- Corrupt - - - The 'Real' Console Newsletter - - Edition 1 - Jan 08/94
Ascii by Mind Rape
______ ________________________________
/ .\___\____ \____ \ |. \___ \ ___/
/. .___/ \|. _/|. _/ |: .\ __/ \
// .\ ! \: |. \|: |. \ \\ |/. .\
\______ \\___/__|: \__|: \_____/_|/ \\
: \__/ Y |___/ |___/ : \______/;
. : : : . : : . : .
. . . . .
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- - Corrupt - -
- The 'Real' Console Newsletter -
- Edition 1 - Jan 08/94 -
By: XTC
an167134@anon.penet.fi
Ok everyone, this is the 1st edition of the newsletter, and I'll appreciate
input from everyone. I will keep it going, so long as I have some support
for it. So, mail me what ever you've got, and I'll add it. The paper will be
released once per week, on Sundays. I'm also looking names, version #'s,
and locations of the best, and most essesntial console utilities, so, for
instance, send me a note with something like..
Name : VGS - Video Game System
Author : Front Far East
Purpose: Send/Backup/Etc Files To/From SWC-DX via parallel
Version: 94-11-19
something to that effect anyhow..
I will accecpt submissions of ftp/fsp sites for warez/utils, articles
on anything of interest to console users, ie: programming, patching, etc. as
well as ad's for console dealers, BBS's, and reviews of console units.
Anyhow, let's get on with it...
Sites:
------
FSP
---
Address PORT Name Comments
129.78.76.25 6502 Hot Shit Quite a few files, but nothing new
in quite a while. Who's the siteop ?
=============================================================================
FTP
---
-----------------------------------------------------------------------------
nic.hawaii.net login:snes/pass:your e-mail
/ (in root dir)
-Warez. Not very active. Some decent files. Quick
-----------------------------------------------------------------------------
doober.usu.edu
/bin/sun/.snes/
-Warez. Empty. I'm not sure if it's active, someone e-mailed me the site.
-----------------------------------------------------------------------------
kum.kaist.ac.kr login:anonymous/pass:Han&Kum
then re-login, user:boliva/pass:ballsy
/.Snes
-Warez. Quite a few files. Difficult to connect sometimes.
-----------------------------------------------------------------------------
128.120.8.149
/pub/kelly.tar/..(3spc)/Snes/
-Warez. New site attempting to get started with console stuff
-----------------------------------------------------------------------------
192.150.195.25
/pub/. unreadable /.unreadable(5spc)/.snes/
-Warez. As typical, not very active, and kind of a mess.
----------------------------------------------------------------------------
wayne.busop.edu
/sys/pub/famidev/
-Assorted development tools, utils, etc.
----------------------------------------------------------------------------
ftp.crl.com
/users/ro/chiu
-Assorted utils, cracks, etc.
----------------------------------------------------------------------------
Ok, well that's it for sites, I hope to get some decent contributions for the
next edition.
Now, an article I stole (read: I DID NOT WRITE THIS), about different backup
units, too bad there wasn't a decent review of SWC-DX !!
=======================================================================
The Double Pro Fighter X (Super Nintendo, Sega Genesis) 24M min./32M max.
Abbreviated DPFX
Parallel interface option is optional. DSP option is optional.
1. DPFX copies both SNES and Genesis videogame cartridges. You need a
SNES to copy SNES videogame cartridges. You need a Genesis to copy
Genesis videogame cartridges. With other systems such as the Game Doctor
SF VI, Pro Fighter X, Super UFO Super Drive Pro.7, and Super Wild Card
DX, the unit copies only SNES videogame cartridges.
2. DPFX has Gameboy copier option. With other systems such as the Game
Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this
feature is not available. To the Pro Fighter X's credit, this feature is
optional.
3. DPFX has DSP option, so that DSP-enhanced videogames can be played.
On other systems such as the MGH, this feature is not available. To the
Game Doctor SF VI's credit, this feature is optional. To the Pro Fighter
X's credit, this feature is standard equipment. This option is not
applicable to Genesis videogames.
4. DPFX has parallel interface option. On the Super UFO Super Drive
Pro.7, this feature is not available. To the Pro Fighter X's credit,
this feature is optional. To the Game Doctor SF VI and Super Wild Card
DX's credit, this feature is standard equipment.
5. DPFX has artificial intelligence to defeat copy protection. The
following copy-protected videogame cartridges can be copied by the unit
without the need for a patch:
CLAY FIGHTER
DEMON'S CREST
DISNEY'S ALADDIN
EEK! THE CAT
FINAL FIGHT 2
GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
HAMMER LOCK WRESTLING
MIDWAY NBA JAM
ROCK N' ROLL RACING
SUPER MARIO ALL-STARS
TETRIS 2
YOSHI'S SAFARI
6. DPFX supports two (2) languages: English and Chinese. It can use
alphanumeric (uppercase) characters in filenames.
7. DPFX has disk functions:
RENAME FILE
DELETE FILE
FORMAT DISK (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
COPY FILE (single copy)
========================================================================3
The Game Doctor SF VI (Super Nintendo) 16M min./128M max.
Abbreviated GDSF6
Parallel interface is standard equipment. DSP option is optional.
1. GDSF6 has memory capacity expandable to 128M, available right now in
this configuration. You do not send the unit back to the dealer for
memory upgrades under most circumstances, as the unit utilizes plug-in
modules. With other systems such as the Double Pro Fighter X, Profighter
X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit has
memory capacity expandable to only 32M and you send the unit back to the
dealer for memory upgrades.
2. GDSF6 can load multiple videogames into memory and switch between them
with the Y and X buttons at the main menu. Load your favorite videogames
into memory and play them whenever you want, without the need to re-load
from disks each time. The number of videogames the unit can load depends
on memory capacity M, and is equal to M/8. For example, a 32M unit
(M = 32) can load 4 videogames (M/8 = 32/8 = 4). With other systems such
as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7,
Super Wild Card DX, etc., the unit can load only 1 videogame into memory.
3. GDSF6 can maintain memory contents even when SNES is off. This
feature is particularly useful in conjunction with feature #2 above.
Large videogames such as Super Street Fighter II (32M, 4 disks) require a
long time to load. With other systems such as the Double Pro Fighter X,
Pro Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory
contents when SNES is off and you re-load every time you turn the SNES
on. To the Super UFO Super Drive Pro.7's credit, this feature is
available as standard equipment.
4. GDSF6 can copy up to M/8 (M is as defined above) videogame cartridges
without disks. The copies are maintained in memory as long as the unit
remains plugged into the power supply. Write the videogames to disks at
YOUR convenience. With other systems such as the Double Pro Fighter X,
Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy a videogame
cartridge without disks and you must have blank disks ready at all times.
To the Super UFO Super Drive Pro.7's credit, the unit can copy 1
videogame cartridge without disks.
5. GDSF6 has superior error-handling. For example, you are copying a 32M
videogame cartridge onto 4 disks. While writing on disk #4, the unit
reports "Verify Disk Error !" No problem! Simply replace the disk with
another. With other systems such as the Double Pro Fighter X, Pro
Fighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the
unit has inferior error-handling. The entire process aborts and you have
to start over with disk #1 again.
6. GDSF6 can suspend a task when working with multiple disks, perform
other operations, and resume the suspended task afterwards. For example,
you are copying a 32M videogame cartridge onto 4 disks. When prompted
for disk #4, you realize that disk #4 is not formatted. No problem!
Press the SELECT button to suspend the process. Format disk #4 and
then resume copying at disk #4. With other systems such as the Double
Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, Super Wild
Card DX, etc., the unit cannot suspend a task when working with multiple
disks, and resume afterwards. You have to start over with disk #1 again.
7. GDSF6 can anticipate your needs and responds accordingly. Insert a
disk and turn on the SNES. The unit will load the first videogame on the
disk with no intervention on your part. It will run the first videogame
in memory if there is no disk with no intervention on your part. It will
run the videogame cartridge if there is a videogame cartridge in the
unit, no disk, and no game in memory. It is a joy to use. With other
systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super
Drive Pro.7, Super Wild Card DX, etc., the unit cannot anticipate your
needs. You have to navigate the menus.
8. GDSF6 can copy a videogame cartridge's BRAM (battery-backed-up RAM) to
its internal BRAM, so if you have a cool save game stored on a videogame
cartridge, you can transfer it to the unit's BRAM and use it with a copy
of the videogame. The unit can also copy its internal BRAM to a
videogame cartridge's BRAM. With other systems such as the Double Pro
Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy
a videogame cartridge's BRAM to its internal BRAM or vice versa. To the
Super UFO Super Drive Pro.7's credit, this feature is available as
standard equipment.
9. GDSF6 can test its memory, BRAM, ROM, and disk drive for defects.
With other systems such as the Double Pro Fighter X, Pro Fighter X, Super
Wild Card DX, etc., the unit cannot test its memory and disk drive for
defects. To the Super UFO Super Drive Pro.7's credit, the unit can test
its ROM and memory for defects.
10. GDSF6 can be hooked up to a CD-ROM drive. With other systems such as
the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, and
Super Wild Card DX, the unit cannot be hooked up to a CD-ROM drive.
11. GDSF6 has DSP option, so that DSP-enhanced videogames can be played.
On other systems such as the MGH, this feature is not available. To the
Double Pro Fighter X's credit, this feature is optional. To the Pro
Fighter X's credit, this feature is standard equipment.
12. GDSF6 has parallel interface option. On the Super UFO Super Drive
Pro.7, this feature is not available. To the Double Pro Fighter X and
Pro Fighter X's credit, this feature is optional. To the Game Doctor SF
VI and Super Wild Card DX's credit, this feature is standard equipment.
You can transfer videogame, BRAM, and Gold Finger code data in both
directions. With other systems such as the Double Pro Fighter X or Pro
Fighter X, you can transfer only videogam data TO the unit. To the
Super Wild Card DX's credit, you can transfer videogame, BRAM, and real
time save data in both directions.
13. GDSF6 has artificial intelligence to defeat copy-protection. The
following copy-protected videogame cartridges can be copied by the unit
without the need for a patch:
CLAY FIGHTER
DEMON'S CREST
DISNEY'S ALADDIN
EEK! THE CAT
FINAL FIGHT 2
GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
HAMMER LOCK WRESTLING
LAMBORGHINI AMERICAN CHALLENGE
MEGA MAN X
MIDWAY NBA JAM
ROCK N' ROLL RACING
TETRIS 2
YOSHI'S SAFARI
14. GDSF6 supports three (3) languages: English, Chinese, and Japanese.
It chooses filenames automatically. It can use numbers, alphanumeric
(uppercase), and space characters in filenames. A portion of the
filename is fixed and cannot be changed: The first two characters must be
"SF" and the eighth character must either be a space (single-part file)
or A, B, C, or D (multiple-part files): "SF_____x" where x is a space, A,
B, C, or D.
15. GDSF6 has disk functions:
Format Disk (720K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
Delete File
Copy File (single, multiple copies)
Copy Disk (single, multiple copies)
Rename File
========================================================================4
Pro Fighter X (Super Nintendo) 32M min./32M max.
Abbreviated PFX
Parallel interface option is optional. DSP is standard equipment.
1. PFX has built-in Gold Finger codes (manufacturer claims over 200) for
hundreds of videogames. On other systems such as the Double Pro Fighter
X, Game Doctor SF VI, Super Wild Card DX, etc., this feature is not
available. To the Super UFO Super Drive's credit, this feature is
standard equipment (built-in X-Terminator codes; manufacturer claims over
2,000).
2. PFX identifies videogame while loading videogame from disk.
3. PFX has Gameboy copier option. With other systems such as the Game
Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this
feature is not available. To the Double Pro Fighter X's credit, this
feature is optional.
4. PFX has DSP, so that DSP-enhanced videogames can be played. On other
systems such as the MGH, this feature is not available. To the Double
Pro Fighter X and Game Doctor SF VI's credit, this feature is optional.
5. PFX has parallel interface option. On the Super UFO Super Drive
Pro.7, this feature is not available. To the Double Pro Fighter X's
credit, this feature is optional. To the Game Doctor SF VI and Super
Wild Card DX's credit, this feature is standard equipment.
6. PFX has artificial intelligence to defeat copy protection. The
following copy-protected videogame cartridges can be copied by the unit
without the need for a patch:
CLAY FIGHTER
DEMON'S CREST
DISNEY'S ALADDIN
EEK! THE CAT
FINAL FIGHT 2
GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
HAMMER LOCK WRESTLING
MIDWAY NBA JAM
ROCK N' ROLL RACING
SUPER MARIO ALL-STARS
TETRIS 2
YOSHI'S SAFARI
7. PFX supports two (2) languages: English and Chinese. It can use
alphanumeric (uppercase) characters in filenames.
8. PFX has disk functions:
Rename File
Delete File
Format Disk (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
Copy File (single copy)
========================================================================5
Super UFO Super Drive Pro.7 (Super Nintendo) 16M min./32M max.
Abbreviated SUFO Pro.7
Parallel interface is not available. DSP is not available.
1. SUFO Pro.7 has built-in X-Terminator codes (manufacturer claims over
2,000) for hundreds of videogames. On other systems such as the Double
Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc., this feature
is not available. To the Pro Fighter X's credit, this feature is
standard equipment (built-in Gold Finger codes; manufacturer claims over
200).
2. SUFO Pro.7 can use X-Terminator codes. X-Terminator is a feature
comparable to Game Genie and is compatible with Pro Action Replay codes.
X-Terminator codes can be saved to the disk. On other systems such as
the Double Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc.,
this feature is not available.
3. SUFO Pro.7 has controller test program.
4. SUFO Pro.7 has sound effects (annoying; can be disabled).
5. SUFO Pro.7 identifies videogame while loading videogame from disk.
6. SUFO Pro.7 reads videogame files generated by:
UFO
G.doctor
P.fighter
7. SUFO Pro.6 can maintain memory contents even when SNES is off. Large
videogames such as Super Street Fighter II (32M, 4 disks) require a long
time to load. With other systems such as the Double Pro Fighter X, Pro
Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory
contents when SNES is off and you re-load every time you turn the SNES
on. To the Game Doctor SF VI's credit, this feature is available as
standard equipment.
8. SUFO Pro.7 can copy a videogame cartridge without disks. The copy is
maintained in memory as long as the unit remains plugged into the power
supply. Write the videogame to disks at YOUR convenience. With other
systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card
DX, etc., the unit cannot copy a videogame cartridge without disks and
you must have blank disks ready at all times. To the Game Doctor SF
VI's credit, the unit can copy multiple videogame cartridges without
disks.
9. SUFO Pro.7 can copy a videogame cartridge's BRAM (battery-backed-up
RAM) to its internal BRAM, so if you have a cool save game stored on a
videogame cartridge, you can transfer it to the unit's BRAM and use it
with a copy of the videogame. The unit can also copy its internal BRAM
to a videogame cartridge's BRAM. With other systems such as the Double
Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot
copy a videogame cartridge's BRAM to its internal BRAM or vice versa. To
the Game Doctor SF VI's credit, this feature is available as standard
equipment.
10. SUFO Pro.7 can test its memory and ROM for defects. With other
systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card
DX, etc., the unit cannot test its memory and ROM for defects. To the
Game Doctor SF VI's credit, the unit can test its memory, BRAM, ROM, and
disk drive for defects.
11. SUFO Pro.7 has artificial intelligence to defeat copy-protection.
The unit is capable of making NTSC SNES appear to be PAL and vice-versa,
so foreign videogames designed for PAL SNES work properly. On other
videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor
SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable
of making NTSC SNES appear to be PAL nor vice versa. The unit is also
capable of over-riding videogame cartridge configuration, as the
configuration may be falsified for copy-protection purposes. On other
videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor
SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable
of over-riding videogame cartridge configuration.
11. SUFO Pro.7 supports two (2) languages: English and Chinese. It can
use alphanumeric (uppercase and lowercase), Japanese (Hiragana and
Katakana), and special (_!#$%&) characters in filenames.
12. SUFO Pro.7 has disk functions:
FORMAT (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
DELETE
RENAME
FILE COPY (single/multiple copies)
LIST FILES
===============================================================================
Ok, enough of that, i guess, until I get some input, as to utils, etc to
add, there isn't much more. What I'd like to do also, is post an up-to-date
list of all the warez that were released in the previous week, so, every
time you find a new release, mail me with a brief description of it, and I'll
add it to the "This Weeks Warez" section. I'm also considering a reviews
section, but, as I bite at doing a decent review, I'd be willing to to take
some offers for a writer of that section. Any other ideas would be greatly
appreciated. Don't forget, to continue to recieve the newsletter, you must
mail something of value, ie: site, review, etc.
-_XTC_- an167134
______ ________________________________
/ .\___\____ \____ \ |. \___ \ ___/
/. .___/ \|. _/|. _/ |: .\ __/ \
// .\ ! \: |. \|: |. \ \\ |/. .\
\______ \\___/__|: \__|: \_____/_|/ \\
: \__/ Y |___/ |___/ : \______/;
. : : : . : : . : .
. . . . .
. . .
. . .
- - Corrupt - -
- The 'Real' Console Newsletter -
- Edition 1 - Jan 08/94 -
By: XTC
an167134@anon.penet.fi
Ok everyone, this is the 1st edition of the newsletter, and I'll appreciate
input from everyone. I will keep it going, so long as I have some support
for it. So, mail me what ever you've got, and I'll add it. The paper will be
released once per week, on Sundays. I'm also looking names, version #'s,
and locations of the best, and most essesntial console utilities, so, for
instance, send me a note with something like..
Name : VGS - Video Game System
Author : Front Far East
Purpose: Send/Backup/Etc Files To/From SWC-DX via parallel
Version: 94-11-19
something to that effect anyhow..
I will accecpt submissions of ftp/fsp sites for warez/utils, articles
on anything of interest to console users, ie: programming, patching, etc. as
well as ad's for console dealers, BBS's, and reviews of console units.
Anyhow, let's get on with it...
Sites:
------
FSP
---
Address PORT Name Comments
129.78.76.25 6502 Hot Shit Quite a few files, but nothing new
in quite a while. Who's the siteop ?
=============================================================================
FTP
---
-----------------------------------------------------------------------------
nic.hawaii.net login:snes/pass:your e-mail
/ (in root dir)
-Warez. Not very active. Some decent files. Quick
-----------------------------------------------------------------------------
doober.usu.edu
/bin/sun/.snes/
-Warez. Empty. I'm not sure if it's active, someone e-mailed me the site.
-----------------------------------------------------------------------------
kum.kaist.ac.kr login:anonymous/pass:Han&Kum
then re-login, user:boliva/pass:ballsy
/.Snes
-Warez. Quite a few files. Difficult to connect sometimes.
-----------------------------------------------------------------------------
128.120.8.149
/pub/kelly.tar/..(3spc)/Snes/
-Warez. New site attempting to get started with console stuff
-----------------------------------------------------------------------------
192.150.195.25
/pub/. unreadable /.unreadable(5spc)/.snes/
-Warez. As typical, not very active, and kind of a mess.
----------------------------------------------------------------------------
wayne.busop.edu
/sys/pub/famidev/
-Assorted development tools, utils, etc.
----------------------------------------------------------------------------
ftp.crl.com
/users/ro/chiu
-Assorted utils, cracks, etc.
----------------------------------------------------------------------------
Ok, well that's it for sites, I hope to get some decent contributions for the
next edition.
Now, an article I stole (read: I DID NOT WRITE THIS), about different backup
units, too bad there wasn't a decent review of SWC-DX !!
=======================================================================
The Double Pro Fighter X (Super Nintendo, Sega Genesis) 24M min./32M max.
Abbreviated DPFX
Parallel interface option is optional. DSP option is optional.
1. DPFX copies both SNES and Genesis videogame cartridges. You need a
SNES to copy SNES videogame cartridges. You need a Genesis to copy
Genesis videogame cartridges. With other systems such as the Game Doctor
SF VI, Pro Fighter X, Super UFO Super Drive Pro.7, and Super Wild Card
DX, the unit copies only SNES videogame cartridges.
2. DPFX has Gameboy copier option. With other systems such as the Game
Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this
feature is not available. To the Pro Fighter X's credit, this feature is
optional.
3. DPFX has DSP option, so that DSP-enhanced videogames can be played.
On other systems such as the MGH, this feature is not available. To the
Game Doctor SF VI's credit, this feature is optional. To the Pro Fighter
X's credit, this feature is standard equipment. This option is not
applicable to Genesis videogames.
4. DPFX has parallel interface option. On the Super UFO Super Drive
Pro.7, this feature is not available. To the Pro Fighter X's credit,
this feature is optional. To the Game Doctor SF VI and Super Wild Card
DX's credit, this feature is standard equipment.
5. DPFX has artificial intelligence to defeat copy protection. The
following copy-protected videogame cartridges can be copied by the unit
without the need for a patch:
CLAY FIGHTER
DEMON'S CREST
DISNEY'S ALADDIN
EEK! THE CAT
FINAL FIGHT 2
GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
HAMMER LOCK WRESTLING
MIDWAY NBA JAM
ROCK N' ROLL RACING
SUPER MARIO ALL-STARS
TETRIS 2
YOSHI'S SAFARI
6. DPFX supports two (2) languages: English and Chinese. It can use
alphanumeric (uppercase) characters in filenames.
7. DPFX has disk functions:
RENAME FILE
DELETE FILE
FORMAT DISK (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
COPY FILE (single copy)
========================================================================3
The Game Doctor SF VI (Super Nintendo) 16M min./128M max.
Abbreviated GDSF6
Parallel interface is standard equipment. DSP option is optional.
1. GDSF6 has memory capacity expandable to 128M, available right now in
this configuration. You do not send the unit back to the dealer for
memory upgrades under most circumstances, as the unit utilizes plug-in
modules. With other systems such as the Double Pro Fighter X, Profighter
X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the unit has
memory capacity expandable to only 32M and you send the unit back to the
dealer for memory upgrades.
2. GDSF6 can load multiple videogames into memory and switch between them
with the Y and X buttons at the main menu. Load your favorite videogames
into memory and play them whenever you want, without the need to re-load
from disks each time. The number of videogames the unit can load depends
on memory capacity M, and is equal to M/8. For example, a 32M unit
(M = 32) can load 4 videogames (M/8 = 32/8 = 4). With other systems such
as the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7,
Super Wild Card DX, etc., the unit can load only 1 videogame into memory.
3. GDSF6 can maintain memory contents even when SNES is off. This
feature is particularly useful in conjunction with feature #2 above.
Large videogames such as Super Street Fighter II (32M, 4 disks) require a
long time to load. With other systems such as the Double Pro Fighter X,
Pro Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory
contents when SNES is off and you re-load every time you turn the SNES
on. To the Super UFO Super Drive Pro.7's credit, this feature is
available as standard equipment.
4. GDSF6 can copy up to M/8 (M is as defined above) videogame cartridges
without disks. The copies are maintained in memory as long as the unit
remains plugged into the power supply. Write the videogames to disks at
YOUR convenience. With other systems such as the Double Pro Fighter X,
Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy a videogame
cartridge without disks and you must have blank disks ready at all times.
To the Super UFO Super Drive Pro.7's credit, the unit can copy 1
videogame cartridge without disks.
5. GDSF6 has superior error-handling. For example, you are copying a 32M
videogame cartridge onto 4 disks. While writing on disk #4, the unit
reports "Verify Disk Error !" No problem! Simply replace the disk with
another. With other systems such as the Double Pro Fighter X, Pro
Fighter X, Super UFO Super Drive Pro.7, Super Wild Card DX, etc., the
unit has inferior error-handling. The entire process aborts and you have
to start over with disk #1 again.
6. GDSF6 can suspend a task when working with multiple disks, perform
other operations, and resume the suspended task afterwards. For example,
you are copying a 32M videogame cartridge onto 4 disks. When prompted
for disk #4, you realize that disk #4 is not formatted. No problem!
Press the SELECT button to suspend the process. Format disk #4 and
then resume copying at disk #4. With other systems such as the Double
Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, Super Wild
Card DX, etc., the unit cannot suspend a task when working with multiple
disks, and resume afterwards. You have to start over with disk #1 again.
7. GDSF6 can anticipate your needs and responds accordingly. Insert a
disk and turn on the SNES. The unit will load the first videogame on the
disk with no intervention on your part. It will run the first videogame
in memory if there is no disk with no intervention on your part. It will
run the videogame cartridge if there is a videogame cartridge in the
unit, no disk, and no game in memory. It is a joy to use. With other
systems such as the Double Pro Fighter X, Pro Fighter X, Super UFO Super
Drive Pro.7, Super Wild Card DX, etc., the unit cannot anticipate your
needs. You have to navigate the menus.
8. GDSF6 can copy a videogame cartridge's BRAM (battery-backed-up RAM) to
its internal BRAM, so if you have a cool save game stored on a videogame
cartridge, you can transfer it to the unit's BRAM and use it with a copy
of the videogame. The unit can also copy its internal BRAM to a
videogame cartridge's BRAM. With other systems such as the Double Pro
Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot copy
a videogame cartridge's BRAM to its internal BRAM or vice versa. To the
Super UFO Super Drive Pro.7's credit, this feature is available as
standard equipment.
9. GDSF6 can test its memory, BRAM, ROM, and disk drive for defects.
With other systems such as the Double Pro Fighter X, Pro Fighter X, Super
Wild Card DX, etc., the unit cannot test its memory and disk drive for
defects. To the Super UFO Super Drive Pro.7's credit, the unit can test
its ROM and memory for defects.
10. GDSF6 can be hooked up to a CD-ROM drive. With other systems such as
the Double Pro Fighter X, Pro Fighter X, Super UFO Super Drive Pro.7, and
Super Wild Card DX, the unit cannot be hooked up to a CD-ROM drive.
11. GDSF6 has DSP option, so that DSP-enhanced videogames can be played.
On other systems such as the MGH, this feature is not available. To the
Double Pro Fighter X's credit, this feature is optional. To the Pro
Fighter X's credit, this feature is standard equipment.
12. GDSF6 has parallel interface option. On the Super UFO Super Drive
Pro.7, this feature is not available. To the Double Pro Fighter X and
Pro Fighter X's credit, this feature is optional. To the Game Doctor SF
VI and Super Wild Card DX's credit, this feature is standard equipment.
You can transfer videogame, BRAM, and Gold Finger code data in both
directions. With other systems such as the Double Pro Fighter X or Pro
Fighter X, you can transfer only videogam data TO the unit. To the
Super Wild Card DX's credit, you can transfer videogame, BRAM, and real
time save data in both directions.
13. GDSF6 has artificial intelligence to defeat copy-protection. The
following copy-protected videogame cartridges can be copied by the unit
without the need for a patch:
CLAY FIGHTER
DEMON'S CREST
DISNEY'S ALADDIN
EEK! THE CAT
FINAL FIGHT 2
GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
HAMMER LOCK WRESTLING
LAMBORGHINI AMERICAN CHALLENGE
MEGA MAN X
MIDWAY NBA JAM
ROCK N' ROLL RACING
TETRIS 2
YOSHI'S SAFARI
14. GDSF6 supports three (3) languages: English, Chinese, and Japanese.
It chooses filenames automatically. It can use numbers, alphanumeric
(uppercase), and space characters in filenames. A portion of the
filename is fixed and cannot be changed: The first two characters must be
"SF" and the eighth character must either be a space (single-part file)
or A, B, C, or D (multiple-part files): "SF_____x" where x is a space, A,
B, C, or D.
15. GDSF6 has disk functions:
Format Disk (720K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
Delete File
Copy File (single, multiple copies)
Copy Disk (single, multiple copies)
Rename File
========================================================================4
Pro Fighter X (Super Nintendo) 32M min./32M max.
Abbreviated PFX
Parallel interface option is optional. DSP is standard equipment.
1. PFX has built-in Gold Finger codes (manufacturer claims over 200) for
hundreds of videogames. On other systems such as the Double Pro Fighter
X, Game Doctor SF VI, Super Wild Card DX, etc., this feature is not
available. To the Super UFO Super Drive's credit, this feature is
standard equipment (built-in X-Terminator codes; manufacturer claims over
2,000).
2. PFX identifies videogame while loading videogame from disk.
3. PFX has Gameboy copier option. With other systems such as the Game
Doctor SF VI, Super UFO Super Drive Pro.7, and Super Wild Card DX, this
feature is not available. To the Double Pro Fighter X's credit, this
feature is optional.
4. PFX has DSP, so that DSP-enhanced videogames can be played. On other
systems such as the MGH, this feature is not available. To the Double
Pro Fighter X and Game Doctor SF VI's credit, this feature is optional.
5. PFX has parallel interface option. On the Super UFO Super Drive
Pro.7, this feature is not available. To the Double Pro Fighter X's
credit, this feature is optional. To the Game Doctor SF VI and Super
Wild Card DX's credit, this feature is standard equipment.
6. PFX has artificial intelligence to defeat copy protection. The
following copy-protected videogame cartridges can be copied by the unit
without the need for a patch:
CLAY FIGHTER
DEMON'S CREST
DISNEY'S ALADDIN
EEK! THE CAT
FINAL FIGHT 2
GREAT CIRCUS MYSTERY STARRING MICKEY & MINNIE, THE
HAMMER LOCK WRESTLING
MIDWAY NBA JAM
ROCK N' ROLL RACING
SUPER MARIO ALL-STARS
TETRIS 2
YOSHI'S SAFARI
7. PFX supports two (2) languages: English and Chinese. It can use
alphanumeric (uppercase) characters in filenames.
8. PFX has disk functions:
Rename File
Delete File
Format Disk (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
Copy File (single copy)
========================================================================5
Super UFO Super Drive Pro.7 (Super Nintendo) 16M min./32M max.
Abbreviated SUFO Pro.7
Parallel interface is not available. DSP is not available.
1. SUFO Pro.7 has built-in X-Terminator codes (manufacturer claims over
2,000) for hundreds of videogames. On other systems such as the Double
Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc., this feature
is not available. To the Pro Fighter X's credit, this feature is
standard equipment (built-in Gold Finger codes; manufacturer claims over
200).
2. SUFO Pro.7 can use X-Terminator codes. X-Terminator is a feature
comparable to Game Genie and is compatible with Pro Action Replay codes.
X-Terminator codes can be saved to the disk. On other systems such as
the Double Pro Fighter X, Game Doctor SF VI, Super Wild Card DX, etc.,
this feature is not available.
3. SUFO Pro.7 has controller test program.
4. SUFO Pro.7 has sound effects (annoying; can be disabled).
5. SUFO Pro.7 identifies videogame while loading videogame from disk.
6. SUFO Pro.7 reads videogame files generated by:
UFO
G.doctor
P.fighter
7. SUFO Pro.6 can maintain memory contents even when SNES is off. Large
videogames such as Super Street Fighter II (32M, 4 disks) require a long
time to load. With other systems such as the Double Pro Fighter X, Pro
Fighter X, Super Wild Card DX, etc., the unit cannot maintain memory
contents when SNES is off and you re-load every time you turn the SNES
on. To the Game Doctor SF VI's credit, this feature is available as
standard equipment.
8. SUFO Pro.7 can copy a videogame cartridge without disks. The copy is
maintained in memory as long as the unit remains plugged into the power
supply. Write the videogame to disks at YOUR convenience. With other
systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card
DX, etc., the unit cannot copy a videogame cartridge without disks and
you must have blank disks ready at all times. To the Game Doctor SF
VI's credit, the unit can copy multiple videogame cartridges without
disks.
9. SUFO Pro.7 can copy a videogame cartridge's BRAM (battery-backed-up
RAM) to its internal BRAM, so if you have a cool save game stored on a
videogame cartridge, you can transfer it to the unit's BRAM and use it
with a copy of the videogame. The unit can also copy its internal BRAM
to a videogame cartridge's BRAM. With other systems such as the Double
Pro Fighter X, Pro Fighter X, Super Wild Card DX, etc., the unit cannot
copy a videogame cartridge's BRAM to its internal BRAM or vice versa. To
the Game Doctor SF VI's credit, this feature is available as standard
equipment.
10. SUFO Pro.7 can test its memory and ROM for defects. With other
systems such as the Double Pro Fighter X, Pro Fighter X, Super Wild Card
DX, etc., the unit cannot test its memory and ROM for defects. To the
Game Doctor SF VI's credit, the unit can test its memory, BRAM, ROM, and
disk drive for defects.
11. SUFO Pro.7 has artificial intelligence to defeat copy-protection.
The unit is capable of making NTSC SNES appear to be PAL and vice-versa,
so foreign videogames designed for PAL SNES work properly. On other
videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor
SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable
of making NTSC SNES appear to be PAL nor vice versa. The unit is also
capable of over-riding videogame cartridge configuration, as the
configuration may be falsified for copy-protection purposes. On other
videogame cartridge copiers such as the Double Pro Fighter X, Game Doctor
SF VI, Pro Fighter X, Super Wild Card DX, etc., the unit is not capable
of over-riding videogame cartridge configuration.
11. SUFO Pro.7 supports two (2) languages: English and Chinese. It can
use alphanumeric (uppercase and lowercase), Japanese (Hiragana and
Katakana), and special (_!#$%&) characters in filenames.
12. SUFO Pro.7 has disk functions:
FORMAT (720K DS/DD, 800K DS/DD, 1.44M DS/HD, 1.60M DS/HD)
DELETE
RENAME
FILE COPY (single/multiple copies)
LIST FILES
===============================================================================
Ok, enough of that, i guess, until I get some input, as to utils, etc to
add, there isn't much more. What I'd like to do also, is post an up-to-date
list of all the warez that were released in the previous week, so, every
time you find a new release, mail me with a brief description of it, and I'll
add it to the "This Weeks Warez" section. I'm also considering a reviews
section, but, as I bite at doing a decent review, I'd be willing to to take
some offers for a writer of that section. Any other ideas would be greatly
appreciated. Don't forget, to continue to recieve the newsletter, you must
mail something of value, ie: site, review, etc.
-_XTC_- an167134
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