Alone in the Dark III walkthrough
A l o n e i n t h e D a r k 3
________ ________ _________ _____ _____
/ ____ /| /__ ___/| /___ ___/| / _ \ /____ \
/ /___/ / / |_/ /|__|/ |__/ /|__|/ / / \ /| ____/ /|
/ ____ / / / // / / / / / / // /___ //
/ /|_ / / / ___/ //__ / / / / /__/ // _____/ //
/_/ / /_/ / /________/| /_/ / /_____ // /_____ //
|_|/ |_|/ |_______|/ |_|/ |_____|/ |_____|/
W A L K - T H R U
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Written by:
[ Darrell Upchurch ]
[ David Mitchell ]
[ Polly Robinson ]
w/ Special Thanx to:
{ Mike Birket }
{ Mike Strauss }
...............................................................................
** Send any comments or questions to: <dmitch@umr.edu> or <pgr@umr.edu> **
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Enter Slaughter Gulch (a big mistake :)
2.[opt] Take *Gas Can* on right end of porch of the saloon
3. Enter the saloon
4. Get *Key* from center table
5. Get *Maraca* from stage
6. Get *Oil Can* in corner of saloon
7.[opt] Use *Gas Can* on projector
8. Get *Box of Matches* in small room by the bar
9. Walk behind bar and let the gun man shoot at you (he can't hurt you)
10. Search cabinet behind bar
11. -Get *Wood Alcohol*
12. -Get *Bottle*
13. -Get *Flask*
14.[opt] Throw *Bottle*
15.[opt] -Get *Token*
16.[opt] Use *Token* on left side of piano
17.[opt] -Get *Oil Lamp*
18. Push left horn behind bar
19. Stay there and wait for gunman to shoot all his bullets &
then fight him off (w/ or w/o your gun)
20. -Get *Ace of Diamonds*
21. -Get *Gold Bullet*
22. Fall down trap door
23. -Get *Oil Lamp* (if you didn't use the token on the piano)
24. Light your *Oil Lamp* (via using oil,matches,lamp)
25. Get *Cane* off wall
26.[opt] Read poster
27. 'Open/Search' left keg door
28. Use the *maraca* to avoid the snake(s)
29. Climb up ladder and enter the jail cell
30. Kill off the gun slinger
31. Get *Stone*
32. Use *Cane* by the cell door
33. -Get *Cell Key*
34. Kill off the gun slinger again...
35. Throw *Stone*
36. -Get *Amulet*
37.[opt] 'Put' *Wood Alcohol* in front of drunkard
38.[opt] -Get *Flask*
39. 'Open/Search' Desk
40. -Get *Sheriff's Badge*
41. -Get *Bullets for a Winchester*
42. Use *Key* on gun cabinet
43. Search & -Get *Winchester*
44.[opt] Read posters
45.[opt] Open wood stove in other room & kill off really big guy
46. Push big cabinet in front of double doors
47.[opt] Open cabinet
48.[opt] -Get *Shotgun*
49. Climb rope ladder
50. Get *Whip*
51. Run under pulsing red light (when not on :)
52. Get *Voodoo Hangman's Rope*
53. Get *Cast Iron Plate*
54. Get *Cartridge Belt*
55.[opt] Use *Cast Iron Plate*
56.[opt] Use *Whip* on gun man to -Get *Bag Full of Gold Coins*
57. Use (load) *Gold Bullet* into Winchester
58. Use *Winchester* to shoot bad guy
59. -Get *Sack Full of Scorpions*
60. Shoot steel door with a gun of your choice
61. When inside, Use *Oil Lamp*
62. Use *Voodoo Hangman's Rope* when you can't breathe
63. Use *Sack Full of Scorpions* on trap door
64. Push lever
65. 'Open/Search' behind trap door
66. -Get *A Stick of Dynamite*
67. -Get *A Piece of Dried Meat*
68. Go back around corner & kill off the two gunmen
69. Enter small room & Get *Gatling Gun*
70. Get *Flask*
71. Get *Short Fuse* behind barrel
72. Use *Short Fuse*
73. Dodge bullets from the gunman who closes the door
74. Re-open door
75. Use *Stick of Dynamite* on crack in wall behind barrel
76. Use *Box of Matches* where you placed the dynamite
77. Leave room & wait for wall to explode
78. Go back, walk thru blast hole, & stand on arrow stone
79. Go thru the door and down passage way & around corners
80. Kill another gunman
81. Use *Sheriff's Badge* on machine
82. Use the *Whip* near the machine to activate it (you will lose whip)
83. Go thru the newly opened door
84. Pick up *Flask*
85. Pick up *Bullets for Winchester* on end of plank
86. With a good running distance, run across plank to jump across
to other building
87. Use *Matches* on all the lamps (only one of them is necessary :)
88.[opt] Read Map on wall
89. Get *Sheet from Newspaper*
90. Use *Dried Meat* on clock
91. Get *Token*
92. Get *Night Valet* in corner
93. Get *Flask* by picture
94. Walk thru picture
95. 'Open/Search' on bed post
96. Get *Arrow*
97. Use *Arrow* on Cupid
98. 'Open/Search' dresser
99. -Get *30/30 Bullet*
100. -Get *Bulb*
101. -Get *Pearl*
102. Push mirror
103. -Get *Key*
104. Walk back thru picture & into hall
105.[opt] Get *Costume Jewelry Ring*
106. Use *Key* on door & enter room
107.[opt] Use *Diamond Ring*
108.[opt] Use *Diamond* on dragon figurine
109.[opt] -Get *Bullets for Winchester*
110. Get *Flask*
111. Get *Instruction Sheet*
112. Get *Diary*
113. Walk in front of door w/ gunman behind it on balcony
114. Put down *Night Valet* (watch gunman walk to his death :)
115. 'Push' door shutter down
116. Walk into room & search table
117. -Get *Key*
118. Get *Shutter Release*
119. Get *Instruction Sheet*
120. Get *Flash*
121.[opt] Look at pictures on wall behind sink
122. Go back to the hallway
123. Use *Bulb*
124. Use *Shutter Release* to ready flash
125. Use *Key* on remaining door
126. Go to the right to the film canister on floor
127. Use *Flash* while avoiding Two-headed creature (this will kill it)
128. Use *Token* on piano
129. Shoot dart board target on cabinet
130. Search in cabinet
131. -Get *Flask*
132. -Get *War Stick*
133. Prepare *Oil Lamp* (via oil,matches)
134. Drop down hole
135. Use *Lit Oil Lamp*
136. Run out of cave to avoid flying bats
137. Jump across pillars till you meet the Indian
138. Use *War Stick* on Indian (he will move then)
139. Get *Box of Cartridges*
140. Get *Small Key*
141. Continue to jump across pillars...
142. When at a dead-end, Use *Indian Amulet* (this will get you across)
143. Fight guy with throwing stars
144. -Get *Flask*
145. Kill gunman
146. -Get *Top Hat*
147. -Get *Key*
148. Use *Key* on left double-doors
149. Search book shelves
150. -Get *White Book*
151. -Get *Watch Maker's Manual*
152. -Get *Locked Book*
153.[opt] Use *Small Key* (to unlock *Locked Book*)
154.[opt] Read *Book on Navajo Traditions*
155. Search bust on the end wall
156. -Get *Pocket Watch*
157. Search table & -Get *Printing Plate*
158.[opt] Light candle on table
159.[opt] Read *White Book* standing near candle
160.[opt] Use *Printing Plate* in mirror by table
161. Leave Room
162. Use *Pocket Watch* on other set of double-doors
163. Walk to guy & -Get *Story Board*
164. Use *Top Hat* on Abe Lincoln's Statue
165. -Get two *Boxes of Cartridges*
166. Kill strange green guy
167. Stand in front of stain-glass window & shoot it w/ *Winchester*
168. Climb up steps
169. Use *War Stick* on platform in middle of graveyard
170. Use *Ace of Spades* on O.E.J.'s grave
171. -Get *Message*
172. Search table & -Get *Oil Can*
173. Get *Roll of Film* off of floor
174. Search hutch & -Get *Bag of Pemmican*
175. Use *Oil Can* on fireplace & enter dance hall
176. Search fat man & -Get *Hammer*
177. Search lady & -Get *Box of Cartridges*
178. Walk to stage (avoid shots from violin player)
179. Search record player
180. -Get *Guitar String*
181. -Get *Musical Score*
182. -Get *Key to a Safe*
183. Kill guy with flowers & gun
184. Leave dance hall & go into kitchen
185. Walk behind hutch and go to hallway
186. Use *30/30 Bullet* on door lock
187. Use *Hammer* on door (to blast bullet)
188. Search model of train station
189. -Get *Blasting Cap*
190. -Get *Map*
191. -Get *Light Bulb*
192. Use *Guitar String* on mounting table
193. Use *Light Bulb*
194. Use *Musical Score*
195. Get the 3 digit combination (from *Musical Score*)
196. Use *Roll of Film* near mounting table on the projector
197. In other room, search table
198. -Get *Astronomy Book*
199. Search picture
200. 'Open/Search' until code-entry device matches the 3 digit
combination
201. Enter bank room
202. Use *Pearl* on vault
203. Use *Key to a Safe* on vault
204. Kill bank teller zombie & -Get back *Indian Amulet*
205. In vault, Get *Box of Cartridges*
206. Get *Hill Century's Money*
207. Open window (have fun :)
208. Get *McCarthy's Message* from McCarthy
209. Search saddle & -Get *Flask*
210. Search rail cart
210. -Get *Detonator Box* & -Get *Box of Cartridges*
211. Enter station
212. 'Push' "Station" sign (to choke guy on rafters)
213. Get *Key*
214. Search pile of rails & -Get *Eye-Bolt*
215. Use *Eye-Bolt* on bell 3 times (to open door)
216. Run outside
217. Quickly Use *Blasting Cap* near fence
218. Use *Detonator Box* on opposite side near the rocks
219. At the water tower, lay down *Hill Century's Money* & *Key*
220. -Die-
221. Run out of cemetery & into saloon
222. Run up broken staircase & jump across hole in floor
223. Run out window & jump out onto the statue where hole in wall is
224. -Get *Golden Eagle*
225. Run between buildings to McCarthy's workshop
226. Go to tar barrel & dip paw in it
227. Go inside building next door & dip paw in "Cask of Silver Salts"
228. Kill werewolf outside
229. Run into cemetery & kill the other werewolf
230. Run back into tunnel where you turned into a panther
231. Place *Golden Eagle* in fire
232. -Come back to life-
233. Get *Soap* behind tombstone
234. Get *Colt Gun*
235. Go back to water tower
236. Drop your *Colt Gun*
237. Walk up to your double & touch him (to become one)
238. Get *Colt Gun* back
239. Walk up ladder
240. Fall off plank
241. Use *Soap* on dirty guy
242. -Get *Metallic Brush*
243. Get *Flask*
244. Use *Metallic Brush* on peg
245. Fall down trap door
246. Get *Engineer's Notebook*
247. Get *Dead Leaf*
248. Use *Dead Leaf* on Indian bust
249.[opt] Read map on wall
250. Go up steps & kill off both bad guys (don't use your gun)
251. Search wall-hole & -Get *Flask*
252 Search other wall-hole & -Get *Pick-axe*
253. Go into other room & Get *Sheets of Paper*
254. Walk across chasm (be brave and save alot :)
255. Kill off Pick-axe man with *Colt Gun*
256. Walk into next room & Kill off axe man w/ *Pick-axe*
257. Get *Candlestick* from pillar
258. Get *Water Pitcher*
259. Get *Jed Stone's Scratch book*
260. Get *Scorched Book* by lit candle
261. Get *Needle*
262. Use *Water Pitcher* on rifleman in hall
263. Enter elevator
264. Get *China Piggy Bank*
265. Throw *China Piggy Bank*
266. -Get *Microscope Glass Plate*
267. 'Push' lever
268. Use *Glass Plate* on microscope
269. 'Push' colored stones in order of micro-samples (from *Glass Plate*)
270. Enter next room & Search table
271. -Get *Vial of Poison*
272. Go around corner
273. Use *Vial of Poison* on *Needle*
274. Use *Vial of Poison* on distilled water
275. Enter jail cell when you become small
276. Use *Poisoned Needle* on old guy
277. -Get *Piece of Straw*
278. -Get *Key to the Goal*
279. Get *Bottle of Ammonia*
280. Use *Key to the Goal* on cell door
281. Use *Vial of Poison* on distilled water again
282. Walk behind table leg and into small hole in wall
283. Use straw & Run across chasm (pole-vaulting effect)
284. Get *Vial with a Potion*
285. Enter next room & quickly Use *Vial with a Potion* on "lava flow"
286. Get *Bucket of Glue* (don't get caught in spider web)
287. Step on spider
288. Use *Bucket of Glue*
289. Climb up light shaft
290. Quickly, Get *Hammer's Head*
291. Walk near hole & Throw *Hammer's Head* down hole
292. Get *Lead Ingot*
293. Push anvil out of way
294. -Get *Flask*
295. -Get *Winchester*
296.[opt] 'Push' anvil into hole (I did it for fun :)
297. Enter next room & kill Mr. Cobra
298. -Get *Cobra's Wig*
299. -Get *Silver Dollar*
300. Get *Flask*
301. Use *Silver Dollar* on poster
302. Walk into other room
303. Use *Box of Matches* on crucible
304. Use *Lead Ingot* on crucible
305. Get *Scorched paper*
306. Get *Evil Wand with a Mineral Tip*
307. Get *Aztec Legend Parchment*
308. Get *Ammunition*
309. Enter tunnel & kill off big guy
310. -Get *Knife*
311. Throw *Bottle of Ammonia* against door you came in (to wake up
Emily)
312. Use *Cobra's Wig* on hook above door & Open it
313. Run into the other room with the eagle statue in it
314. Quickly, Use the *Evil Wand with a Mineral* on the eagle statue
315. Get *Flask*
316. Run into other room
317. Get *Rubber Glove*
318. Use *Rubber Glove*
319. Use *Knife* on electrical wires
320. Use water faucet
321. Run back into the other room
322. Get *Sack of Coal*
323. Get on train
324. Use *Sack of Coal*
325. Use *Box of Matches*
326. 'Push' lever
327. -Watch the neat ending-
Congrats, you have just completed AITD3!
...............................................................................
________ ________ _________ _____ _____
/ ____ /| /__ ___/| /___ ___/| / _ \ /____ \
/ /___/ / / |_/ /|__|/ |__/ /|__|/ / / \ /| ____/ /|
/ ____ / / / // / / / / / / // /___ //
/ /|_ / / / ___/ //__ / / / / /__/ // _____/ //
/_/ / /_/ / /________/| /_/ / /_____ // /_____ //
|_|/ |_|/ |_______|/ |_|/ |_____|/ |_____|/
W A L K - T H R U
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Written by:
[ Darrell Upchurch ]
[ David Mitchell ]
[ Polly Robinson ]
w/ Special Thanx to:
{ Mike Birket }
{ Mike Strauss }
...............................................................................
** Send any comments or questions to: <dmitch@umr.edu> or <pgr@umr.edu> **
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Enter Slaughter Gulch (a big mistake :)
2.[opt] Take *Gas Can* on right end of porch of the saloon
3. Enter the saloon
4. Get *Key* from center table
5. Get *Maraca* from stage
6. Get *Oil Can* in corner of saloon
7.[opt] Use *Gas Can* on projector
8. Get *Box of Matches* in small room by the bar
9. Walk behind bar and let the gun man shoot at you (he can't hurt you)
10. Search cabinet behind bar
11. -Get *Wood Alcohol*
12. -Get *Bottle*
13. -Get *Flask*
14.[opt] Throw *Bottle*
15.[opt] -Get *Token*
16.[opt] Use *Token* on left side of piano
17.[opt] -Get *Oil Lamp*
18. Push left horn behind bar
19. Stay there and wait for gunman to shoot all his bullets &
then fight him off (w/ or w/o your gun)
20. -Get *Ace of Diamonds*
21. -Get *Gold Bullet*
22. Fall down trap door
23. -Get *Oil Lamp* (if you didn't use the token on the piano)
24. Light your *Oil Lamp* (via using oil,matches,lamp)
25. Get *Cane* off wall
26.[opt] Read poster
27. 'Open/Search' left keg door
28. Use the *maraca* to avoid the snake(s)
29. Climb up ladder and enter the jail cell
30. Kill off the gun slinger
31. Get *Stone*
32. Use *Cane* by the cell door
33. -Get *Cell Key*
34. Kill off the gun slinger again...
35. Throw *Stone*
36. -Get *Amulet*
37.[opt] 'Put' *Wood Alcohol* in front of drunkard
38.[opt] -Get *Flask*
39. 'Open/Search' Desk
40. -Get *Sheriff's Badge*
41. -Get *Bullets for a Winchester*
42. Use *Key* on gun cabinet
43. Search & -Get *Winchester*
44.[opt] Read posters
45.[opt] Open wood stove in other room & kill off really big guy
46. Push big cabinet in front of double doors
47.[opt] Open cabinet
48.[opt] -Get *Shotgun*
49. Climb rope ladder
50. Get *Whip*
51. Run under pulsing red light (when not on :)
52. Get *Voodoo Hangman's Rope*
53. Get *Cast Iron Plate*
54. Get *Cartridge Belt*
55.[opt] Use *Cast Iron Plate*
56.[opt] Use *Whip* on gun man to -Get *Bag Full of Gold Coins*
57. Use (load) *Gold Bullet* into Winchester
58. Use *Winchester* to shoot bad guy
59. -Get *Sack Full of Scorpions*
60. Shoot steel door with a gun of your choice
61. When inside, Use *Oil Lamp*
62. Use *Voodoo Hangman's Rope* when you can't breathe
63. Use *Sack Full of Scorpions* on trap door
64. Push lever
65. 'Open/Search' behind trap door
66. -Get *A Stick of Dynamite*
67. -Get *A Piece of Dried Meat*
68. Go back around corner & kill off the two gunmen
69. Enter small room & Get *Gatling Gun*
70. Get *Flask*
71. Get *Short Fuse* behind barrel
72. Use *Short Fuse*
73. Dodge bullets from the gunman who closes the door
74. Re-open door
75. Use *Stick of Dynamite* on crack in wall behind barrel
76. Use *Box of Matches* where you placed the dynamite
77. Leave room & wait for wall to explode
78. Go back, walk thru blast hole, & stand on arrow stone
79. Go thru the door and down passage way & around corners
80. Kill another gunman
81. Use *Sheriff's Badge* on machine
82. Use the *Whip* near the machine to activate it (you will lose whip)
83. Go thru the newly opened door
84. Pick up *Flask*
85. Pick up *Bullets for Winchester* on end of plank
86. With a good running distance, run across plank to jump across
to other building
87. Use *Matches* on all the lamps (only one of them is necessary :)
88.[opt] Read Map on wall
89. Get *Sheet from Newspaper*
90. Use *Dried Meat* on clock
91. Get *Token*
92. Get *Night Valet* in corner
93. Get *Flask* by picture
94. Walk thru picture
95. 'Open/Search' on bed post
96. Get *Arrow*
97. Use *Arrow* on Cupid
98. 'Open/Search' dresser
99. -Get *30/30 Bullet*
100. -Get *Bulb*
101. -Get *Pearl*
102. Push mirror
103. -Get *Key*
104. Walk back thru picture & into hall
105.[opt] Get *Costume Jewelry Ring*
106. Use *Key* on door & enter room
107.[opt] Use *Diamond Ring*
108.[opt] Use *Diamond* on dragon figurine
109.[opt] -Get *Bullets for Winchester*
110. Get *Flask*
111. Get *Instruction Sheet*
112. Get *Diary*
113. Walk in front of door w/ gunman behind it on balcony
114. Put down *Night Valet* (watch gunman walk to his death :)
115. 'Push' door shutter down
116. Walk into room & search table
117. -Get *Key*
118. Get *Shutter Release*
119. Get *Instruction Sheet*
120. Get *Flash*
121.[opt] Look at pictures on wall behind sink
122. Go back to the hallway
123. Use *Bulb*
124. Use *Shutter Release* to ready flash
125. Use *Key* on remaining door
126. Go to the right to the film canister on floor
127. Use *Flash* while avoiding Two-headed creature (this will kill it)
128. Use *Token* on piano
129. Shoot dart board target on cabinet
130. Search in cabinet
131. -Get *Flask*
132. -Get *War Stick*
133. Prepare *Oil Lamp* (via oil,matches)
134. Drop down hole
135. Use *Lit Oil Lamp*
136. Run out of cave to avoid flying bats
137. Jump across pillars till you meet the Indian
138. Use *War Stick* on Indian (he will move then)
139. Get *Box of Cartridges*
140. Get *Small Key*
141. Continue to jump across pillars...
142. When at a dead-end, Use *Indian Amulet* (this will get you across)
143. Fight guy with throwing stars
144. -Get *Flask*
145. Kill gunman
146. -Get *Top Hat*
147. -Get *Key*
148. Use *Key* on left double-doors
149. Search book shelves
150. -Get *White Book*
151. -Get *Watch Maker's Manual*
152. -Get *Locked Book*
153.[opt] Use *Small Key* (to unlock *Locked Book*)
154.[opt] Read *Book on Navajo Traditions*
155. Search bust on the end wall
156. -Get *Pocket Watch*
157. Search table & -Get *Printing Plate*
158.[opt] Light candle on table
159.[opt] Read *White Book* standing near candle
160.[opt] Use *Printing Plate* in mirror by table
161. Leave Room
162. Use *Pocket Watch* on other set of double-doors
163. Walk to guy & -Get *Story Board*
164. Use *Top Hat* on Abe Lincoln's Statue
165. -Get two *Boxes of Cartridges*
166. Kill strange green guy
167. Stand in front of stain-glass window & shoot it w/ *Winchester*
168. Climb up steps
169. Use *War Stick* on platform in middle of graveyard
170. Use *Ace of Spades* on O.E.J.'s grave
171. -Get *Message*
172. Search table & -Get *Oil Can*
173. Get *Roll of Film* off of floor
174. Search hutch & -Get *Bag of Pemmican*
175. Use *Oil Can* on fireplace & enter dance hall
176. Search fat man & -Get *Hammer*
177. Search lady & -Get *Box of Cartridges*
178. Walk to stage (avoid shots from violin player)
179. Search record player
180. -Get *Guitar String*
181. -Get *Musical Score*
182. -Get *Key to a Safe*
183. Kill guy with flowers & gun
184. Leave dance hall & go into kitchen
185. Walk behind hutch and go to hallway
186. Use *30/30 Bullet* on door lock
187. Use *Hammer* on door (to blast bullet)
188. Search model of train station
189. -Get *Blasting Cap*
190. -Get *Map*
191. -Get *Light Bulb*
192. Use *Guitar String* on mounting table
193. Use *Light Bulb*
194. Use *Musical Score*
195. Get the 3 digit combination (from *Musical Score*)
196. Use *Roll of Film* near mounting table on the projector
197. In other room, search table
198. -Get *Astronomy Book*
199. Search picture
200. 'Open/Search' until code-entry device matches the 3 digit
combination
201. Enter bank room
202. Use *Pearl* on vault
203. Use *Key to a Safe* on vault
204. Kill bank teller zombie & -Get back *Indian Amulet*
205. In vault, Get *Box of Cartridges*
206. Get *Hill Century's Money*
207. Open window (have fun :)
208. Get *McCarthy's Message* from McCarthy
209. Search saddle & -Get *Flask*
210. Search rail cart
210. -Get *Detonator Box* & -Get *Box of Cartridges*
211. Enter station
212. 'Push' "Station" sign (to choke guy on rafters)
213. Get *Key*
214. Search pile of rails & -Get *Eye-Bolt*
215. Use *Eye-Bolt* on bell 3 times (to open door)
216. Run outside
217. Quickly Use *Blasting Cap* near fence
218. Use *Detonator Box* on opposite side near the rocks
219. At the water tower, lay down *Hill Century's Money* & *Key*
220. -Die-
221. Run out of cemetery & into saloon
222. Run up broken staircase & jump across hole in floor
223. Run out window & jump out onto the statue where hole in wall is
224. -Get *Golden Eagle*
225. Run between buildings to McCarthy's workshop
226. Go to tar barrel & dip paw in it
227. Go inside building next door & dip paw in "Cask of Silver Salts"
228. Kill werewolf outside
229. Run into cemetery & kill the other werewolf
230. Run back into tunnel where you turned into a panther
231. Place *Golden Eagle* in fire
232. -Come back to life-
233. Get *Soap* behind tombstone
234. Get *Colt Gun*
235. Go back to water tower
236. Drop your *Colt Gun*
237. Walk up to your double & touch him (to become one)
238. Get *Colt Gun* back
239. Walk up ladder
240. Fall off plank
241. Use *Soap* on dirty guy
242. -Get *Metallic Brush*
243. Get *Flask*
244. Use *Metallic Brush* on peg
245. Fall down trap door
246. Get *Engineer's Notebook*
247. Get *Dead Leaf*
248. Use *Dead Leaf* on Indian bust
249.[opt] Read map on wall
250. Go up steps & kill off both bad guys (don't use your gun)
251. Search wall-hole & -Get *Flask*
252 Search other wall-hole & -Get *Pick-axe*
253. Go into other room & Get *Sheets of Paper*
254. Walk across chasm (be brave and save alot :)
255. Kill off Pick-axe man with *Colt Gun*
256. Walk into next room & Kill off axe man w/ *Pick-axe*
257. Get *Candlestick* from pillar
258. Get *Water Pitcher*
259. Get *Jed Stone's Scratch book*
260. Get *Scorched Book* by lit candle
261. Get *Needle*
262. Use *Water Pitcher* on rifleman in hall
263. Enter elevator
264. Get *China Piggy Bank*
265. Throw *China Piggy Bank*
266. -Get *Microscope Glass Plate*
267. 'Push' lever
268. Use *Glass Plate* on microscope
269. 'Push' colored stones in order of micro-samples (from *Glass Plate*)
270. Enter next room & Search table
271. -Get *Vial of Poison*
272. Go around corner
273. Use *Vial of Poison* on *Needle*
274. Use *Vial of Poison* on distilled water
275. Enter jail cell when you become small
276. Use *Poisoned Needle* on old guy
277. -Get *Piece of Straw*
278. -Get *Key to the Goal*
279. Get *Bottle of Ammonia*
280. Use *Key to the Goal* on cell door
281. Use *Vial of Poison* on distilled water again
282. Walk behind table leg and into small hole in wall
283. Use straw & Run across chasm (pole-vaulting effect)
284. Get *Vial with a Potion*
285. Enter next room & quickly Use *Vial with a Potion* on "lava flow"
286. Get *Bucket of Glue* (don't get caught in spider web)
287. Step on spider
288. Use *Bucket of Glue*
289. Climb up light shaft
290. Quickly, Get *Hammer's Head*
291. Walk near hole & Throw *Hammer's Head* down hole
292. Get *Lead Ingot*
293. Push anvil out of way
294. -Get *Flask*
295. -Get *Winchester*
296.[opt] 'Push' anvil into hole (I did it for fun :)
297. Enter next room & kill Mr. Cobra
298. -Get *Cobra's Wig*
299. -Get *Silver Dollar*
300. Get *Flask*
301. Use *Silver Dollar* on poster
302. Walk into other room
303. Use *Box of Matches* on crucible
304. Use *Lead Ingot* on crucible
305. Get *Scorched paper*
306. Get *Evil Wand with a Mineral Tip*
307. Get *Aztec Legend Parchment*
308. Get *Ammunition*
309. Enter tunnel & kill off big guy
310. -Get *Knife*
311. Throw *Bottle of Ammonia* against door you came in (to wake up
Emily)
312. Use *Cobra's Wig* on hook above door & Open it
313. Run into the other room with the eagle statue in it
314. Quickly, Use the *Evil Wand with a Mineral* on the eagle statue
315. Get *Flask*
316. Run into other room
317. Get *Rubber Glove*
318. Use *Rubber Glove*
319. Use *Knife* on electrical wires
320. Use water faucet
321. Run back into the other room
322. Get *Sack of Coal*
323. Get on train
324. Use *Sack of Coal*
325. Use *Box of Matches*
326. 'Push' lever
327. -Watch the neat ending-
Congrats, you have just completed AITD3!
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