GAME GENIE FOR SEGA GENESIS CODES
GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through 
VideoGames & Computer Entertainment for the private use of Game 
Genie owners. No comme without authorization. This file 
may be freely distributed for private, non-commercial use as long as 
it is not altered and all text remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Genesis(tm) System. Segasis and the Sega Seal of Quality 
are trademarks of Sega Enterprises, Ltd. Game titles are trademarks 
of their respective owners. Game Genie is a trademark of Lewis 
Galoob Toys, Inc. U.S. Patent No. 5,112,051.
THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/SEGA GENESIS 
VOL. 1, #3.
1.	The Aquatic Games Starring James Pond(tm)
2.	Batman Returns(tm)
3.	Chakan(tm)
4.	Ecco the Dolphin(tm)
5.	Gaiares(tm)
6.	Lightening Force(tm)
7.	Menacer(tm)
8.	NHLPA Hockey '93(tm)
9.	Pit-Fighter(tm) (Alternate Codes)
9.	Road Rash 2(tm)
10.	Rolo to the Rescue(tm)
11.	The Simpsons Bart vs. The Space Mutants(tm)
12.	Sonic the Hedgehog 2(tm) (More Codes)
13.	Splatterhouse 2(tm)
14.	Streets of Rage 2(tm)
15.	T2 The Arcade Game(tm)
16.	Teenage Mutant Ninja Turtles(tm)--The Hyper Stone Heist(tm)
17.	World of Illusion(tm)
18.	X-Men(tm)
The Aquatic Games Starring James Pond(tm) Game
James Pond takes a vacation from fighting Dr. Maybe and enters the 
Aquatic Games, a sort-of underwater Olympics with some tough 
competition. AQUA Codes 32 thru 35 set the bonus multiplier for 
completing an event regardless of what place you finish in. Normally 
the bonus multiplier is 6 for gold medal, 4 for silver medal, and 2 
for bronze medal. Experts, try winning with any of the "clock runs 
faster codes."
AQUA
CODE	KEY IN . . .	EFFECT . . .
1	RH9T-R60T	MASTER CODE--MUST BE ENTERED
100-Meter Splash Codes
2	1B2T-BEY0	Clock runs slower
3	1B2T-BNY0	Clock runs faster
Kipper Watching Codes
4	1CXT-BEYR	Clock runs slower
5	1CXT-BTYR	Clock runs faster
6	ALXT-AA9G + ALXT-AA9Y	Never miss qualification
7   AYMT-AAFY   Substitute long jump bonus Event for kipper watching
8   AEMT-AAFY   Substitute juggling bonus event for kipper watching
Hop, Skip and Jump Codes
9	ANMA-ACBY + ACET-AABW	Get 1 attempt instead of 3
10	ANMA-AEBY + AGET-AABW	Get 2 attempts
11	ANMA-AJBY + ARET-AABW	Get 4 attempts
12	ANMA-ALBY + AWET-AABW	Get 5 attempts
13	ANMA-ARBY + A4ET-AABW	Get 7 attempts
14	ANMA-AWBY + BCET-AABW	Get 9 attempts
Bouncy Castle Codes
15	1CST-BEYJ	Clock runs slower
16	1CST-BNYJ	Clock runs faster
17	GCVT-BJX0	Style points worth 2x
18	GCVT-BNX0	Style points worth 3x
19	GCVT-B2X0	Style points worth 6x
Feeding Time Codes
20	1CBA-BEZG	Clock runs slower
21	1CBA-BTZG	Clock runs faster
22	SCDA-BJZA	Feed bag fills faster
23	ALBT-AA3N	Feed bag never gets empty once filled
24  BCDA-AAFG + BCDA-AAFR   Feed bag can be filled only halfway
25	BLBA-AA90	Never miss qualification
Shell Shooting Codes
26	1CHT-BEVR	Clock runs slower
27	1CHT-BNVR	Clock runs faster
Tour de Grass Codes
28	1B9A-BEV8	Clock runs slower
29	1B9A-BNV8	Clock runs faster
Leap Frog Codes
30	1B7T-BETA	Clock runs slower
31	1B7T-BNTA	Clock runs faster
All Events Codes
32	AJRA-BA2T	Bonus multiplier always 2
33	ATRA-BA2T	Bonus multiplier always 4
34	A2RA-BA2T	Bonus multiplier always 6
35	BARA-BA2T	Bonus multiplier always 8
The Aquatic Games Starring James Pond and related names are 
trademarks of Millenium Interactive Ltd.
Batman Returns(tm) Game
Direct from the hit movie to Genesis! Save Gotham from the Penguin 
and Catwoman by punching, kicking and using batweapons to your 
heart's content. Load up with BAT2 Code 1 for invincibility, 6 for 
infinite super seeking Batarangs, 32 for 99 super bats and 50 to 
start on level 17--and go get 'em!
BAT2
CODE	KEY IN . . .	EFFECT . . .
1	BLYT-AA4R	Invincibility--still can die if you fall
2	ALFA-AA9N	Infinite Batarangs
3	BLGT-AA5N	Infinite smoke bombs
4	BLHT-AA8C	Infinite swarms
5	BLJT-AA4L	Infinite grappling guns
6	BLLA-AA7A	Infinite super seeking Batarangs
7	BEFA-AABL	Start with 10 lives
8	AKFA-AAFT	Start with 2 swarms
9	AZFA-AAFT	Start with 5 swarms
10	BKFA-AAFT	Start with 10 swarms
11	CVFA-AAFT	Start with 20 swarms
12	NPFA-AAFT	Start with 99 swarms
13	CVFA-AAFE	Start with 20 Batarangs
14	D3FA-AAFE	Start with 30 Batarangs
15	FBFA-AAFE	Start with 40 Batarangs
16	GKFA-AAFE	Start with 50 Batarangs
17	NPFA-AAFE	Start with 99 Batarangs
18	A3FA-AAFL	Start with 6 smoke bombs
19	BKFA-AAFL	Start with 10 smoke bombs
20	B7FA-AAFL	Start with15 smoke bombs
21	CVFA-AAFL	Start with 20 smoke bombs
22	NPFA-AAFL	Start with 99 smoke bombs
23	AKFA-AAF0	Start with 2 grappling guns
24	AZFA-AAF0	Start with 5 grappling guns
25	BKFA-AAF0	Start with10 grappling guns
26	CVFA-AAF0	Start with 20 grappling guns
27	NPFA-AAF0	Start with 99 grappling guns
28	AKFA-AAF6	Start with 2 super seeking Batarangs
29	AZFA-AAF6	Start with 5 super seeking Batarangs
30	BKFA-AAF6	Start with10 super seeking Batarangs
31	CVFA-AAF6	Start with 20 super seeking Batarangs
32	NPFA-AAF6	Start with 99 super seeking Batarangs
33	AMGA-CAD6	Start on level 2
34	ASGA-CAD6	Start on level 3
35	AXGA-CAD6	Start on level 4
36	A1GA-CAD6	Start on level 5
37	A5GA-CAD6	Start on level 6
38	A9GA-CAD6	Start on level 7
39	BDGA-CAD6	Start on level 8
40	BHGA-CAD6	Start on level 9
41	BMGA-CAD6	Start on level 10
42	B1GA-CAD6	Start on level 11
43	B9GA-CAD6	Start on level 12
44	CDGA-CAD6	Start on level 13
45	CHGA-CAD6	Start on secret level
46	CMGA-CAD6	Start on secret level
47	CSGA-CAD6	Start on level 14
48	CXGA-CAD6	Start on level 15
49	C1GA-CAD6	Start on level 16
50	C5GA-CAD6	Start on level 17
Batman Returns and related names are trademarks of DC Comics Inc. 
Genesis is a trademark of Sega Enterprises, Ltd.
Chakan(tm) Game
For a change, try a game where the object is to die! This offbeat and 
distinctive gothic thriller is a lot of fun. Try CHAK Code 4 for 
protection against most hazards (except falling). If you really want 
to die, team Code 4 up with Code 5. The combination is a killer! For 
Codes 12 thru 15, the weapon does not show up in your inventory, but 
you can still choose it with the A button. 
CHAK
CODE	KEY IN . . .	EFFECT . . .
1	AKZA-TA7L	Protection from most hits
2	AB3A-TCF2	Invincibility lasts longer after getting hit
3	DB3A-TAF2	Invincibility does not last as long
4	RLGA-TA4C	Invincibility (falling still kills you)
5   ALJA-WA74 + ALJA-WA8J   Using an alchemy does not use up potions
6	P0AT-XTVR	Start with 4 blue potions
7	P0AT-XTVW	Start with 4 green potions
8	P0AT-XTV0	Start with 4 red potions
9	P0AT-XTV4	Start with 4 clear potions
10	RGJA-W600	Super jump
11	ACGT-VE7W	Infinite time
12	RGRT-W6TG	Scythe always available
13	RGRA-W604	Grappling hook always available
14	RGRA-W61N	Battering mallet always available
15	RGRT-W6T6	Battle axe always available
Chakan is a trademark of RAK Graphics.
Ecco the Dolphin(tm) Game
Ecco must find the lost dolphin pod and save his family--and more. 
This is a fast, distinctive game with great graphics. Help Ecco stay 
alive with DOLF Codes 1 and 7. Note that with Code 1 you can get 
caught and the only way out is to run out of breath and start the 
level over. So switch off effects if you get stuck, die, and then 
continue playing.
DOLF
CODE	KEY IN . . .	EFFECT . . .
1   AKRT-JA64   Almost infinite breath--switch off to die if you get stuck
2   AL2A-JA7L   Protection from most jellyfish and many other enemies
3   ALZA-JA5Y   Protection from spiked shells and some other enemies
4	AAVT-NAFC	Protection from octopus
5	HAVT-NAFC	Octopus is fatal
6   HCBT-LAEW   Charging a school of fish restores health completely instead
                of partially
7   SW2A-KGPJ + HC2A-JAFL   Most jellyfish and some other enemies restore
                            health instead of taking it away
8   SW2A-KGPJ + TC2A-JGFL + E42A-JAFN   Most jellyfish and some other enemies
                                        restore breath instead of damaging
                                        health
Ecco the Dolphin is a trademark of SEGA.
Gaiares(tm) Game
This essential title in any Genesis collection is a good shooter with 
intense graphics. You can actually suck the enemies' weapons out and 
use them as your own. Try GAIA Code 11 and you won't lose a weapon 
type when you lose a ship. Use Code 24 and start with the T-Vulcan-
-it may look weak, but it's super strong!
GAIA
CODE	KEY IN . . .	EFFECT . . .
1	AECT-AAE6	Start with 2 ships
2	AJCT-AAE6	Start with 3 ships
3	A6CT-AAE6	Start with 8 ships
4	BECT-AAE6	Start with 10 ships
5	AJEA-AA20	Infinite ships
6	AECT-AAFC	Start with 1 credit instead of 5
7	ANCT-AAFC	Start with 3 credits
8	A6CT-AAFC	Start with 7 credits
9	BECT-AAFC	Start with 9 credits
10	A2ET-AA98	Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11	AJEA-AA6J	Don't lose weapon type when you lose a ship
12  DAEA-AA58   Don't lose weapon type or power level when you lose a ship
13	AK4A-AA6N	Break defender lasts forever
14	RECT-A60A+9TCT-BCRC+AJCT-ACGE	Start with P-Cannon
15	RECT-A60A+9TCT-BCRC+AJCT-AEGE	Start with G-Beam
16	RECT-A60A+9TCT-BCRC+AJCT-AGGE	Start with S-Laser
17	RECT-A60A+9TCT-BCRC+AJCT-AJGE	Start with T-Missile
18	RECT-A60A+9TCT-BCRC+AJCT-ALGE	Start with H-Laser
19	RECT-A60A+9TCT-BCRC+AJCT-ANGE	Start with V-Laser
20	RECT-A60A+9TCT-BCRC+AJCT-ARGE	Start with R-Collider
21	RECT-A60A+9TCT-BCRC+AJCT-ATGE	Start with E-Smash
22  RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with T-Braster
23  RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with F-Formation
24  RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with T-Vulcan
25  RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with Q-Missile
26  RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with H-Missile
27  RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with A-Bullet
28	AJCT-AA8T	Combine with Codes 14 thru 27 to start each 
                weapon with max power
Gaiares and related names are trademarks of Renovation Products, 
Inc. Genesis is a trademark of Sega Enterprises, Ltd.
Lightening Force(tm) Game
This shooter is unique in requiring three (count 'em) master codes. 
Unfortunately, this reduces the number of code lines available for 
effects.
LIGHT
CODE	KEY IN . . .	EFFECT . . .
1	AABT-AA5J + AK6A-AA34 + RZRA-A60N	MASTER CODE--
MUST BE ENTERED
2	AKWT-AA7J	Infinite lives
3	A5BA-AAFC	Start with 7 lives
4	A9BA-AAFC	Start with 8 lives
5	BMBA-AAFC	Start with 11 lives
6	CXBA-AAFC	Start with 21 lives
FOR CODES 7 THRU 15, YOU MUST PRESS START BEFORE CHOOSING A 
STAGE ON STAGE SELECT SCREEN. CODES TAKE YOU BACK TO STAGE 2 
AFTER COMPLETING SPECIFIED LEVEL, SO USE FOR PRACTICE ONLY
7	AHBA-ACFR	Practice stage 2
8	AHBA-AEFR	Practice stage 3
9	AHBA-AGFR	Practice stage 4
10	AHBA-AJFR	Practice stage 5
11	AHBA-ALFR	Practice stage 6
12	AHBA-ANFR	Practice stage 7
13	AHBA-ARFR	Practice stage 8
14	AHBA-ATFR	Practice stage 9
15	AHBA-AWFR	Practice stage 10
16	SBVA-BJY0	1-up worth 2
17	SBVA-BNY0	1-up worth 3
18	SBVA-BTY0	1-up worth 4
19	A25T-AA7L	Invincibility
Lightening Force is a trademark of SEGA.
Menacer(tm) Game
This 6-in-1 game includes Ready, Aim, Tomatoes!(tm), featuring the 
supercool duo ToeJam & Earl(tm). Enjoy!
Frontline(tm) Codes:
1	RGPA-W6YJ	Infinite missiles
2	A4TT-WA50	Invincibility against some tanks
3   A4TT-WA4A   Invincibility against other tanks, combine with Code 3 for
                full tank invincibility
4	AWTT-WA72	Invincibility against some aircraft
Pest Control(tm) Code
5	ATGA-YA7W	Keep gun from overheating
WhackBall(tm) Codes
6	AV1A-6A6A + RE5T-66Y8   Infinite lives
Rockman's Zone(tm) Code
7	AV9A-2A5G + AV5A-2A3G   Infinite lives
Space Station Defender(tm) Codes
8	AXFA-YA34	Infinite power
9	B5HT-YA80	Infinite lives
Ready, Aim, Tomatoes!(tm) Codes
10	97AA-BA9L	Start with rapid-fire tomatoes
11	BJ2T-AA8T	Invincibility
12	AJ2T-AA8E	Infinite tomatoes
13	NPAA-AAGR	Start with 99 tomatoes
14	AKAA-AAF6	Start on level 2
15	APAA-AAF6	Start on level 3
16	AVAA-AAF6	Start on level 4
17	AZAA-AAF6	Start on level 5
18	A3AA-AAF6	Start on level 6
19	A7AA-AAF6	Start on level 7
20	BBAA-AAF6	Start on level 8
21	BFAA-AAF6	Start on level 9
22	BKAA-AAF6	Start on level 10
23	BPAA-AAF6	Start on level 11
24	BVAA-AAF6	Start on level 12
25	BZAA-AAF6	Start on level 13
26	B3AA-AAF6	Start on level 14
27	B7AA-AAF6	Start on level 15
28	CBAA-AAF6	Start on level 16
29	CFAA-AAF6	Start on level 17
30	CKAA-AAF6	Start on level 18
31	CPAA-AAF6	Start on level 19
32	CVAA-AAF6	Start on level 20
33	CZAA-AAF6	Start on level 21
34	C3AA-AAF6	Start on level 22
35	C7AA-AAF6	Start on level 23
36	DBAA-AAF6	Start on level 24
37	DFAA-AAF6	Start on level 25
38	DKAA-AAF6	Start on level 26
39	DPAA-AAF6	Start on level 27
40	DVAA-AAF6	Start on level 28
41	DZAA-AAF6	Start on level 29
42	D3AA-AAF6	Start on level 30
43	D7AA-AAF6	Start on level 31
44	EBAA-AAF6	Start on level 32
45	EFAA-AAF6	Start on level 33
46	EKAA-AAF6	Start on level 34
47	EPAA-AAF6	Start on level 35
48	EVAA-AAF6	Start on level 36
49	EZAA-AAF6	Start on level 37
50	E3AA-AAF6	Start on level 38
51	E7AA-AAF6	Start on level 39
52	FBAA-AAF6	Start on level 40
53	FFAA-AAF6	Start on level 41
54	FKAA-AAF6	Start on level 42
55	FPAA-AAF6	Start on level 43
56	FVAA-AAF6	Start on level 44
57	FZAA-AAF6	Start on level 45
58	F3AA-AAF6	Start on level 46
59	F7AA-AAF6	Start on level 47
Menacer and related names are trademarks of SEGA. Ready, Aim, 
Tomatoes! and ToeJam & Earl are trademarks of JVP.
NHLPA Hockey '93(tm) Game
Use these codes to tweak the clock in this realistic hockey challenge 
featuring the real players. HOCK Codes 7 thru 14 can only be used 
with the 10-minute period option. (The 5- and 20-minute period 
options will cancel out the codes.)
HOCK
CODE	KEY IN . . .	EFFECT . . .
1	RH7T-R60E	MASTER CODE--MUST BE ENTERED
2	ZJNA-DTC2	Period clock runs faster
3	ZJNA-CJC2	Period clock runs slower
4	ZJNA-DTL2	Period clock runs much faster
5	ZJNA-CCC2	Period clock runs much slower
6	AANA-CAC2	Period clock is frozen (no time limit)
USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION.
7   HVWT-AAD0   Each period lasts 1 minute instead of 10 minutes
8	SBWT-AAD0	Each period lasts 2 minutes
9	0VWT-AAD0	Each period lasts 3 minutes
10	8BWT-AAD0	Each period lasts 4 minutes
11	TVWT-AGD0	Each period lasts 15 minutes
12	BBWT-ARD0	Each period lasts 30 minutes
13	NBWT-AWD0	Each period lasts 40 minutes
14	CBWT-A6D0	Each period lasts 60 minutes
15	AHXT-BJ5J	All penalties last 1 minute
16	AMXT-BJ5J	All penalties last 2 minutes
17	ASXT-BJ5J	All penalties last 3 minutes
18	AXXT-BJ5J	All penalties last 4 minutes
19	A1XT-BJ5J	All penalties last 5 minutes
20	A9XT-BJ5J	All penalties last 7 minutes
21	BHXT-BJ5J	All penalties last 9 minutes
22	AWEA-AA7Y	Infinite timeouts instead of 1
23	AKYT-AA3Y	No timeouts
NHLPA Hockey '93 is a trademark of NHLPA.
Pit-Fighter(tm) Game (Alternate Codes)
This version of the popular arcade game features kicking, punching, 
and a nice variety of other antisocial behavior. As Ty, Kato or Buzz, 
you must fight for the right to face the Masked Warrior. Get to him 
faster with PIT Codes 1 thru 14. (The numbers of matches in these 
codes include grudge matches. In the 2-player mode, an extra 
elimination match takes place just before the championship match.) 
In the 2-player mode, Code 15 allows both players to team against 
Masked Warrior. Experts, try Code 16 to start with only 1 life.
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO 
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
PIT
CODE	KEY IN . . .	EFFECT . . .
1A  AHNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 14 matches instead of 15 to become champion
1B  AHTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 14 matches instead of 15 to become champion
2A  AMNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 13 matches to become champion
2B  AMTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 13 matches to become champion
3A  ASNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 12 matches to become champion
3B  ASTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 12 matches to become champion
4A  AXNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 11 matches to become champion
4B  AXTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 11 matches to become champion
5A  A1NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 10 matches to become champion
5B  A1TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 10 matches to become champion
6A  A5NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 9 matches to become champion
6B  A5TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 9 matches to become champion
7A  A9NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 8 matches to become champion
7B  A9TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 8 matches to become champion
8A  BDNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 7 matches to become champion
8B  BDTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 7 matches to become champion
9A  BHNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 6 matches to become champion
9B  BHTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 6 matches to become champion
10A BMNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 5 matches to become champion
10B BMTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 5 matches to become champion
11A BSNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 4 matches to become champion
11B BSTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 4 matches to become champion
12A BXNT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 3 matches to become champion
12B BXTT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 3 matches to become champion
13A B1NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 2 matches to become champion
13B B1TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 2 matches to become champion
14A B5NT-3A6J + JDNT-20NL + PDNT-22EN
    Must win 1 match to become champion
14A B5TT-3A2R + JDTT-20JT + PDTT-22AW
    Must win 1 match to become champion
15A B9NT-3A6J + JDNT-20NL + PDNT-22EN
    Both players fight for championship at same time   Q
15B B9TT-3A2R + JDTT-20JT + PDTT-22AW
    Both players fight for championship at same time
16A	AFYT-2AAJ	Start with 1 life
16B	AF2A-2AAJ	Start with 1 life
17A	AKYT-2AAJ	Start with 2 lives
17B	AK2A-2AAJ	Start with 2 lives
18A	APYT-2AAJ	Start with 3 lives
18B	AP2A-2AAJ	Start with 3 lives
19A	AZYT-2AAJ	Start with 5 lives
19B	AZ2A-2AAJ	Start with 5 lives
20A	A3YT-2AAJ	Start with 6 lives
20B	A32A-2AAJ	Start with 6 lives
21A	AVZA-2A2R	Infinite lives
21B	AV2T-2A2R	Infinite lives
22A	BB0T-2AGE	Match clock runs faster
22B	BB4A-2AGE	Match clock runs faster
23A	JB0T-2AGE	Match clock runs slower
23B	JB4A-2AGE	Match clock runs slower
24A	GB0T-2A8L	Freeze match clock (no time limit)
24B	GB4A-2A8L	Freeze match clock (no time limit)
25A	3DMA-2ADA	Power pill lasts for a shorter time
25B	3DRT-2AHG	Power pill lasts for a shorter time
26A	EDMA-2GDA	Power pill lasts for a longer time
26B	EDRT-2GHG	Power pill lasts for a longer time
27A	ADMA-3ADA	Power pill lasts much longer
27B	ADRT-3AHG	Power pill lasts much longer
28A	ALBA-2A9R	Power pill lasts until death or end of match
28B	ALFA-2A26	Power pill lasts until death or end of match
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Pit-Fighter and related names are trademarks of Atari Games.
Road Rash 2(tm) Game
Try to become the best "rasher" in this rather violent (as in punch, 
kick, club and chain whip the other drivers) motorcycle racing game. 
Nothing helps more than money, so key in RASH2 Codes 7 and/or 14 
to start with a cool quarter-million. For Codes 44 thru 53, a player 
ordinarily must finish 3rd or better on each of the 5 tracks to 
qualify for advancement to the next level. These codes eliminate 
qualification requirements for particular tracks. They are for Solo 
and Take Turn modes, and sometimes will not work after playing in 
Split Screen or Mano-a-Mano modes.
CODE	KEY IN . . .	EFFECT . . .
1	RH6A-86YJ	MASTER CODE--MUST BE ENTERED
2   8TST-ACD8   Player A starts game with $5,000 instead of $1,000
3	7AST-AGD8	Player A starts game with $10,000
4	2TST-AWD8	Player A starts game with $25,000
5	VAST-BGD8	Player A starts game with $50,000
6	CAST-ARM8	Player A starts game with $100,000
7	ZAST-AC58	Player A starts game with $250,000
8	AAST-AAD8	Player A starts game with no money
9   8TTA-ACDW   Player B starts game with $5,000 instead of $1,000
10	7ATA-AGDW	Player B starts game with $10,000
11	2TTA-AWDW	Player B starts game with $25,000
12	VATA-BGDW	Player B starts game with $50,000
13	CATA-ARMW	Player B starts game with $100,000
14	ZATA-AC5W	Player B starts game with $250,000
15	AATA-AADW	Player B starts game with no money
16  AEST-AAEG   Player A starts game with Panda 500 bike instead of
                Shuriken 400
17  AJST-AAEG   Player A starts game with Shuriken TT 250 bike
18	ANST-AAEG	Player A starts game with Panda 900 bike
19	ATST-AAEG	Player A starts game with Banzai 7.11 bike
20	AYST-AAEG	Player A starts game with Banzai 600N bike
21	A2ST-AAEG	Player A starts game with Banzai 750N bike
22  A6ST-AAEG   Player A starts game with Shuriken 1000N bike
23	BAST-AAEG	Player A starts game with Banzai 7.11N bike
24	BEST-AAEG	Player A starts game with Diablo 1000N bike
25	BJST-AAEG	Player A starts game with Panda 600 bike
26	BNST-AAEG	Player A starts game with Banzai 600 bike
27	BTST-AAEG	Player A starts game with Banzai 750 bike
28  BYST-AAEG   Player A starts game with Shuriken 1000 bike
29	B2ST-AAEG	Player A starts game with Diablo 1000 bike
30  AETA-AAD4   Player B starts game with Panda 500 bike instead of
                Shuriken 400
31  AJTA-AAD4   Player B starts game with Shuriken TT 250 bike
32	ANTA-AAD4	Player B starts game with Panda 900 bike
33	ATTA-AAD4	Player B starts game with Banzai 7.11 bike
34	AYTA-AAD4	Player B starts game with Banzai 600N bike
35	A2TA-AAD4	Player B starts game with Banzai 750N bike
36  A6TA-AAD4   Player B starts game with Shuriken 1000N bike
37	BATA-AAD4	Player B starts game with Banzai 7.11N bike
38	BETA-AAD4	Player B starts game with Diablo 1000N bike
39	BJTA-AAD4	Player B starts game with Panda 600 bike
40	BNTA-AAD4	Player B starts game with Banzai 600 bike
41	BTTA-AAD4	Player B starts game with Banzai 750 bike
42	BYTA-AAD4	Player B starts game with Shuriken 1000 bike
43	B2TA-AAD4	Player B starts game with Diablo 1000 bike
FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON 
TRACK SELECT SCREEN, BUT THE CODES WORK
44	AEST-AAER	Player A pre-qualifies on Alaska track
45	AEST-AAE0	Player A pre-qualifies on Hawaii track
46	AEST-AAE8	Player A pre-qualifies on Tennessee track
47	AEST-AAFG	Player A pre-qualifies on Arizona track
48	AEST-AAFR	Player A pre-qualifies on Vermont track
49	AETA-AAEC	Player B pre-qualifies on Alaska track
50	AETA-AAEL	Player B pre-qualifies on Hawaii track
51	AETA-AAEW	Player B pre-qualifies on Tennessee track
52	AETA-AAE4	Player B pre-qualifies on Arizona track
53	AETA-AAFC	Player B pre-qualifies on Vermont track
Road Rash 2 and related names are trademarks of Electronic Arts.
Rolo to the Rescue(tm) Game
Cute! Rolo the elephant needs your help so he can rescue his friends 
and find his way home. RESCUE Code 8, invincibility, should help a 
ton. Experts, try Code 2 and start with only 2 chances.
RESCUE
CODE	KEY IN . . .	EFFECT . . .
1	R19T-R60L	MASTER CODE--MUST BE ENTERED
2	AFVT-AACT	Start with 2 chances
3	BFVT-AACT	Start with 10 chances
4	DFVT-AACT	Start with 26 chances
5	GKVT-AACT	Start with 51 chances
6	NPVT-AACT	Start with 100 chances
7	AK6A-AA3Y	Infinite chances
8	ACLA-AAGJ	Invincibility
9	AB6T-BAHN	Bogus jump
10	AB6T-AA1N	Super jump
11	AB6T-AA9N	Mega jump
12	ACNT-BA98	Golden box worth 0 chances instead of 1
13	A0NT-BA98	Golden box worth 5 chances instead of 1
14	BLNT-BA98	Golden box worth 10 chances instead of 1
15	DB8A-AA2G	Lemonade glass provides infinite shots
16	HGNA-BAXY	Lemonade glass worth 8 shots instead of 3
17  HGSA-BAYT   See whole map (you can only look, won't let you go anywhere
                new)
18	RGYA-A616	Lets you open a cage without a key
Rolo to the Rescue is a trademark of Electronic Arts.
The Simpsons Bart vs. The Space Mutants(tm) Game
Bart's back! And he's running and jumping and doing other cool stuff 
to thwart the aliens who have invaded the earth. This game is hard! 
Try MUTE Code 1 to get the protection from hits and time you need.
MUTE
CODE	KEY IN	EFFECT
1   AJRT-AA4N   Invincible against hits and time--not against falling in
                quicksand or pits
2	A2RT-AA6N	Infinite lives
3	AAXA-BJ6J	Infinite rockets after you buy one
4	AAXA-BJ5L	Infinite cherry bombs after you buy one
5	FJ0A-AA2G	Infinite spray paint once you get it
6	AJBT-AADW	Start on level 2
7	ANBT-AADW	Start on level 3
8	ATBT-AADW	Start on level 4
9	AYBT-AADW	Start on level 5
10	ED0A-CAGE	Need 20 goals--level 1
11	C10A-CAGE	Need 15 goals--level 1
12	CD0A-CAGE	Need 10 goals--level 1
13	A10A-CAGE	Need 5 goals--level 1
14	AH0A-CAGE	Need 1 goal--level 1
15	EACT-EAA6	Need 20 goals--level 2
16	CYCT-EAA6	Need 15 goals--level 2
17	CACT-EAA6	Need 10 goals--level 2
18	AYCT-EAA6	Need 5 goals--level 2
19	AECT-EAA6	Need 1 goals--level 2
20	GART-EACG	Need 30 goals--level 3
21	FART-EACG	Need 28 goals--level 3
22	EART-EACG	Need 20 goals--level 3
23	CYRT-EACG	Need 15 goals--level 3
24	AYRT-EACG	Need 5 goals--level 3
25	AERT-EACG	Need 1 goal--level 3
26	AY4A-EAD0	Need 5 goals--level 4
27	AT4A-EAD0	Need 4 goals--level 4
28	AN4A-EAD0	Need 3 goals--level 4
29	AJ4A-EAD0	Need 2 goals--level 4
30	AE4A-EAD0	Need 1 goal--level 4
31	AEBT-AADG	Start with 1 life
32	ATBT-AADG	Start with 4 lives
33	AYBT-AADG	Start with 5 lives
34	A2BT-AADG	Start with 6 lives
35	A6BT-AADG	Start with 7 lives
36	BABT-AADG	Start with 8 lives
37	BEBT-AADG	Start with 9 lives
38	E3AT-AA68	Stop timer on door puzzle (level 3)
The Simpsons Bart vs. The Space Mutants is a trademark of 
Twentieth Century Fox Film Corporation
Sonic the Hedgehog 2(tm) Game (More Codes)
Here's another installment of our collection of great codes for this 
monster game. Normally, you have to grab all seven chaos emeralds, 
get at least 50 rings, and then jump to turn into Super Sonic (and be 
invincible). But by choosing from among Codes 58 thru 64 and 65 
thru 69, you can reduce the number of emeralds and rings you have to 
get. With Code 70, you won't lose your rings with time and drop back 
down to regular Sonic. And to help you become Super Sonic on the 
last level, where there are normally no rings, the combination of 
Codes 58, 65 and 72 will do the trick--just jump. Finally, access the 
level select menu with Code 71.
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, TRY THE "B" CODES
SON2+
CODE	KEY IN . . .	EFFECT . . .
43A	AH2T-CAH6	Sonic needs only 1 ring instead of 50 to enter 
special stage after touching a star post
43B	AH2T-CAHN
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA 
RINGS, BUT YOU DO GET THEM
44A	SBJA-HJWJ	Rings worth 2 in special stages--Sonic
44B	SBJA-HJV2
45A	SBJA-HNWJ	Rings worth 3 in special stages--Sonic
45B	SBJA-HNV2
46A	SBJA-HTWJ	Rings worth 4 in special stages--Sonic
46B	SBJA-HTV2
47A	SBJA-HYWJ	Rings worth 5 in special stages--Sonic
47B	SBJA-HYV2
48A	SBJA-H2WJ	Rings worth 6 in special stages--Sonic
48B	SBJA-H2V2
49A	SBJA-H6WJ	Rings worth 7 in special stages--Sonic
49B	SBJA-H6V2
50A	SBJA-HAWJ	Rings worth 8 in special stages--Sonic
50B	SBJA-HAV2
51A	SBJA-HJWR	Rings worth 2 in special stages--Tails
51B	SBJA-HJV8
52A	SBJA-HNWR	Rings worth 3 in special stages--Tails
52B	SBJA-HNV8
53A	SBJA-HTWR	Rings worth 4 in special stages--Tails
53B	SBJA-HTV8
54A	SBJA-HYWR	Rings worth 5 in special stages--Tails
54B	SBJA-HYV8
55A	SBJA-H2WR	Rings worth 6 in special stages--Tails
55B	SBJA-H2V8
56A	SBJA-H6WR	Rings worth 7 in special stages--Tails
56B	SBJA-H6V8
57A	SBJA-HAWR	Rings worth 8 in special stages--Tails
57B	SBJA-HAV8
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN 
THE AMOUNT YOU NEED
58A	ACZT-CACA	Need 0 chaos emeralds to become Super Sonic 
                (in addition to rings)
58B	ACZT-CACN
59A	AGZT-CACA	Need 1 Chaos Emerald to become Super Sonic 
                (in addition to rings)
59B	AGZT-CACN
60A	ALZT-CACA	Need 2 chaos emeralds to become Super Sonic 
                (in addition to rings)
60B	ALZT-CACN
61A	ARZT-CACA	Need 3 chaos emeralds to become Super Sonic 
                (in addition to rings)
61B	ARZT-CACN
62A	AWZT-CACA	Need 4 chaos emeralds to become Super Sonic 
                (in addition to rings)
62B	AWZT-CACN
63A	A0ZT-CACA	Need 5 chaos emeralds to become Super Sonic 
                (in addition to rings)
63B	A0ZT-CACN
64A	A4ZT-CACA	Need 6 chaos emeralds to become Super Sonic 
                (in addition to rings)
64B	A4ZT-CACN
65A	AGZT-CACJ + K4ZT-CA9N	Need 1 ring to become Super Sonic 
                (in addition to chaos emeralds), don't lose rings with time
65B	AGZT-CACY+ K4ZT-CA92
66A	A0ZT-CACJ	Need 5 rings to become Super Sonic (in 
                addition to chaos emeralds)
66B	A0ZT-CACY
67A	BLZT-CACJ	Need 10 rings to become Super Sonic (in 
                addition to chaos emeralds)
67B	BLZT-CACY
68A	DGZT-CACJ	Need 25 rings to become Super Sonic (in 
                addition to chaos emeralds)
68B	DGZT-CACY
69A	FCZT-CACJ	Need 40 rings to become Super Sonic (in 
                addition to chaos emeralds)
69B	FCZT-CACY
70A	K4ZT-CA9N	Super Sonic doesn't lose rings with time
70B	K4ZT-CA92
71A	RE8A-A60W	Level select menu--at title screen, hold down 
                A while pressing start
71B	RE8A-A60G
72A	2VAT-BCRN	Start most levels with some rings--1-player 
                game only (number of rings varies with stage, and you can
                still lose rings)
72B	2VAT-BCRA
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Sonic the Hedgehog 2 and related names are trademarks of SEGA.
Splatterhouse 2(tm) Game
As the title suggests, this is a really gory game! Help Rick save 
Jennifer with SPLAT Codes 1 and 22 for infinite lives and 250 hit 
points. Codes 10 thru 22 operate on the Normal level select. The 
display will not always indicate the remaining hit points or lives 
accurately, but the codes work. Experts try Code 10 for only 1 hit 
point.
SPLAT
CODE	KEY IN . . .	EFFECT . . .
1	AX3A-AA2N	Infinite lives
2	AE0A-AAG8	Start with 2 lives
3	AJ0A-AAG8	Start with 3 lives
4	AN0A-AAG8	Start with 4 lives
5	AY0A-AAG8	Start with 6 lives
6	A20A-AAG8	Start with 7 lives
7	A60A-AAG8	Start with 8 lives
8	BA0A-AAG8	Start with 9 lives
9	BE0A-AAG8	Start with 10 lives
10	AEBT-AAB6	Start with 1 hit point
11	AJBT-AAB6	Start with 2 hit points
12	ANBT-AAB6	Start with 3 hit points
13	AYBT-AAB6	Start with 5 hit points
14	BJBT-AAB6	Start with 10 hit points
15	B6BT-AAB6	Start with 15 hit points
16	CTBT-AAB6	Start with 20 hit points
17	DEBT-AAB6	Start with 25 hit points
18	D2BT-AAB6	Start with 30 hit points
19	GJBT-AAB6	Start with 50 hit points
20	NTBT-AAB6	Start with 100 hit points
21	3ABT-AAB6	Start with 200 hit points
22	9JBT-AAB6	Start with 250 hit points
Splatterhouse 2 is a trademark of Namco Ltd.
Streets of Rage 2(tm) Game
Good graphics highlight this sequel to the popular fighting game. Use 
RAGE2 Code 12 for infinite lives to help you and Rick save Adam. 
Experts try Codes 13 and 17 to make apple and roast chicken pick-
ups worth less energy.
RAGE2
CODE	KEY IN . . .	EFFECT . . .
1	AK9A-BA6C	Start on stage 2 instead of 1
2	AV9A-BA6C	Start on stage 3
3	A39A-BA6C	Start on stage 4
4	BB9A-BA6C	Start on stage 5
5	BK9A-BA6C	Start on stage 6
6	BV9A-BA6C	Start on stage 7
7	B39A-BA6C	Start on stage 8
8	V30A-BEB6	Player 1 starts with 7 lives
9	LB0A-BEB6	Player 1 starts with 9 lives
10	V30A-BEGL + V45A-BEAC	Player 2 starts with 7 lives
11	LB0A-BEGL + LC5A-BEAC	Player 2 starts with 9 lives
12	AW7T-AA6L	Infinite lives--both players
13	CBFA-AAG6	Apple pick-up restores less energy
14	JKFA-AAG6	Apple pick-up restores more energy
15	PBFA-AAG6	Apple pick-up restores all energy
16	ABFA-AAG6	Apple pick-up worth nothing
17  JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
    Roast chicken pick-up restores less energy
18  EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
    Roast chicken pick-up restores much less energy
19  ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
    Roast chicken pick-up worth nothing
20	LBFT-AAAT	Cash bag worth 5,000 instead of 1,000
21	ABFT-ACAT	Cash bag worth 10,000
22	LBFT-AEAT	Cash bag worth 25,000
23	ABFT-AAAT	Cash bag worth nothing
24	CBFT-AAAY	Gold bar worth 1,000 instead of 5,000
25	ABFT-ACAY	Gold bar worth 10,000
26	ABFT-AEAY	Gold bar worth 20,000
27	ABFT-ALAY	Gold bar worth 50,000
28	ABFT-AAAY	Gold bar worth nothing
29	PKFA-BJ0E	1-up worth 2 lives instead of 1
30	PKFA-BN0E	1-up worth 3 lives
31	AKFA-AA8E	1-up worth nothing
32	AK1A-AAAE	Player 1 starts with 1 continue instead of 2
33	AZ1A-AAAE	Player 1 starts with 4 continues
34	A71A-AAAE	Player 1 starts with 6 continues
35	BF1A-AAAE	Player 1 starts with 8 continues
36	AF1A-AAAE	Player 1 starts with no continues
37	AK1A-AAC4	Player 2 starts with 1 continue instead of 2
38	AZ1A-AAC4	Player 2 starts with 4 continues
39	A71A-AAC4	Player 2 starts with 6 continues
40	BF1A-AAC4	Player 2 starts with 8 continues
41	AF1A-AAC4	Player 2 starts with no continues
42	AL7T-AA62	Infinite continues--both players
43	NM6T-AAF0	Choose up to 99 players on options screen
Streets of Rage 2 and related names are trademarks of SEGA.
T2 The Arcade Game(tm) Game
This shooter has good graphics and lots of action. T2 Code 14 
protects you from most hazards, and Code 13 makes sure you always 
have maximum gun power. Experts, start with 1 credit when you use 
Code 1.
T2
CODE	KEY IN . . .	EFFECT . . .
1	AE6A-BE3W	Start with 1 credit instead of 4
2	EY6A-BE3W	Start with 25 credits
3	LA6A-BE3W	Start with 50 credits
4	RY6A-BE3W	Start with 75 credits
5	RZ8A-A6V6	Infinite credits
6   XE6A-BE3W   Advance to next level and get infinite credits when terminated
                --may have some weird effects, doesn't work on last level
7	SF4A-BEXL	Start on human hideout
8	SF4A-BJXL	Start on trip to skynet
9	SF4A-BNXL	Start on skynet
10	SF4A-BTXL	Start on cyberdyne systems
11	SF4A-B2XL	Start on the freeway
12	SF4A-B6XL	Start on the steel mill
13	AADT-AAEL	Always have maximum gun power
14	RGJA-A60C	Protection from most hazards
15	RZ8A-A6X0	Infinite rockets and shotgun shells on pick-up
16	XGGA-BA30	Start with LOTS of rockets
T2 The Arcade Game and related names are trademarks of Carolco 
Pictures Inc.
Teenage Mutant Ninja Turtles(tm)--The Hyper Stone Heist(tm) Game
What's the best thing about this game? It's the Turtles, silly! Give 
the guys infinite lives with HEIST Codes 13 and/or 14. Codes 1 thru 
12 work only for the 2-player game, and not on continues.
HEIST
CODE	KEY IN . . .	EFFECT . . .
1   RFWA-C6VA + 9VWA-DGKC + ABWA-CABE
    Player 1 starts with 1 life instead of 3
2   RFWA-C6VA + 9VWA-DGKC + BFWA-CABE
    Player 1 starts with 10 lives
3   RFWA-C6VA + 9VWA-DGKC + EVWA-CABE
    Player 1 starts with 25 lives
4   RFWA-C6VA + 9VWA-DGKC + KFWA-CABE
    Player 1 starts with 50 lives
5   RFWA-C6VA + 9VWA-DGKC + RVWA-CABE
    Player 1 starts with 75 lives
6   RFWA-C6VA + 9VWA-DGKC + XFWA-CABE
    Player 1 starts with 100 lives
7   RFWA-C6VL + 9VWA-DGKN + ABWA-CABR
    Player 2 starts with 1 life instead of 3
8   RFWA-C6VL + 9VWA-DGKN + BFWA-CABR
    Player 2 starts with 10 lives
9   RFWA-C6VL + 9VWA-DGKN + EVWA-CABR
    Player 2 starts with 25 lives
10  RFWA-C6VL + 9VWA-DGKN + KFWA-CABR
    Player 2 starts with 50 lives
11  RFWA-C6VL + 9VWA-DGKN + RVWA-CABR
    Player 2 starts with 75 lives
12  RFWA-C6VL + 9VWA-DGKN + XFWA-CABR
    Player 2 starts with 100 lives
13	ADCT-CAGC	Infinite lives--player 1
14	ADFA-CAB2	Infinite lives--player 2
15	RHST-C6YG	Both players are invincible
16	BXYA-CA6L	Deadly attack uses no life points--player 1
17	BXYT-CA2G	Deadly attack uses no life points--player 2
Teenage Mutant Ninja Turtles is a trademark of Mirage Studios. The 
Hyper Stone Heist is a trademark of Konami Co., Ltd.
World of Illusion(tm) Game
Starring Mickey Mouse and Donald Duck, who use magic to find their 
way back home despite the power of the evil Sorceror. Try ILLU Code 
7 for infinite tries and Code 8 for infinite health.
ILLU
CODE	KEY IN . . .	EFFECT . . .
1	AEST-BA30	Start with 1 try instead of 3--player 1
2	BEST-BA30	Start with 9 tries--player 1
3	DEST-BA30	Start with 25 tries--player 1
4	GJST-BA30	Start with 50 tries--player 1
5	KNST-BA30	Start with 75 tries--player 1
6	NNST-BA30	Start with 99 tries--player 1
7	BM2A-AA9R	Infinite tries
8	AX2A-AA62 + DM2A-AA8T	Infinite health
9	FF5T-BAWC	Candy restores health fully
10	AK5T-AA4C	Candy worth nothing
11	RZ5T-A6W8	Cake worth nothing
12  AF6A-AAA2   Gain an extra try with every card instead of 52
13	BK6A-AAA2	Gain an extra try with 10 cards
14	DK6A-AAA2	Gain an extra try with 26 cards
15	AJST-EAH2 + HAPA-BEWE	Start on stage 2
16	ANST-EAH2 + HAPA-BJWE	Start on stage 3
17	ATST-EAH2 + HAPA-BNWE	Start on stage 4
18	AYST-EAH2 + HAPA-BTWE	Start on stage 5
19	A92A-BJYL	Enemy hits cost 2 health points
20	A92A-BNYL	Enemy hits cost 3 health points
21	A92A-BTYL	Enemy hits cost 4 health points
World of Illusion is a trademark of SEGA. Mickey Mouse and Donald 
Duck are trademarks of The Walt Disney Company.
X-Men(tm) Game
Is this a big game, or what? These codes offer valuable aid--try X 
Codes 1 and 2 for protection against enemies and falling off screen. 
Pole vault over that annoying reset with Code 26 and experience the 
end of the game.
X
CODE	KEY IN . . .	EFFECT . . .
1	A3YA-AA32	Protection from most enemy hits
2   BDBA-CA34   Protection from falling off screen (no health lost)
3	ACJT-CAGA	Protection from spikes
4   AB1A-CAGJ + AB1T-CAHE   Gambit's lethal burst uses no mutant power
5   DKWA-CA4C + DVWA-CA6L   Nightcrawler's teleport uses no mutant power
6	ALKT-CA4L	Wolverine's claws use no mutant power
7   ABET-CAAE + ABDT-CAG8   Wolverine's spin slash uses no extra mutant power
8   ABMT-CAE2 + ABNA-CAFA   Cyclops' eye-beam uses no mutant power--except
                            when you duck or jump
9   ABPA-CAC6 + ABMA-CAC4   Cyclops' optic blast uses no mutant power
10	ACKT-CAFT	Mutant power does not regenerate
11	TCKT-CAFT	Mutant power regenerates faster
12	ACKT-CEFT	Mutant power regenerates much faster
13	ACKT-CJFT	Mutant power regenerates to full very quickly
14	BC7A-CA5W	Lets you use Iceman multiple times
15	BC9T-CA80	Lets you use Archangel multiple times
16	BC8T-CA42	Lets you use Rogue multiple times
17	BC7T-CA2T	Lets you use Storm multiple times
18	P0KT-DAYW	Wolverine heals himself faster
19	ALKA-CA86	Switch X-Men an infinite number of times
***Level select codes will be released after May 15***
X-Men and related names are trademarks of Marvel Entertainment 
Group, Inc.
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