Fahrenheit 451 video game manual

*********

The Project 64 etext of the Fahrenheit 451 manual. Original document
released 4/6/85 by Spinnaker under the "Telarium" label. Converted by
Paul David Doherty <h0142kdd@rz.hu-berlin.de>.

F45110.TXT, May 1996, etext #37

*********

=====================================================================
          NOTES FROM THE UNDERGROUND (For New Members)
=====================================================================

Criminal Alert Notice
---------------------

Guy,

Lifted this from the Firehouse; thought you'd be curious.

By the way, welcome! Everyone in the Underground feels this could be
a turning point, having someone with your experience. We'll try and
help you through, as much as we can -- I know it'll be dangerous out
there, but we are hovering in the background...

                        Be careful!
                                         J. Swift


Standard Public Release Form No. 451-C-22
-----------------------------------------

Name of Suspect: Guy Montag

To all members of the 451 Corps, New York Division:

We are all aware that the Underground continues to permeate unsavory
sectors of our City. Despite the valiant efforts of Corps members to
snuff out insurgents, the renegades have succeeded in maintaining
subversive activities and recruiting others to their cause. The 451
Corps, rightful custodians of the peace of our society, must
revitalize their mission: keeping the world free of books, the
instruments of unrest.

One particular fugitive has been spotted in various sectors of the
City. Guy Montag, once a stellar member of the 451 Corps, has clearly
been tempted by the rhetoric of the Underground and is now connected
with their reprehensible cause. This deserter and deviant must be
brought to task for his crimes against the state.

Among his distinctive characteristics is the aroma of kerosene, which
persists as a permanent talisman to his true but suppressed loyalties.

Additionally, there is a belief that Montag has obtained
identification badges which falsify his identity and effectively
confuse our efforts to track him. Please be on the alert.


To all New Members:
-------------------

Welcome to the Underground. You have joined a group of people who are
dedicated to freedoms -- whether the freedom found between the covers
of a book, or the freedom that once existed in this country and that
must be rekindled.

You will feel alone out there, surrounded by 451 Corps, and uncertain
of the loyalties of the people you encounter daily. But you are not
alone. Underground members are everywhere, waiting to assist a fellow
Undergrounder in his or her mission, waiting to guide their
compatriots to safety, waiting for the time when there will be reward
for their efforts.

Some advice: See the section called "Literary Quotations," which
describes how members of the Underground use literary quotations to
communicate with each other.

And, don't forget your lighter, the Flame of Knowledge...

                                  Signed,
                                        Jonathan Swift


Notes From The Underground
==========================

Here are some tips on how to make it around in Manhattan.

Loading 451
  See insert for loading instructions.

New Features
  Enter NEWDATA to obtain information on features that were changed
  after your handbook was issued.

The Picture Option
  Choose whether or not you want graphic images of Manhattan during
  the mission. The program will automatically provide pictures if no
  selection is made. Enter PICTURESOFF if only text is desired. This
  feature may be changed at any time by entering PICTURESON.

Starting Out
  Now read the sction "Underground Communication Notes." Also, the
  following five quick commands will be useful often.

CREATE   Use the CREATE command to create a Save Disk. If a danger
  appears imminent, the Save Disk will let you "restore" to that
  point in your mission _if_ you have previously saved it onto the
  Save Disk (see "Save").

To create your Save Disk
  1. Enter CREATE and press RETURN. Follow all instructions on the
     screen.

  Beware: The program will erase any contents of a disk being
  formatted as a Save Disk.

  2. When the disk drive light goes off, the Save Disk should be
     removed, and the game disk re-inserted. The mission can continue.

SAVE   Use this command to "save" points in the mission when you
  think you might want to return to them later. Do this when danger
  levels are high and when you doubt that it's likely you'll survive.
  Other members of the Underground can learn from your experiences.

To save a point in the mission
  1. Enter SAVE. Follow all instructions on the screen.
  2. Select the number of the next available position, or rename a
     position that was used earlier. Name the present point in the
     mission (up to ten characters). Finally, remove the Save Disk,
     insert the game disk, and resume the mission.

RESTORE   You'll need this command to return to a point in the
  mission that you saved on the Save Disk. You might want to restore
  in two instances:

In the event of a fatality
  a. The computer will state: YOU ARE DEAD. PRESS ANY KEY TO RESTART.
  b. Enter RESTORE when you get a cursor.
  c. Follow the instructions. Select a point from the list, then
     reinsert the game disk. The mission will resume from the point
     you selected.

If you wish to resume an unfinished mission
  a. Load the program as usual by inserting Side A into the disk
     drive.
  b. Enter RESTORE when you get a cursor.
  c. Follow the instructions. Select a point from the list, then
     reinsert the game disk. The program will move to that point, and
     you can resume from there.

QUIT   Enter QUIT if you want to end the mission before you've
  completed it. Also, use this command in the event of a fatality, if
  you don't intend to restore a saved mission. (We hope few New
  Members will need this, though -- the Movement is too important to
  abandon.)

RESTART   Enter RESTART to return to the beginning of the mission and
  start again.


Underground Communication Notes
===============================

In general...

The 451 Corps pervades the city. To avoid being overheard, always use
the Underground Communication System (see attached word list).

Communications should consist of succinct, precise sentences. A verb
(TAKE, GIVE, ENTER) should always start the command; and a noun,
whether a person, a place, or a thing (CLARISSE, PHONE BOOTH, KNIFE)
should follow the verb. You may use THE before a noun (USE THE
LIGHTER).

Multiple nouns should be separated from each other by a _comma_ or
AND, such as:
  TAKE THE LIGHTER AND THE KNIFE
  TAKE THE LIGHTER, THE KNIFE, AND THE GLASSES
  TAKE LIGHTER, KNIFE, AND GLASSES
  TAKE LIGHTER, KNIFE, GLASSES

It's not necessary to end a command with a period.

Several separate actions may be included in one command, but actions
must be separated by a comma or the word THEN. If, in a string of
actions, a noun is repeated, the noun may be replaced with IT. For
example:
  ENTER THE STORE, TAKE THE CARD, READ IT
  EXAMINE THE MAGAZINE, THEN BUY IT
  EXAMINE THE BUTTERCUP, TAKE IT, THEN GO SOUTH
  TAKE ALL, THEN GO SOUTH.

Note: Communications should not be over two lines of type in length.
  If longer communications are required, separate the commands into
  logical sequence, and press RETURN between them.


Literary quotations...

Underground members use quotations from literature to convey messages
to each other. Be prepared to learn to do the same, and to remember
the quotations you hear. To avoid the risk of forgetting a crucial
message which you, in turn, might need to use later, commit the
quotations you hear to memory (or record them in a hidden place).


Commands that aren't understood...

Commands won't be understood if they appear impossible to carry out,
if they mention objects that aren't available, or if the words you
use are not on the attached Word List. If your command is incorrect,
you'll receive a message indicating that, and you'll have an
opportunity to correct the command.


Speaking to others...

Obtain information by using the commands TALK or ASK, as in
  TALK WOMAN
  ASK WORKER

If a person speaks, respond to him or her (if you think it's wise) by
entering SAY, and the remark surrounded by quotation marks:
  SAY "NO"
  SAY "EVERY GOOD BOY DESERVES FAVOR"


Exploring the territory...

Move about in Manhattan by entering directions as full sentences (GO
NORTH, GO DOWN), specific directions (SOUTH), or abbreviations (SW,
NE, W, E, and so forth). UP and DOWN may be abbreviated U and D.

Enter LOCATION to learn your position on Fifth Avenue.
Your position will be stated in terms of east or west side of the
avenue, and the nearby cross streets. E48-49 would indicate that your
position is on the east side of Fifth Avenue between 48th and 49th
Streets.

Get a full description of the area around you by entering
SURROUNDINGS (SURR) or LOOK. For further details about anything you
see, enter EXAMINE <name of item> or INSPECT <name of item>. Check
for 451 Patrols or Hounds by entering EXAMINE STREET. Finally, the
command REPEAT will give you the room description you received when
you first walked in.


Your possessions...

Enter INVENTORY (INV) at any time to see a complete list of your
possessions. For a detailed description of any item you have, enter
INSPECT <item> or EXAMINE <item> as above. Keep track of your cash by
entering COUNT MONEY.


Your identity...

If you need a new ID, try and track down an engraver. Don't forget
which ID you're using. Try CHECK ID when you're not sure.


Time...

Keep track of it! Except for the Hound, time is your worst enemy.
Enter TIME to learn the day and time. And, if it's night and you're
tired, enter SLEEP. The eight hours will do you good. Be sure to
sleep in a place controlled by the Underground.


Underground Communication System Word List
==========================================

NOUNS

ALLEY             DOOR              LEAVES            RING
APARTMENT         DOORWAY           LIBRARY           ROBOT
AREA              DOT               LIGHTER(S)        ROOM
ARTISAN           DRAINPIPE         LOBBY             SCREEN(S)
BANKCARD          ELEVATOR          MACHIAVELLI       SHAKESPEARE
BIBLE             EXHIBIT           MACHINE           SHOP
BOOK              FACE              MAGAZINE(S)       SIGN
BOOTH             FLAME             MAN               SPARK
BOX               FLOWER            MANHOLE TOOL      SPIRAL
BUILDING          FINGERPRINTER     MASK(S)           SPOON
BUTTERCUP         FOOD              MICROCASSETTE(S)  SPYGLASS
BUTTON(S)         FORK              MICROFICHE        STAIRS
CABLE             FORM              MONEY             STEPS
CALC WATCH        FOUNTAIN          NO                STICKPIN
CARD              GLASS             NURSE             SUBWAY
CASH              GLASSES           OFFICE            TAPE(S)
CASSETTE(S)       GLASSWORK         PADLOCK           TERMINAL
CENTER            GRATE             PAINTINGS         THOREAU
CHEMINDEXER       GRATING           PANEL(S)          TIMELOCK
CHIP              GUARD             PAPERCLIP         TRANSMITTER
CIGARETTE         HAND              PERMIT            TRAP
CLARISSE          HAT               PHONE             UNGAR
CLERK             HOLE              PILE              WAFER
CLIP              HOTEL(S)          PLATO             WALL(S)
CONDUIT           HOUND             PLAZA             WATER
CONTROLS          ID                POCKETS           WINDOW(S)
COUNTER           JACKET            POND              WOMAN
CRYSTAL           KIOSK             RACK(S)           WORKSHOP
CRYSTART          KNIFE             RAMP              WORLD
DESIGN            LABEL(S)          RECEIVER          YES
DISPLAY           LASERGUN          RIFLE


VERBS

APPROACH          GIVE              MAKE              SHOOT
ASK               GO                OBSERVE           SHOW
BURN              HANG              OPEN              SIT
BUY               HEAT              ORDER             SLEEP
CLIMB             HOLD              PAY               SURROUNDING (SURR)
CREATE            INSERT            PICK              SWIM
DESCEND           INVENTORY (INV)   PRESS             TALK
DIAL              JUMP              PUSH              TAKE
DRINK             KICK              PUT               THROW
EAT               KILL              RAISE             TOUCH
EMPTY             KISS              REACH             UNLOCK
ENTER             KNOCK             READ              USE
EXAMINE           LEAP              REMEMBER          WAIT
EXIT              LEAVE             REMOVE            WARM
FEEL              LIFT              RIDE              WASH
FIGHT             LOCATION (LOC)    RUN               WATCH
FOLLOW            LOOK              SAY               WEAR
GET               LOVE


FUNCTIONAL COMMANDS

CREATE            NEWDATA           QUIT              RESTORE
JOYSTICK          PICTURESON        RESTART           SAVE
KEYBOARD          PICTURESOFF


DIRECTIONS

DOWN, D           NORTHEAST, NE     SOUTHEAST, SE     UP, U
EAST, E           NORTHWEST, NW     SOUTHWEST, SW     WEST, W
NORTH, N          SOUTH, S


MISCELLANEOUS

A                 HIM               ONE               THREE
AN                HIS               OUT               TO
AND               IN / INTO         SOME              TOWARDS
BIG               IT                THE               TWO
BUT               ITS               THEIR             UNDER
FIVE              MY                THEN              WAITING
FOR               NEAR              THESE             WHILE
FOUR              ON                THOSE             WITH
HER


451 Hints
=========

In order to maintain security, members from the Underground will
communicate with each other using literary quotations. If you are
unable to get the information you need from a fellow member, it is
often because you either do not have the proper quote, or are saying
it incorrectly (words and punctuation must be exact). In the case of
a dire emergency, use this list to aid you. Find the room you are
unable to advance in, and decode the accompanying encryption to find
where to discover the relevant quote.

EIGHTH FLOOR            MPVOHF
HOSPITAL                SFTUBVSBOU
SUBWAY                  NBHB1JOF TUPSF
ENGRAVER'S              GPPE DFOUFS
ENGRAVER'S              UJGGBOZT
TOWER                   IPTQJUBM
TREATMENT ROOM          DBUIFESBM
TIFFANY'S               TVCXBZ
CATHEDRAL               NBHB1JOF TUPSF
MAGIC SHOP              FOHSBWFS
BANK                    NBHB1JOF TUPSF
POWER CENTER            CBTFNFOU
PHONE                   UIJOLUBOL BU F59
UNGAR                   UPXFS FMFWBUPS
LIBRARY STEPS           IPVOET CVJMEJOH
                        UIFO SJEF IPVOE

Other Spots:

THIEVES                 VTF MJHIUFS
                        GJOHFSQSJOUFS
BASEMENT                NJDSPGJDIF UPVDI
                        DBCMF
LOCKERS                 FOUFS 562
FOOD CENTER             XBUDI UJNF
OUTSIDE MAGIC SHOP      IFBU QBEMPDL
GLASS WORLD             HFU HMBTTFT
WALLS PARLOR            XFBS HMBTTFT
POST 451                OP GMBNF
LIBRARY 2ND FLOOR       SPPN 321
LIBRARY 1ST FLOOR       QPXFS DFOUFS

BCDEFGHIJKLMNOPQRSTUVWXYZ1 1 2 3 4 5 6 ,
ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 ,


[Credits]
=========

Produced and Developed by Byron Preiss Video Productions, Inc.,
  leading designers of entertainment and educational software
Technical Design and Direction: Lee Jacknow
Developed by: Ray Bradbury and Byron Preiss
Writer: Len Neufeld
Design Director: Robert Strong
Illustrators: Brian Humphrey and Robert Strong
Senior Systems Programmer: Michael P. Meyer
Technical Editor: Andre Garneau
Opening Sequence: Alex Jay
Opening Sequence Programming: Jeffrey Schneider

Based on the book, _Fahrenheit 451_, by Ray Bradbury,
  (c) 1953 Ray Bradbury. A Ballantine Book.
Packaging Art: Brian Humphrey

This software product is copyrighted and all rights are reserved by
Telarium Corp. The distribution and sale of this product are intended
for the use of the original purchaser only and for use only on the
computer system specified. Lawful users of this program are hereby
licensed only to read the program from its medium into memory of a
computer for the purpose of executing this program. Copying,
duplicating, selling or otherwise distributing this product is hereby
expressly forbidden.

FAHRENHEIT 451 computer program is a trademark of Telarium Corp.

(c) 1984 Telarium Corp., One Kendall Sq., Cambridge, MA 02139
(617) 494-1224

Warranty

If this product should fail to work for any reason during the first
30 days following purchase, return it to the dealer from whom it was
purchased for a free replacement. If it should fail to work after the
first 30 days, mail it to us at the address below. If it has been
physically damaged, you will be charged five dollars for replacement.

Warranty
c/o Customer Service
Telarium Corp.
1 Kendall Square
Cambridge, MA 02139
(617) 494-1224

Handbook Design: Graphic Ink


KNOW YOUR ENEMIES!
==================

The 451 Corps

Slogan:
  "Monday burn Millay
   Wednesday Whitman
   Friday Faulkner
   Burn 'em to ashes then burn the ashes."

Rules:
  1. Answer the alarm swiftly.
  2. Start the fire swiftly.
  3. Burn everything.
  4. Report back to the firehouse immediately.
  5. Stand alert for other alarms.

Outfit:
  Black shirt. Badge stitched with image of orange salamander.
  Platinum lighter.

History:
  Established in the late 1700s in the American Colonies to burn
  English-influenced books. The first fireman was Benjamin Franklin,
  who invented libraries to hold outlawed books awaiting the torch.

The Hound:
  One Mechanical Hound is assigned to each precinct, where it is
  housed in the Firehouse kennel. Hounds are made with an armored
  shell, and their circuitry is state-of-the-art. The legs are padded
  with rubber paws, and a needle-tongue injects the Hound's victim
  with a lethal dose of procaine or morphine. Its electronic
  olfactory system can be programmed to hunt and destroy any living
  creature, including any individual for whom the Master File
  maintains an outlawed Chemindex.

IN-451


=====================================================================
                 FAHRENHEIT 451(tm)   [insert]
=====================================================================

Loading on the Commodore 64(tm)

Note: This game uses one disk drive.

1. Arrange your computer with one disk drive and a monitor or
   television. Do not connect a printer.
2. Turn on the disk drive and the computer. Make certain that the
   SHIFT LOCK key is up.
3. Insert game disk A into the disk drive and enter: LOAD "DISK",8.
4. When the computer responds with READY, enter: RUN.
5. The program will load. After the title screen appears, a
   demonstration will load automatically. Type G if you wish to move
   immediately to the start of the game.

Loading on the Commodore 128(tm)

1. Turn on the disk drive, the computer and the monitor or television.
2. Depress the COMMODORE KEY (lower left) on the keyboard and
   continue to hold it down while you press the RESET KEY on the
   right side of the computer.
3. Hold the COMMODORE KEY down until the screen displays the words
   "*****COMMODORE 64*****" and there is a cursor at the left side of
   the screen.
4. Insert the game disk into the drive and follow the instructions
   above beginning with the LOAD command.

-----------------------------------------------------------------
Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.

I-C6-451

*********

End of the Project 64 etext of the Fahrenheit 451 manual.

*********

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