BATTLE TECH FROM INFOCOM: The Crescent Hawk's Inception
BATTLE TECH FROM INFOCOM: The Crescent Hawk's Inception
Planets' names (note: you NEED this info to complete the game!)
Ryerson, Summer, Benjamin, Skye, Kathil, Achernar, Pesht
This disk is not copy protected! But they do ask you to identify parts of the
battle tech. Look at the drawing below.
Communicating with the Game
All Battletech commands are ectered through simple key presses: When you
encounter a menu, move the higlighted bar up or down the menu using the up and
down arrowes (the 8 and 2 keys on the numeric keypad; or use W for up and X
for down). Choose the highlighted selection by pressing the space bar or the
return key.
Standard Numeric Keypad:
The 2, 4, 6, 8 keys move you South, West, East, North respectively.
The 1, 3, 7, 9 keys will move you diagonally.
-------
| |<------ Torso Mainframe
------- -------
Intercooler --------------> \
/ / | |\ \
| | | | \ \ <------ Elbo Actuator
Gryo Housing ---------------------->| \ \
Jump Jet Intake ------>/ ------- \ |<------ Balance Strut
/ / / / \ \<------ Leg Mainshaft
---- / / \ \ \ \
| | | | ----
| | | |
| | | |
| | | |<------ Foot Actuator
/ / \ \
----- ----- <------ Foot Casting
Battle Mechs:
WSP-1A WASP
Too Lightly armed and armored for combat, this 'meach's speed and
maneuverability make it a good machine for scouting and recon duty.
Characteristics
Mass: 20 Tons
Cruising speed: 66.5 kph
Maximum speed: 95.1 kph
Walking Factor: 6
Running Factor: 9
Jump Jets: capacity 180 meters
Heat Sinks: 10
Armor Factor: 48
Armorment: 1 medium laser, right arm
1 short range missle, left leg
LCT-1V LOCUST
This Mech is light and fast, making it good for recon and quick stricks.
Beware a direct hit from almost any weapon.
Characteristics
Mass: 20 Tons
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Walking Factor: 8
Running Factor: 12
Jumping Factor: none
Heat Sinks: 10
Armor Factor: 64
Armorment: 1 medium laser, center torso
2 machine guns, one each in right and left arms
STG-3R STINGER
Although lightly armored, and with limited weapons, this mech has speed and
mobility making it one tough machine to pin down.
Characteristics
Mass: 20 Tons
Cruising Speed: 63.4 kph
Maximum Speed: 91.6 kph
Walking Factor: 6
running Factor: 9
Jumping Factor: capacity 180 meters
Heat Sinks: 10
Armor Factor: 48
Armorment: 1 medium laser, right larm
2 machine guns, one each in right and left arms
COM-2D COMMANDO
Despite it's light armor, this Mech's dual missile system make it a good recon
and emergeny barrage vehicle.
Characteristics
Mass: 25 Tons
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Walking Factor: 6
Running Factor: 9
Jumping Factor: none
Heat Sinks: 10
Armor Factor: 64
Armorment: 2 short range missiles 1 each in right arm and center torso
1 medium laser, left arm
MECH WEAPONS
Laser: Powered off your mech's power plant, these never run out of ammo.
Small Lasers:
Power output: .8 to 1.5 megajoules
Effective range: 90 meters
Medium Lasers:
Power output: 1.5 to 3 megajoules
Effective range: 300 meters
Large Lasers:
Power output: 3 to 5 megajoules
Effective range: 500 meters
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