Fahrenheit 451 video game manual
*********
The Project 64 etext of the Fahrenheit 451 manual. Original document
released 4/6/85 by Spinnaker under the "Telarium" label. Converted by
Paul David Doherty <h0142kdd@rz.hu-berlin.de>.
F45110.TXT, May 1996, etext #37
*********
=====================================================================
NOTES FROM THE UNDERGROUND (For New Members)
=====================================================================
Criminal Alert Notice
---------------------
Guy,
Lifted this from the Firehouse; thought you'd be curious.
By the way, welcome! Everyone in the Underground feels this could be
a turning point, having someone with your experience. We'll try and
help you through, as much as we can -- I know it'll be dangerous out
there, but we are hovering in the background...
Be careful!
J. Swift
Standard Public Release Form No. 451-C-22
-----------------------------------------
Name of Suspect: Guy Montag
To all members of the 451 Corps, New York Division:
We are all aware that the Underground continues to permeate unsavory
sectors of our City. Despite the valiant efforts of Corps members to
snuff out insurgents, the renegades have succeeded in maintaining
subversive activities and recruiting others to their cause. The 451
Corps, rightful custodians of the peace of our society, must
revitalize their mission: keeping the world free of books, the
instruments of unrest.
One particular fugitive has been spotted in various sectors of the
City. Guy Montag, once a stellar member of the 451 Corps, has clearly
been tempted by the rhetoric of the Underground and is now connected
with their reprehensible cause. This deserter and deviant must be
brought to task for his crimes against the state.
Among his distinctive characteristics is the aroma of kerosene, which
persists as a permanent talisman to his true but suppressed loyalties.
Additionally, there is a belief that Montag has obtained
identification badges which falsify his identity and effectively
confuse our efforts to track him. Please be on the alert.
To all New Members:
-------------------
Welcome to the Underground. You have joined a group of people who are
dedicated to freedoms -- whether the freedom found between the covers
of a book, or the freedom that once existed in this country and that
must be rekindled.
You will feel alone out there, surrounded by 451 Corps, and uncertain
of the loyalties of the people you encounter daily. But you are not
alone. Underground members are everywhere, waiting to assist a fellow
Undergrounder in his or her mission, waiting to guide their
compatriots to safety, waiting for the time when there will be reward
for their efforts.
Some advice: See the section called "Literary Quotations," which
describes how members of the Underground use literary quotations to
communicate with each other.
And, don't forget your lighter, the Flame of Knowledge...
Signed,
Jonathan Swift
Notes From The Underground
==========================
Here are some tips on how to make it around in Manhattan.
Loading 451
See insert for loading instructions.
New Features
Enter NEWDATA to obtain information on features that were changed
after your handbook was issued.
The Picture Option
Choose whether or not you want graphic images of Manhattan during
the mission. The program will automatically provide pictures if no
selection is made. Enter PICTURESOFF if only text is desired. This
feature may be changed at any time by entering PICTURESON.
Starting Out
Now read the sction "Underground Communication Notes." Also, the
following five quick commands will be useful often.
CREATE Use the CREATE command to create a Save Disk. If a danger
appears imminent, the Save Disk will let you "restore" to that
point in your mission _if_ you have previously saved it onto the
Save Disk (see "Save").
To create your Save Disk
1. Enter CREATE and press RETURN. Follow all instructions on the
screen.
Beware: The program will erase any contents of a disk being
formatted as a Save Disk.
2. When the disk drive light goes off, the Save Disk should be
removed, and the game disk re-inserted. The mission can continue.
SAVE Use this command to "save" points in the mission when you
think you might want to return to them later. Do this when danger
levels are high and when you doubt that it's likely you'll survive.
Other members of the Underground can learn from your experiences.
To save a point in the mission
1. Enter SAVE. Follow all instructions on the screen.
2. Select the number of the next available position, or rename a
position that was used earlier. Name the present point in the
mission (up to ten characters). Finally, remove the Save Disk,
insert the game disk, and resume the mission.
RESTORE You'll need this command to return to a point in the
mission that you saved on the Save Disk. You might want to restore
in two instances:
In the event of a fatality
a. The computer will state: YOU ARE DEAD. PRESS ANY KEY TO RESTART.
b. Enter RESTORE when you get a cursor.
c. Follow the instructions. Select a point from the list, then
reinsert the game disk. The mission will resume from the point
you selected.
If you wish to resume an unfinished mission
a. Load the program as usual by inserting Side A into the disk
drive.
b. Enter RESTORE when you get a cursor.
c. Follow the instructions. Select a point from the list, then
reinsert the game disk. The program will move to that point, and
you can resume from there.
QUIT Enter QUIT if you want to end the mission before you've
completed it. Also, use this command in the event of a fatality, if
you don't intend to restore a saved mission. (We hope few New
Members will need this, though -- the Movement is too important to
abandon.)
RESTART Enter RESTART to return to the beginning of the mission and
start again.
Underground Communication Notes
===============================
In general...
The 451 Corps pervades the city. To avoid being overheard, always use
the Underground Communication System (see attached word list).
Communications should consist of succinct, precise sentences. A verb
(TAKE, GIVE, ENTER) should always start the command; and a noun,
whether a person, a place, or a thing (CLARISSE, PHONE BOOTH, KNIFE)
should follow the verb. You may use THE before a noun (USE THE
LIGHTER).
Multiple nouns should be separated from each other by a _comma_ or
AND, such as:
TAKE THE LIGHTER AND THE KNIFE
TAKE THE LIGHTER, THE KNIFE, AND THE GLASSES
TAKE LIGHTER, KNIFE, AND GLASSES
TAKE LIGHTER, KNIFE, GLASSES
It's not necessary to end a command with a period.
Several separate actions may be included in one command, but actions
must be separated by a comma or the word THEN. If, in a string of
actions, a noun is repeated, the noun may be replaced with IT. For
example:
ENTER THE STORE, TAKE THE CARD, READ IT
EXAMINE THE MAGAZINE, THEN BUY IT
EXAMINE THE BUTTERCUP, TAKE IT, THEN GO SOUTH
TAKE ALL, THEN GO SOUTH.
Note: Communications should not be over two lines of type in length.
If longer communications are required, separate the commands into
logical sequence, and press RETURN between them.
Literary quotations...
Underground members use quotations from literature to convey messages
to each other. Be prepared to learn to do the same, and to remember
the quotations you hear. To avoid the risk of forgetting a crucial
message which you, in turn, might need to use later, commit the
quotations you hear to memory (or record them in a hidden place).
Commands that aren't understood...
Commands won't be understood if they appear impossible to carry out,
if they mention objects that aren't available, or if the words you
use are not on the attached Word List. If your command is incorrect,
you'll receive a message indicating that, and you'll have an
opportunity to correct the command.
Speaking to others...
Obtain information by using the commands TALK or ASK, as in
TALK WOMAN
ASK WORKER
If a person speaks, respond to him or her (if you think it's wise) by
entering SAY, and the remark surrounded by quotation marks:
SAY "NO"
SAY "EVERY GOOD BOY DESERVES FAVOR"
Exploring the territory...
Move about in Manhattan by entering directions as full sentences (GO
NORTH, GO DOWN), specific directions (SOUTH), or abbreviations (SW,
NE, W, E, and so forth). UP and DOWN may be abbreviated U and D.
Enter LOCATION to learn your position on Fifth Avenue.
Your position will be stated in terms of east or west side of the
avenue, and the nearby cross streets. E48-49 would indicate that your
position is on the east side of Fifth Avenue between 48th and 49th
Streets.
Get a full description of the area around you by entering
SURROUNDINGS (SURR) or LOOK. For further details about anything you
see, enter EXAMINE <name of item> or INSPECT <name of item>. Check
for 451 Patrols or Hounds by entering EXAMINE STREET. Finally, the
command REPEAT will give you the room description you received when
you first walked in.
Your possessions...
Enter INVENTORY (INV) at any time to see a complete list of your
possessions. For a detailed description of any item you have, enter
INSPECT <item> or EXAMINE <item> as above. Keep track of your cash by
entering COUNT MONEY.
Your identity...
If you need a new ID, try and track down an engraver. Don't forget
which ID you're using. Try CHECK ID when you're not sure.
Time...
Keep track of it! Except for the Hound, time is your worst enemy.
Enter TIME to learn the day and time. And, if it's night and you're
tired, enter SLEEP. The eight hours will do you good. Be sure to
sleep in a place controlled by the Underground.
Underground Communication System Word List
==========================================
NOUNS
ALLEY DOOR LEAVES RING
APARTMENT DOORWAY LIBRARY ROBOT
AREA DOT LIGHTER(S) ROOM
ARTISAN DRAINPIPE LOBBY SCREEN(S)
BANKCARD ELEVATOR MACHIAVELLI SHAKESPEARE
BIBLE EXHIBIT MACHINE SHOP
BOOK FACE MAGAZINE(S) SIGN
BOOTH FLAME MAN SPARK
BOX FLOWER MANHOLE TOOL SPIRAL
BUILDING FINGERPRINTER MASK(S) SPOON
BUTTERCUP FOOD MICROCASSETTE(S) SPYGLASS
BUTTON(S) FORK MICROFICHE STAIRS
CABLE FORM MONEY STEPS
CALC WATCH FOUNTAIN NO STICKPIN
CARD GLASS NURSE SUBWAY
CASH GLASSES OFFICE TAPE(S)
CASSETTE(S) GLASSWORK PADLOCK TERMINAL
CENTER GRATE PAINTINGS THOREAU
CHEMINDEXER GRATING PANEL(S) TIMELOCK
CHIP GUARD PAPERCLIP TRANSMITTER
CIGARETTE HAND PERMIT TRAP
CLARISSE HAT PHONE UNGAR
CLERK HOLE PILE WAFER
CLIP HOTEL(S) PLATO WALL(S)
CONDUIT HOUND PLAZA WATER
CONTROLS ID POCKETS WINDOW(S)
COUNTER JACKET POND WOMAN
CRYSTAL KIOSK RACK(S) WORKSHOP
CRYSTART KNIFE RAMP WORLD
DESIGN LABEL(S) RECEIVER YES
DISPLAY LASERGUN RIFLE
VERBS
APPROACH GIVE MAKE SHOOT
ASK GO OBSERVE SHOW
BURN HANG OPEN SIT
BUY HEAT ORDER SLEEP
CLIMB HOLD PAY SURROUNDING (SURR)
CREATE INSERT PICK SWIM
DESCEND INVENTORY (INV) PRESS TALK
DIAL JUMP PUSH TAKE
DRINK KICK PUT THROW
EAT KILL RAISE TOUCH
EMPTY KISS REACH UNLOCK
ENTER KNOCK READ USE
EXAMINE LEAP REMEMBER WAIT
EXIT LEAVE REMOVE WARM
FEEL LIFT RIDE WASH
FIGHT LOCATION (LOC) RUN WATCH
FOLLOW LOOK SAY WEAR
GET LOVE
FUNCTIONAL COMMANDS
CREATE NEWDATA QUIT RESTORE
JOYSTICK PICTURESON RESTART SAVE
KEYBOARD PICTURESOFF
DIRECTIONS
DOWN, D NORTHEAST, NE SOUTHEAST, SE UP, U
EAST, E NORTHWEST, NW SOUTHWEST, SW WEST, W
NORTH, N SOUTH, S
MISCELLANEOUS
A HIM ONE THREE
AN HIS OUT TO
AND IN / INTO SOME TOWARDS
BIG IT THE TWO
BUT ITS THEIR UNDER
FIVE MY THEN WAITING
FOR NEAR THESE WHILE
FOUR ON THOSE WITH
HER
451 Hints
=========
In order to maintain security, members from the Underground will
communicate with each other using literary quotations. If you are
unable to get the information you need from a fellow member, it is
often because you either do not have the proper quote, or are saying
it incorrectly (words and punctuation must be exact). In the case of
a dire emergency, use this list to aid you. Find the room you are
unable to advance in, and decode the accompanying encryption to find
where to discover the relevant quote.
EIGHTH FLOOR MPVOHF
HOSPITAL SFTUBVSBOU
SUBWAY NBHB1JOF TUPSF
ENGRAVER'S GPPE DFOUFS
ENGRAVER'S UJGGBOZT
TOWER IPTQJUBM
TREATMENT ROOM DBUIFESBM
TIFFANY'S TVCXBZ
CATHEDRAL NBHB1JOF TUPSF
MAGIC SHOP FOHSBWFS
BANK NBHB1JOF TUPSF
POWER CENTER CBTFNFOU
PHONE UIJOLUBOL BU F59
UNGAR UPXFS FMFWBUPS
LIBRARY STEPS IPVOET CVJMEJOH
UIFO SJEF IPVOE
Other Spots:
THIEVES VTF MJHIUFS
GJOHFSQSJOUFS
BASEMENT NJDSPGJDIF UPVDI
DBCMF
LOCKERS FOUFS 562
FOOD CENTER XBUDI UJNF
OUTSIDE MAGIC SHOP IFBU QBEMPDL
GLASS WORLD HFU HMBTTFT
WALLS PARLOR XFBS HMBTTFT
POST 451 OP GMBNF
LIBRARY 2ND FLOOR SPPN 321
LIBRARY 1ST FLOOR QPXFS DFOUFS
BCDEFGHIJKLMNOPQRSTUVWXYZ1 1 2 3 4 5 6 ,
ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 ,
[Credits]
=========
Produced and Developed by Byron Preiss Video Productions, Inc.,
leading designers of entertainment and educational software
Technical Design and Direction: Lee Jacknow
Developed by: Ray Bradbury and Byron Preiss
Writer: Len Neufeld
Design Director: Robert Strong
Illustrators: Brian Humphrey and Robert Strong
Senior Systems Programmer: Michael P. Meyer
Technical Editor: Andre Garneau
Opening Sequence: Alex Jay
Opening Sequence Programming: Jeffrey Schneider
Based on the book, _Fahrenheit 451_, by Ray Bradbury,
(c) 1953 Ray Bradbury. A Ballantine Book.
Packaging Art: Brian Humphrey
This software product is copyrighted and all rights are reserved by
Telarium Corp. The distribution and sale of this product are intended
for the use of the original purchaser only and for use only on the
computer system specified. Lawful users of this program are hereby
licensed only to read the program from its medium into memory of a
computer for the purpose of executing this program. Copying,
duplicating, selling or otherwise distributing this product is hereby
expressly forbidden.
FAHRENHEIT 451 computer program is a trademark of Telarium Corp.
(c) 1984 Telarium Corp., One Kendall Sq., Cambridge, MA 02139
(617) 494-1224
Warranty
If this product should fail to work for any reason during the first
30 days following purchase, return it to the dealer from whom it was
purchased for a free replacement. If it should fail to work after the
first 30 days, mail it to us at the address below. If it has been
physically damaged, you will be charged five dollars for replacement.
Warranty
c/o Customer Service
Telarium Corp.
1 Kendall Square
Cambridge, MA 02139
(617) 494-1224
Handbook Design: Graphic Ink
KNOW YOUR ENEMIES!
==================
The 451 Corps
Slogan:
"Monday burn Millay
Wednesday Whitman
Friday Faulkner
Burn 'em to ashes then burn the ashes."
Rules:
1. Answer the alarm swiftly.
2. Start the fire swiftly.
3. Burn everything.
4. Report back to the firehouse immediately.
5. Stand alert for other alarms.
Outfit:
Black shirt. Badge stitched with image of orange salamander.
Platinum lighter.
History:
Established in the late 1700s in the American Colonies to burn
English-influenced books. The first fireman was Benjamin Franklin,
who invented libraries to hold outlawed books awaiting the torch.
The Hound:
One Mechanical Hound is assigned to each precinct, where it is
housed in the Firehouse kennel. Hounds are made with an armored
shell, and their circuitry is state-of-the-art. The legs are padded
with rubber paws, and a needle-tongue injects the Hound's victim
with a lethal dose of procaine or morphine. Its electronic
olfactory system can be programmed to hunt and destroy any living
creature, including any individual for whom the Master File
maintains an outlawed Chemindex.
IN-451
=====================================================================
FAHRENHEIT 451(tm) [insert]
=====================================================================
Loading on the Commodore 64(tm)
Note: This game uses one disk drive.
1. Arrange your computer with one disk drive and a monitor or
television. Do not connect a printer.
2. Turn on the disk drive and the computer. Make certain that the
SHIFT LOCK key is up.
3. Insert game disk A into the disk drive and enter: LOAD "DISK",8.
4. When the computer responds with READY, enter: RUN.
5. The program will load. After the title screen appears, a
demonstration will load automatically. Type G if you wish to move
immediately to the start of the game.
Loading on the Commodore 128(tm)
1. Turn on the disk drive, the computer and the monitor or television.
2. Depress the COMMODORE KEY (lower left) on the keyboard and
continue to hold it down while you press the RESET KEY on the
right side of the computer.
3. Hold the COMMODORE KEY down until the screen displays the words
"*****COMMODORE 64*****" and there is a cursor at the left side of
the screen.
4. Insert the game disk into the drive and follow the instructions
above beginning with the LOAD command.
-----------------------------------------------------------------
Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.
I-C6-451
*********
End of the Project 64 etext of the Fahrenheit 451 manual.
*********
The Project 64 etext of the Fahrenheit 451 manual. Original document
released 4/6/85 by Spinnaker under the "Telarium" label. Converted by
Paul David Doherty <h0142kdd@rz.hu-berlin.de>.
F45110.TXT, May 1996, etext #37
*********
=====================================================================
NOTES FROM THE UNDERGROUND (For New Members)
=====================================================================
Criminal Alert Notice
---------------------
Guy,
Lifted this from the Firehouse; thought you'd be curious.
By the way, welcome! Everyone in the Underground feels this could be
a turning point, having someone with your experience. We'll try and
help you through, as much as we can -- I know it'll be dangerous out
there, but we are hovering in the background...
Be careful!
J. Swift
Standard Public Release Form No. 451-C-22
-----------------------------------------
Name of Suspect: Guy Montag
To all members of the 451 Corps, New York Division:
We are all aware that the Underground continues to permeate unsavory
sectors of our City. Despite the valiant efforts of Corps members to
snuff out insurgents, the renegades have succeeded in maintaining
subversive activities and recruiting others to their cause. The 451
Corps, rightful custodians of the peace of our society, must
revitalize their mission: keeping the world free of books, the
instruments of unrest.
One particular fugitive has been spotted in various sectors of the
City. Guy Montag, once a stellar member of the 451 Corps, has clearly
been tempted by the rhetoric of the Underground and is now connected
with their reprehensible cause. This deserter and deviant must be
brought to task for his crimes against the state.
Among his distinctive characteristics is the aroma of kerosene, which
persists as a permanent talisman to his true but suppressed loyalties.
Additionally, there is a belief that Montag has obtained
identification badges which falsify his identity and effectively
confuse our efforts to track him. Please be on the alert.
To all New Members:
-------------------
Welcome to the Underground. You have joined a group of people who are
dedicated to freedoms -- whether the freedom found between the covers
of a book, or the freedom that once existed in this country and that
must be rekindled.
You will feel alone out there, surrounded by 451 Corps, and uncertain
of the loyalties of the people you encounter daily. But you are not
alone. Underground members are everywhere, waiting to assist a fellow
Undergrounder in his or her mission, waiting to guide their
compatriots to safety, waiting for the time when there will be reward
for their efforts.
Some advice: See the section called "Literary Quotations," which
describes how members of the Underground use literary quotations to
communicate with each other.
And, don't forget your lighter, the Flame of Knowledge...
Signed,
Jonathan Swift
Notes From The Underground
==========================
Here are some tips on how to make it around in Manhattan.
Loading 451
See insert for loading instructions.
New Features
Enter NEWDATA to obtain information on features that were changed
after your handbook was issued.
The Picture Option
Choose whether or not you want graphic images of Manhattan during
the mission. The program will automatically provide pictures if no
selection is made. Enter PICTURESOFF if only text is desired. This
feature may be changed at any time by entering PICTURESON.
Starting Out
Now read the sction "Underground Communication Notes." Also, the
following five quick commands will be useful often.
CREATE Use the CREATE command to create a Save Disk. If a danger
appears imminent, the Save Disk will let you "restore" to that
point in your mission _if_ you have previously saved it onto the
Save Disk (see "Save").
To create your Save Disk
1. Enter CREATE and press RETURN. Follow all instructions on the
screen.
Beware: The program will erase any contents of a disk being
formatted as a Save Disk.
2. When the disk drive light goes off, the Save Disk should be
removed, and the game disk re-inserted. The mission can continue.
SAVE Use this command to "save" points in the mission when you
think you might want to return to them later. Do this when danger
levels are high and when you doubt that it's likely you'll survive.
Other members of the Underground can learn from your experiences.
To save a point in the mission
1. Enter SAVE. Follow all instructions on the screen.
2. Select the number of the next available position, or rename a
position that was used earlier. Name the present point in the
mission (up to ten characters). Finally, remove the Save Disk,
insert the game disk, and resume the mission.
RESTORE You'll need this command to return to a point in the
mission that you saved on the Save Disk. You might want to restore
in two instances:
In the event of a fatality
a. The computer will state: YOU ARE DEAD. PRESS ANY KEY TO RESTART.
b. Enter RESTORE when you get a cursor.
c. Follow the instructions. Select a point from the list, then
reinsert the game disk. The mission will resume from the point
you selected.
If you wish to resume an unfinished mission
a. Load the program as usual by inserting Side A into the disk
drive.
b. Enter RESTORE when you get a cursor.
c. Follow the instructions. Select a point from the list, then
reinsert the game disk. The program will move to that point, and
you can resume from there.
QUIT Enter QUIT if you want to end the mission before you've
completed it. Also, use this command in the event of a fatality, if
you don't intend to restore a saved mission. (We hope few New
Members will need this, though -- the Movement is too important to
abandon.)
RESTART Enter RESTART to return to the beginning of the mission and
start again.
Underground Communication Notes
===============================
In general...
The 451 Corps pervades the city. To avoid being overheard, always use
the Underground Communication System (see attached word list).
Communications should consist of succinct, precise sentences. A verb
(TAKE, GIVE, ENTER) should always start the command; and a noun,
whether a person, a place, or a thing (CLARISSE, PHONE BOOTH, KNIFE)
should follow the verb. You may use THE before a noun (USE THE
LIGHTER).
Multiple nouns should be separated from each other by a _comma_ or
AND, such as:
TAKE THE LIGHTER AND THE KNIFE
TAKE THE LIGHTER, THE KNIFE, AND THE GLASSES
TAKE LIGHTER, KNIFE, AND GLASSES
TAKE LIGHTER, KNIFE, GLASSES
It's not necessary to end a command with a period.
Several separate actions may be included in one command, but actions
must be separated by a comma or the word THEN. If, in a string of
actions, a noun is repeated, the noun may be replaced with IT. For
example:
ENTER THE STORE, TAKE THE CARD, READ IT
EXAMINE THE MAGAZINE, THEN BUY IT
EXAMINE THE BUTTERCUP, TAKE IT, THEN GO SOUTH
TAKE ALL, THEN GO SOUTH.
Note: Communications should not be over two lines of type in length.
If longer communications are required, separate the commands into
logical sequence, and press RETURN between them.
Literary quotations...
Underground members use quotations from literature to convey messages
to each other. Be prepared to learn to do the same, and to remember
the quotations you hear. To avoid the risk of forgetting a crucial
message which you, in turn, might need to use later, commit the
quotations you hear to memory (or record them in a hidden place).
Commands that aren't understood...
Commands won't be understood if they appear impossible to carry out,
if they mention objects that aren't available, or if the words you
use are not on the attached Word List. If your command is incorrect,
you'll receive a message indicating that, and you'll have an
opportunity to correct the command.
Speaking to others...
Obtain information by using the commands TALK or ASK, as in
TALK WOMAN
ASK WORKER
If a person speaks, respond to him or her (if you think it's wise) by
entering SAY, and the remark surrounded by quotation marks:
SAY "NO"
SAY "EVERY GOOD BOY DESERVES FAVOR"
Exploring the territory...
Move about in Manhattan by entering directions as full sentences (GO
NORTH, GO DOWN), specific directions (SOUTH), or abbreviations (SW,
NE, W, E, and so forth). UP and DOWN may be abbreviated U and D.
Enter LOCATION to learn your position on Fifth Avenue.
Your position will be stated in terms of east or west side of the
avenue, and the nearby cross streets. E48-49 would indicate that your
position is on the east side of Fifth Avenue between 48th and 49th
Streets.
Get a full description of the area around you by entering
SURROUNDINGS (SURR) or LOOK. For further details about anything you
see, enter EXAMINE <name of item> or INSPECT <name of item>. Check
for 451 Patrols or Hounds by entering EXAMINE STREET. Finally, the
command REPEAT will give you the room description you received when
you first walked in.
Your possessions...
Enter INVENTORY (INV) at any time to see a complete list of your
possessions. For a detailed description of any item you have, enter
INSPECT <item> or EXAMINE <item> as above. Keep track of your cash by
entering COUNT MONEY.
Your identity...
If you need a new ID, try and track down an engraver. Don't forget
which ID you're using. Try CHECK ID when you're not sure.
Time...
Keep track of it! Except for the Hound, time is your worst enemy.
Enter TIME to learn the day and time. And, if it's night and you're
tired, enter SLEEP. The eight hours will do you good. Be sure to
sleep in a place controlled by the Underground.
Underground Communication System Word List
==========================================
NOUNS
ALLEY DOOR LEAVES RING
APARTMENT DOORWAY LIBRARY ROBOT
AREA DOT LIGHTER(S) ROOM
ARTISAN DRAINPIPE LOBBY SCREEN(S)
BANKCARD ELEVATOR MACHIAVELLI SHAKESPEARE
BIBLE EXHIBIT MACHINE SHOP
BOOK FACE MAGAZINE(S) SIGN
BOOTH FLAME MAN SPARK
BOX FLOWER MANHOLE TOOL SPIRAL
BUILDING FINGERPRINTER MASK(S) SPOON
BUTTERCUP FOOD MICROCASSETTE(S) SPYGLASS
BUTTON(S) FORK MICROFICHE STAIRS
CABLE FORM MONEY STEPS
CALC WATCH FOUNTAIN NO STICKPIN
CARD GLASS NURSE SUBWAY
CASH GLASSES OFFICE TAPE(S)
CASSETTE(S) GLASSWORK PADLOCK TERMINAL
CENTER GRATE PAINTINGS THOREAU
CHEMINDEXER GRATING PANEL(S) TIMELOCK
CHIP GUARD PAPERCLIP TRANSMITTER
CIGARETTE HAND PERMIT TRAP
CLARISSE HAT PHONE UNGAR
CLERK HOLE PILE WAFER
CLIP HOTEL(S) PLATO WALL(S)
CONDUIT HOUND PLAZA WATER
CONTROLS ID POCKETS WINDOW(S)
COUNTER JACKET POND WOMAN
CRYSTAL KIOSK RACK(S) WORKSHOP
CRYSTART KNIFE RAMP WORLD
DESIGN LABEL(S) RECEIVER YES
DISPLAY LASERGUN RIFLE
VERBS
APPROACH GIVE MAKE SHOOT
ASK GO OBSERVE SHOW
BURN HANG OPEN SIT
BUY HEAT ORDER SLEEP
CLIMB HOLD PAY SURROUNDING (SURR)
CREATE INSERT PICK SWIM
DESCEND INVENTORY (INV) PRESS TALK
DIAL JUMP PUSH TAKE
DRINK KICK PUT THROW
EAT KILL RAISE TOUCH
EMPTY KISS REACH UNLOCK
ENTER KNOCK READ USE
EXAMINE LEAP REMEMBER WAIT
EXIT LEAVE REMOVE WARM
FEEL LIFT RIDE WASH
FIGHT LOCATION (LOC) RUN WATCH
FOLLOW LOOK SAY WEAR
GET LOVE
FUNCTIONAL COMMANDS
CREATE NEWDATA QUIT RESTORE
JOYSTICK PICTURESON RESTART SAVE
KEYBOARD PICTURESOFF
DIRECTIONS
DOWN, D NORTHEAST, NE SOUTHEAST, SE UP, U
EAST, E NORTHWEST, NW SOUTHWEST, SW WEST, W
NORTH, N SOUTH, S
MISCELLANEOUS
A HIM ONE THREE
AN HIS OUT TO
AND IN / INTO SOME TOWARDS
BIG IT THE TWO
BUT ITS THEIR UNDER
FIVE MY THEN WAITING
FOR NEAR THESE WHILE
FOUR ON THOSE WITH
HER
451 Hints
=========
In order to maintain security, members from the Underground will
communicate with each other using literary quotations. If you are
unable to get the information you need from a fellow member, it is
often because you either do not have the proper quote, or are saying
it incorrectly (words and punctuation must be exact). In the case of
a dire emergency, use this list to aid you. Find the room you are
unable to advance in, and decode the accompanying encryption to find
where to discover the relevant quote.
EIGHTH FLOOR MPVOHF
HOSPITAL SFTUBVSBOU
SUBWAY NBHB1JOF TUPSF
ENGRAVER'S GPPE DFOUFS
ENGRAVER'S UJGGBOZT
TOWER IPTQJUBM
TREATMENT ROOM DBUIFESBM
TIFFANY'S TVCXBZ
CATHEDRAL NBHB1JOF TUPSF
MAGIC SHOP FOHSBWFS
BANK NBHB1JOF TUPSF
POWER CENTER CBTFNFOU
PHONE UIJOLUBOL BU F59
UNGAR UPXFS FMFWBUPS
LIBRARY STEPS IPVOET CVJMEJOH
UIFO SJEF IPVOE
Other Spots:
THIEVES VTF MJHIUFS
GJOHFSQSJOUFS
BASEMENT NJDSPGJDIF UPVDI
DBCMF
LOCKERS FOUFS 562
FOOD CENTER XBUDI UJNF
OUTSIDE MAGIC SHOP IFBU QBEMPDL
GLASS WORLD HFU HMBTTFT
WALLS PARLOR XFBS HMBTTFT
POST 451 OP GMBNF
LIBRARY 2ND FLOOR SPPN 321
LIBRARY 1ST FLOOR QPXFS DFOUFS
BCDEFGHIJKLMNOPQRSTUVWXYZ1 1 2 3 4 5 6 ,
ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 ,
[Credits]
=========
Produced and Developed by Byron Preiss Video Productions, Inc.,
leading designers of entertainment and educational software
Technical Design and Direction: Lee Jacknow
Developed by: Ray Bradbury and Byron Preiss
Writer: Len Neufeld
Design Director: Robert Strong
Illustrators: Brian Humphrey and Robert Strong
Senior Systems Programmer: Michael P. Meyer
Technical Editor: Andre Garneau
Opening Sequence: Alex Jay
Opening Sequence Programming: Jeffrey Schneider
Based on the book, _Fahrenheit 451_, by Ray Bradbury,
(c) 1953 Ray Bradbury. A Ballantine Book.
Packaging Art: Brian Humphrey
This software product is copyrighted and all rights are reserved by
Telarium Corp. The distribution and sale of this product are intended
for the use of the original purchaser only and for use only on the
computer system specified. Lawful users of this program are hereby
licensed only to read the program from its medium into memory of a
computer for the purpose of executing this program. Copying,
duplicating, selling or otherwise distributing this product is hereby
expressly forbidden.
FAHRENHEIT 451 computer program is a trademark of Telarium Corp.
(c) 1984 Telarium Corp., One Kendall Sq., Cambridge, MA 02139
(617) 494-1224
Warranty
If this product should fail to work for any reason during the first
30 days following purchase, return it to the dealer from whom it was
purchased for a free replacement. If it should fail to work after the
first 30 days, mail it to us at the address below. If it has been
physically damaged, you will be charged five dollars for replacement.
Warranty
c/o Customer Service
Telarium Corp.
1 Kendall Square
Cambridge, MA 02139
(617) 494-1224
Handbook Design: Graphic Ink
KNOW YOUR ENEMIES!
==================
The 451 Corps
Slogan:
"Monday burn Millay
Wednesday Whitman
Friday Faulkner
Burn 'em to ashes then burn the ashes."
Rules:
1. Answer the alarm swiftly.
2. Start the fire swiftly.
3. Burn everything.
4. Report back to the firehouse immediately.
5. Stand alert for other alarms.
Outfit:
Black shirt. Badge stitched with image of orange salamander.
Platinum lighter.
History:
Established in the late 1700s in the American Colonies to burn
English-influenced books. The first fireman was Benjamin Franklin,
who invented libraries to hold outlawed books awaiting the torch.
The Hound:
One Mechanical Hound is assigned to each precinct, where it is
housed in the Firehouse kennel. Hounds are made with an armored
shell, and their circuitry is state-of-the-art. The legs are padded
with rubber paws, and a needle-tongue injects the Hound's victim
with a lethal dose of procaine or morphine. Its electronic
olfactory system can be programmed to hunt and destroy any living
creature, including any individual for whom the Master File
maintains an outlawed Chemindex.
IN-451
=====================================================================
FAHRENHEIT 451(tm) [insert]
=====================================================================
Loading on the Commodore 64(tm)
Note: This game uses one disk drive.
1. Arrange your computer with one disk drive and a monitor or
television. Do not connect a printer.
2. Turn on the disk drive and the computer. Make certain that the
SHIFT LOCK key is up.
3. Insert game disk A into the disk drive and enter: LOAD "DISK",8.
4. When the computer responds with READY, enter: RUN.
5. The program will load. After the title screen appears, a
demonstration will load automatically. Type G if you wish to move
immediately to the start of the game.
Loading on the Commodore 128(tm)
1. Turn on the disk drive, the computer and the monitor or television.
2. Depress the COMMODORE KEY (lower left) on the keyboard and
continue to hold it down while you press the RESET KEY on the
right side of the computer.
3. Hold the COMMODORE KEY down until the screen displays the words
"*****COMMODORE 64*****" and there is a cursor at the left side of
the screen.
4. Insert the game disk into the drive and follow the instructions
above beginning with the LOAD command.
-----------------------------------------------------------------
Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.
I-C6-451
*********
End of the Project 64 etext of the Fahrenheit 451 manual.
*********
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