Donkey Kong tips
From: jdeitch@gisatl.fidonet.org
Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve
A - GND 1 - GND
B - GND 2 - GND
C - +5 3 - +5
D - +5 4 - +5
E - +12 5 - +12
F - -5 6 - -5
H - COIN 1 7 - COIN 2
J - 1P START 8 - 2P START
K - 1P RIGHT 9 - 2P RIGHT
L - 1P LEFT 10 - 2P LEFT
M - 11 -
N - 12 -
P - 1P JUMP 13 - 2P JUMP
R - 14 -
S - SERVICE 15 - COUNTER 2
T - 16 -
U - RED (NEGATIVE) 17 - GREEN (NEGATIVE)
V - BLUE (NEGATIVE) 18 - SYNC (NEGATIVE)
W - AUDIO 19 -
X - COUNTER 1 20 - +24 (just for the counter I think)
Y - GND 21 - GND
Z - GND 22 - GND
11, M, 12, and N are probably the up and down but I forgot to mark
what's what when I figured it out when I plugged DK II into Mario
Bros. The audio output will not drive a speaker as Nintendo uses a
seperate audio amp that is with the monitor so you will have to
provide some amplification. There is also a video inverter shown
with the monitor.
* Origin: Mirabella Limited. Anything that happens, happens. (1:133/411.7)
* from FidoMail v12t
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*** I Survived the Georgia Blizzard of 1993 !! ***
Internet: musjndx@gsusgi2.gsu.edu Fidonet: Jonathan Deitch@1:133/411.7
jdeitch@gisatl.fidonet.org Bellnet: 1 - (404) - 261 - 3665
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Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
--------------------------------------------------| trust my own technology!"
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