Mortal Kombat II Moves List
Mortal Kombat II Moves List v1.6.3
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KEY |GENERAL MOVES
U = Up HP = High Punch QT = 1/4 Circ. Towards + = and <A>=MAY be in air| Face Punch: HP Uppercut : D+HP Roundhouse: B+HK Knee : HK/LK (C)
D = Down LP = Low Punch QA = 1/4 Circ. Away - = then [A]=ONLY in air | Body Punch: LP Crouch Punch: D+LP Sweep : B+LK Jump Kick : J+HK/LK
F = Forw HK = High Kick HT = 1/2 Circ. Towards / = or {#}=charge for | Face Kick : HK Crouch Kick : D+HK Specialty : HP (C) Jump Punch: J+HP/LP
B = Back LK = Low Kick HA = 1/2 Circ. Away # seconds | Body Kick : LK Ankle Kick : D+LK Throw/Flip: LP (C)
J = Jump BL = Block (C)= Close to opponent | Hop Kick/Punch : Jump, and kick or punch your opponent on the way up
X(...) = Hold button X, perform moves in parentheses, release X | Turn-around Kick: Jump over your opponent and kick them after you turn
XY= Do Y X times {JUMP},{CLOSE},{FULL},{SWEEP},{ANY} = Ranges for fatalities | around but are still in the air
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LIU KANG |KUNG LAO
Double Forearm: HP (C) Bicycle Kick: LK (4) Fat1: D-F-2B-HK {CLOSE} |Headbutt : HP (C) Pit/Spikes: 3F-HP Fat1: 3F-LK {SWEEP}
Fireball : 2F-HP <A> Pit/Spikes : B-2F-LK (Turns into dragon) |Teleport : D-U Babality : 2B-2F-HK (Cuts victim in half)
Low Fireball : 2F-LP Babality : 2D-F-B-LK Fat2: BL(360O Away) {CLOSE} |Air Kick : D+HK [A] FR(Rabbit): 3B-D-HK Fat2: LP(B-F)-U {FULL}
Flying Kick : 2F-HK FR(Disco) : F-3B-LK (Cartwheel and uppercut) |Hat Throw: B-F-LP Whirlwind : BL(2U-LK) (Decapitates victim)
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JOHNNY CAGE |SHANG TSUNG Morphs
Stomach Jab: HP (C) Pit/Spikes: 3D-HK |1 Skull : 2B-HP LK B-2F-BL RP BL(U-D-HP) JX D-F-B-HK SC BL(2U)
Axe Kick : HK/LK (C) Babality : 3B-HK |2 Skulls : 2B-F-HP KL B-D-B-HK SZ F-D-F-HP MI HP (2) RD D-B-F-LK
Low Bolt : HT-LP FR(Photo) : 4D-HK |3 Skulls : 2B-2F-HP JC 2B-D-LP KI 3BL BA 2D-LK
High Bolt : HA-HP Fat1: 2D-2F-LP {CLOSE} Note: To punch off 3 heads |Pit/Spikes : BL(2D-U-D) Fat1: HK (2) (Mist) {SWEEP} Fat3: LP (30) {CLOSE}
Shadow UpCt: B-D-B-HP (Rips torso off) with fatality 2, hold |Babality : B-F-D-HK (Turns into mist) (Turns into Kintaro)
Shadow Kick: B-F-LK Fat2: 2F-D-U {CLOSE} D+BL+LP+LK until the first |FR(Rainbow): 2B-D-F-HK Fat2: BL(U-D-U-LK) {CLOSE}
Nut Punch : LP+BL (Punches off head) head is punched off. | (Drains victim's life force)
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REPTILE |KITANA
Backhand : HP (C) Invisible : BL(2U-D-HP) Fat1: 2B-D-LP {JUMP} |Elbow : HP (C) Air Punch : HA-HP Fat1: KL(2F-D-F) {CLOSE}
Acid Spit: 2F-HP Pit/Spikes: D-2F-BL (Eats head with tongue) |Fan Swipe: B+HP Pit/Spikes: F-D-F-HK (Kisses victim)
Slide : B+LP+BL+LK Babality : D-2B-LK Fat2: 2F-D-HK {CLOSE} |Fan Throw: 2F-HP+LP <A> Babality : 3D-LK Fat2: 3BL-HK {CLOSE}
Forceball: 2B-HP+LP FR(Doll) : 2B-D-LK (You MUST be invisible!) |Fan Lift : 3B-HP FR(Cake) : 3D-U-LK (Decapitates victim)
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SUB-ZERO Fat1: 2F-D-HK {SWEEP} |MILEENA
Backhand : HP (C) Pit/Spikes: D-2F-BL then: F-D-2F-HP {CLOSE} |Elbow : HP (C) Pit/Spikes: F-D-F-LK Fat1: F-B-F-LP {CLOSE}
Iceball : QT-LP Babality : D-2B-HK (Freeze then shatter vict.)|Telep. Kick: 2F-LK Babality : 3D-HK (Stabs and lifts victim)
GndFreeze: QA-LK FR(Doll) : 2B-D-HK Fat2: LP(2B-D-F) {FULL} |Ground Roll: 2B-D-HK FR(Flower): 3D-U-HK Fat2: HK (2) {CLOSE}
Slide : B+LP+BL+LK (Throws ice grenade) |Sai Throw : HP (2) <A> (Inhales victim)
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SCORPION |BARAKA
Backhand : HP (C) Air Throw : BL [A] Fat1: BL(2U-HP) {SWEEP} (Same as |Backhand : HP (C) Blue Bolt : QA-HP Fat1: BL(4B-HP) {CLOSE}
Spear : 2B-LP Pit/Spikes: D-2F-BL or: BL(2D-2U-HP) {ANY} MK1) |Double Kick: 2HK (C) Pit/Spikes: 2F-D-HK (Decapitates victim)
Tel.Punch: QA-HP <A> Babality : D-2B-HK Fat2: HP(D-3F) {CLOSE} |Blade Swipe: B+HP Babality : 3F-HK Fat2: B-F-D-F-LP {CLOSE}
Leg Grab : HA-LK FR(Doll) : 2B-D-HK (Cuts victim down the middle) |Blade Fury : 3B-LP FR(Gift) : BL(U-2F-HK) (Stabs and lifts victim)
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RAIDEN |JAX
Mini Uppercut: HP (C) Teleport : D-U Fat1: LK (6)-BL+LK rep.{CLOSE}|OvrhdHammer: HP (C) BackBreakr: BL [A] Fat1: LP(3F) {CLOSE}
Body Launch : 2B-F <A> Pit/Spikes: BL(3U-HP) (Electrocution. Repeat BL+LK)|Gnd Smash : LK (3) Pit/Spikes: 2U-D-LK (Claps victim' head)
Lightning : QT-LP Babality : 2D-U-HK Fat2: HP (8) {CLOSE} |Gotcha Grab: 2F-LP Babality : D-U-D-U-LK Fat2: 4BL-LP {STEP}
Electrocution: HP (4)(C) FR(Kidd T): D-B-F-HK (Uppercuts opponent) |Quad Slam : Throw-HP FR(Paper) : 2D-2U-LK (Rips victim' arms off)
|Energy Wave: HA-HK
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JADE - Win 1 round on the stage directly before the question mark using only LK|RANDOM SEL. - Press U+START at fighter select with selectors at orig. positions
SMOKE - Press D+START when the "Toasty" face appears, ONLY ON THE PORTAL STAGE!|NO THROWS - 2 players only - D+HP on BOTH joystics after fighters selected
NOOB SAIBOT - Win 50 consecutive matches. |DEAD POOL FATALITY (All chars.) - Hold LP+LK, then do an uppercut. Only works
PONG - Reach Battle 250 | on the Dead Pool screen. Hold D after doing this to hear the "Almost" yell.
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Condensed into one page form from the Mortal Kombat II FAQ v16 by Jason J. Tucker (jasonj@ganymede.cs.mun.ca). Revised April 15, 1994
The latest revision of this list may be obtained by anonymous FTP from Andy Eddy's storehouse o' FAQs at FTP.NETCOM.COM in the directory /pub/vidgames/faqs
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KEY |GENERAL MOVES
U = Up HP = High Punch QT = 1/4 Circ. Towards + = and <A>=MAY be in air| Face Punch: HP Uppercut : D+HP Roundhouse: B+HK Knee : HK/LK (C)
D = Down LP = Low Punch QA = 1/4 Circ. Away - = then [A]=ONLY in air | Body Punch: LP Crouch Punch: D+LP Sweep : B+LK Jump Kick : J+HK/LK
F = Forw HK = High Kick HT = 1/2 Circ. Towards / = or {#}=charge for | Face Kick : HK Crouch Kick : D+HK Specialty : HP (C) Jump Punch: J+HP/LP
B = Back LK = Low Kick HA = 1/2 Circ. Away # seconds | Body Kick : LK Ankle Kick : D+LK Throw/Flip: LP (C)
J = Jump BL = Block (C)= Close to opponent | Hop Kick/Punch : Jump, and kick or punch your opponent on the way up
X(...) = Hold button X, perform moves in parentheses, release X | Turn-around Kick: Jump over your opponent and kick them after you turn
XY= Do Y X times {JUMP},{CLOSE},{FULL},{SWEEP},{ANY} = Ranges for fatalities | around but are still in the air
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LIU KANG |KUNG LAO
Double Forearm: HP (C) Bicycle Kick: LK (4) Fat1: D-F-2B-HK {CLOSE} |Headbutt : HP (C) Pit/Spikes: 3F-HP Fat1: 3F-LK {SWEEP}
Fireball : 2F-HP <A> Pit/Spikes : B-2F-LK (Turns into dragon) |Teleport : D-U Babality : 2B-2F-HK (Cuts victim in half)
Low Fireball : 2F-LP Babality : 2D-F-B-LK Fat2: BL(360O Away) {CLOSE} |Air Kick : D+HK [A] FR(Rabbit): 3B-D-HK Fat2: LP(B-F)-U {FULL}
Flying Kick : 2F-HK FR(Disco) : F-3B-LK (Cartwheel and uppercut) |Hat Throw: B-F-LP Whirlwind : BL(2U-LK) (Decapitates victim)
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JOHNNY CAGE |SHANG TSUNG Morphs
Stomach Jab: HP (C) Pit/Spikes: 3D-HK |1 Skull : 2B-HP LK B-2F-BL RP BL(U-D-HP) JX D-F-B-HK SC BL(2U)
Axe Kick : HK/LK (C) Babality : 3B-HK |2 Skulls : 2B-F-HP KL B-D-B-HK SZ F-D-F-HP MI HP (2) RD D-B-F-LK
Low Bolt : HT-LP FR(Photo) : 4D-HK |3 Skulls : 2B-2F-HP JC 2B-D-LP KI 3BL BA 2D-LK
High Bolt : HA-HP Fat1: 2D-2F-LP {CLOSE} Note: To punch off 3 heads |Pit/Spikes : BL(2D-U-D) Fat1: HK (2) (Mist) {SWEEP} Fat3: LP (30) {CLOSE}
Shadow UpCt: B-D-B-HP (Rips torso off) with fatality 2, hold |Babality : B-F-D-HK (Turns into mist) (Turns into Kintaro)
Shadow Kick: B-F-LK Fat2: 2F-D-U {CLOSE} D+BL+LP+LK until the first |FR(Rainbow): 2B-D-F-HK Fat2: BL(U-D-U-LK) {CLOSE}
Nut Punch : LP+BL (Punches off head) head is punched off. | (Drains victim's life force)
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REPTILE |KITANA
Backhand : HP (C) Invisible : BL(2U-D-HP) Fat1: 2B-D-LP {JUMP} |Elbow : HP (C) Air Punch : HA-HP Fat1: KL(2F-D-F) {CLOSE}
Acid Spit: 2F-HP Pit/Spikes: D-2F-BL (Eats head with tongue) |Fan Swipe: B+HP Pit/Spikes: F-D-F-HK (Kisses victim)
Slide : B+LP+BL+LK Babality : D-2B-LK Fat2: 2F-D-HK {CLOSE} |Fan Throw: 2F-HP+LP <A> Babality : 3D-LK Fat2: 3BL-HK {CLOSE}
Forceball: 2B-HP+LP FR(Doll) : 2B-D-LK (You MUST be invisible!) |Fan Lift : 3B-HP FR(Cake) : 3D-U-LK (Decapitates victim)
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SUB-ZERO Fat1: 2F-D-HK {SWEEP} |MILEENA
Backhand : HP (C) Pit/Spikes: D-2F-BL then: F-D-2F-HP {CLOSE} |Elbow : HP (C) Pit/Spikes: F-D-F-LK Fat1: F-B-F-LP {CLOSE}
Iceball : QT-LP Babality : D-2B-HK (Freeze then shatter vict.)|Telep. Kick: 2F-LK Babality : 3D-HK (Stabs and lifts victim)
GndFreeze: QA-LK FR(Doll) : 2B-D-HK Fat2: LP(2B-D-F) {FULL} |Ground Roll: 2B-D-HK FR(Flower): 3D-U-HK Fat2: HK (2) {CLOSE}
Slide : B+LP+BL+LK (Throws ice grenade) |Sai Throw : HP (2) <A> (Inhales victim)
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SCORPION |BARAKA
Backhand : HP (C) Air Throw : BL [A] Fat1: BL(2U-HP) {SWEEP} (Same as |Backhand : HP (C) Blue Bolt : QA-HP Fat1: BL(4B-HP) {CLOSE}
Spear : 2B-LP Pit/Spikes: D-2F-BL or: BL(2D-2U-HP) {ANY} MK1) |Double Kick: 2HK (C) Pit/Spikes: 2F-D-HK (Decapitates victim)
Tel.Punch: QA-HP <A> Babality : D-2B-HK Fat2: HP(D-3F) {CLOSE} |Blade Swipe: B+HP Babality : 3F-HK Fat2: B-F-D-F-LP {CLOSE}
Leg Grab : HA-LK FR(Doll) : 2B-D-HK (Cuts victim down the middle) |Blade Fury : 3B-LP FR(Gift) : BL(U-2F-HK) (Stabs and lifts victim)
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RAIDEN |JAX
Mini Uppercut: HP (C) Teleport : D-U Fat1: LK (6)-BL+LK rep.{CLOSE}|OvrhdHammer: HP (C) BackBreakr: BL [A] Fat1: LP(3F) {CLOSE}
Body Launch : 2B-F <A> Pit/Spikes: BL(3U-HP) (Electrocution. Repeat BL+LK)|Gnd Smash : LK (3) Pit/Spikes: 2U-D-LK (Claps victim' head)
Lightning : QT-LP Babality : 2D-U-HK Fat2: HP (8) {CLOSE} |Gotcha Grab: 2F-LP Babality : D-U-D-U-LK Fat2: 4BL-LP {STEP}
Electrocution: HP (4)(C) FR(Kidd T): D-B-F-HK (Uppercuts opponent) |Quad Slam : Throw-HP FR(Paper) : 2D-2U-LK (Rips victim' arms off)
|Energy Wave: HA-HK
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JADE - Win 1 round on the stage directly before the question mark using only LK|RANDOM SEL. - Press U+START at fighter select with selectors at orig. positions
SMOKE - Press D+START when the "Toasty" face appears, ONLY ON THE PORTAL STAGE!|NO THROWS - 2 players only - D+HP on BOTH joystics after fighters selected
NOOB SAIBOT - Win 50 consecutive matches. |DEAD POOL FATALITY (All chars.) - Hold LP+LK, then do an uppercut. Only works
PONG - Reach Battle 250 | on the Dead Pool screen. Hold D after doing this to hear the "Almost" yell.
===============================================================================================================================================================
Condensed into one page form from the Mortal Kombat II FAQ v16 by Jason J. Tucker (jasonj@ganymede.cs.mun.ca). Revised April 15, 1994
The latest revision of this list may be obtained by anonymous FTP from Andy Eddy's storehouse o' FAQs at FTP.NETCOM.COM in the directory /pub/vidgames/faqs
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