VIRTUA FIGHTER FAQ part 1
VIRTUA FIGHTER FAQv3.2 Table of Contents
December 1, 1994
Editor: dug@lugaru.com
Original FAQ by rez@cwis.unomaha.edu
Copyright c 1994. All rights reserved.Redistribution of this file, in whole or in part, in both electronic and printed form is permitted provided that it is not edited or modified in any form (without prior permission), no fee is charged (other than direct costs),and that proper credit is given. If you redistribute this file on another network, please contact the editor so we can keep track of its distribution. Thanks.
VIRTUA FIGHTER FAQV3.2 TABLE OF CONTENTS
WHAT'S NEW
DEFINITIONS
INTRODUCTION
GETTING STARTED
First- How to win the match
Second- How to win a set
Third- Terminology
Fourth- The Buttons
Standing
Crouching
Fifth- Jumping
TWO TYPES OF JUMPS
JUMPING ATTACKS
Sixth- Running and all that jazz
Seventh-Crouching, Standing, and Throws
Eighth- Replays
MOVES STANDARD FOR ALL 8 CHARACTERS
As You're getting up
Kick 'em while you get up
Roll away as you get up
Other standard moves
MOVES SPECIFIC TO EACH CHARACTER
AKIRA
JACKY
JEFFRY
KAGE
LAU
PAI
SARAH
WOLF
CHARACTER MOVES' RATINGS
GENERAL FIGHTING TECHNIQUES
1) A FLURRY OF JABS
2) SHORT JUMPING ATTACKS
3) DISTANCE JUMPING ATTACKS
4) RING OUT
5) WAITING FOR YOUR BREAK
6) KICKING AS YOU STAND UP
7) HIT 'EM WHILE THEY'RE DOWN
8) KICKFLIPPING
9) STAB 'EM IN THE BACK
10) Feints
11) Fake Out for a Boot to the Head
CHARACTER PLAYING GUIDE
AKIRA-
JACKY
JEFFRY-
KAGE-
LAU
PAI
SARAH-
WOLF-
SUDDEN DEATH
THE COMPUTER
GAME ADJUSTMENTS
A WORD FROM OUR SPONSOR
THE RUMOR MILL
PUBLIC OPINION
Survey #1 (3/25 - 4/1) 46 responses
1. Which Character are you using right now? (first choice)
2. Which Character do you think is the most powerful?
3. On the machine you play most often, how many rounds do you need to win to win?
Survey #2 (4/1 - 4/8) 44 responses
1. What is your favorite MOVE in the VF?
2. What is your favorite THROW in the VF?
3. What is your favorite COMBO in the VF?
Survey # 3 (4/8 - 4/15/94) 60 responses
SURVEY #4 QUESTION (4/5 - 4/13) 84 RESPONSES
1. If there was ONE thing you could add/change on VF, what would it be?
SURVEY #5 QUESTION
1. Please rank each character on a scale of ONE to EIGHT in your personal
opinion of who is the most powerful (with one being high).
PRODUCED BY
SPECIAL THANKS
GETTING THIS FAQ
ALL COMMENTS, SUGGESTIONS OR ADDITIONS
-----------------------
What's New
-----------------------
This section of the FAQ is exactly what its name says. It's a summary of some of the changes to this updated version of the FAQ in a quick reference way so you to know what to look for as you peruse the guide.
Changes from 3.1:
Names of Fighting Styles added.
Playing as Dural.
Jeffry's Body Press corrected (Was Back, Back+Punch; Now Back+Punch only)
Two player games with the same colored characters.
Sarah's Knee & Rising Knee combo added.
Additions from 3.0:
A strategy section for kicking opponents in the back of the head
Short Hopping Jab and Karate Chops for all characters
Akira & Pai -- Repeated Ground Punches
Kage -- Hopping Jab/Sweep Combo
Color coding of Difficulty Settings
A rumor has also surfaced about VF2 being field tested in Japan. (Always take rumors with a grain of salt, though....)
Additions from 2.7:
Jeffry -- Knee/Rushing Uppercuts Combo
Changes from 2.7:
Headers revised to be (hopefully) more readable
Additions from 2.6:
Jeffry -- Toe-Kick/Piledriver Combo
Lau/Pai -- 3 Punches & Mid kick combo
Punching/Throwing combination section
Changes from 2.6:
Character move ratings has been replaced by a hopefully more readable table rated SOLELY by the power of the move. The rating is an approximate percentage of damage done.
The character strategy guide has been edited and altered to reflect new moves and info.
The Virtua Fighter complete guide is now the largest FAQ for a single video game on the internet! Congratulations guys on all the moves/strategies/things to talk about we've gotten started for this great game.
Enjoy the guide.
-----------------------
Definitions
-----------------------
vir tu a (ver'chu a), slang for virtual
vir tu al (ver'chu al), adj. for all practical purposes, actual, real fighter (fi'ter), n. 1) a person or thing that fights 2) a person who participates in a violent struggle; combat or conflict; battle; contest
vir tu a fight er (ver'chu a fi'ter),n. 1) a person who, for all practical purposes is actually participating in a real battle or contest 2) One of the baddest one on one fighting games to hit the streets whose breathtaking polygon graphics and genuine martial arts moves are sure to captivate players all across the globe
-----------------------
Introduction
-----------------------
Different is good.
Lately, gamers have been hit pretty hard by a barrage of fighting games ranging from those whose only draw is blood and guts to those who resemble a sick horse that should be humanely shot or at least taken to a hospital for a few years....
With the release of their first ever fighting game1 , Sega has broken new ground by designing the only current martial arts game whose draw isn't violence or the ever popular 'magic' moves, but whose draw is realism, fluidity of motion, and genuine martial art techniques.
The ability to so successfully meet these goals is due to Sega's System 1 polygon graphics engine which is much like the system used in their popular Virtua Racer. This system can handle over 180,000 flat shaded polygons per second, and since the fighters are three-dimensional figures made of polygons instead of just flat images, be prepared to be dazzled by more than just the backgrounds.
As for the game itself, Virtua Fighter plays like other recent fighting games in some respects. There are 8 characters to choose from, and the basic object of the game is to, through the use of punches, kicks, throws, grabs, pounces, and a variety of other techniques, drain your opponent's life meter. The problem is that at this point Virtua Fighter already shows its differences from other fighting games because you can also win by knocking your opponent out of the ring. Another difference is that Virtua Fighter has many more special moves than any previous fighting game; there are over 100 secret techniques to discover. Not to mention that it just feels more like a real battle due to the fluid motion and realistic moves.
Needless to say, Virtua Fighter is destined to be remembered as both a great one on one martial arts game and a spectacular fighting simulator. If you haven't seen one yet, then go check it out at your local arcade.
Otherwise, check out the moves and strategies in this FAQ and then use them to help you master this exciting game before someone else gets ahead of you.
-----------------------
Getting Started
-----------------------
-----------------------------
FIRST - How to win the match
-----------------------------
The winner is the first player to win 3 sets.
NOTE: Virtua Fighter can be adjusted so that the winner wins after winning 2, 3, 4, or 5 sets. On 2, the winner must win 2 out of 3 sets. On 3, he must win 3 out of 5, and so on. Factory setting is two sets, but this goes much too fast. Four or five is much too long. Three sets is where the game plays best for the gamer and still earns well for the operator. If your Virtua Fighter is not put on 3 sets, talk to your local arcade manager about having him do so, for it only takes a few seconds to change over.
-----------------------------
SECOND- How to win a set
-----------------------------
1) By KO
2) By a 'Ring Out'
3) By a 'Time Out'
KO- so thoroughly pulverizing your opponent that you completely drain his life meter
Ring Out- somehow or other knocking your opponent out of the 'ring' that you are fighting in
Time Out- each round lasts only 30 seconds, so if you are ahead, it might be to your advantage to just let the last few seconds tick away, and win by decision
-----------------------------
THIRD- Terminology
-----------------------------
Term Meaning As in
----------------------------------
VF Virtua Fighter The game this FAQ is about
For Forward Moving the joystick towards your
opponent
Back Back Moving the joystick away from your
opponent
Down Down Moving the joystick down
Up Up Moving the joystick up
Def Defend The button that blocks (more
below)
Punch Punch The button that punches (more below)
Kick Kick The button that Kicks (more below)
All Press all 3 buttons Press all 3 buttons
Attack A punch or a kick Either one is sufficient
+ And Down+Kick (tap Down & Kick as one)
Punch+Def (press Punch & Def as one)
Tap A quick tap Quickly tap the button; do not hold it.
Hold A long press Continue holding the button or joystick
/ Diagonal direction For/Up (a jump forward)
Jump A jumping direction Either Up/For, Up or Up/Back
[ ] Optional Will work fine w/o [ ] part, but there
IS more to the move you can do
{D} Can do Defending The move can be done while still holding
the defend button
{S} Hits standing foe This move will hit someone who is
blocking while standing
{C} Hits crouching foe This move will hit someone who is
blocking while crouching
* A new move A move new to this revision
-----------------------------
FOURTH- The buttons
-----------------------------
WHEN YOU ARE STANDING
PUNCH - Steps forward with a punch
Repeat for multiple punches
KICK - A kick to the head
Not too powerful or effective
DEFEND- Blocks your opponent's STANDING and JUMPING attacks
You take no damage from such attacks.
Crouching attacks do damage.
You are still pushed backwards
Some special moves can be done while defending
WHEN YOU ARE CROUCHING:
PUNCH - Low punch; Hits standing defenders
Stays in one place; quite weak and ineffective
KICK - Low kick to the knee; very weak; Hits standing defenders
Longer reach than a crouching punch, but slower
DEFEND - Defends against all crouching attacks, and ducks under many
standing attacks; some standing attacks and most jumping
attacks will still hit.
All moves that can be done while holding the defend button are marked with a {D}.
All moves that will hit a standing defender are marked with an {S}.
All moves that will hit a crouching defender are marked with a {C}.
-----------------------------
FIFTH- JUMPING
-----------------------------
TYPES OF JUMPS
1) Long distance jump Hold jump {D}
JUMPING ATTACKS
Name Motion
------------------------------------------
Hopping Karate Chop Tap Jump and Punch {D}
Hopping Jab Tap Jump, Tap Up+Punch in air {D}
Overhead hammer Hold Jump, For+Pun {D}
Jumping kick Hold Jump+Kick {D}
Hop kick Tap Jump+Kick {D}
Drop Kick Forward Hold Jump,For+Kick {D}
Drop Kick Behind Hold Jump,Back+Kick {D}
Short jumping attacks work OK, but the punches & kicks come out in almost slow motion, and you can easily be knocked down by any attack from your opponent.
Short jumping attacks are the only jumping attacks which can hit a crouching opponent.
Kage has two types of drop kicks, depending on distance.
COLLISION IN MID AIR
Will usually just push both players away from each other, & neither one will hit the other.
JUMPING WHILE BLOCKING
all jumping attacks can be done while holding defense
this can be especially helpful when doing an in close distance jumping kick
---------------------------------
SIXTH- Running and all that Jazz
---------------------------------
Name Motion
-------------------------------------------------------
Step Forward Quickly For, Tap For
Step Backward Quickly Back, Back
Run Forward For, Hold For
Turning around Tap or hold towards opponent
Turn around punch or kick Attack
NOTE: defense doesn't work when you are facing backwards
-----------------------------------------
SEVENTH- Crouching, Standing, and Throws
-----------------------------------------
NOTE: There is a real difference between "," and "+" in this FAQ.
Especially when in conjunction with a downward movement. For example, "D+K" must be done as a tap to the joystick down and simultaneously pressing the K button. On the other hand, a "D, K" could be done by tapping the joystick down and pressing K or also by holding the joystick down and then pressing the K button.
This is only most notably important in the snap kicks, backflips, and kickflips which require a tap of the joystick in conjunction with possibly pressing the button.
All throws assume that you are standing next to your opponent. Some throws require that you're opponent be crouching.
ALL throws can be done to an opponent who is defending
SOME throws can be done while you are defending
-----------------------------
EIGHTH- Replays
-----------------------------
At the end of every set, the computer will replay the last 3 seconds or so of the fight, and then the winner will do his victory pose. This is a really cool feature, but may soon get irritating. Sega, realizing the positive/negative aspects of such a feature, was smart enough to add a way to skip past the replay by simply hitting the START button. This way, you can still watch the replays if you had an especially exciting finish, or you can just hit start and immediately go on to the next set.
Finally now, the moves...
-----------------------------
MOVES
-----------------------------
-----------------------------------
Moves standard for all 8 characters
-----------------------------------
MOVES USABLE WHEN GETTING UP
Name Motion
---------------------------------------------------------
Heel Kick {C} Tap Kick; Head not toward opponent
Foot Sweep {S} Hold Down, Tap Kick
Rear Kick {C} Tap Kick, must have head towards opponent
Jacky and Sarah do a Double Footed kick
Roll Back Tap Back
Roll to the Side Tap Def repeatedly
Side roll & sweep {S} Tap Def, Tap Kick during the roll
Kippup Tap Up
OTHER STANDARD MOVES
Name Motion
--------------------------------------------------------
Quick/Light Pounce Tap Up+Tap Punch (foe on ground)
Slower, Stronger Pounce Tap Up+Hold Punch (foe on ground)
Side Kick (not too close) {C} Down/For, Kick
---------------------------------
Moves specific to each character
---------------------------------
-----------------------------
AKIRA
-----------------------------
Name: Akira Yuki
Country:Japan
Age:25
Sex:Male
Job:Kung-Fu Teacher
Blood Type:O
Hobby:Kung-Fu
Outfit 1 Gray ghi,white headband & borders, red bracers and a 4th degree black belt
Outfit 2 White ghi, white headband, gray bracers, and a 4th degree black belt
Fighting Style: Hakkyokuken
----------------------------------------------------
AKIRA'S MOVES
----------------------------------------------------
Name Motion
----------------------------------------------------
Elbow {C} For+Punch
Dashing Elbow {C}{D} For, For+Punch
Dashing Palm Down, For+Punch
Dashing Body Check Back, For, For+Punch+Kick
Punch on the Ground Down/For+Punch
Repeated Punches on Ground Down/For+Punch,Down/For,Repeat
Jumping Kick [Double] {C}{D} For, For+Kick,[Kick]
Knee (?)For,Hold For+Def+Kick,Release Kick/Tap Def
Akira's Throws
Trip {S}{D} Back+Punch
Pull in, throw out {S}{D} Down/Back, For+Punch (don't roll)
Backwards uppercut {S}{D} Back, For/Down+Punch+Kick (don't roll)
Akira's Combos
Punch and Roundhouse Punch,Kick
Double Punch Punch,Punch
2 Punches and a Straight Kick For, For+Punch+Kick,Punch, Kick
3 Punches[ and a Spin Kick] For, For+Punch+Kick, Punch, Punch,[Kick]
-----------------------------
JACKY
-----------------------------
Name:Jacky Bryant
Country:America
Age:22
Sex:Male
Job:Indy car racer
Blood Type:A
Hobby:Training
Outfit 1
Maroon jumpsuit, white taped hands and black belt & fistpads
Outfit 2
Gray jumpsuit, white taped hands and gray boots
Fighting Style: Jeet Kune Do
----------------------------------------------------
JACKY'S MOVES
----------------------------------------------------
Name Motion
----------------------------------------------------------
Elbow {C} For+Punch
Backfist [Double] Back,Punch,[Punch]
Backfist [Crescent] Back,Punch,[Kick]
Backfist [Sweep] {S} Back,Punch,[Down,Kick]
Low Backfist [Sweep] {S} Tap Down/Back+Punch,[Down,Kick]
Knee {C} For+Kick
Crescent Kick Def+Kick
Roundhouse & Heel Kick Kick,Kick
Punt Kick {C}{D} For, For+Kick
Snap Kick {C}{D} Tap Down+Kick
Side Kick {S} Down, Def+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Jacky's Throws
Brainbuster {S} Punch+Def
Jumping clothesline {S}{D} For, For+Punch
Backside Clothesline Punch+Def (from behind)
Jacky's Combos
Single Punch & Sidekick (close) Punch,Kick
Single Punch & Crescent (far) Punch,Kick
Single Punch & Sweep {S} Punch, Down+Kick
Double Punch & Straight Kick Punch,Punch,Kick
Double Punch & Backfist [&Sweep] Punch, Punch, Back+Punch,[Kick]
Running Punches (w/uppercut) Punch,[Punch,Punch]
Running Punches (w/elbow) [& Heel Kick] {C}
Hold For,Punch,Punch,Punch,[Kick]
Elbow & Heel Kick {C} For+Punch, Kick
----------------------------------------------------
JEFFRY
----------------------------------------------------
Name:Jeffry McWild
Country:Australia
Age:36
Sex:Male
Job:Fisherman
Blood Type:A
Hobby:Reggae Music
Outfit 1
Gray pants, black belt, sandals, orange bracers, bare-chested
Outfit 2
Dark gray pants (ripped), olive tank-top & bracers, bare-footed
Fighting Style: Pankration
----------------------------------------------------
JEFFRY'S MOVES
----------------------------------------------------
Name Motion
Lunging elbow & Hammer {C}{D} For, Back+Punch
Dashing low [uppercut] {C}{D} For, For+PUnch,[Punch]
Uppercut[s] {C} Down/For,Punch,[Punch]
Knee {C} For+Kick
Toe Kick [&Hammer] {C}{D} Tap Down+Kick, Punch
Jeffry's Throws
Fireman's Carry {S} Def+Punch
Power Slam {S}{D} For+Punch
Body Press {S}{D} Back+Punch
Crucifix Piledriver {S} Down/For,Down/For+Punch+Kick
Grab face (vs. crouching) {C}{D} Down,Punch
Powerbomb (vs. crouching) {C} Down/For+All
Knees to the head (vs crouching) {C} Down,For+Kick (don't roll)
Backbreaker (from behind) Def+Punch
Jeffry's Combos
Toe Kick O' Doom (C'fix P.D.) Down+Kick,Down,For/Down,For+ALL
Single Punch & Roundhouse Punch,Kick
Running Punches (w/uppercut) Punch,Punch,[Punch]
Knee & Dashing Uppercuts For+Kick,For,For+Punch,Punch
----------------------------------------------------
KAGE
----------------------------------------------------
Name:Kagemaru
Country:Japan
Age:21
Sex:Male
Job:Ninja
Blood Type:B
Hobby:Mahjong
Outfit 1
Blue suit & mask w/ black highlites, red sash
Outfit 2
Black suit & mask w/ gray highlites, gold sash
Fighting Style: Jujutsu
----------------------------------------------------
KAGE'S MOVES
----------------------------------------------------
Name Motion
-----------------------------------------------------
Elbow {C} For+Punch
Double Footed Sweep {S}{D} For, For+KIck
Flying Kick {S} For, For+All
Roll Forwards [Sweep] {S} Back,Down,For,[Kick]
(Kick during the roll)
Roll Backwards [Sweep] {S} For,Down,Back,[Kick]
(Kick during the roll)
Heel Kick Down, Def+Kick
Hopping Knee Down, For+Kick
Backflip {D} Tap Back/Up
Forward Kickflip {D} Tap Back/Up+Kick
Backward flip with a kick {D} Back, Back+Kick
Kage's Throws
Hip throw (Flip over shoulder) {S} Punch+Def
Ten Foot Toss{S}{D} Back+Punch
Pull out feet {S} All
Reaping Throw {S}{D} Back, For+Punch
Torso take down (from behind) Punch+Def
Kage's Combos
Ten Foot Toss & Jump Kick Back+Punch, Up/For+Kick
Ten Foot Toss & Sweep Back+Punch, Back, For, For+Kick
Ten Foot Toss & Heel Kick Back+Punch, Down, Def+Kick
Ten Foot Toss & Flying Kick Back+Punch, Back, For,For, All
Roundhouse & Sweep Kick, For, For + Kick
Heel Kick & Sweep Down, Def+Kick, For, For+Kick
Single Punch & Roundhouse [&Sweep] Punch,Kick,[For, For+Kick]
Double Punch & Straight Kick [&Sweep] Punch,Punch,Kick [For,For+Kick]
Triple Punch & Spin Kick Punch,Punch,Punch,Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Running Punches Punch,Punch,[Punch]
Hopping Jab & Sweep Tap Jump, Tap Up+Punch, For,For+Kick
----------------------------------------------------
LAU
----------------------------------------------------
Name:Lau Chan
Country:China
Age:53
Sex:Male
Job:Cook
Blood Type:B
Hobby:Chinese Poetry
Outfit 1
Blue suit, red vest w/gold & green highlites/trim
Outfit 2
Black pants, gold vest & sleeves w/ green trim and red buttons
Fighting Style: Koenken
----------------------------------------------------
LAU'S MOVES
----------------------------------------------------
Name Motion
---------------------------------------------------
Elbow {C} For+Punch
Crescent Kick Def+Kick
Knife Hand {C} Down/For+Punch
Lifting Palm Down/For,Punch
Sweep {S} Down, Def+Kick
Heel Kick Down, Neutral+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Lau's Throws
Flip across shoulders {S} Def+Punch
Piggyback Drop {S}{D} Back+Punch
Face Slam {S}{D} Back, For+Punch
Lau's Combos
Single Punch & Heel Kick Punch, Kick
Double Punch & Heel Kick Punch,Punch,Kick
Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick
Triple Punch & Sweep {S} Punch, Punch, Punch, Down+Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick
Running Punches Punch,Punch,[Punch]
Knife, Punch & Straight Kick Down/For+Punch, Punch, Kick
Knife, 2 Punch & Crescent Kick Down/For+Punch, Punch, Punch,Kick
Punch&Kick Mania Punch,Kick,Punch,Punch,Punch,Kick
Hop Kick Flurry Tap U/F+Kick,3 or 4 Punches & Kick
(Note:3 Punches are more likely to hit than 4)
----------------------------------------------------
PAI
----------------------------------------------------
Name:Pai
Country:Hong Kong
Age:18
Sex:Female
Job:Action Star
Blood Type:O
Hobby:Dance
Outfit 1
Blue suit w/ gold trim, and red sash & ribbons
Outfit 2
Pink suit w/ gold trim, gray sash & red ribbons
Fighting Style: Enseiken
----------------------------------------------------
PAI'S MOVES
----------------------------------------------------
Name Motion
--------------------------------------------------
Punch on the ground Down/For+Punch
Repeated Ground Punches Down/For+Punch,Down/For,Repeat
Crescent Kick Def+Kick
Sweep {S} Down, Def+Kick
Heel Kick Down, Neutral+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Pai's Throws
Wrist Twist {S} Def+Punch
Pushover {S}{D} Back, For+Punch
Falling DDT {S}{D} For, Down+Punch
Reaping Throw -> Punch {S}{D} For, For+Punch+Kick
Grab an attack (vs High punch or kick) Back+Punch
Pai's Combos
Single Punch & Heel Kick Punch, Kick
Double Punch & Straight Kick Punch, Punch, Kick
Triple Punch & Sweep {S} Punch,Punch, Punch, Down+Kick
Triple Punch & Spinning Crescent Punch, Punch, Punch, Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick
Running Punches Punch,Punch,[Punch]
----------------------------------------------------
SARAH
----------------------------------------------------
Name:Sarah Bryant
Country:America
Age:20
Sex:Female
Job:College Student
Blood Type:AB
Hobby:Skydiving
Outfit 1
Black cat-suit
Outfit 2
Black bikini top, torn blue-jeans
Fighting Style: Jeet Kune Do
----------------------------------------------------
SARAH'S MOVES
----------------------------------------------------
Name Motion
-------------------------------------------------
Elbow {C} For+Punch
Knee {C} For+Kick
Lunging Knee {C}{D} For, For+Kick
High Snap Kick {C}{D} Tap Down/For+Kick
Double [Triple] Kick {C} Hold Down/For, Kick, Kick,[Kick]
Crouching Side Kick {S} Down, Def+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Toe Kick [&Side Kick] {C} {D} Tap Down+Kick,[Kick]
Sarah's Throws
Suplex {S} Def+Punch
Jumping Clothesline {S}{D} For, For+Punch
Torso takedown (from behind) Def+Punch
Sarah's Combos
Kick & Punch Kick, Punch
Single Punch & Roundhouse Punch, Kick
Singel Punch & Side Kick Punch, Down+Kick
Double Punch & Straight Kick Punch, Punch, Kick
Double Punch & Low Roundhouse Punch, Punch, Down+Kick
Triple Punch & Knee Punch, Punch, Punch, Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Triple Punch & Hop Kick Punch, Punch, Punch,Up+Kick
Running Punches Punch,Punch,[Punch]
Elbow & Knee [&Elbow] {C} For+Punch, kick, [For+Punch]
Knee & Rising Knee For+Kick, Down/For+Kick
----------------------------------------------------
WOLF
----------------------------------------------------
Name:Wolf Hawkfield
Country:Canada
Age:27
Sex:Male
Job:Wrestler
Blood Type:O
Hobby:Karoke
Outfit 1
Blue shorts w/ red & white trim, matching shoes, and bare chested
Outfit 2
Gray shorts w/ white trim, white top w/ gold stripe, gold "Wolf" on shorts
and boots
Fighting Style: Professional Wrestling
----------------------------------------------------
WOLF'S MOVES
----------------------------------------------------
Name Motion
----------------------------------------------------
Running Clothesline {S}{D} For, For+Punch
Dashing Shoulder {D} Back, For+Punch
Knee {C} For+Kick
Uppercut {C} Down/For,Punch
Wolf's Throws
Backfall {S} Def+Punch
Body slam {S}{D} For+Punch
Crucifix Piledriver Down/For,Down/For+Punch+Kick
Twirl & hurl (2 1/2 turns) {S}{D} Back, Down, For+Punch
Double Arm Suplex (vs crouching) {C} Back/Down+All
German Suplex (from behind) Def+Punch
Wolf's Combos
Single Punch & Roundhouse Punch,Kick
Running Punches Punch,Punch,[Punch]
Knee & Uppercut For+Kick,Down/For+Punch
December 1, 1994
Editor: dug@lugaru.com
Original FAQ by rez@cwis.unomaha.edu
Copyright c 1994. All rights reserved.Redistribution of this file, in whole or in part, in both electronic and printed form is permitted provided that it is not edited or modified in any form (without prior permission), no fee is charged (other than direct costs),and that proper credit is given. If you redistribute this file on another network, please contact the editor so we can keep track of its distribution. Thanks.
VIRTUA FIGHTER FAQV3.2 TABLE OF CONTENTS
WHAT'S NEW
DEFINITIONS
INTRODUCTION
GETTING STARTED
First- How to win the match
Second- How to win a set
Third- Terminology
Fourth- The Buttons
Standing
Crouching
Fifth- Jumping
TWO TYPES OF JUMPS
JUMPING ATTACKS
Sixth- Running and all that jazz
Seventh-Crouching, Standing, and Throws
Eighth- Replays
MOVES STANDARD FOR ALL 8 CHARACTERS
As You're getting up
Kick 'em while you get up
Roll away as you get up
Other standard moves
MOVES SPECIFIC TO EACH CHARACTER
AKIRA
JACKY
JEFFRY
KAGE
LAU
PAI
SARAH
WOLF
CHARACTER MOVES' RATINGS
GENERAL FIGHTING TECHNIQUES
1) A FLURRY OF JABS
2) SHORT JUMPING ATTACKS
3) DISTANCE JUMPING ATTACKS
4) RING OUT
5) WAITING FOR YOUR BREAK
6) KICKING AS YOU STAND UP
7) HIT 'EM WHILE THEY'RE DOWN
8) KICKFLIPPING
9) STAB 'EM IN THE BACK
10) Feints
11) Fake Out for a Boot to the Head
CHARACTER PLAYING GUIDE
AKIRA-
JACKY
JEFFRY-
KAGE-
LAU
PAI
SARAH-
WOLF-
SUDDEN DEATH
THE COMPUTER
GAME ADJUSTMENTS
A WORD FROM OUR SPONSOR
THE RUMOR MILL
PUBLIC OPINION
Survey #1 (3/25 - 4/1) 46 responses
1. Which Character are you using right now? (first choice)
2. Which Character do you think is the most powerful?
3. On the machine you play most often, how many rounds do you need to win to win?
Survey #2 (4/1 - 4/8) 44 responses
1. What is your favorite MOVE in the VF?
2. What is your favorite THROW in the VF?
3. What is your favorite COMBO in the VF?
Survey # 3 (4/8 - 4/15/94) 60 responses
SURVEY #4 QUESTION (4/5 - 4/13) 84 RESPONSES
1. If there was ONE thing you could add/change on VF, what would it be?
SURVEY #5 QUESTION
1. Please rank each character on a scale of ONE to EIGHT in your personal
opinion of who is the most powerful (with one being high).
PRODUCED BY
SPECIAL THANKS
GETTING THIS FAQ
ALL COMMENTS, SUGGESTIONS OR ADDITIONS
-----------------------
What's New
-----------------------
This section of the FAQ is exactly what its name says. It's a summary of some of the changes to this updated version of the FAQ in a quick reference way so you to know what to look for as you peruse the guide.
Changes from 3.1:
Names of Fighting Styles added.
Playing as Dural.
Jeffry's Body Press corrected (Was Back, Back+Punch; Now Back+Punch only)
Two player games with the same colored characters.
Sarah's Knee & Rising Knee combo added.
Additions from 3.0:
A strategy section for kicking opponents in the back of the head
Short Hopping Jab and Karate Chops for all characters
Akira & Pai -- Repeated Ground Punches
Kage -- Hopping Jab/Sweep Combo
Color coding of Difficulty Settings
A rumor has also surfaced about VF2 being field tested in Japan. (Always take rumors with a grain of salt, though....)
Additions from 2.7:
Jeffry -- Knee/Rushing Uppercuts Combo
Changes from 2.7:
Headers revised to be (hopefully) more readable
Additions from 2.6:
Jeffry -- Toe-Kick/Piledriver Combo
Lau/Pai -- 3 Punches & Mid kick combo
Punching/Throwing combination section
Changes from 2.6:
Character move ratings has been replaced by a hopefully more readable table rated SOLELY by the power of the move. The rating is an approximate percentage of damage done.
The character strategy guide has been edited and altered to reflect new moves and info.
The Virtua Fighter complete guide is now the largest FAQ for a single video game on the internet! Congratulations guys on all the moves/strategies/things to talk about we've gotten started for this great game.
Enjoy the guide.
-----------------------
Definitions
-----------------------
vir tu a (ver'chu a), slang for virtual
vir tu al (ver'chu al), adj. for all practical purposes, actual, real fighter (fi'ter), n. 1) a person or thing that fights 2) a person who participates in a violent struggle; combat or conflict; battle; contest
vir tu a fight er (ver'chu a fi'ter),n. 1) a person who, for all practical purposes is actually participating in a real battle or contest 2) One of the baddest one on one fighting games to hit the streets whose breathtaking polygon graphics and genuine martial arts moves are sure to captivate players all across the globe
-----------------------
Introduction
-----------------------
Different is good.
Lately, gamers have been hit pretty hard by a barrage of fighting games ranging from those whose only draw is blood and guts to those who resemble a sick horse that should be humanely shot or at least taken to a hospital for a few years....
With the release of their first ever fighting game1 , Sega has broken new ground by designing the only current martial arts game whose draw isn't violence or the ever popular 'magic' moves, but whose draw is realism, fluidity of motion, and genuine martial art techniques.
The ability to so successfully meet these goals is due to Sega's System 1 polygon graphics engine which is much like the system used in their popular Virtua Racer. This system can handle over 180,000 flat shaded polygons per second, and since the fighters are three-dimensional figures made of polygons instead of just flat images, be prepared to be dazzled by more than just the backgrounds.
As for the game itself, Virtua Fighter plays like other recent fighting games in some respects. There are 8 characters to choose from, and the basic object of the game is to, through the use of punches, kicks, throws, grabs, pounces, and a variety of other techniques, drain your opponent's life meter. The problem is that at this point Virtua Fighter already shows its differences from other fighting games because you can also win by knocking your opponent out of the ring. Another difference is that Virtua Fighter has many more special moves than any previous fighting game; there are over 100 secret techniques to discover. Not to mention that it just feels more like a real battle due to the fluid motion and realistic moves.
Needless to say, Virtua Fighter is destined to be remembered as both a great one on one martial arts game and a spectacular fighting simulator. If you haven't seen one yet, then go check it out at your local arcade.
Otherwise, check out the moves and strategies in this FAQ and then use them to help you master this exciting game before someone else gets ahead of you.
-----------------------
Getting Started
-----------------------
-----------------------------
FIRST - How to win the match
-----------------------------
The winner is the first player to win 3 sets.
NOTE: Virtua Fighter can be adjusted so that the winner wins after winning 2, 3, 4, or 5 sets. On 2, the winner must win 2 out of 3 sets. On 3, he must win 3 out of 5, and so on. Factory setting is two sets, but this goes much too fast. Four or five is much too long. Three sets is where the game plays best for the gamer and still earns well for the operator. If your Virtua Fighter is not put on 3 sets, talk to your local arcade manager about having him do so, for it only takes a few seconds to change over.
-----------------------------
SECOND- How to win a set
-----------------------------
1) By KO
2) By a 'Ring Out'
3) By a 'Time Out'
KO- so thoroughly pulverizing your opponent that you completely drain his life meter
Ring Out- somehow or other knocking your opponent out of the 'ring' that you are fighting in
Time Out- each round lasts only 30 seconds, so if you are ahead, it might be to your advantage to just let the last few seconds tick away, and win by decision
-----------------------------
THIRD- Terminology
-----------------------------
Term Meaning As in
----------------------------------
VF Virtua Fighter The game this FAQ is about
For Forward Moving the joystick towards your
opponent
Back Back Moving the joystick away from your
opponent
Down Down Moving the joystick down
Up Up Moving the joystick up
Def Defend The button that blocks (more
below)
Punch Punch The button that punches (more below)
Kick Kick The button that Kicks (more below)
All Press all 3 buttons Press all 3 buttons
Attack A punch or a kick Either one is sufficient
+ And Down+Kick (tap Down & Kick as one)
Punch+Def (press Punch & Def as one)
Tap A quick tap Quickly tap the button; do not hold it.
Hold A long press Continue holding the button or joystick
/ Diagonal direction For/Up (a jump forward)
Jump A jumping direction Either Up/For, Up or Up/Back
[ ] Optional Will work fine w/o [ ] part, but there
IS more to the move you can do
{D} Can do Defending The move can be done while still holding
the defend button
{S} Hits standing foe This move will hit someone who is
blocking while standing
{C} Hits crouching foe This move will hit someone who is
blocking while crouching
* A new move A move new to this revision
-----------------------------
FOURTH- The buttons
-----------------------------
WHEN YOU ARE STANDING
PUNCH - Steps forward with a punch
Repeat for multiple punches
KICK - A kick to the head
Not too powerful or effective
DEFEND- Blocks your opponent's STANDING and JUMPING attacks
You take no damage from such attacks.
Crouching attacks do damage.
You are still pushed backwards
Some special moves can be done while defending
WHEN YOU ARE CROUCHING:
PUNCH - Low punch; Hits standing defenders
Stays in one place; quite weak and ineffective
KICK - Low kick to the knee; very weak; Hits standing defenders
Longer reach than a crouching punch, but slower
DEFEND - Defends against all crouching attacks, and ducks under many
standing attacks; some standing attacks and most jumping
attacks will still hit.
All moves that can be done while holding the defend button are marked with a {D}.
All moves that will hit a standing defender are marked with an {S}.
All moves that will hit a crouching defender are marked with a {C}.
-----------------------------
FIFTH- JUMPING
-----------------------------
TYPES OF JUMPS
1) Long distance jump Hold jump {D}
JUMPING ATTACKS
Name Motion
------------------------------------------
Hopping Karate Chop Tap Jump and Punch {D}
Hopping Jab Tap Jump, Tap Up+Punch in air {D}
Overhead hammer Hold Jump, For+Pun {D}
Jumping kick Hold Jump+Kick {D}
Hop kick Tap Jump+Kick {D}
Drop Kick Forward Hold Jump,For+Kick {D}
Drop Kick Behind Hold Jump,Back+Kick {D}
Short jumping attacks work OK, but the punches & kicks come out in almost slow motion, and you can easily be knocked down by any attack from your opponent.
Short jumping attacks are the only jumping attacks which can hit a crouching opponent.
Kage has two types of drop kicks, depending on distance.
COLLISION IN MID AIR
Will usually just push both players away from each other, & neither one will hit the other.
JUMPING WHILE BLOCKING
all jumping attacks can be done while holding defense
this can be especially helpful when doing an in close distance jumping kick
---------------------------------
SIXTH- Running and all that Jazz
---------------------------------
Name Motion
-------------------------------------------------------
Step Forward Quickly For, Tap For
Step Backward Quickly Back, Back
Run Forward For, Hold For
Turning around Tap or hold towards opponent
Turn around punch or kick Attack
NOTE: defense doesn't work when you are facing backwards
-----------------------------------------
SEVENTH- Crouching, Standing, and Throws
-----------------------------------------
NOTE: There is a real difference between "," and "+" in this FAQ.
Especially when in conjunction with a downward movement. For example, "D+K" must be done as a tap to the joystick down and simultaneously pressing the K button. On the other hand, a "D, K" could be done by tapping the joystick down and pressing K or also by holding the joystick down and then pressing the K button.
This is only most notably important in the snap kicks, backflips, and kickflips which require a tap of the joystick in conjunction with possibly pressing the button.
All throws assume that you are standing next to your opponent. Some throws require that you're opponent be crouching.
ALL throws can be done to an opponent who is defending
SOME throws can be done while you are defending
-----------------------------
EIGHTH- Replays
-----------------------------
At the end of every set, the computer will replay the last 3 seconds or so of the fight, and then the winner will do his victory pose. This is a really cool feature, but may soon get irritating. Sega, realizing the positive/negative aspects of such a feature, was smart enough to add a way to skip past the replay by simply hitting the START button. This way, you can still watch the replays if you had an especially exciting finish, or you can just hit start and immediately go on to the next set.
Finally now, the moves...
-----------------------------
MOVES
-----------------------------
-----------------------------------
Moves standard for all 8 characters
-----------------------------------
MOVES USABLE WHEN GETTING UP
Name Motion
---------------------------------------------------------
Heel Kick {C} Tap Kick; Head not toward opponent
Foot Sweep {S} Hold Down, Tap Kick
Rear Kick {C} Tap Kick, must have head towards opponent
Jacky and Sarah do a Double Footed kick
Roll Back Tap Back
Roll to the Side Tap Def repeatedly
Side roll & sweep {S} Tap Def, Tap Kick during the roll
Kippup Tap Up
OTHER STANDARD MOVES
Name Motion
--------------------------------------------------------
Quick/Light Pounce Tap Up+Tap Punch (foe on ground)
Slower, Stronger Pounce Tap Up+Hold Punch (foe on ground)
Side Kick (not too close) {C} Down/For, Kick
---------------------------------
Moves specific to each character
---------------------------------
-----------------------------
AKIRA
-----------------------------
Name: Akira Yuki
Country:Japan
Age:25
Sex:Male
Job:Kung-Fu Teacher
Blood Type:O
Hobby:Kung-Fu
Outfit 1 Gray ghi,white headband & borders, red bracers and a 4th degree black belt
Outfit 2 White ghi, white headband, gray bracers, and a 4th degree black belt
Fighting Style: Hakkyokuken
----------------------------------------------------
AKIRA'S MOVES
----------------------------------------------------
Name Motion
----------------------------------------------------
Elbow {C} For+Punch
Dashing Elbow {C}{D} For, For+Punch
Dashing Palm Down, For+Punch
Dashing Body Check Back, For, For+Punch+Kick
Punch on the Ground Down/For+Punch
Repeated Punches on Ground Down/For+Punch,Down/For,Repeat
Jumping Kick [Double] {C}{D} For, For+Kick,[Kick]
Knee (?)For,Hold For+Def+Kick,Release Kick/Tap Def
Akira's Throws
Trip {S}{D} Back+Punch
Pull in, throw out {S}{D} Down/Back, For+Punch (don't roll)
Backwards uppercut {S}{D} Back, For/Down+Punch+Kick (don't roll)
Akira's Combos
Punch and Roundhouse Punch,Kick
Double Punch Punch,Punch
2 Punches and a Straight Kick For, For+Punch+Kick,Punch, Kick
3 Punches[ and a Spin Kick] For, For+Punch+Kick, Punch, Punch,[Kick]
-----------------------------
JACKY
-----------------------------
Name:Jacky Bryant
Country:America
Age:22
Sex:Male
Job:Indy car racer
Blood Type:A
Hobby:Training
Outfit 1
Maroon jumpsuit, white taped hands and black belt & fistpads
Outfit 2
Gray jumpsuit, white taped hands and gray boots
Fighting Style: Jeet Kune Do
----------------------------------------------------
JACKY'S MOVES
----------------------------------------------------
Name Motion
----------------------------------------------------------
Elbow {C} For+Punch
Backfist [Double] Back,Punch,[Punch]
Backfist [Crescent] Back,Punch,[Kick]
Backfist [Sweep] {S} Back,Punch,[Down,Kick]
Low Backfist [Sweep] {S} Tap Down/Back+Punch,[Down,Kick]
Knee {C} For+Kick
Crescent Kick Def+Kick
Roundhouse & Heel Kick Kick,Kick
Punt Kick {C}{D} For, For+Kick
Snap Kick {C}{D} Tap Down+Kick
Side Kick {S} Down, Def+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Jacky's Throws
Brainbuster {S} Punch+Def
Jumping clothesline {S}{D} For, For+Punch
Backside Clothesline Punch+Def (from behind)
Jacky's Combos
Single Punch & Sidekick (close) Punch,Kick
Single Punch & Crescent (far) Punch,Kick
Single Punch & Sweep {S} Punch, Down+Kick
Double Punch & Straight Kick Punch,Punch,Kick
Double Punch & Backfist [&Sweep] Punch, Punch, Back+Punch,[Kick]
Running Punches (w/uppercut) Punch,[Punch,Punch]
Running Punches (w/elbow) [& Heel Kick] {C}
Hold For,Punch,Punch,Punch,[Kick]
Elbow & Heel Kick {C} For+Punch, Kick
----------------------------------------------------
JEFFRY
----------------------------------------------------
Name:Jeffry McWild
Country:Australia
Age:36
Sex:Male
Job:Fisherman
Blood Type:A
Hobby:Reggae Music
Outfit 1
Gray pants, black belt, sandals, orange bracers, bare-chested
Outfit 2
Dark gray pants (ripped), olive tank-top & bracers, bare-footed
Fighting Style: Pankration
----------------------------------------------------
JEFFRY'S MOVES
----------------------------------------------------
Name Motion
Lunging elbow & Hammer {C}{D} For, Back+Punch
Dashing low [uppercut] {C}{D} For, For+PUnch,[Punch]
Uppercut[s] {C} Down/For,Punch,[Punch]
Knee {C} For+Kick
Toe Kick [&Hammer] {C}{D} Tap Down+Kick, Punch
Jeffry's Throws
Fireman's Carry {S} Def+Punch
Power Slam {S}{D} For+Punch
Body Press {S}{D} Back+Punch
Crucifix Piledriver {S} Down/For,Down/For+Punch+Kick
Grab face (vs. crouching) {C}{D} Down,Punch
Powerbomb (vs. crouching) {C} Down/For+All
Knees to the head (vs crouching) {C} Down,For+Kick (don't roll)
Backbreaker (from behind) Def+Punch
Jeffry's Combos
Toe Kick O' Doom (C'fix P.D.) Down+Kick,Down,For/Down,For+ALL
Single Punch & Roundhouse Punch,Kick
Running Punches (w/uppercut) Punch,Punch,[Punch]
Knee & Dashing Uppercuts For+Kick,For,For+Punch,Punch
----------------------------------------------------
KAGE
----------------------------------------------------
Name:Kagemaru
Country:Japan
Age:21
Sex:Male
Job:Ninja
Blood Type:B
Hobby:Mahjong
Outfit 1
Blue suit & mask w/ black highlites, red sash
Outfit 2
Black suit & mask w/ gray highlites, gold sash
Fighting Style: Jujutsu
----------------------------------------------------
KAGE'S MOVES
----------------------------------------------------
Name Motion
-----------------------------------------------------
Elbow {C} For+Punch
Double Footed Sweep {S}{D} For, For+KIck
Flying Kick {S} For, For+All
Roll Forwards [Sweep] {S} Back,Down,For,[Kick]
(Kick during the roll)
Roll Backwards [Sweep] {S} For,Down,Back,[Kick]
(Kick during the roll)
Heel Kick Down, Def+Kick
Hopping Knee Down, For+Kick
Backflip {D} Tap Back/Up
Forward Kickflip {D} Tap Back/Up+Kick
Backward flip with a kick {D} Back, Back+Kick
Kage's Throws
Hip throw (Flip over shoulder) {S} Punch+Def
Ten Foot Toss{S}{D} Back+Punch
Pull out feet {S} All
Reaping Throw {S}{D} Back, For+Punch
Torso take down (from behind) Punch+Def
Kage's Combos
Ten Foot Toss & Jump Kick Back+Punch, Up/For+Kick
Ten Foot Toss & Sweep Back+Punch, Back, For, For+Kick
Ten Foot Toss & Heel Kick Back+Punch, Down, Def+Kick
Ten Foot Toss & Flying Kick Back+Punch, Back, For,For, All
Roundhouse & Sweep Kick, For, For + Kick
Heel Kick & Sweep Down, Def+Kick, For, For+Kick
Single Punch & Roundhouse [&Sweep] Punch,Kick,[For, For+Kick]
Double Punch & Straight Kick [&Sweep] Punch,Punch,Kick [For,For+Kick]
Triple Punch & Spin Kick Punch,Punch,Punch,Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Running Punches Punch,Punch,[Punch]
Hopping Jab & Sweep Tap Jump, Tap Up+Punch, For,For+Kick
----------------------------------------------------
LAU
----------------------------------------------------
Name:Lau Chan
Country:China
Age:53
Sex:Male
Job:Cook
Blood Type:B
Hobby:Chinese Poetry
Outfit 1
Blue suit, red vest w/gold & green highlites/trim
Outfit 2
Black pants, gold vest & sleeves w/ green trim and red buttons
Fighting Style: Koenken
----------------------------------------------------
LAU'S MOVES
----------------------------------------------------
Name Motion
---------------------------------------------------
Elbow {C} For+Punch
Crescent Kick Def+Kick
Knife Hand {C} Down/For+Punch
Lifting Palm Down/For,Punch
Sweep {S} Down, Def+Kick
Heel Kick Down, Neutral+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Lau's Throws
Flip across shoulders {S} Def+Punch
Piggyback Drop {S}{D} Back+Punch
Face Slam {S}{D} Back, For+Punch
Lau's Combos
Single Punch & Heel Kick Punch, Kick
Double Punch & Heel Kick Punch,Punch,Kick
Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick
Triple Punch & Sweep {S} Punch, Punch, Punch, Down+Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick
Running Punches Punch,Punch,[Punch]
Knife, Punch & Straight Kick Down/For+Punch, Punch, Kick
Knife, 2 Punch & Crescent Kick Down/For+Punch, Punch, Punch,Kick
Punch&Kick Mania Punch,Kick,Punch,Punch,Punch,Kick
Hop Kick Flurry Tap U/F+Kick,3 or 4 Punches & Kick
(Note:3 Punches are more likely to hit than 4)
----------------------------------------------------
PAI
----------------------------------------------------
Name:Pai
Country:Hong Kong
Age:18
Sex:Female
Job:Action Star
Blood Type:O
Hobby:Dance
Outfit 1
Blue suit w/ gold trim, and red sash & ribbons
Outfit 2
Pink suit w/ gold trim, gray sash & red ribbons
Fighting Style: Enseiken
----------------------------------------------------
PAI'S MOVES
----------------------------------------------------
Name Motion
--------------------------------------------------
Punch on the ground Down/For+Punch
Repeated Ground Punches Down/For+Punch,Down/For,Repeat
Crescent Kick Def+Kick
Sweep {S} Down, Def+Kick
Heel Kick Down, Neutral+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Pai's Throws
Wrist Twist {S} Def+Punch
Pushover {S}{D} Back, For+Punch
Falling DDT {S}{D} For, Down+Punch
Reaping Throw -> Punch {S}{D} For, For+Punch+Kick
Grab an attack (vs High punch or kick) Back+Punch
Pai's Combos
Single Punch & Heel Kick Punch, Kick
Double Punch & Straight Kick Punch, Punch, Kick
Triple Punch & Sweep {S} Punch,Punch, Punch, Down+Kick
Triple Punch & Spinning Crescent Punch, Punch, Punch, Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick
Running Punches Punch,Punch,[Punch]
----------------------------------------------------
SARAH
----------------------------------------------------
Name:Sarah Bryant
Country:America
Age:20
Sex:Female
Job:College Student
Blood Type:AB
Hobby:Skydiving
Outfit 1
Black cat-suit
Outfit 2
Black bikini top, torn blue-jeans
Fighting Style: Jeet Kune Do
----------------------------------------------------
SARAH'S MOVES
----------------------------------------------------
Name Motion
-------------------------------------------------
Elbow {C} For+Punch
Knee {C} For+Kick
Lunging Knee {C}{D} For, For+Kick
High Snap Kick {C}{D} Tap Down/For+Kick
Double [Triple] Kick {C} Hold Down/For, Kick, Kick,[Kick]
Crouching Side Kick {S} Down, Def+Kick
Backflip {D} Tap Back/Up
Kickflip {D} Tap Back/Up+Kick
Toe Kick [&Side Kick] {C} {D} Tap Down+Kick,[Kick]
Sarah's Throws
Suplex {S} Def+Punch
Jumping Clothesline {S}{D} For, For+Punch
Torso takedown (from behind) Def+Punch
Sarah's Combos
Kick & Punch Kick, Punch
Single Punch & Roundhouse Punch, Kick
Singel Punch & Side Kick Punch, Down+Kick
Double Punch & Straight Kick Punch, Punch, Kick
Double Punch & Low Roundhouse Punch, Punch, Down+Kick
Triple Punch & Knee Punch, Punch, Punch, Kick
Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick
Triple Punch & Hop Kick Punch, Punch, Punch,Up+Kick
Running Punches Punch,Punch,[Punch]
Elbow & Knee [&Elbow] {C} For+Punch, kick, [For+Punch]
Knee & Rising Knee For+Kick, Down/For+Kick
----------------------------------------------------
WOLF
----------------------------------------------------
Name:Wolf Hawkfield
Country:Canada
Age:27
Sex:Male
Job:Wrestler
Blood Type:O
Hobby:Karoke
Outfit 1
Blue shorts w/ red & white trim, matching shoes, and bare chested
Outfit 2
Gray shorts w/ white trim, white top w/ gold stripe, gold "Wolf" on shorts
and boots
Fighting Style: Professional Wrestling
----------------------------------------------------
WOLF'S MOVES
----------------------------------------------------
Name Motion
----------------------------------------------------
Running Clothesline {S}{D} For, For+Punch
Dashing Shoulder {D} Back, For+Punch
Knee {C} For+Kick
Uppercut {C} Down/For,Punch
Wolf's Throws
Backfall {S} Def+Punch
Body slam {S}{D} For+Punch
Crucifix Piledriver Down/For,Down/For+Punch+Kick
Twirl & hurl (2 1/2 turns) {S}{D} Back, Down, For+Punch
Double Arm Suplex (vs crouching) {C} Back/Down+All
German Suplex (from behind) Def+Punch
Wolf's Combos
Single Punch & Roundhouse Punch,Kick
Running Punches Punch,Punch,[Punch]
Knee & Uppercut For+Kick,Down/For+Punch
Comments
Post a Comment