Sentinel video game for Atari 2600
ATARI(R) 2600(R) Game Manual
SENTINEL
Atari Corporation is unable to guarantee the accuracy of printed material
after the date of publication and disclaims liability for changes, errors,
or omissions. Reproductions of this document or of any portion of its
contents is not allowed without the specific written consent of Atari
Corportation.
Atari, the Atari logo, 2600, 7800 and Sentinel are trademarks or registered
trademarks of Atari Corporation.
ATARI(R)
Copyright (C) 1990, Atari Corporation
Sunnyvale, CA 94089
All rights reserved.
LOCATE AND ABSORB ENERGY!
You're a scientist, and your invention, a pulsating, glowing orb called the
Sentinel, absorbs and stores energy from a variety of sources. Now Earth is
threatened by deadly aliens, and you must use your creation to save your
planet.
You must defend the Sentinel against alien attacks as it glides over four
enemy planets, absorbing all alien energy sources in its path.
The Sentinel absorbs the energy from every power pod or energy capsule you
shoot with your light gun. When an energy source is hit, the Sentinel
absorbs the target's energy.
Each of the four alien planets is more difficult to conquer than the last.
You must find and destroy the alien lords who guard each planet's power
station. Destroy the station to destroy the planet. Then move on to the
next world.
A single alien entity controls the other alien lords. When you have
destroyed the four worlds, the Sentinel will come face to face with
this evil entity. Defeat the final evil to complete your quest!
GETTING STARTED
1. With your TV switched on, insert the Sentinel cartridge into you Atari
2600 (or 7800) as described in your owner's manual. Switch on your console.
2. Connect a light gun to the left controller port.
3. To begin the game, press the fire button or press RESET.
OPTIONAL GAME CONTROLS
To enhance play, the following optional game controls allow you to pause
and restart the game:
- If you are using an Atari 7800 press PAUSE to pause the game. Repeat to
resume play. On a 2600, pause the game by moving the B/W button twice (up
and down or down and up, depending on the original location); repeat to
resume play.
- To return to the title screen and restart the game, press RESET.
PLAYING THE GAME
Sentinel is a fast action arcade-style game requiring lightning fast
reflexes and skillful shooting through four deadly alien landscapes. A
direct hit on enemy power cells, ground and air attack vehicles, colonists,
and other obstacles drain the energy from the alien source and feeds it
into the Sentinel.
You begin the game with four lives. Damage from enemy fire bleeds energy
from the Sentinel, and too many hits from enemy fire destroys the Sentinel
The Sentinel moves steadily across each alien landscape. You must destroy
enemies on the ground before they have a chance to fire, and blast enemy
ships out of the sky before they can touch the Sentinel.
Some alies do more damage than others. Each alien world contains a greater
number and variety of alien obstacles than the previous world. The aliens
move with greater and greater speeds, darting in to steal precious energy
from the Sentinel. Try to blast as many aliens as you can and absorb their
energy. Try not to miss an alien. If you miss an alien twice, your energy
decreases by one point. You will need to store a great deal of energy to
survive the deadly battles with alien leaders.
At the end out each alien world you will encounter the spinning space
station of that world's alien leader. The sinister stations quickly
repair damage inflicted upon them. You must shoot fast to destroy the
Station befor the repairs are completed.
You can also pick up power pods and energy capsules on each alien world.
These pods and capsules will enhance your shooting abilities or provide
extra capabilities to the Sentine. (See ITEMS.)
SCREENS
The Sentinel screen is divided into two sections. The top section shows
game action. The lower section is the statistics screen.
The Statistics screen shows, from left to right:
TOP LINE - Current score
= - The number of orbs (lives) remaining.
P - Your current Power Points (50 max)
D - The distance left to the end of the level.
S - Super Shots: only works when this number is at 99. Super Shots slowly
recharge after each use.
ITEMS
You can find the following items on enemy worlds to help you in your battle:
Energy Pod circles the Sentinel.
SUPER SHOTS destroy all enemies on the screen. Activate Super Shots by
shooting one shot at the Sentinel orb itself. You begin the game with
three Super Shots and earn more from Energy Pods. Super Shots are not
effective against alien leaders.
AUTOMATIC SHOTS cause the Sentinel to automatically absorb energy from
enemy air or ground targets.
MOVEMENT allows the Sentinel to increase vertical movement speed.
ENERGY CAPSULES revitalize the Sentinel.
STRATEGY
There are unmarked secret places in each alien world. Locating these hidden
areas and firing at them will provide you with bonus points and items.
Use Super Shots only when you are hopelessly outnumbered or in a similarly
bad situation.
Always shoot the enemies closest to you first.
SCORING
Dish..............10
Tube..............20
Star..............30
Satellite.........40
Blob..............50
Spike.............60
Hover Craft.......70
Probe.............80
Mine..............90
Bonus Pods........10
Large Pyramid.....10 to 500
(mystery value)
Medium Pyramid...100
Small Pyramid....250
Big Aliens........50 per hit
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000
SENTINEL
Atari Corporation is unable to guarantee the accuracy of printed material
after the date of publication and disclaims liability for changes, errors,
or omissions. Reproductions of this document or of any portion of its
contents is not allowed without the specific written consent of Atari
Corportation.
Atari, the Atari logo, 2600, 7800 and Sentinel are trademarks or registered
trademarks of Atari Corporation.
ATARI(R)
Copyright (C) 1990, Atari Corporation
Sunnyvale, CA 94089
All rights reserved.
LOCATE AND ABSORB ENERGY!
You're a scientist, and your invention, a pulsating, glowing orb called the
Sentinel, absorbs and stores energy from a variety of sources. Now Earth is
threatened by deadly aliens, and you must use your creation to save your
planet.
You must defend the Sentinel against alien attacks as it glides over four
enemy planets, absorbing all alien energy sources in its path.
The Sentinel absorbs the energy from every power pod or energy capsule you
shoot with your light gun. When an energy source is hit, the Sentinel
absorbs the target's energy.
Each of the four alien planets is more difficult to conquer than the last.
You must find and destroy the alien lords who guard each planet's power
station. Destroy the station to destroy the planet. Then move on to the
next world.
A single alien entity controls the other alien lords. When you have
destroyed the four worlds, the Sentinel will come face to face with
this evil entity. Defeat the final evil to complete your quest!
GETTING STARTED
1. With your TV switched on, insert the Sentinel cartridge into you Atari
2600 (or 7800) as described in your owner's manual. Switch on your console.
2. Connect a light gun to the left controller port.
3. To begin the game, press the fire button or press RESET.
OPTIONAL GAME CONTROLS
To enhance play, the following optional game controls allow you to pause
and restart the game:
- If you are using an Atari 7800 press PAUSE to pause the game. Repeat to
resume play. On a 2600, pause the game by moving the B/W button twice (up
and down or down and up, depending on the original location); repeat to
resume play.
- To return to the title screen and restart the game, press RESET.
PLAYING THE GAME
Sentinel is a fast action arcade-style game requiring lightning fast
reflexes and skillful shooting through four deadly alien landscapes. A
direct hit on enemy power cells, ground and air attack vehicles, colonists,
and other obstacles drain the energy from the alien source and feeds it
into the Sentinel.
You begin the game with four lives. Damage from enemy fire bleeds energy
from the Sentinel, and too many hits from enemy fire destroys the Sentinel
The Sentinel moves steadily across each alien landscape. You must destroy
enemies on the ground before they have a chance to fire, and blast enemy
ships out of the sky before they can touch the Sentinel.
Some alies do more damage than others. Each alien world contains a greater
number and variety of alien obstacles than the previous world. The aliens
move with greater and greater speeds, darting in to steal precious energy
from the Sentinel. Try to blast as many aliens as you can and absorb their
energy. Try not to miss an alien. If you miss an alien twice, your energy
decreases by one point. You will need to store a great deal of energy to
survive the deadly battles with alien leaders.
At the end out each alien world you will encounter the spinning space
station of that world's alien leader. The sinister stations quickly
repair damage inflicted upon them. You must shoot fast to destroy the
Station befor the repairs are completed.
You can also pick up power pods and energy capsules on each alien world.
These pods and capsules will enhance your shooting abilities or provide
extra capabilities to the Sentine. (See ITEMS.)
SCREENS
The Sentinel screen is divided into two sections. The top section shows
game action. The lower section is the statistics screen.
The Statistics screen shows, from left to right:
TOP LINE - Current score
= - The number of orbs (lives) remaining.
P - Your current Power Points (50 max)
D - The distance left to the end of the level.
S - Super Shots: only works when this number is at 99. Super Shots slowly
recharge after each use.
ITEMS
You can find the following items on enemy worlds to help you in your battle:
Energy Pod circles the Sentinel.
SUPER SHOTS destroy all enemies on the screen. Activate Super Shots by
shooting one shot at the Sentinel orb itself. You begin the game with
three Super Shots and earn more from Energy Pods. Super Shots are not
effective against alien leaders.
AUTOMATIC SHOTS cause the Sentinel to automatically absorb energy from
enemy air or ground targets.
MOVEMENT allows the Sentinel to increase vertical movement speed.
ENERGY CAPSULES revitalize the Sentinel.
STRATEGY
There are unmarked secret places in each alien world. Locating these hidden
areas and firing at them will provide you with bonus points and items.
Use Super Shots only when you are hopelessly outnumbered or in a similarly
bad situation.
Always shoot the enemies closest to you first.
SCORING
Dish..............10
Tube..............20
Star..............30
Satellite.........40
Blob..............50
Spike.............60
Hover Craft.......70
Probe.............80
Mine..............90
Bonus Pods........10
Large Pyramid.....10 to 500
(mystery value)
Medium Pyramid...100
Small Pyramid....250
Big Aliens........50 per hit
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000
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