrupts indicating otherwise. 
 
   Vasel, Erstam's latest assistant tells you of the serpent jawbone 
   belonging to Erstam. 
 
   Erstam agrees to tell you the secret of teleportation if you get for 
   him a phoenix egg. Agree; you'll be teleported to an island. Wander 
   around a bit you'll find a switch beside lava. Using it causes a 
   phoenix to be reborn, which rewards you with a phoenix egg. 
   There is teleporter back to Erstam's Isle. 
 
   Help Erstam with the experiment. Put the phoenix egg into the hopper 
   on top of the Life Creation Machine with a complete set of bodyparts 
   (head, torso, arms and legs). The result: Boydon is recreated. 
 
   Erstam gives you the key to his storeroom outside the manor and a 
   serpent tooth (Erstam's Isle). He gives you two more teeth when 
   you return with the jawbone (Moonshade & Monk Isle) 
 
   Boydon, the monster asks to join; ask Erstam's permission for this. 
   Erstam tells you that once destroyed, no force can recreate Boydon. 
 
Monk Isle 
   Use the serpent jawbone to get to Monk Isle. (put all teeth into the 
   jawbone, d-click the serpent gate) 
 
   Draxta tells you some prophecies. (Read the Book of Prophecies on the 
   altar). Meet her at the Place of Visions on the north-western edge of 
   the fields to see a vision; Petra. 
 
   Nameless Monk, Child of the Corn, offers his supply of dried mandrake 
   roots in his hut. He tells you fresh mandrake roots can be found in 
   the swamp when the tides are right (see him later, he'll tell you the 
   tides have receded). 
 
   Collect the mandrake around the swamp (brown, man-like shape). 
 
   Ruins in swamp: The key in the hollow tree (SE of ruins) unlocks the 
   gate to the Ophidian ruins underneath. You'll find another key in the 
   Ophidian ruin (in corpse). This unlocks the other gate (east). There 
   is a key on the corpse camouflaged by the tree in the second ruin. 
   This unlocks the gate to the Serpent Gate. 
 
Moonshade 
   Give the Mandrake roots to Fedabiblio in exchange for a spellbook 
   (asks you three questions). 
 
   Mosh, the Rat Woman tells you to listen to Columna. 
   Listen to what Columna says about Mosh then return to Mosh, tell her 
   you believe her story. She tells you of Columna's Comb of Beauty. 
   Give her some fish and she'll give you a magic harp which will put 
   the Ratmen to sleep. 
 
   Get the Comb of Beauty from Columna's manor. There's a secret Wall on 
   the north wall, leading into the scrub. Look for a chest. The key to 
   unlock the chest is in Columna's cellar. 
 
   Frigidazzi (doesn't appear until you get the spellbook). Return her 
   fur cap for your magic helm. She asks you to meet her after midnight 
   to learn spells. Apparently, she has other ideas... you end up 
   angering Filbercio and thrown in the legendary Mountains of Freedom. 
   Note: Key to Frigidazzi's lab under pot of plants 
 
Mountains of Freedom 
   You'll only have your reagents, spellbook, Hourglass of Fate, a staff 
   and scale armour (so stock up on reagents and spells beforehand). 
 
   You're greeted by an automaton; kill him and get the necessary key 
   (keep it, many of the doors in the labyrinth have the same lock). 
   Get what you need from the store. 
 
   There is a secret passage behind the sign "escape is futile". Head to 
   the south, you'll find another secret passage (marked by trail of 
   blood, guarded by nagas). Keep going south till the teleport. 
 
   The next room is occupied by a mage capable of morphing into a bear. 
   He'll run away when defeated. 
   Note: This mage has Dragon Breath. 
   The teleporter brings you to Stephano; get him to join (you need him). 
   (Note: Interesting story about the mage Cellenia; Selena) 
 
   In the next room, get the yellow key in the bag. You'll then meet a 
   guard with the Black Sword; it'll jump to your possession. 
   The Sword urges you to release him; _DON'T_. 
 
   Teleport to the next passage, use the yellow key on the left door. 
   You should see a sequence involving Lorthondo turning his minion to 
   a skeletal dragon. 
   Bug Note: 
      Some people may encounter a bug here where you enter the room, 
      stand in front of Lorthondo (no kneeling guy) and the game hangs. 
      Try restoring and use the cheat mode to teleport to the room. 
      If there is a guy kneeling to Lorthondo, then everything's OK. 
      If not, use the cheat to get into the room to get the key. 
      (Just skip the skeletal dragon sequence) 
 
   Get the key in Lorthondo's room, then head back east. Grab what you 
   want from the chests (they're trapped, but a solid whack with the 
   Black Sword should do the trick). Use the levers with Stephano's help 
   (this is where you need him). 
 
   Use a telekinesis scroll on the winch, lowering the drawbridge. 
   Kill the old man. The room with levers is next. 
   Note the original position of the levers; the idea is to get the 
   opposite positions on all of them. 
   Open the woman's cell (Sabrina); lead her to the nightmare (horse). 
   The horse kills Sabrina. Get the carrots and the key. The key unlocks 
   the chest in the supply room (scroll gives you a clue what to do). 
   Drop the carrot in front of the rabbit; changes to a woman who rewards 
   you with a bouquet of flowers. Give these to the ranger who's pining 
   for his girlfriend in the next room. He fixes the stucked lever. 
   Use previously stucked lever; opens room with hollow tree. 
   The teleporter sends you to a clearing with a blue lever; use this. 
   You'll be teleported back. Use the SW lever to open the sliding doors 
   to the south. 
 
   The fire in the circle of stones goes out as you approach. Enter the 
   circle and you'll be teleported. Here's the legendary infinite tunnel. 
   There's a secret passage on the right of the tunnel. 
 
   Next pile the crates (use the chest as well) to get to the bell. 
   Next - "Pick one or die" : Choose the western passage. 
 
   You'll then meet the last automaton. Talk to him; he'll attack you; 
   kill him and get his key. 
 
   In the next room, Lorthondo seals all exits. Release the Arcadion 
   from the sword (no other way), he'll take care of Lorthondo; messy! 
   The last teleporter takes you to the courthouse in Moonshade, where 
   Stephano leaves. Congrats! You've survived the Mountains of Freedom. 
 
Moonshade 
   Look for Dupre at the Blue Boar inn. He'll tell you where to find the 
   others. Shamino can be found in the western woods (80S,110E). Boydon 
   at Capessi Canton. Iolo at Gustacio's manor. 
 
   Shamino gives you three gifts from Frigidazzi. The Serpent Earrings, a 
   Chill magic scroll and a letter. Right after putting on the earrings a 
   serpent speaks: 
      A new hero has entered into this world. 
      Am I dreaming or is this real? 
 
   See Ducio about repairing the Daemon Sword, he'll tell you Gustacio's 
   flux analyzer. 
   Gustacio says that the sword needs to have its sorcerous energies 
   realigned using the flux analyzer which was stolen. 
 
   Gustacio tells you Mortegro was struck by lightning and replaced by a 
   stone alter. Agree to help in his experiments. Take the power globe 
   to the tower in the valley north of Moonshade. Place it on the 
   platform and use the winch. Use each of the levers until no new color 
   is observed. 
 
   Gustacio tells you to bring the results to Fedabiblio, who instructs 
   you to look into his crystal ball. You'll see Edrin being struck by 
   lightning and change into Ale the parrot. Fedabiblio then tells you to 
   inform Gustacio of this. 
 
   To revert Edrin to his natural form, Gustacio gives you another power 
   globe and a bird cage. Use the bird cage on Ale. Place the globe on 
   the platform and Ale on one of the pedestals. Use the winch and then 
   the corresponding lever. Ale changes back to Edrin. 
 
   Gustacio rewards you with the Mirror of Truth and gives you all the 
   spells he knows for free. 
 
   Soon after, the serpent speaks: 
      Who art thou stranger? Why can't I see thee? 
      Curse this imbalance which veils my mind. 
 
   Hawk tells you of the catacombs in the mountains to the south which 
   lead back to mainland; Julia has the key to the entrance. 
   Julia "loans" you the key for 40 guilders as you've got the Chill 
   spell (given by Shamino from Frigidazzi). 
 
   The catacombs entrance is south of the Lake of Enchantment. Wander 
   around (not very big place), the exit is past the Ratmen city and 
   past the ruins occupied by wildmen. Exits into the Furnace. 
 
Furnace 
   Talk to Zhelkas "Iron Helm", ruler of gargoyles, from across the 
   drawbridge. Agree to take the Test of Purity and he'll lower the 
   drawbridge to let you through. 
   The test is in the NE chambers of the Underground City. 
 
   Look for a button on the wall to open the sliding door (very common in 
   Ophidian ruins). Then cross the bridges which links a few towers. 
   You enter the Underground City, inhabited by sleeping gargoyles. 
 
   Head east. The door to the NE chambers lies east of the arena; you 
   need a key. Enter the arena and defeat the four automatons to get it. 
   Cast unlock the magically locked door beside the entrance. The passage 
   will lead you to the Twin Pillars. 
   Grasp (d-click) the Pillar of Fire to begin the Test of Purity. 
 
   Test of Purity: 
   Behind the north door, you'll meet Iolo who pleads with you to enter 
   the red moongate to flee from the doomed world. Refuse to go with him 
   until he leaves without you. 
   Next, Shamino behind the west door. Push the button on the northmost 
   pillar to release the trapped people. 
   Lastly, the east door. Pick up the hammer and attack the worms. 
   Dupre urges you to follow him to explore the treasures behind the 
   door; don't. (using the target T key is helpful here). Keep hammering 
   until all 10 worms are killed (they explode). 
 
   You'll then be teleported back to the pillars. Zhelkas gives you the 
   Serpent Ring. 
 
   Special case: 
   If you decide to fail the test, Zhelkas gives you a second chance. 
   Get the Everlasting Goblet from the Conjury of Ancients (hall in 
   northern chambers of the city). Return to him with the goblet and he 
   gives you the ring. 
   (The goblet does not run out of drink, ie. you need not carry any food, 
    though feeding will become very tedious) 
 
   In the library, read the book "On accessing the Serpent Gates". 
   To get to the serpent gate you need the keys of Ice and Fire; 
   hints where they can be found. 
 
   The Key of Fire can be found on a corpse, in the baths west of the 
   arena. The Key of Ice is found in the park in the SE of the city. 
   You'll find a serpent tooth (Monitor) on the corpse with the key. 
 
   In the Great Temple (behind the Twin Pillars), place the keys of Ice 
   and Fire on the altar. They merge to become the blackrock key. 
   This unlocks the brass door on the balcony of the Great Temple 
   leading to the serpent gate. 
 
Fawn 
   Give Freli's letter to Delin; gives you a half-price offer. 
 
The Gorlab Swamp 
   Soon after entering the Gorlab swamp, you'll fall asleep and enter 
   the Realm of Dreams. 
 
   Note: 
      You MUST have the three artifacts of Love, Truth and Courage on the 
      Avatar, to complete your quest in the Realm of Dreams. 
      These items are the: 
         Crystal Rose of Love, Mirror of Truth and Helm of Courage. 
 
Realm of Dreams 
   Siranush, healer of Gorlab. She asks you to get the dream crystal from 
   Rabindrinath. He can only be overpowered by the artifacts of Love, 
   Truth and Courage. 
 
   Besides Siranush, you'll meet others in their dreams including: 
   Batlin, Byrin, Cantra, Ensorcio, Iolo, Lord British and Stephano. 
   Thoxa shows you the Moon's Eye and instructs you to seek it in the 
   Temple of Ancient Ones in the north. 
 
   Rabindrinath's keep (located far south of the Realm of Dreams). 
   Rabindrinath approaches you as you enter the keep. He babbles about 
   the artifact of Courage, then casts a spell against you. It fizzles; 
   he swears and teleports away. 
   Look for him in the torture room. Talk to him. He babbles about Love 
   and teleports away. Get the yellow key in the corpse on the torture 
   table. It unlocks the door to Rabindrinath's room. 
   Talk to him again. He babbles about the artifact of Truth, attacks you 
   with a spell. It backfires and he dies. Get the key in his body. 
   Unlock the vault and get the dream crystal. 
 
   Notes: 
      Do not enter combat mode when facing Rabindrinath. Just talk to him 
      (make sure you've got the artifacts though). 
 
   Give Siranush the dream crystal; she rewards you with the Serpent 
   Necklace. You'll be teleported back to the swamp. 
   (d-click the necklace to hear the Great Earth Serpent talk) 
 
   Notes: 
      Don't bother collecting any items. You can't bring them back to the 
      waking world. 
      To get out of the Realm of Dreams, get yourself killed (combat, the 
      iron maiden in Ensorcio's dream, or step into the pillar of fire). 
 
Swamp of Gorlab 
   Soon after waking up, the Great Earth Serpent speaks: 
      Hasten, the Imbalance grows stronger. 
   Note: Bloodmoss abundant in Gorlab Swamp. 
 
Great Northern Forest 
   Draygan's Fort: 
   Beryl, Draygan's prisoner tells you to use an arrow treated with 
   King's Saviour; seek Forest Master's help (lives SW of the fort). 
 
   Morghrim, the Forest Master asks you to get the Orb of Elerion back 
   from Draygan. He tells you where to get King's Saviour 
 
   Head west of the Forest Master. The King's Saviour is found near 
   mushrooms (green plant with yellow flowers). Use the plant on an 
   arrow. A sleeping arrow will appear at your feet. Go back to the fort 
   and shoot the arrow at Draygan. He'll fall asleep; kill him. 
   Get the Orb of Elerion from his body. Morghrim materializes; give him 
   the orb. In exchange you'll get the Whistle of Doskar. 
 
   Use the whistle. The Hound of Doskar will appear. Get the Hound to 
   track Cantra using her wooden sword; leads you to Shamino's Castle. 
 
   Get Shamino to draw a map of his castle. He tells you of the secret 
   entrance to the castle, between to great trees, west of the castle. 
   Look for two tree stumps; an invisible cave entrance leads into the 
   storage room of Shamino's Castle. There you'll be met by the spirit 
   of Beatrix. 
 
Shamino's Castle 
   If you did not use the Hound to track Cantra's sword, the huge doors 
   of the keep will be blocked by barriers. They will be removed once 
   you've done this. 
 
   In the keep, fight Palos and his henchmen. Batlin appears and whisks 
   Palos away to the north. 
 
   Upstairs you'll find Cantra dead. The nameless Xenkan monk will appear 
   and take her back to Monk Isle to be resurrected. 
   Pick up Batlin's medallion and have the hound track it; points north. 
 
   To explore the outer chambers of the castle, go to the barracks; 
   a secret Wall leads to a room with 10 levers. These control the locks 
   of the doors (up = locked, down = unlocked). 
   Numbering the levers from left to right: 
      1  guard room 
      2  wizard's chambers 
      3  meeting hall 
      4  servant's chambers 
      5  kitchen 
      6  storage room 
      7  mess hall 
      8  armoury 
      9  barracks 
      10 chapel 
 
Going to the North 
   The passage to the north is through a cave entrance at 28S,3E. 
   Note: 
      Each member of your party must be wearing a full set of furs 
      (fur cap, cloak, fur boots) when venturing into the north. 
      Without these, they'll freeze. 
 
   In the catacombs you'll meet the spirit of Gannt the Bard. It asks you 
   to take revenge for his murder by Captain Stokes (in House of Wares, 
   in the Knight's Forest). Get the brass key. 
 
   At the entrance to the north, Fitch, in his last breath, tells you the 
   trappers were attacked by a sorceress; They killed her (Gwenno). 
 
The Gwanis 
   Note: 
      It is not advisable have any gwani fur/cloaks in your possesions 
      when approaching the gwanis. It'll offend them. 
      Though, I didn't have any problems when I wore gwani cloaks (bug?). 
 
   Bwundai greets you as you approach the Gwani village. He tells you 
   Gwenno is at the Gwani Death Temple; island West of the Ice Dragon. 
 
   Yenani, leader of the Gwanis, mate of Myauri and mother of Neyobi and 
   Kapyundi. She tells you that the Great Horn of Gwani was stolen and 
   taken to the Skullcrusher. Instructs you to see Baiyanda about saving 
   the sick Neyobi. 
 
   Baiyanda, mate of Mwaerno, healer of the Gwanis gives you a bucket to 
   collect the Ice Dragon blood required to save Neyobi. She mentions you 
   need the gwani horn to unseal Gwenno. 
 
   Myauri "Blizzard", Yenani's mate. Tells you Baiyanda's mate Bwundai may 
   know where the Gwani Death Temple is. 
   Note: 
      There is a discrepancy here: Myauri states that Bwundai is 
      Baiyanda's mate, whereas Baiyanda tells you Mwaerno is hers... ?) 
 
   Head north from the village, you'll meet Kapyundi "Little Glacier" and 
   Gilwoyai "Of the Wind". 
   Gilwoyai tells you to take the ice raft to get to the Ice Dragon in 
   the north (d-click on it). 
 
   Kill the Ice Dragon and use the bucket on its body. It'll fill with 
   ice dragon blood. 
 
   Give the bucket to Yenani at the village. She'll tell you a 
   "valuable secret" in return (the password to enter the Skullcrusher): 
   Isal Sal Cra Gaas Iskar 
   Note: 
      Yenani will not tell you this unless you've had the Hound to track 
      Batlin's medallion. Even guessing the password correctly will not 
      get you through the gate, the serpent will say you've forgotten 
      something. 
 
Skullcrusher - City of Chaos 
   Here the serpent instructs: 
      The wizard... the key is the dead wizard, 
      Thou must vanquish him 
 
   At the entrance, place the serpent runestones on the pedestals such 
   that the runes match the plaques. Then use (d-click) the runestones 
   following the order of the password: I S C G I 
   (Start from the pedestal on the left) The sliding door will then open. 
 
   Unlock the cell with the skeleton pleading for aid (trap); kill it. 
   Get the serpent teeth from Maleccio's corpse and read his diary. 
   Get the flux analyzer and the Philanderer's Friend from Vasculio's 
   collection (You'll get the gwani horn later). 
   Note: 
      See Gustacio at Moonshade and he'll instruct you to place the 
      flux analyzer on the ground and use it on the Black Sword. 
   The locked double brass doors will open as you approach. Inside you'll 
   hear scratch... scratch coming from the coffin. Read the scroll on the 
   pedestal; Vasculio emerges from the coffin. 
 
   Here there are two possible situations: 
      If you've got the magebane, Vasculio offers you the Mass Death 
      spell for it. However, if you do trade the magebane, you won't get 
      it back when you've killed him. 
 
      Without the magebane, Vasculio offers to spare your life for one 
      of your companions to feed on. They'll never agree to this. 
   In both cases, Vasculio attacks you anyway. 
   Kill him, get the blue-red key. It works on the brass doors at the 
   crypt and the brass door to the east Skullcrusher exit. 
 
   Once you've killed Vasculio, the Great Earth Serpent will instruct 
   you to: 
      Seek the temple and within it the Eye of the Moon. 
   Get out of the City of Chaos using the east exit. The temple you're 
   looking for is just east of the exit. 
 
Temple of Emotion 
   Look into the Moon's Eye: you'll see Batlin making his preparations to 
   open the Wall of Lights (and of course, your meddlesome intervention). 
 
Silverpate's Treasure (50N,40E) 
   Search for an invisible entrance. Use the map to get to Silverpate's 
   treasure. Don't forget you can move the caltrops! You'll find the 
   blackrock balance serpent. 
 
Spinebreaker - City of Order (39N,96E) 
   Kill the automaton that speaks in Batlin's voice. Get the brass key. 
   To get through the sliding door, you'll be asked for the password by 
   the automaton. There isn't one; cast a telekinesis spell. 
 
   In the next passage, Brunt tells you to follow him (trap). Use the 
   secret passage throught the illusionary wall in the North. 
   Beside the armoury, next to the glowing sphere there's a secret Wall. 
   This'll take you to the City of Order. 
 
   In the NW chambers of the city, you'll find a shrine of Discipline. 
   Get the serpent dagger. 
   In the SW, get one of the three scrolls in the shrine of Ethicality. 
   In the SE, get the abacus (red) from the shrine of Logic. 
 
   Read the book in front of the Temple of the Hierophant. Place the 
   correct symbols corresponding to the plaque on the pedestal. 
   Order symbol that doth speak of principles and wisdom : scroll 
   Order symbol for the strength of mind and willpower   : serpent dagger 
   Order symbol for a straight path of truth             : abacus 
 
   The brass door will open after you've placed the last item (abacus). 
   Go down to the Hierophant's room; tell the automaton you're the 
   Hierophant. It'll hand you the Serpent Sceptre. 
   Place the sceptre on the blue pedestal; teleports you to the library. 
   Read the books (info to answer automaton's test) then teleport out. 
   Note: 
      There is a hidden chest beneath the stairs in the Temple 
      (behind the secret Wall). 
 
   Head to the SE chambers where you'll meet Palos. You'll just have to 
   run through his trap. The automaton will ask you the title of a book 
   for a given phrase (The answer is the last option). 
 
   The next passage leads to the Grand Shrine of Order. You'll find a 
   body with a blue-red key; does NOT unlock the brass door. The key to 
   this door is the blue-white key you took from Selina's backpack. 
   Don't despair if you can't find it: 
      The key on the body unlocks the Vault of the Dead in the northern 
      chambers. Use the button on the carpet; lifts you to passage to 
      the Grand Shrine. 
      Note: Selina's key unlocks the door beside the stairs after lift. 
 
   Grand Shrine of Order 
      Kill Selina and Batlin's men (Brunt, Deadeye and Palos). 
      Get the Dispel Field scroll from Selina's body. 
      Bug Note: 
         Using the Hourglass of Fate here resurrects Selina 
         (an infinite conversation loop occurs). 
 
      Batlin bungles up opening the Wall of Lights and ends up getting 
      killed. The Banes of Chaos are released, taking over the bodies of 
      your companions; 
      Shamino by Anarchy, Dupre by Wantoness, Iolo by Insanity. 
      The banes then teleport away. 
      Notes: 
         Make sure you've got everything you need (info, spells...) 
         before the Banes are released. The Banes go on rampage, killing 
         almost everyone in Serpent Isle. 
 
         You can get Wilfred (Sleeping Bull) to join your party. Though, 
         he will leave you in a losing battle. Once he leaves, he will 
         not rejoin. 
         You can also get Petra (Moonshade) and some automatons (Temple 
         of Discipline) to join. 
 
   The Serpent now instructs you: 
      Seek the horn... The Gwani Horn. 
      Seek it in the depths beneath the Skullcrusher Mountains. 
   Get the blackrock chaos serpent from Batlin's body. Transfer the teeth 
   from his jawbone to yours. 
      Note: 
         Carrying two jawbones is not advisable. The game will only look 
         at the first in your inventory; some gates will be inaccessible. 
   Bug Note: 
      Using the hourglass in the room where you fought Selina will 
      cause your companions to rejoin your party. Thus, you can even 
      get more than five party members if you return here later with 
      other members. 
 
Skullcrusher 
   Use the jawbone to get to Skullcrusher. Cast the dispel field to get 
   the Gwani horn (in Vasculio's crypt). 
   The serpent now instructs: 
      Free Gwenno... Free her from the ice. 
 
Gwani village 
   You'll find that after returning from the Grand Shrine of Order, 
   the gwanis have been attacked by Hazard the Trapper. Talk to Yenani, 
   she'll tell you that her gwani amulet (taken by the Trapper) had a 
   serpent tooth in it. 
   Head north to Hazard's cave (the door unlocks after the massacre). 
   Kill Hazard and get the key to his chest. Get the gwani amulet and 
   return it to Yenani; gives the serpent tooth (Shrine of Balance). 
 
Gwani Death Temple (approx 95N,46W) 
   Use the ice raft to get to the temple. Use the gwani horn to destroy 
   the ice barriers and to free Gwenno from the ice block. 
 
Monk Isle 
   Bring Gwenno's body to Monk Isle to be resurrected (any monk will do). 
   The serpent explains: 
      Bane of Chaos, Chaos Bane... twisted her mind. 
   In order to restore Gwenno, Karnax instructs you to get the Scroll of 
   the Serpent from Fedabiblio. 
 
Moonshade 
   You'll find that Shamino the Anarch has killed almost everyone in 
   Moonshade. Andrio tells you that Fedabiblio was turned into a statue 
   and Torrissio's wand, the Philanderers Friend can free Fedabiblio. 
 
   Use the wand on Fedabiblio; rewarded with the Scroll of the Serpent. 
   He gives you the key to Hawk's chest (Blue Boar inn); get the map and 
   read Hawk's directions to the treasure. 
   Note: 
      If Torrissio has taken the Philanderer's friend from you. 
      Don't worry, cast the spell Vibrate on him to get it back. 
      You might also be able to pick up the swordstrike spell "weapon"! 
 
   Stephano gives you a serpent tooth (Temple of Tolerance) and joins you 
   temporarily. Kill the Death Knight sent by Columna; Stephano gives you 
   the key to the vault of his old house. Get the Blackrock Order Serpent 
   from there. 
   Note: The key to his old house in the hollow tree just outside. 
         You can use the Hourglass to resurrect Stephano if he's killed. 
 
   Search the mages' manors for any useful items. You should have all 
   serpent teeth except #7. 
 
Monk Isle 
   Give the Scroll of the Serpent to Karnax. He'll give you a scroll 
   (the six Ophidian virtues and anti-virtues) and instruct you to 
   make Gwenno drink the water of the virtue she is lacking; Discipline. 
   You can reach the temples using the serpent gates, else read the book 
   "Temples of Order" in the library for directions. 
 
Temple of Ethicality (33N,133E) 
   There are stairs down on the right of the serpent. You need to take 
   the test of Ethicality to obtain the Water (d-click on the mat in the 
   east room). Reading the scrolls on the corpses may help. The automaton 
   will ask three questions before allowing you to take the test. Briefly 
   the answers are: "Risk Death", "Leave the Money" and "Continue". 
   test 1: Risk death to save the man's life by pushing the button. 
   test 2: Drop all your gems, gold and money on the gold pedestal. 
           Then walk to the end of the passage and use the button. 
   test 3: Do not yield to Batlin. 
   You've passed the test of Ethicality. Go up the stairs and use the 
   bucket on the basin to get the Water of Ethicality. 
 
   Note: You get to carry back what you took or were given in the test. 
 
Temple of Discipline (44N,86E) 
   Talk to the automaton in the NE room; He'll say something about 
   automatons getting through the acid to get the Water. 
   Push the button in the serpent gate room. Go down the stairs on the 
   left and get the key from the invisible chest. Go back up and use the 
   button on the opposite room. Go up the stairs on the right; get the 
   brass key and the obsidian and quartz y-shapes. 
   Next use the stairs up on the left. Read the books (especially the one 
   on `Body Transference' and `Symbol of Discipline'). 
   Place the obsidian y-shape on the LEFT slot to create the bridge. 
   Down the stairs behind the serpent, use the brass key to unlock the 
   south door; get the blue key which unlocks the north door (to Water). 
 
   You have now two options: 
      You can either continue through the acid path and keep casting 
      healing spells OR... 
      Ask Petra (Moonshade) to do a mind transference with you. 
      Note: 
         Petra will help you only after you've read the book titled 
         `Body Transference' AND talked to the automaton in the NE room 
         (or stepped into the acid). 
      Bring Petra to the mind transference chamber (she joins you) and 
      talk to her. She'll step onto the left platform once you've 
      promised of her safety. Push the button and you'll swap places. 
      Go through the acid path and use the bucket on the basin. 
      Note: 
         Make sure you've asked your other non-automaton members to 
         leave before going through the acid. (Wilfred's a pain here) 
      You'll regain your normal form after a while. 
 
Temple of Logic 
   You'll have to find your way through a short ice maze. When you come 
   across 5 ice blocks, break them with your sword (or use the gwani horn; 
   but very messy as items spill out of the bodies). Read Dolfo's journal. 
   It'll give you the neccessary clues to enter the Temple of Logic. 
 
   The solution: Walk across the teleporters in the following order: 
   Red, Yellow, Blue, Red then lastly White. You'll be teleported to the 
   entrance of the Temple. Place the runestones in front of the door 
   from left to right: B C O W. 
 
   Automaton #7 is missing. Talk to all automatons; the one with the 
   inconsistent alibi is guilty. Accuse automaton #4. He'll give you 
   a pink key which directly unlocks the door to the fountain. 
   Another pink key is in his body; unlocks door to the stones puzzle. 
   The original setup: 
          o 
      s o x o 
          o 
   Pick up stone s and place it on stone x. The force field will be 
   removed. The yellow key also unlocks the door to the fountain. 
 
Monk Isle 
   Use the Water of Discipline on Gwenno. She'll instruct you to go to 
   Moonshade to learn the secret of trapping souls (to trap the Banes). 
 
Moonshade 
   Talk to Torrissio about trapping souls; he wants the Philanderer's 
   Friend in exchange. Let him take the wand, then talk to him again. 
   He'll give the spell Create Soul Prism (transcribe it) and tells 
   you to see Ducio about the Worm Gems. 
 
   Get Ducio to make three Worm Gems for you. Cast Create Soul Prism 
   on the gems (each forms an empty soul prism). 
 
Monk Isle 
   Gwenno instructs you to bathe the soul prisms in the water of temples 
   corresponding to the Banes (Emotion, Tolerance and Enthusiasm) and to 
   look for devices in the temple which will reveal the location of the 
   Banes (Moon's Eye, Web of Fate, magic lens). 
 
Temple of Emotion 
   Sriash, little girl's soul trapped in the force wall tells you how to 
   obtain the Water of Emotion. To free her soul, smash the pedestal of 
   love (column) in the middle of the room (the lodestone of love is 
   underneath it). 
 
   Placing the lodestones of emotion on the four pillars around the pond. 
   (changes the water to the Water of Emotion). Collect the Water near 
   the pillars with a bucket. Then use the bucket of Water on the soul 
   prism; it will turn blue (prism of emotion). 
 
   Looking into the Moon's Eye, you'll see Anarchy; the Banes are at the 
   Castle of the White Dragon (near the Gorlab Swamp). 
 
Temple of Enthusiasm 
   Find your way through the maze into the library. Read the book 
   `My Life and My Beliefs'; tells you that the Great Hierophant of Chaos 
   was killed in the garden and Sethys was given the key to the altar of 
   Tolerance. 
 
   Use a bucket on the well in the courtyard, then the Water on a soul 
   prism to form a prism of enthusiasm (green). 
 
Temple of Tolerance 
   To free Mortegro, you need to use the winch to lower the drawbridge. 
   However the door to it is locked. You can cast Telekinesis OR... 
 
   Get the yellow key in the west room; unlocks the dungeons below. 
   Sethys tells you his key was taken by a rat through a small hole in 
   the wall. Cast the spell Serpent Bond; you'll turn into a snake. 
   Slither through the hole into the next room. Get the yellow key. 
   and hit the lever to get out. 
   Note: There's a Serpent Bond scroll in one of the rooms above. 
 
   Unlock the door to the winch with the yellow key. Get to the island 
   through some secret Walls. Talk to Mortegro. 
   Mortegro gives you the spell Summon Shade and offers to sell you 
   spells at half price (you can still haggle except for level 9). 
   He'll ask you to take him back to Moonshade. Drop a member if you 
   don't have space in your party. He gets struck by lightning and 
   dissappears once he steps out of the temple. 
 
   Sethys hints about placing containers on the altar to get the Water. 
   However the altar is missing (switched places with Mortegro). 
   Go to Moonshade and place a bucket on the stone altar in Gustacio's 
   cellar. It'll fill with the Water of Tolerance. Use the Water on a 
   soul prism; red prism of tolerance forms. 
 
Castle of the White Dragon 
   Kill the jesters. The spirit of the King of the White Dragon also 
   attacks you at the entrance (ice dragon). OK, here's the hard bit: 
 
   Getting to the Banes of Chaos: 
   (_WITHOUT_ blowing up any doors) 
 
   From the main passage, enter the room with the mirrors, kill the 
   Avatar?s. There's a secret Wall to the lab; get the yellow key in 
   the corpse. This unlocks the door to the library (exploding books). 
 
   Read the non-exploding books (just some history). Cross the balcony 
   to the room to the west (with the nightmare) and get the glowing 
   yellow key from the desk. 
 
   Go down the balcony into the festivities hall (with the headlesses). 
   Picklock the kitchen door. Use the secret Wall to enter the dining 
   hall. Get the brass key under one of the plates. 
 
   Go back to the main passage and use the glowing yellow key to unlock 
   the door to the east room (sewing room). Hit the lever behind the 
   bales of wool; opens secret Wall to next room. 
 
   There's an illusionary wall under the stairs; a chest behind it. 
   Get the green key; unlocks door up to the roof. From the roof, 
   enter the music room (next to the main entrance). Get the grey key 
   under the whistle. 
 
   Go back down the stairs with the illusionary wall. The grey key 
   unlocks the door of the next room (lightning, firebolts). Use the 
   lever camouflaged by some broken columns; opens Wall to room with 
   harpies. Use the brass key (dining hall) to unlock the door to the 
   center passage. Picklock the door of the children's playroom; get 
   the blue key in the drawers. Head underground using the stairs in 
   the center passage. 
 
   Use the blue key on the first left door. D-click secret Wall on SW 
   corner of the room; out to corridor. Enter the next room to the 
   south (secret Wall). Use the lever by the grandfather clock. Follow 
   corridor to the east until you come across a lever. Use the lever 
   and enter the room; secret Wall to adjoining room has opened. 
   Get the purple key in the drawers; unlocks room door and door at 
   the end of the passage. 
 
   Hit the lever in the torture room and go back to the corridors. 
   You can now enter the SE room which has a door leading to the hall 
   where the Banes are waiting. 
   Note: there's a pink key under the logs which unlocks the room door. 
   for an easy exit. 
 
   Trapping the Banes: 
   You have to kill the Banes in combat. Not an easy task. 
   (My tip: use sleeping potions on the Banes) 
   The Banes should then be trapped in the Black Sword. Use the prisms 
   on the sword to transfer them into the prisms. 
   Bring your companions bodies back to Monk Isle. 
 
Monk Isle 
   Get a monk to resurrect all three companions.You'll need to restore 
   them with the correct Water: 
   Iolo - Logic, Shamino - Ethicality, Dupre - Discipline 
   Note: 
      Place all three on the ground before resurrecting them else they 
      may not respond even after using the Water on them. 
   Xenka will then return. If you're not in the abbey, Karnax teleports 
   you there. She gives you the last serpent tooth (Isle of Crypts) and 
   instructs you to seek the dead there. 
 
Isle of Crypts 
   Follow the path of the serpent (serpent marking on the floor) to the 
   passage leading south initially. Don't bother about placing any 
   offerings on the altar, keep going west till the end of the passage. 
   Press the button on the wall; secret Wall opens to a small room 
   with the plaque: To continue in Balance, stand here. 
   Note: You need the Blackrock Balance Serpent to continue. 
 
   You'll be teleported to another passage. Follow the passage till the 
   end (past the pedestals `Balance is Wisdom'). Kill the mummy in the 
   crypt and get the scroll. Go back and place the scroll on the pedestal 
   opposite the gold serpent. 
 
   Read the book on the pedestal in the library; teleported to another 
   chamber with the Chaos Serpent Eye (cast dispel field to get it). 
   Behind the serpents on the north wall is a secret Wall. This leads 
   to a teleporter. 
 
   You're teleported to the Great Hierophant's crypt. Cast Summon Shade 
   to speak with him. He instructs you to get the Staff, Armour and Crown 
   of the Great Earth Serpent. To restore Balance, you first need to 
   reunite the Chaos serpent (need to ask Chaos Hierophant). Once this is 
   done, proceed to the Grand Shrine of Balance. 
 
Temple of Tolerance 
   Sethys joins you temporarily to take you to the Chaos Hierophant; 
   he ages rapidly and dies outside the temple. He tells you the precise 
   location of the Chaos Hierophant and to take along the Chaos Stone 
   (serpent eye, look in his ashes). 
 
Temple of Enthusiasm 
   The corpse of the Chaos Hierophant lies in the NE corner of the 
   garden (near the serpent gate). Cast Summon Shade to speak with him. 
   He hints at the location of the Shrine of Chaos within Skullcrusher 
   (mighty detonation, shattering of bronze doors). He gives you a 
   scroll with the instructions of the rite. 
   He also tells you that something strong to bind the Banes is required 
   for the rite to succeed; see Xenka. 
 
Isle of Monks 
   Ask Xenka of "sacrifice"; the final sacrifice of one in balance is 
   needed. You are chosen to sacrifice yourself at the crematorium. 
 
Monitor 
   At the crematorium, hit the lever to cremate yourself. Dupre will 
   jump to sacrifice himself instead :( Get Dupre's ashes. 
 
Skullcrusher 
   Use a powder keg to blow up the bronze doors in the north. You'll 
   have to find your way down through the maze then back up again to 
   get to the Shrine of Chaos (has a lake with serpent statues). 
   There is a secret Wall on the northern wall. The Wall of Lights is 
   behind this. 
 
   Place the Blackrock Chaos Serpent in the slot to open the Wall of 
   Lights. Then place the soul prisms on the correct pedestals: 
   Anarchy - Tolerance, Wantoness - Enthusiasm, Madness - Emotion. 
   Place Dupre's ashes on the last pedestal. 
   Note: 
      Explosions on the four pedestals should occur. However, I've 
      noticed that when switching the computer to lower speeds, 
      a pedestal appears and a serpent forms on it. 
 
   Dupre (soul fused with Chaos serpent) tells you to go to the 
   Sunrise Isle. Xenka also materializes, instructing you to rush 
   to the Sunrise Isle. She gives you an Ophidian Sword. 
 
Fawn: the Serpent Armour 
   Read the note on Zulith's body (at the drawbridge); Lady Yelinda has 
   a key to the treasury where the Serpent Armour is kept. 
   Ruggs tells you that Lady Yelinda has gone into the Gorlab swamp; her 
   face disfigured. 
 
   Search for Lady Yelinda in the Gorlab swamp. Give the Comb of Beauty 
   to her; she'll reward you with a brass key to the treasury. 
   There's a teleporter under the east stair in the throne room. Walk 
   through the illusionary wall to get to the treasury. 
 
Knight's Forest: the Serpent Crown 
   Starting at coordinates 98S,28W (by a sandy rock), use Hawk's map to 
   get to the correct hollow tree (Serpent Crown inside). 
 
   The House of Wares (optional): 
   Use the brass key found at Gannt's shrine. Kill the pirate playing 
   the computer (piracy does not pay!). You can use the computer. Try 
   using the gavel on the parrot. 
 
Furnace: the Serpent Staff 
   After the first bridge, try to keep going in the general direction 
   north. You'll find the Serpent Staff at a troll encampment. The troll 
   with the two-handed sword has the key to the brass door. 
 
Shrine of Balance 
   Use the serpent gate to get here. To get out of the Temple: 
   Note there are two sets of scales; one on the north side, the other 
   to the south. Gather the blue and red serpents at the corners of the 
   room. Place one red and one blue serpent on each set of scales. 
 
                         blue      red 
                          x    x    x 
 
                           pedestals 
 
                            serpent 
                             gate 
 
                           pedestals 
 
                          x    x    x 
                         blue      red 
 
   After completing each set of scales the symbols of each set of virtues 
   will appear on the pedestals. The doors will unlock once you've got 
   all six symbols: 
   Chaos: Tolerance  - chain   Order: Ethicality - torch 
          Enthusiasm - rose           Discipline - dagger 
          Emotion    - heart          Logic      - abacus 
 
   Read the book on pedestal west of the temple; tells you the symbols of 
   each virtue (as given above) and the combinations which make the 
   virtues of Balance. Explore the area; you'll find six shrines. Place 
   the appropriate symbol on the pedestals to create balance: 
          Tolerance - torch           Ethicality - chain 
          Enthusiasm - dagger         Discipline - rose 
          Emotion - abacus            Logic      - heart 
   A book will appear when the last symbol is placed. Bring the book to 
   the great pillars (Ophidian obelisks) just outside the temple (north). 
   Read the book between the two pillars; cross the bridge of blue flame 
   to another pair of pillars. Read the book again; cross the bridge of 
   red flame. 
 
   Note: 
      Make sure you've got everthing you need: (serpent staff, armour, 
      crown, earrings, neclace, ring, Chaos serpent eye, Ophidian sword). 
      You cannot return once you've crossed the bridges of fire. 
 
Grand Shrine of Balance 
   The Ice Diamond & Fire Ruby: 
   In the west passage, use the green key in the bag to unlock the chest. 
   Read the book (instructions). Use the same key to unlock the chest in 
   the east passage. Get an unlit serpent candle. Place the candle on the 
   pedestal in front of the ice wall (west). The wall will shatter into 
   ice chunks. Get the Ice Diamond and an ice chunk. Place the ice chunk 
   on the pedestal in the lava pit (east). Cross the bridge that appears; 
   get the Fire Ruby. 
   Place the Ice Diamond on the blue pedestal, the Fire Ruby on the red 
   pedestal in front of the great bronze doors. You'll then be able to 
   enter the next chamber. 
 
   Cubes of Fire and Ice: 
   Note: 
      To keep things short, the term `Rose room' is used in place of 
      `the room with the rose symbol'. `Torch room'... etc 
 
      This is the complete solution to the puzzle. No 'cheating' by using 
      telekinesis spells! 
 
   Start by going up the stairs to the west. Hit the two buttons on the 
   wall. Go back down and through the illusionary wall under the stairs. 
   Hit the button on the wall. Use the teleporters to get to Chain room 
   in the east. Use the button in Abacus room. Teleport back to west. 
 
   Go up to Rose room; get the brass key in the chest (on the left). 
   Go back down and teleport to the east. Use the brass key on door in 
   Abacus room. Go down the stairs. There's a teleporter under the stairs 
   behind a secret Wall. Teleport to Torch room; hit button on wall and 
   teleport back to the east. Go up the stairs and teleport back to west. 
 
   Enter Heart room; hit button on wall. Teleport to east; go downstairs 
   and enter Dagger room. Get the Key of Fire from the chest (trapped). 
   Go back upstairs; teleport to west. Unlock door in Heart room using 
   Key of Fire; get the Key of Ice from the chest and 2 ice cubes. 
 
   Teleport to east, go downstairs. Unlock the door in Dagger room with 
   Key of Ice. Get 2 fire cubes. Go upstairs and teleport to west. 
 
   Place the cubes of fire and ice on the pedestal (at bronze doors). 
   A pyramid of steps will materialize; a teleporter on top with a 
   scroll (items you need to continue). 
 
   The teleporter brings you to a place in the Void. As instructed, 
   place the Serpent Staff, Serpent Armour and Serpent Crown on the 
   altar at the northern end of the passage. You'll be given the 
   Order Serpent Eye and teleported back to the shrine (the bronze 
   doors will unlock). 
 
   Enter the final chamber. The Order Serpent makes an appearance and 
   orders some ice monsters to attack. 
 
   The final rite: 
   Place the three blackrock serpents in the slots; Wall of Lights opens. 
   Place the Order Serpent Eye and the Chaos Serpent Eye on the altar in 
   front of the statue which comes alive. Lastly, use the Ophidian sword 
   given by Xenka to kill the Great Earth Serpent (statue). 
 
   Congrats, you've completed Ultima7 pt2 : The Serpent Isle. 
   A Big Hand to Origin for creating a masterpiece! (pun intended) 
 
   Long Live Lord British! 
 
************************************************************************* 
The SERPENT GATES (The Dark Path Map) 
 
                       Chaos     Balance     Order 
                                                 
                Emotion  3          3          3 Discipline 
                         '          3          ~A       
      Sleeping                      3        œ   
       Bull      Furnace            3      œ    Monk Isle Isle of Crypts 
                                    3    œ                       
         3          3          ~A         '          3          3 
         3          3          3         3          3          3 
         ~A                     '         ~A                     ' 
         3          3          3         3          3          3 
         3          3          ~A         '          3          3 
                             œ      3                             
   Erstam's Isle Moonshade œ        3             Fawn   Northern Forest 
                         œ          3           
                         '          3          ~A        Logic 
              Enthusiasm 3          3          3 
                                                 
                     Tolerance   Monitor   Ethicality 
 
************************************************************************* 
SERPENT TEETH 
   Numbering the positions in the jawbone from left to right (18 teeth). 
   1    : Shrine of Balance             Yenani, Gwani leader 
   2    : Temple of Emotion             Torrissio's manor 
   3    : Skullcrusher, City of Chaos   Batlin 
   4    : Spinebreaker, City of Order   Batlin 
   5    : Temple of Discipline          Batlin 
   6    : Monk Isle                     Erstam 
   7    : Isle of Crypts                Xenka 
   8    : Fawn                          Maleccio, Vasculio's crypt(Skull) 
                                        Filbercio's castle 
   9    : Great Northern Forest         Maleccio, Vasculio's crypt(Skull) 
                                        Frigidazzi's manor 
   10   : Sleeping Bull                 Batlin 
   11   : Furnace                       Erstam 
   12   : Isle of the Mad Mage          Rotoluncia's manor 
   13   : Moonshade                     Erstam 
   14   : Temple of Enthusiasm          Batlin 
   15   : Temple of Tolerance           Stephano 
   16   : Monitor                       Hierophant's corpse, Furnace 
   17   : Temple of Ethicality          Gustacio's manor 
   18   : Temple of Logic               Batlin 
 
************************************************************************* 
TRAINING 
   Time    Trainer      Str Dex Int Comb Magic   Focus 
   9-12    Caladin      +2          +2           strength 
   12-3    Shazzana         +2      +3           dexterity 
   3-6     Brendann         +1      +3 
   9-12    Luther       +3           0           pure strength, no skill 
           Wilfred      +1          +2 
   Note: 
      Go to the List Field in Monitor to train. However once the Banes 
      have been released Wilfred (Sleeping Bull) is the only trainer. 
      He charges 30 monetari, however it's free if he joins your party. 
 
************************************************************************* 
List of Strange Objects 
 
   STRANGE ITEM                ORIGIN          ITEM TAKEN 
   36 filari 
   apparatus of glass/copper   Vasculio        Rudyom's Wand 
   bear skull                  bear skeleton   magic bow 
   blue egg                    penguins        magebane 
   crude hairbrush             Goblins         23 burst arrows 
   ice wine                    Rangers 
   breast plate                Kylista         Magic Armour 
   fine stockings              Stephano        Blackrock serpent 
   furcap                      Frigidazzi      magic helm 
   pinecone                    Hazzard Trapper glass sword 
   pumice 
   ruddy red rock (stoneheart) guard           The Black Sword 
   bloody hand                 Erstam          dagger 
   shield (Monitor)            Luther          Dupre's Shield 
   silver ring                 Alyssand        magic gauntlets 
   slippers                    Devra           swamp boots 
 
************************************************************************* 
CHEAT NOTES: This section is devoted to CHEATS! 
 
Look at the file U7SIITEM.TXT for the list of items you can create using 
the cheat mode. 
 
THE CHEAT MODE 
   To use the cheat mode in the game, type: 
      serpent pass 
   at the dos prompt. 
   To enable the game flags to be shown, type: 
      serpent pass s 
 
   You can watch the intro and the endgame from the dos prompt. However, 
   this may cause your system to hang when its over. To do this: 
      intro hisss      (to watch intro) 
      endgame hisss    (to watch endgame) 
 
   A better way to watch the endgame (besides completing the game) would 
   be to create the zero-byte file ENDGAME.FLG in the STATIC directory. 
   You can also create the file QUOTES.FLG to view the quotes (This file 
   is created when you've watch all the credits). 
 
   Special trick: (_TRY_THIS_!!!!!!!!) 
 
      Run the install program, select 'NO SOUND CARD'. 
      Then at the dos prompt type: 
         intro hisss jive 
      Watch the intro for some laughs! 
 
   useful Cheat mode keys: 
      F2      cheat menu (create items, teleport, modify NPC) 
      F3      teleport (brings up map) 
      F5      cast spell number (from 0-71 in spellbook's order) 
      F8      read scroll, book, plaque 
      ALT-4   drop item contents 
 
ISLE OF THE MAD MAGE 
   In the mountains of the isle, you'll find a treasure trove of weapons, 
   armour, potions... However, most importantly this place can be 
   accessed _WITHOUT_ using the cheat mode! 
   Note: 
      Though you can get here without the cheat mode, I don't consider 
      this part of the 'legal' game; the serpent crown, earrings and 
      necklace are available here. 
 
   To get here, look for a tree stump just outside Stephano's old house 
   (Moonshade). What you need to do is place a crate beside the stump; 
   then get on the stump. Walk around the stump, make sure you've covered 
   all the possible areas; you'll be teleported to a small island when 
   you hit the right spot. 
 
   The island will have a teleporter (back into Stephano's old house), 
   a magic axe and a chest. There is a secret passage (invisible, heading 
   north) from the island to the mountains of Erstam's Isle (invisible 
   mountain entrace). 
 
   The vault here has one of each type of magic weapon (well, almost). 
   The key to the vault can be found in the tower before the swamp of 
   Gorlab (62S,45E). D-click the secret Wall to get in. Cross the bridge 
   to the east end (there's a pool of strength). The key is hidden under 
   the stairs (just a few pixels). 
 
CLAW (also known as Cat Isle) 
   I've yet to find a way to teleport here without using the cheat mode. 
   The isle has a cache of weapons, armour and all the items you need to 
   complete the game (except the serpent crown, ring and necklace). 
      2 helms of courage, crystal rose of love, mirror of truth 
      comb of beauty, fiery egg (phoenix egg), hound whistle 
      ritual blooding device, small gong (?), everlasting goblet 
      4 sets of magic armour, gauntlets, leggings, boots 
      3 viking helms, 4 cloaks, 4 infinity bows, 5 glass swords 
      lightning whip, fire sword, magic sword, firedoom staff 
      serpent staff, armour and earrings, chaos and order serpent eyes 
 
   Also try teleporting to coords 1423,2066 (decimal). You'll find a 
   magic axe and 21 burst arrows. 
 
Pothos' Apothecary 
   The main stairs leading to Pothos' place has a secret Wall. Behind it, 
   another stairway leads you to a small room with a lightning whip on a 
   pedestal. There is another secret Wall on the north wall; a passage 
   leads to a door. Unlock the door with the key to Pothos' vault (found 
   under his chair). The teleporter brings you to a football field 
   complete with cheerleaders and the home team! There's some treasure 
   at the end of the field. 
   You can enter this place without the cheat mode. However, to get out 
   of here you MUST use the cheat mode (teleporter at end of field does 
   not work). 
 
Spell "weapons" 
   When using the spell vibrate in mages you might notice that they have 
   spell-like objects in their inventory. If you equip these in your 
   weapon hand, you'll be able to cast the spell continuously when in 
   combat. ie. just like any other weapon. 
   Note: 
      This can be done legally (without using the the cheat mode). 
      However, if the spell-weapon is laid on the ground, you can't 
      pick it up without using Hack Mover. 
 
   In the cheat mode, use the keys ALT-4 to drop the contents of any 
   container (including NPCs). 
   Listed below are the spell "weapons" available. 
 
      Andrio       paralyze 
      Columna      ignite, paralyze, poison 
      Fedabiblio   fire bolt, ignite, lightning, poison 
      Filbercio    curse, fire bolt, poison 
      Freli        lightning 
      Frigidazzi   lightning, swordstrike 
      Gustacio     fire bolt, lightning 
      Lorthondo    fire bolt, lightning 
      mage-bear    dragon breath (Mts of Freedom) 
      Melino       lightning, paralyze 
      Rotoluncia   firebolt, ignite 
      Vasculio     lightning, swordstrike 
 
MISC NOTES 
   Luther has the key to the List Field 
 
************************************************************************* 
CURRENCY 
   Monitor       : monetari 
   Fawn          : filari 
   Sleeping Bull : gold coins 
   Moonshade     : guilders 
 
   1 Monetari  = 3 Guilders = 4 Filari = 2 Gold Coins 
   gold bar    = 200 monetari 
   gold nugget = 10  monetari 
   jewellery   = 100 monetari apiece 
   gem         = not standard (Devra pays 25 monetari, Topo 100 guilders) 
 
   Notes: 
      Spektor only takes currency 
      Zulith only takes currency 
      Devra takes all currency, nuggets, jewellery and gems 
      Bucia takes all currency, nuggets, jewellery and gold bars 
      Topo pays 100 guilders for gems 
 
************************************************************************* 
SPELLS - sources & costs 
 
   SPELLS (all in Guilders)                               **FREE** 
   1st Circle           Ensorcio Torrissio Melino Columna Gustacio Mortegro 
   Create Food          30                                *** 
   Cure                                    33 
   Detect Trap                   40                       *** 
   Great Douse          27 
   Great Ignite                                   45 
   Light                         35 
   Locate               39                        52 
   Telekinesis                             45                      20 
 
   2nd Circle 
   Awaken                        65 
   Cold Blast                                             ***      75 
   Destroy Trap                                   75 
   False Coin           120 
   Great Light                             90     90 
   Heal                          75 
   Mass Cure                               112            *** 
   Protection                                     120 
 
   3rd Circle 
   Curse                                          112              60 
   Columna's Intuition                            180 
   Enchant Missiles              150       105            *** 
   Mass Protect                                   150 
   Paralyze             105                                        70 
   Sleep                90 
   Translate                     175 
 
   4th Circle 
   Blink                                                           100 
   Deter                135 
   Flash                                   135 
   Mass Curse                                     165              87 
   Reveal                                  150 
   Transcribe                    220 
   Unlock Magic                                   180     *** 
 
   5th Circle 
   Conjure                                                *** 
   Explosion                               202 
   Great Heal                    250                      *** 
   Invisibility                                   232 
   Mass Sleep           217 
   Erstam's Surprise    240                                        120 
 
   6th Circle 
   Betray                        285       217 
   Cause Fear                    300                               150 
   Create Ammunition                              262 
   Create Automaton              750 
   Dispel Illusion                         240    247 
   Fire Field                                             *** 
   Fire Ring            270 
 
   7th Circle 
   Energy Field                            345 
   Energy Mist                                    375 
   Lightning                     350 
   Mass Awaken                             375 
   Mass Might                    400                               175 
   Poison Mist                                    420 
   Restoration                                            *** 
   Vibrate              330 
 
   8th Circle 
   Delayed Blast                                          *** 
   Fetch                                   427 
   Invoke Serpent                                                  212 
   Mind Blast           450                                        200 
   Serpent Bond                                                    225 
   Swordstrike          427 
 
   9th Circle 
   Death Vortex         545                                        250 
   Imbalance                                                       600 
   Mass Death           600                                        300 
   Spiral Missiles      637                               *** 
   Stop Storm                                             *** 
 
************************************************************************* 
REAGENTS - sources & costs 
 
                        monet   filari    guild 
   REAGENTS             Harnna  Delphynia Pothos 
   black pearl                  70        50      (gremlins) 
   bloodmoss                                      (Moonshade swamp) 
   garlic                8/3    15        8 
   ginseng               9/2    20 
   mandrake root                65        75      (Monk Isle swamp) 
   nightshade                   25 
   serpent scale                                  (scattered) 
   spider silk                            35 
   sulphurous ash                         36 
   worm heart                             100 
   bloodspawn                                     (mts of freedom) 
 
************************************************************************* 
POTIONS - sources & costs 
 
   Note: Potions can only be bought from Pothos 
 
                                                Pothos 
   Black                Invisibility            240 Guilders 
   Blue                 Sleep                   85 
   Bluish Black         Resist Cold 
   Glowing Blue         Curse 
   Green                Poison 
   Orange               Awaken                  65 
   Orange Shimmering    Restore Mana 
   Purple               Protection              150 
   Red                  Cure Poison             75 
   White                Light 
 
************************************************************************* 
WEAPONS / ARMOUR / SUPPLIES / FOOD - sources & costs 
 
                        monet   filari   guild  guild 
   ARMOUR               Krayg   Alyssand Bucia  Pothos 
   chain armour         200 
   chain leggings       100 
   crested helm          45 
   dagger                                8 
   gauntlets             60 
   great helm            75     300 
   leather armour        75 
   leather boots         25 
   leather gloves        15 
   leather helm          20 
   leather leggings      45              110 
   magic boots                                  100 
   magic leggings                               550 
   plate mail           350 
   plate leggings       150 
   scale mail           150 
   spiked shield         90 
 
                        monet    filari   guild guild 
   WEAPONS              Standarr Alyssand Topo  Pothos 
   2H axe               150 
   2H sword             200 
   arrows                20/20 
   bolts                 18/20    75/20 
   bow                  120 
   crossbow             145      550 
   glass sword                                  1500 
   halberd              100 
   magic axe                                    600 
   magic bolts                                  200/10 
   morning star          40 
   spear                 20 
   sword                125              350 
   sword of defense                             1200 
 
                        monet   filari   guild  guild 
   SUPPLIES             Krayg   Alyssand Topo   Bucia 
   abacus                                       120 
   bag                           30 
   backpack             75      200             120 
   bandages                                     50 
   bear cloak                                   250 
   bedroll              50      150             175 
   boots                                        50 
   bucket                        35      28 
   candle                         4 
   cloak                                 200 
   cloth                                 20 
   fishing pole                  25 
   kidney belt          12 
   lamp                                  12 
   mirror                       120 
   pick                                  140 
   pitcher                               30 
   sextant                      100             150 
   shovel               40               100 
   sleeping powder                              75 
   stockings                     25 
   torch                 8        8      10     20/3 
 
   FURRIERS             Cellia  Alyssand Bucia 
   bear cloak           120              250 
   bear pelt             80 
   beaver pelt           60 
   fur boots             30     100 
   fur cap               22 
   gwani cloak          175 
   gwani pelt           100 
   leopard cloak        150 
   muskrat pelt          45 
   snow leopard pelt     90 
 
   BEDDING 
   Monitor, Sleeping Soldier    5 monetari (free after killing Simon) 
   Fawn, Broken Oar            12 filari   (free after trial, key given) 
   Moonshade, Blue Boar inn    12 guilders 
 
   FOOD                 Lucilla Delphynia Jerdon Topo Petra 
   apple                 6/3     6 
   banana                6/2 
   beef                 12 
   bread                 4                       8 
   cake                  4                       10 
   carrot                2       7 
   fish                  6                            22 
   grape                 2 
   ham                                    50 
   honey cake                                         10 
   jerky                                              20 
   mutton                                 42 
   onion                 1       5 
   poultry               8 
   pumpkin                      18 
   ribs                 13 
   roast lamb                                         35 
   rolls                                   8     5 
   sausage               9                            25 
   seabass                                35 
   tarpin                                 40 
 
   DRINK                Lucilla Jerdon Petra Julia 
   ale                   3             7 
   fawnish ale                  12 
   ice wine                                  25 
   mead                  6             20 
   vintage wine                              50 
   wine                  5             15    15 
 
************************************************************************* 
IMPORTANT ITEMS - locations 
 
Notation: 
   Locations which begin with a '* ' refer to items which can only be 
   obtained by cheating. Characters in brackets are either quantities 
   or some extra comments. 
 
   Claw Isle is also commonly called Cat Isle (many cats there). 
   Isle of the Mad Mage is also called Erstam's Isle. 
   Skullcrusher is the name for the City of Chaos. 
   Spinebreaker is the name for the City of Order. 
 
IMPORTANT/RARE ITEMS 
abacus                  Fawn Palace, South wing 69S,10E 
                        Seminarium, Moonshade 93S,149E 
agnium                  Frigidazzi's laboratory, Moonshade 
                        Moonshade 23S,167E (6) 
                        Conjury of Ancients, Furnace (20) 
                        Mosh's body, Moonshade (4) 
                        * mountains of Erstam's Isle (100) 
ankh amulet             Avatar (brought along) 
                        Shamino's Castle (1st floor) 
                        chapel, Shamino's Castle 
                        servant's chambers, Shamino's Castle 
                        * mountains of Erstam's Isle 
Batlin's medallion      Shamino's Castle (beside Cantra's body) 
Blackrock Balance Serp  Silverpate's treasure, Glacier Mts 50N,40E 
                        * Claw Isle 
Blackrock Chaos Serp    Batlin, Grand Shrine of Order, Spinebreaker 
                        * Claw Isle 
Blackrock Order Serp    Stephano's vault, Moonshade 
                        * Claw Isle 
bloodspawn              Mountains of Freedom (after nagas) (9) 
                        Mountains of Freedom (first teleporter)(4) 
                        Pothos' store, Moonshade (9) 
                        * mountains of Erstam's Isle (100) 
Cantra's wooden sword   Harnna, Monitor 
Chaos Serpent Eye       Isle of Crypts 
                        * Claw Isle 
Comb of Beauty          Columna's manor, Moonshade 
                        * Claw Isle 
Crystal Rose of Love    Lady Yelinda, Fawn for imprisoning Dupre wrongly. 
                        * Claw Isle 
everlasting goblet      Conjury of Ancients, Furnace (northern chambers) 
                        * Claw Isle 
Fellowship medallion    goblin camp 23S,18W 
                        * mountains of Erstam's Isle 
Flux Analyzer           Vasculio's crypt, Skullcrusher 
gold bars               Royal Mint/Lighthouse (4) 
                        Magelord's treasury, Moonshade (4) 
                        Draygan's mines, Great Northern Forest (3) 
                        shipwreck, North 65N,3E (5) 
                        Ice Dragon, North 88N,18W (10) 
                        Silverpate's treasure, Glacier Mts 50N,40E (1) 
                        Stephano's old house (1) 
                        Temple of Ethicality 
                        Temple of Tolerance (22) 
gold sextant            Pomdirgun's treasury, goblin hideout 
Great Horn of Gwani     Vasculio's crypt, Skullcrusher 
                        * Claw Isle 
Gwani amulet            Hazard's cave 
Helm of Courage         Pomdirgun's treasury, goblin hideout 
                        * Claw Isle (2) 
Hourglass of Fate       Thoxa, start 
living toupee           Vasculio's crypt, Skullcrusher 
magic compass           Seminarium, Moonshade 93S,149E 
magic harp              Mosh, Moonshade (give her some fish) 
                        abandoned tower, Moonshade 57S,102E 
magic lens              Temple of Enthusiasm 
Orb of Elerion          Draygan, Great Northern Forest 
Order Serpent Eye       Great Shrine of Balance 
                        * Claw Isle 
Philanderer's Friend    Vasculio's crypt, Skullcrusher 
                        * mountains of Erstam's Isle 
phospor                 Mountains of Freedom (after nagas) (6) 
                        Spinebreaker 39N,96E (12) 
pocket watch            hut, Moonshade 94S,97E 
ritual blooding device  (available in almost all Mage's houses) 
                        * Claw Isle 
Serpent Armour          Fawn Treasury (key from Lady Yelinda) 
                        * Claw Isle 
Serpent Crown           Knight's Forest, hollow tree 85S,23W 
                        * mountains of Erstam's Isle 
Serpent Earrings        Frigidazzi, Moonshade (given by Shamino) 
                        * Claw Isle 
                        * mountains of Erstam's Isle 
serpent eye             Sethys, Temple of Tolerance 
serpentinium            Conjury of Ancients, Furnace (15) 
                        Gustacio's body, Moonshade (5) 
                        * mountains of Erstam's Isle (100) 
serpent jawbone         Erstam, Isle of the Mad Mage 
                        Batlin, Grand Shrine of Order, Spinebreaker 
Serpent Necklace        Siranush, Realm of Dreams (give dream crystal) 
                        * mountains of Erstam's Isle 
Serpent Ring            Zhelkas, Furnace (complete Test of Purity) 
serpent scales          cave, start (6) 
                        naga shrine 54S,74E (18) 
                        Seminarium, Moonshade 93S, 149E (6) 
                        Pothos' store, Moonshade (12) 
                        hut in Moonshade swamp 129S,158E (8) 
                        Conjury of Ancients, Furnace (11) 
                        Temple of Tolerance (6) 
                        * mountains of Erstam's Isle 
Serpent Sceptre         Temple of the Hierophant, Spinebreaker (auto) 
                        * mountains of Erstam's Isle 
Serpent Staff           Furnace, enter from Monitor side (key from troll) 
                        * Claw Isle 
Serpent Teeth           (see separate chart) 
small gong              * Claw Isle 
spectral orb            Vasculio's crypt, Skullcrusher 
spellbook               Fedabiblio, Moonshade 
Web of Fate             Temple of Tolerance 
Whistle of Doskar       Moghrim, Great Northern Forest 
                        * Claw Isle 
White Diamond Necklace  Lady Yelida, Fawn for (Iolo's song) 
zerine                  Moonshade 23S,167E (2) 
                        Conjury of Ancients, Furnace (15) 
                        Gustacio's body, Moonshade (8) 
                        * mountains of Erstam's Isle 
 
************************************************************************* 
SPECIAL WEAPONS/ARMOUR 
 
Amulet of Protection    Seminarium, Moonshade 
                        corpse, Mts of Freedom (north of beginning) 
Antique Armour          room 7, Sleeping Bull inn 
                        Sleeping Bull catacombs, south of serpent gate 
                        naga shrine, 54S,74E 
                        * mountains of Erstam's Isle 
armoured boots          Bucia's house, Moonshade 
                        Frigidazzi's manor, Moonshade 
                        shipwreck, North 65N,3E 
                        Spinebreaker 39N,96E (Palos' trap) 
Blink Ring              121S,  6W (near Knight's Test) 
                        Selina, Grand Shrine of Order, spinebreaker 
burst arrows            Pomdirgun, goblin camp 30S,20W (23 arrows) 
                        Explosive Powder Maker 71S,52E (22 arrows) 
                        Hamlinburg, Great Northern Forest 26S,45E 
                        hollow tree, Great Northern Forest 15S,49E 
                        armoury, Spinebreaker 39N,96E (12) 
                        Hazard's cave (25) 
                        Stephano's old house (14) 
                        * mountains of Erstam's Isle (100) 
Dragonslayer Sword      armoury, Shamino's Castle 
Firedoom Staff          goblin hideout (giant chessboard) 
                        Lorthondo's room, Mountains of Freedom 
                        Fawn treasury 
                        * Claw Isle 
                        * mountains of Erstam's Isle 
Fire Sword              Filbercio's treasury, Moonshade 
                        Ice Dragon, North 88N,18W 
                        Fawn treasury (2) 
                        * Claw Isle 
                        * mountains of Erstam's Isle 
Fire Wand               goblin camp, hollow tree 9S,15W 
                        goblin hideout, liche statue 
                        Frigidazzi's laboratory, Moonshade 
                        Mountains of Freedom (chest before naga) 
                        armoury, Shamino's Castle 
                        Temple of the Hierophant, Spinebreaker 39N,96E 
                        Death Knight, Moonshade (attacks Stephano) 
                        Fawn treasury 
                        * mountains of Erstam's Isle 
Glass Sword             Pothos' store, Moonshade 
                        Hazard's cave (belonging to Avatar) 
                        * Claw Isle (5) 
Infinity Bow            * spider temple, Moonshade 
                        * Realm of Dreams (Lord British's throne room) 
                        * Realm of Dreams (gargoyle pit) 
                        Fawn treasury 
                        * Claw Isle (4) 
                        Grand Shrine of Balance (ice diamond) 
                        Grand Shrine of Balance 
invisibility powder     Garth's house, Fawn 73S,4W 
                        hut, Moonshade 94S,97E 
                        Mountains of Freedom (store at beginning) 
                        Sleeping Bull 100S,39E (monolith) 
                        * mountains of Erstam's Isle 
invisibility ring       goblin camp 23S,18W 
                        Sleeping Bull 100S,39E (monolith) 
                        Mountains of Freedom (store at beginning) 
                        Mountains of Freedom (lever room aft. drawbridge) 
                        * Realm of Dreams (Lord British's throne room) 
                        wizard's chambers, Shamino's Castle 
                        cave 10S,4W (near entrance to north) 
Juggernaut Hammer       * Realm of Dreams 
                        Spinebreaker 39N,96E (shrine of Discipline) 
                        Temple of the Hierophant, Spinebreaker 39N,96E 
                        * mountains of Erstam's Isle 
Lightning Wand          Ophidian ruins, Monk Isle 
                        Temple of the Hierophant, Spinebreaker 39N,96E 
                        * mountains of Erstam's Isle 
Lightning Whip          Pothos' store, Moonshade (Wall under stairs) 
                        Temple of the Hierophant, Spinebreaker 39N,96E 
                        cave, north 68N,123E adjoins Shrine of Order 
                        * Claw Isle 
                        * mountains of Erstam's Isle 
Lucky Arrow             Hazard's cave 
                        * mountains of Erstam's Isle (100) 
Magebane                penguin's island 53N,33W 
Magic Armour            Kylista, Temple of Beauty, Fawn 54S, 6E 
                        * Realm of Dreams (Lord British's throne room) 
                        Temple of the Hierophant, Spinebreaker 39N,96E 
                        * Claw Isle (4) 
                        * mountains of Erstam's Isle 
Magic Axe               goblin camp 8S,30W 
                        King Pomdirgun, goblin camp 30S,20W 
                        Pothos' store, Moonshade 
                        Filbercio's treasury, Moonshade 
                        Ophidian ruins, Monk Isle 
                        armoury, Shamino's Castle 
                        Ice Dragon, North 88N,18W 
                        Hazard's cave 
                        * mountains of Erstam's Isle 
Magic Boots             Pothos' store, Moonshade 
                        Mountains of Freedom (chests at twin levers) 
                        * Realm of Dreams (Lord British's throne room) 
                        cave passages to the north 28S,3E (pile crates) 
                        shipwreck, North 65N,3E 
                        Gwani Death Temple (near Gwenno) 
                        * Claw Isle (4) 
                        * mountains of Erstam's Isle 
Magic Bow               bear skeleton, start (Shamino's) 
                        goblin camp 8S,30W 
                        trapper's cave, Great Northern Forest 43S,22W 
                        * mountains of Erstam's Isle 
Magic Gauntlets         Alyssand (belonging to the Avatar) 
                        Mountains of Freedom (chests at twin levers) 
                        * Realm of Dreams (Lord British's throne room) 
                        Draygan's Fort, Great Northern Forest 
                        cave passages to the north 28S,3E (pile crates) 
                        Silverpate's treasure, Glacier Mts 50N,40E 
                        Fawn treasury 
                        * Claw Isle (4) 
                        * mountains of Erstam's Isle 
Magic Helm              Frigidazzi, Moonshade (belonging to Avatar) 
                        Frigidazzi's room, Moonshade 
                        * Realm of Dreams (Lord British's throne room) 
                        shipwreck, North 65N,3E 
                        Death Knight, Moonshade (attacks Stephano) 
                        * mountains of Erstam's Isle 
Magician's Wand         King Pomdirgun, goblin comp 30S,20W (under bed) 
                        Mountains of Freedom (stone harpy trap) 
                        trapper's cave, Great Northern Forest 43S,22W 
                        * mountains of Erstam's Isle 
Magic leggings          start (belonging to the Avatar) 
                        Pothos' store, Moonshade 
                        * Realm of Dreams (Lord British's throne room) 
                        cave passages to the north 28S,3E (pile crates) 
                        Ice Dragon, North 88N,18W 
                        Silverpate's treasure, Glacier Mts 50N,40E 
                        Fawn treasury 
                        * Claw Isle (4) 
                        * mountains of Erstam's Isle 
Magic Shield            start (belonging to the Avatar) 
                        * Claw Isle (4) 
                        * mountains of Erstam's Isle (2) 
Magic Sword             Artisan's Bazaar, Moonshade (in crate) 
                        Sleeping Bull 100S,39E (monolith) 
                        * Claw Isle 
                        * mountains of Erstam's Isle 
plate armour            Garth's house, Fawn 73S,4W 
                        shipwreck, North 65N,3E 
                        Death Knight, Moonshade (attacks Stephano) 
                        * mountains of Erstam's Isle 
plate leggings          84S, 40E (north of Bull tower) 
powder kegs             secret cave, monitor 154S,12W (10) 
                        Skullcrusher (3) 
                        Spinebreaker (5) 
                        cave 68N,123E (1) adjoins Shrine of Order 
                        * mountains of Erstam's Isle (5) 
plumed helm             Silverpate's treasure, Glacier Mts 50N,40E 
                        * mountains of Erstam's Isle 
regeneration ring       Mountains of Freedom (chest before naga) 
                        Mountains of Freedom (before drawbridge) 
                        * Realm of Dreams (Cantra) 
                        * ruin in Gorlab Swamp 
serpent arrows          armoury, Spinebreaker 39N,96E (15) 
                        Temple of Discipline (20) 
                        cave 68N,123E (23) adjoins Great Shrine of Order 
                        * mountains of Erstam's Isle (100) 
sleep arrows            (use King's Saviour plant on arrows) 
                        * mountains of Erstam's Isle (100) 
Sword of Defense        goblin camp, pikewoman's body 17S,24W 
                        mercenaries, Royal Mint 
                        Pothos' store, Moonshade 
                        automaton, Mountains of Freedom (at beginning) 
                        automaton, Mountains of Freedom (last one) 
                        catacombs, Moonshade (room with undead) 
                        Brunt, Grand Shrine of Order, Spinebreaker 
                        * mountains of Erstam's Isle 
Viking Helm             naga shrine 54S,74E 
                        Ophidian ruins, Monk Isle 
                        * Claw Isle (3) 
                        * mountains of Erstam's Isle 
Wand of Detainment      Jorvin, Fawn (physically does not exist) 
 
************************************************************************* 
SCROLLS 
 
Blink                   60S,66E (near Gorlab swamp) 
Cause Fear              Pothos' store, Moonshade 
Chill                   Frigidazzi, Moonshade (given by Shamino) 
                        Great Temple, Furnace (6) 
                        park, Furnace 
Cold Blast              Mountains of Freedom (before drawbridge) 
                        Temple of Tolerance 
Cold Strike             Frigidazzi's lab, Moonshade 
Columna's Intuition     Furnace serpent gate 
Create Ammunition       Julia's room, Winery, Moonshade 
                        cave 68N,123E (1) adjoins Shrine of Order 
Create Automata         library, Underground City, Furnace 
                        Grand Shrine of Order, Spinebreaker 
                        cave 68N,123E (1) adjoins Shrine of Order 
Create Food             Fawn Palace, South wing 69S,10E 
                        Seminarium, Moonshade 
                        (plenty in the Filbercio's kitchen) 
Create Ice              Frigidazzi's lab, Moonshade 
                        Grand Shrine of Balance (ice diamond) 
Create Soul Prism       Torrissio, Moonshade (trade Philanderer's Friend) 
Death Vortex            Grand Shrine of Balance 
Destroy Trap            Knight's Forest, hollow tree 77S,16W 
Detect Trap             wizard's chambers, Shamino's Castle 
Dispel Field            Selina, Grand Shrine of Order, Spinebreaker 
Enchant Missiles        Julia's room, winery, Moonshade 
False Coin              Stephano's old house 
Fire Field              Furnace serpent gate 
Fire Ring               Grand Shrine of Balance 
Firesnake               Rotoluncia's manor, Moonshade 
                        Grand Shrine of Order, Spinebreaker 
                        Grand Shrine of Balance 
Great Ignite            Joth's office, Fawn 56S,2E 
Great Light             Moonshade 94S,97E 
                        Temple of Enthusiasm 
Great Heal              Lorthondo's room, Mountains of Freedom 
Heal                    Seminarium, Moonshade 
Imbalance               Grand Shrine of Balance 
Invisibility            Shamino's Castle (keep) 
Invisibility All        Vasculio's tomb, Moonshade 67S,112E 
Invoke Snow Serpent     library, Underground City, Furnace 
                        Temple of Tolerance 
                        Grand Shrine of Balance 
Light                   Fawn Palace, South wing 69S,10E 
                        wizard's chambers, Shamino's Castle 
Mass Cure               wizard's chambers, Shamino's Castle 
Mass Death              Vasculio, Skullcrusher (exchange magebane) 
                        Grand Shrine of Balance 
Mind Blast              Pothos' store, Moonshade 
Paralyze                Rotoluncia's manor, Moonshade 
Protection              goblin camp, hollow tree 18S,26W 
                        Shamino's Castle (keep) 
                        Stephano's old house 
Restoration             Mortegro's manor, Moonshade 
Reveal                  Torrissio's house, Moonshade 
Serpent Bond            library, Underground City, Furnace 
                        Temple of Tolerance 
                        Grand Shrine of Balance 
Spiral Missile          Grand Shrine of Balance 
Summon                  Gustacio's cellar, Moonshade 
                        Grand Shrine of Balance 
Summon Shade            Mortegro, Temple of Tolerance 
Swordstrike             Pothos' store, Moonshade 
                        Grand Shrine of Balance 
Telekinesis             * unbuilt house, south of Sleeping Bull 125S,43E 
                        Mountains of Freedom (before drawbridge) (2) 
                        Shamino's Castle (keep) 
                        library, Underground City, Furnace 
Time Stop               Columna's cellar, Moonshade 
                        Grand Shrine of Balance 
Translation             Seminarium, Moonshade 
                        Filbercio's study, Moonshade 
Vibrate                 Grand Shrine of Balance (ice diamond) 
Unlock Magic            Furnace serpent gate 
 
************************************************************************* 
List of Strange Objects 
 
   STRANGE ITEM                ORIGIN          ITEM TAKEN 
   36 filari 
   apparatus of glass/copper   Vasculio        Rudyom's Wand 
   bear skull                  bear skeleton   magic bow 
   blue egg                    penguins        magebane 
   crude hairbrush             Goblins         23 burst arrows 
   ice wine                    Rangers 
   breast plate                Kylista         Magic Armour 
   fine stockings              Stephano        Blackrock serpent 
   furcap                      Frigidazzi      magic helm 
   pinecone                    Hazzard Trapper glass sword 
   pumice 
   ruddy red rock (stoneheart) guard           The Black Sword 
   bloody hand                 Erstam          dagger 
   shield (Monitor)            Luther          Dupre's Shield 
   silver ring                 Alyssand        magic gauntlets 
   slippers                    Devra           swamp boots 
 
 
 
 
************************************************************************* 
COORDINATES DIRECTORY 
 
   START 
   Thoxa                        143S,13W  Hourglass of Fate 
   cave                         152S,37W  useful items 
   bear skeleton                154S,28W  Shamino's magic bow 
 
   MONITOR 
   Andral the Artisan           144S,9E 
   Armourer Standarr            139S,9E 
   Banquet Hall                 157S,12E  on Banquet Street 
   Cellia's Fine Furs           139S,1W 
   Crematorium                  148S,9W   Renfry, Harnna (crypts) 
   Furnace                      136S,26E  Monitor entrance 
   List Field                   156S,8E   training 
   Lydia's Tattoo Parlor        147S,13E 
   Harnna, Healer of Monitor    157S,9W 
   Jail                         139S,14E 
   Knight's Test                111S,10W  Shmed 
   Slashing Sword Pub           152S,13E  Lucilla 
   Sleeping Soldier Inn         144S,14E  Simon 
   Tools of Trade               139S,1E   Krayg 
   town hall/museum/treasury    144S,5E   Spektor, command leaders 
   training hall                154S,1E   Shazzana 
   traitor's store              154S,13W  powder kegs (Marsten's) 
 
   KNIGHT'S FOREST 
   gems                         71S,24W   under pile of rocks 
   Goblin Hideout               69S,33W 
   Goblin meeting place         82S,18W   at the black monolith 
   House of Wares               77S,28W   Captain Stokes 
   jester                       87S,31W   companions attack him 
   Serpent Crown                85S,23W   hollow tree 
   sign: "Thou art lost"        81S,26W   just for fun! 
 
   FAWN 
   Alyssand & Delin (provision) 75S,13E 
   Alyssand & Delin             74S,7E 
   Broken Oar inn               64S,2E    Jerdon 
   Delphynia, horticulturist    69S,17E 
   Fellowship Camp              78S,24E 
   Garth, Great Captain         73S,4W 
   healers                      67S,0E    Delphynia 
   Joth, Great Captain          56S,19E 
   Great Captains'office        56S,2E    near docks 
   jewellers                    53S,15E   gems 
   Kylista, Priestess of Beauty 54S,12E   magic armour 
   Olon, fisherman              70S,1E 
   Palace, South chambers       69S,9E    dining halls 
   Palace, Throne room          61S,9E    throne room, treasury 
   Temple of Beauty             56S,9E    trial 
   Voldin, Great Captain        61S,19E 
 
   SLEEPING BULL 
   hollow tree                  117S,36E  key to invisible chest 
   monolith                     100S,40E  invisible chest 
   Sleeping Bull inn            109S,37E 
   Bull Tower                   99S,29E 
   Royal Mint                   76S,81E 
   troll castle                 136S,42E 
 
   MISCELLANEOUS 
   Explosive Powder Maker       71S,52E   Chaos Hierophant (bug) 
   Naga shrine                  54S,74E 
      to enter, use stairs      63S,74E 
   rock                         84S,40E   corpse with plate leggings 
   unbuilt country house        125S,43E  telekinesis scroll (cheat) 
 
   MOONSHADE 
   Artisan's Bazaar             77S,141E  Ducio, Topo, Mosh 
   Blue Boar inn                67S,133E  Rocco, Petra 
   Bucia                        61S,139E 
   Capessi Canton               73S,133E  Bucia, Flindo 
   catacombs entrance           95S,132E  exit to mainland 
   cave                         112S,128E (covered by tree) 
   Ducio                        64S,139E 
   Docks                        14S,128E  to Isle of the Mad Mage 
   Filbercio                    71S,139E  banquet, trial 
   Filbercio's love palace      87S,129E 
   Flindo                       64S,142E 
   Frigidazzi                   96S,150E 
   gazer pit                    45S,141E 
   Gustacio' manor              91S,152E  Gustacio, Mortegro 
   Gustacio's tower             37S,142E  experiments 
   hut                          94S,97E   scrolls 
   Melino & Columna             85S,148E  comb of beauty 
   Mortegro                     64S,146E  seance 
   Mosh's hut                   62S,144E 
   Pothos' Apothecary           79S,138E 
   Rotoluncia's manor           73S,155E 
   Seminarium                   93S,149E 
   spider temple                52S,155E  cheat for infinity bow 
   Stephano                     81S,152E 
   Stephano's old house         80S,100E  blackrock order serpent 
      tree stump                81S,101E  teleport to small island 
      small island              33S,101E  passage to mts of Erstam's Isle 
      mts of Erstam's Isle      24S,102E  invisible mountain entrance 
   telescope tower              56S,125E 
   Topo                         61S,142E 
   Torrissio                    84S,141E 
   tower (magic harp)           57S,102E 
   Vasculio's old house         67S,112E 
   Winery                       73S,127E  Julia, Ernesto 
 
   ISLE OF THE MAD MAGE & MONK ISLE 
   Erstam                       20S,114E  Erstam, Vasel, Boydon 
   Abbey                        4S,147E   Xenkan monks 
   Place of Visions             7N,139E   Draxta gives visions 
   ruin in Monk Isle swamps     15N,145E  leads to Ophidian ruins 
 
   SWAMPS OF GORLAB 
   ruins (in swamp)             28S,62E   cheat - regeneration ring 
   tower (near Gorlab swamp)    62S,45E   key to secret vault 
                                          (mountains of Erstam's Isle) 
 
   GREAT NORTHERN FOREST 
   Draygan's fort               0S,66E    Draygan, Beryl 
   cave                         2N,77E    secret passage to Shamino's 
   cave                         28S,3E    leads to entrance to north 
   Forest Master, Morghrim      54S,22W 
   Hamlinburg                   26S,45E 
   Hazard's Lodge               17S,29E   Hazard's note 
   hollow tree                  15S,49E   burst arrows (23) 
   hollow tree                  20S,44E   mandrake roots (2) 
   hollow tree                  26S,19E   50 filari 
   serpent gate                 4S,78E 
   Shamino's Castle             3N,99E    Batlin, Cantra 
   trapper's cave               43S,22W 
   White Dragon Castle          33S,86E   Banes of Chaos 
 
   NORTH (part 1) 
   cave entrance                20S,4W 
   cave                         15S,3W    bears 
   cave                         10S,4W    spirits, treasure 
   Hazard the Trapper           60N,25E 
   Ice Dragon                   88N,18W   ice dragon blood, treasure 
   Gwani cave                   23N,0E    Yenani, leader 
   Gwani cave                   21N,9E    Neyobi 
   Gwani cave                   23N,14E   Baiyanda, healer 
   penguin island               53N,33W   magebane 
   raft                         49N,3E 
   shipwreck                    65N,3E    treasure 
   Skullcrusher                 2N,1E     Grand Shrine of Chaos 
 
   NORTH (part 2) 
   Silverpate's treasure        50N,40E   invisible entrance 
   Skullcrusher                 24N,41E   east entrance 
   Spinebreaker                 39N,96E   Grand Shrine of Order 
   Temple of Discipline         44N,86E   acid path 
   Temple of Emotion            22N,50E   Eye of the Moon 
   Temple of Enthusiasm         80N,140E  Chaos Hierophant 
   Temple of Ethicality         33N,133E 
   Temple of Logic              23N,64E 
   Temple of Tolerance          61N,63E   Sethys, Mortegro, Web of Fate 
 
************************************************************************* 
                                                    œ   —œ    œ   —œ   — 
                                                    œ    3    ~A   ®    — 
                                                    3         3         
                                                     ­­­ª­­­­ª ­­­­1993ª 
                                                    Next... 
 
                                                                     
      Ä     3 ­­­­­­Ä     3       ­­­­­­3/4 ­­­­­­Ä     3              
     3      3       ®     3      3              ®     3      œ—     3 
      ®     3       Ä     3      3      3       Ä     3      3      3 
      ­­­­­­3/4      3      3      3      3      3      3      3      3 
     3             3      3      3      3      3      3      3      3 
     3              ®     3       ®     3       ®     3      3      3 
 ­­­­­3/4        ­­­­­­­­­­­­3/4 ­­­­­­­­­­­­3/4 ­­­­­­­­­­­­3/4 ­­­­­3/4 ­­­­­3/4 
E  Monit

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