INTRODUCTION TO CYBERCRAFT

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(By: "Mike Morgan DTN 592-5565" <morgan@csc32.enet.dec.com>)

WARNING: The Reality Master General has determined that this
manual may significantly alter your reality. Usage of the
knowledge in this manual may be perceived as dangerous and
subversive by those in authority. Proceed with caution. Don't
be alarmed when things start changing. Don't panic. The fun
has just begun.
     
     My special thanks to:
    Dr. Robert Anton Wilson
       Dr. Timothy Leary
Dr. John Lilly
      Dr. William Glasser
       and Antero Alli.

These are the brave humans who offer us guidance through
exciting and troublesome times. They point to a better world
for all humans and especially for the Changelings.

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  INTRODUCTION TO CYBERCRAFT

     Up to this point in human history WoMankind has taken itself to  the brink
of  doom and  returned with  most of our  parts intact.  That is  our  physical
members are somewhat healthy. But our minds, our psyches have suffered.  And we
are racing toward the time of mutation. Some  of  humanities minds are mutating
already.  These minds and  the resulting  bodies will  offer us  a map into our
future.

     The future calls us.  It calls us  in a silent  voice from  the primordial
deeps of our genetics and minds. The very chemicals which make up our minds and
bodies are signaling a nearing  of the time of  transition.  It will be upon us
soon and if we aren't prepared for the  Changelings to manifest some humans may
well start another  series of witch hunts  to eliminate these  precious few new
humans. Indeed it is in the best interest of  Four Circuit humans to stifle the
advantageous mutations. Otherwise Four Circuit humans will be quickly overcome.

     Already the Changelings may be about. Their wisdom has alerted them to the
possibility  of persecution.  The Hidden Ones do  well to keep their  existence
unknown until the time of Knowing has been reached.

     But  we all  won't  mutate  together or  at  the  same  time.  We  have  a
responsibility to those that will follow us to create a framework in which they
may progress toward positive results. It is to these  ends that the authors are
creating a framework to take  Eight Circuit humans into  and beyond the time of
transition.

     With a small electro-chemical voice we are being urged to communicate with
you the possibilities of the current  mind mutation. From this brief amateurish
work  we will develop a framework  to  help assist  all  inquiring Four Circuit
humans on the path to the next stage of transition. CyberCraft is a path toward
the transition.  It is  not the only  path either. And  indeed we will probably
discover competing  organizations.  Some  may hinder, others   may   assist the
transition. From our pursers we ask only to be left alone  in peace. We are not
going to harm, only progress. Peace to you and yours.

     Hence we  present you with a viable  framework to approach the transition.
That framework is CyberCraft. The craft of piloting oneself through troubles to
reach the point of transition.

     This is  the first printed  introduction and explanation of CyberCraft. In
Colorado Springs on October 6th of 1987, I was initiated into an eclectic coven
of Witches. Previously I was an ardent Born Again Christian from the Bible Belt
of the  South. Over time  I  came to discover  the Christian Belief System, the
CBS,  didn't  satisfy my personal  needs. However after  personal searching and
synchronous meetings I was accepted into an intimate group of exciting and very
wonderfully witchey people.

     Two years later in 1989 I felt that the  most important and  life changing
aspects of  Witchcraft  were being misrepresented.  American  Witchcraft, among
many other things, is an  adaptation of a primitive form  of group therapy,  of
extending one's immediate family, of  resource  sharing and most importantly, a
better way  of thinking.   But  even after   many years of   practice, longtime
initiates seem to not understand the basis of American Witchcraft.

     Herein is the first publication of  CyberCraft, an addition  and update to
American Witchcraft. CyberCraft is not meant to  replace Wicca or the Craft. It
is meant to interpret  the  metaphor further and  provide the needed   time and
energy for other deeply needed works.

     That's at least what this  author perceives. I'm   sure I'll receive  some
criticism for trying to add to or improve American Witchcraft.

     Which  brings up the  very valid question. Why  attempt to update American
Witchcraft when it seems to be doing so well?  There  are many reasons. Some of
them are:

o    to provide a more expansive framework for the initiates to work in.
o    to accelerate the trend toward some magikal social threshold,
o    to emphasize the really interesting aspects of the craft,
o    to further empower the individual,
o    to streamline the philosophy,
o    to bring it more in line with current psychology,
o    to weld the cosmology with current and progressive astronomy and physics
and finally,
o    to provide a more reasonable path of personal growth while having fun.

     These are just some of the reasons. We also have a duty to align ourselves
with the future,  to  protect and nurture  the new arrivals. Among our children
will come the Changelings. And if we gain the power to reincarnate purposefully
we ourselves may indeed become The Children of the Changelings.
   
     The first chapter is the proposal. This has  been  published in draft form
on  several national  computer networks   as Cyber Wicca.    However after some
lengthy discussion with my partner we  came to the conclusion  that Cyber Wicca
was too limiting and not descriptive enough of our efforts. The  real commodity
is now in your hands as CyberCraft.

     The second chapter  is a description  of the  lower four  bio- circuits as
talked about  by   Robert  Anton Wilson, a.k.a.   RAW. These   bio-circuits are
extremely  important   when   considering  CyberCraft.   I    feel it of  vital
significance to begin to understand how and why  we think  what we think, which
of course, causes us to do.

     Chapter Three is Darkmoor. Previously  written about as Chapel Perilous we
find it more interesting to call it Darkmoor.

     Chapter Four is  of  the upper  four circuits.  These   are  the modes  or
circuits  which  we are all progressing   toward. For  once I  feel  we have an
intelligent and useful map of our futures. History will be written in reference
of what Leary  and Wilson have framed  it in. And because of  the Semantic-Time
Binding nature of the written word, we'll all benefit.

     There are other articles beyond these. Their purpose will be apparent upon
reading them.

     Welcome  to  CyberCraft. We hope that  the   tradition  will solidify in a
satisfying  way,  offering the  participants  many advantages  and insights for
piloting their little ships through chaotic seas.

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  CYBERCRAFT -- The Proposal

CyberCraft--An Interpretative Metaphor

     Welcome to the CyberCraft Manual. We hope you will enjoy  and benefit from
this little exploration into the  majikal mind-body complex.  Our purpose is to
help others  operate at higher levels  on all  planes of   life.  It  isn't our
purpose  to help them just feel  better. Witchcraft has  some very positive and
life affirming teachings. The authors of this document  hope to interpret those
metaphors bringing them into a  late 20th century  framework from which  we can
springboard into the 21st century.

     However we have strong forces  to  compete against.  The first struggle we
are involved   with is one of  the  mind-body complex.   Who   will control our
mind-bodies?  Will it be the Aspirant,  the  one looking  for a better life, or
will it be  the Controllers, the ones with  the  power and  monies to mold  our
minds to their purposes? And will  we nurture the  emerging Changelings?  Or do
we let the Persecutors administer the Last Rite to our offspring?

     CyberCraft is not meant to be an end in itself.   CyberCraft is the art of
living smart.  We hope  that it will  offer the Aspirant the options  needed to
create  a  better world to  live   in.   Additionally CyberCraft   is a psycho-
spiritual   metaphor  for the  21st   century.   This metaphor   is based  upon
embodiment  spirituality  whereas    others  are    based   upon  disembodiment
spirituality.

     CyberCraft  is  the art of  living that integrates rational and irrational
process through mythopoetic structures primarily  from Wicca, then neo-Paganism
and other related religious belief  systems.  It  should  incorporate knowledge
from   newer  and  emerging  humanistic    sciences.  Principles   of   ethical
self-programming as written  of  by Timothy  Leary,  John Lilly,   Robert Anton
Wilson, Antero Alli,  and Christopher  Hyatt  should  be incorporated into  the
relational   processes; those setting   between  solar   and  lunar  knowledge.
CyberCraft is a self-modifying tradition.  It  will  change as culture changes.
CyberCraft  is  also a psycho-spiritual  metaphor which will generate, sanctify
and venerate the necessary tools for enjoying a healthy mind and body.
     
     The  above mentioned authors  are helping to shed  light upon  our thought
processes. The terms and structures they use should be considered metaphorical.
But   they provide a viable framework   from  which  to build  a   newer,  more
appropriate belief system for our times.

     Humans seem to have a need to be both rational and irrational  at the same
time. In doing so we generate quite a few  problems  and reap some benefits. At
this point in human time we are not able  to measure magik, nor are  we able to
measure or sense the so called etheric  or astral. Providing  that we are given
time and if the interests are still mounted, we may be able to invent measuring
or sensing devices for such indeterminate quantities.

     Further the practice of dividing the mind  from the body has broken sunder
the human even  further.  For the purposes of CyberCraft  the mind-body is  one
complex, one  swirl of energy. The  mind  and body  are one  entity, undivided,
inseparable, and indivisible.

     It is the opinion  of this author  that  many features of the   powers are
misunderstood. Over the centuries and in  various cultures humans have overlaid
folk fables and  their personal expectations of what   the powers are  into the
framework of human abilities. And in  doing so needless  baggage has crept into
the consensus framework.  It is time that we looked at our human nature without
the clouded and  marred lens of  binary,  Christian, Ceremonial and patriarchal
expectations.

     At the base of the concern  humans are animal  by definition.  Human magik
should firstly be animal magik.  But does that mean we should be satisfied with
an  animal expectation  of what our  abilities can be? Should we  push back the
normal or natural boundaries? How far?

     The first order of business is to know ourselves. Does this mean know just
our bodies?  How about  desires? How about  hopes, dreams and aspirations?  How
about our minds? Why should we remain ignorant  of why and how  we think? Do we
know now? Or  do   we  think we  know  without  really knowing?  What  part  do
preconceived  concepts play in the  formulation of  that  sentiment? How do our
respective cultures  help us define  our consciousness?  Are these  definitions
useful?  What can be replaced? With what?

     It is useful  to frame these  questions in  the milieu of  the human mind.
Everything we can think of is thought with the bio- computer we term the brain.
How does the brain work?  Research effort is still in progress but at  the core
we find that the brain is composed of billions of cell bundles  called neurons.
Each neuron could have as many  as  10,000 gateways  to other neurons.  We know
that information is transmitted electro-chemically at about  .07 volts.  But we
don't know everything yet. And least of all we don't know why  we think what we
think.
   
     CyberCraft should be a psychological-religious-political thought system to
meet   and  support  the needs  of   individuals who feel  both a  romantic and
classical  approach  is needed in their life.  These  needs should be formatted
into solar and  lunar knowledge bases,  ie., rational and irrational modes with
relational  processes sitting midway betwixt them.  These should be  used  to a
maximal degree.

     Humans are  discovering that there  is pity poor little difference between
political and religious systems. In  fact religious systems replace  the tribal
chief or monarch  with a discarnate  chief or monarch.  This eases  the task of
governing  the populace  through    the  revelations and commandments  of   the
discarnate  and absent ruler  from on high. Humans always   fear most what they
cannot see,    understand  or  comprehend. And we  always   fear  the invisible
punisher; the   inner  punisher  who knows   our  greatest fears.  Consequently
religious systems are political   systems of  a supplementary order.  Political
systems should be considered metareligious systems  in that  political concerns
lay at the  base of or  stand behind  religious concerns. Religious systems are
political systems of an inner nature.

     Understanding our  thoughts should become  a  little easier in   the solar
(daylight   consciousness)    and  lunar   (twilight  consciousness) framework.
Additionally many other modes of consciousness could be  mounted which straddle
these tropes.  These should be termed the relational or relative processes.

     Electronic and  chemical assistance for  modifying  consciousness might be
useful in helping to  determine  how  individuals might  drive ethically chosen
programming deep into the  psyche.  But once the  message is received we should
hang the phone up on chemical boosters. A new generation of brain machine is on
the market today.  Recently we have  had the opportunity to  test drive a model
of the audio-visual and suggestion type. The experience was positive.

     CyberCraft should incorporate many of  the  concepts contained in Humanist
Manifesto II.

     Secular  humanists have pioneered many valuable  ideas  needful in today's
ever evolving political  and social  environments.   CyberNauts should  augment
some humanistic  concepts  with high  technology answers to  pressing  personal
questions. And in applying technology to human service systems  we might make a
difference not only in our little corner of the planet but elsewhere.

     CyberCraft should  foster  a new  class  of  technology termed  GreenTech.
GreenTech should  be  those  technologies which   recycle and/or  conserve  the
Matrix's natural resources.

     CyberCraft  is a  new psycho-spiritual system that  is  more importantly a
mode of thinking.  Smart thinking usually  leads to smart living.  Additionally
the application of  CyberCraft  to mundane  life  should  be easy and seamless.
Instead of taking the individual  out  of the social  complex it  should enable
them to integrate easily with the social composite.

     All human  structures spawn from  the  human mind.  More powerful modes of
thinking are needed to help us along our way in an ever increasingly propaganda
polluted  knowledge  environment.   We  should take  into  our  own  hands  the
facilities to make rational, relative and irrational decisions void of  fear of
the outcome and infatuation of the process.

     CyberCraft should appeal to the atheist as well as  the  religionist as it
focuses upon mythopoetic stories  and  structures and the mystical  connections
between what is and is not seen, as opposed to dogmatic theoretical structures.
CyberCraft emphasizes relationship  over religion. This   author  believes that
most   of the  world's  religions are based   upon  self-deception. These self-
deceptions are  usually meant  to smooth   difficult passages in life.   But we
should be honest  with ourselves. To know ourselves  we have to cope well  with
those human  events that cause  us   much  pain.   Instead of telling ourselves
pretty fairytales we need  to work in  harmony with our natures.  But  first we
need to know  what our nature is. And   then with greater  understanding we can
modify that nature.

     The archetypes of Wicca, paganism  and other systems  should be thought of
as patterns usefull for programming the human experience  and the relationships
between the various existant lifeforms.

     In Scott  Peck's   book  A DIFFERENT  DRUMMER   he surmises the  following
transitions for the religiously oriented.

     First is a  stage of naivete  in which the human mind/body  complex is not
programed.

     Then follows a phase  of organization in  which the  mind/body  complex is
programed  by an  acceptable  religious  structure.  Over time   the individual
discovers  that the  religious structure is focused in  ways undesirable to the
follower. Stick is mounted upon stone until a way of escape is formulated which
provides an honorable withdrawal.

     Sometime  afterwards the  individual discovers they are  bitter because of
some single or multiple set of  experiences. This stage is  marked by some form
of agnosticism or atheism.   It's a  rejection of the  organized systems  which
tend to exploit the seeker, the single, the separate and  lonely  for financial
and political gains.

     Still the seeker needs to feel they are  a part of  something greater than
the individual alone. A mystic phase encroaches whereupon  a glimmer of hope is
seen in the natural  intricacies of   life. Generally the mystic phase   has an
eclectic twist as  the bio- computer  selectively compares, accepts and rejects
concepts and structures which  are useful or not.  This experience is intensely
personal.  In many cases the experience is not expressible as words to describe
the framework are found wanting.

     Theoretical structures should be  included  as long as they are considered
metaphorical structures or models existing  within  the human mind   first  and
foremost. These structures  can  then be  used  to ferret  out  deep   personal
meaning.

     The paragraph above is the patented anti-dogma catma. The  catma is needed
to remind us the menu is not the meal;  that mental apprehensions  of a reality
are not the  realities  themselves. Meow!  A valuable  demonstration of this is
the simple exercise of  saying aloud the  word pinch. Then give the  your arm a
good pinch. Think about the difference.

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External Faces--Public

     Domains

     Domains  are  used metaphorically. More properly   they represent areas of
interest. Higher  and lower  relate to  density more  than social, cultural  or
ethical  placement.    However  higher and  lower  still  display some cultural
heritage.  Higher should normally refer to  more dense, and thus  would usually
be   considered the  Lower Kingdoms  in  most disembodiment   or spirit focused
theoretical structures. For  the purposes of CyberCraft  solar processes can be
considered High Domain  Processes, the  relational processes  as the Mid Domain
processes and the lunar processes as Low Domain Processes.

     This  is a reversal of  the usual spirit  based structures which drive the
initiate into seclusion  and poverty.  CyberCraft need be neither   ascetic nor
bothersome. If  CyberCraft arrives at a framework   which is not  enjoyable the
CyberCraft needs to die and be reborn.

     Higher refers  to the relative density of  matter.  The human sciences are
more appropriate for humans, the spirit sciences more  appropriate for spirits.
In the high  domains herbal lore and self-  help topics are  more the rule than
the exception.

     Religious Aspects--Low Domain

     The metaphorical Low Domain is the domain of Relationship.  It's the basis
of the religious belief system should  reflect WoMankind's ethical relationship
to their home planet and humanity.  Depending upon personal focus the Earth can
be personified or considered the Grandmother or Mother  of WoMankind. It should
be called  Gaea,  Gaia, Mom,  Mother   or the Matrix,  the space  enabling  the
existence  of  all  physical and  non-physical  local planetary lifeforms.  The
involved solar processes  should consider  this a   "self  check"  to  prohibit
WoMankind from polluting their environment to the detriment of all lifeforms.

     Other  Matrixes may  exist. CyberCraft   should  be concerned  with  local
planetary manifestations without denying the existences of other Matrixes.
   
     The Matrix is  paired with Patrus,  which is  symbolic of everything which
has happened to and  upon the Matrix. Included phenomena  are  geologic events,
meteorological  events,  intrusions  from outside  the  Matrix, meteor impacts,
panspermia arrivals and direct interventions of space faring  races. In a sense
the  Patrus can  be thought  of as the evolutional processes  or history of all
life on the Matrix. Where the Matrix  and Patrus overlap, intersect or connect,
life forms.

     Other  personified or romantic  entities should exist   within the matrix.
These should be the Lady and Lord and be more important or of a relatively more
immediate nature   being seen as  doorways  to  other  entities,  other spaces,
physical energetic  natures or psychic  spaces. Frequently  the  Lady  and Lord
should be celebrated as the  perfect patterns of  WoMankind. Matrix and  Patrus
along with Lady and Lord should be remembered at every fullmoon celebration.

     Working of the Craft--Mid Domain

     The metaphorical Mid Domain should be the workings  of the Craft. At first
the   emphasis should be upon   physical  representations of  the  Mid  Domain.
Special tools should be selected for an individual or group. These tools may or
may not reflect traditional usage but should  be more appropriate for a culture
and/or geographical locale than for a traditional usage.

     Special robes may  be  appropriate.  Nudity  should  be more   useful  for
metaprograming.   The  individual's  background  should  be considered   before
choosing  tools or  coverings. If the  individual were normally a naturist  the
metaprograming tool could be robes, etc.

     Tools  and rituals should   be used for  immediate metaprograming efforts.
Dramatic ritual should be used to advantage for  both individual programming or
group alignment.

     Experiments in  communication  with  non-physical  or discarnate  entities
should be a focus. New modes of relationship in sexual or emotional life should
be incorporated providing members feel comfortable with the activities. Safety,
both physical and emotional, should  be paramount. Training of individuals  for
incorporation may be needed to assist them in their growth into unknown areas.

     An important focus of the  Mid Domian is the  creation and maintainence of
Will. Today's human has been robbed of Will.   Cybercraft hopes to generate and
utilize appropriate ritual and programming techniques to accomplish this goal.

     Incorporated Physical Sciences--High Domain

     The metaphorical High Domain should  be the  human and physical  knowledge
systems,  ie,  health (birthing, child  care and physical health), nutritional,
exercise, cosmetic and   creative  knowledge   systems, ie.  sewing,   cooking,
building sciences,  gardening   and  organic farming  techniques, and  personal
defense techniques.

     CyberCraft  should  initially provide  the  framework for immersion  in  a
Domain. The individual or group should decide for  themselves what  extent they
need to go.

    Organization

    CyberCraft   should attempt to   incorporate  proven  techniques of cell or
smaller group management while retaining intimacy.  CyberCraft leaders could be
of either sex,  of any sexual preference, but  must  be emotionally sound. They
may choose  their own names and titles.  Or CyberCraft  may  assign a  title in
order to establish a somewhat formalized but unrestricted tradition. We suggest
these classifications:

     Aspirant--an inquiring mind of reasonably good health,
     CyberNaut--a human moving from Four to Eight Circuits, an 
          apprentice CyberPriest/ess,
     CyberPriest/ess--a fully functioning Eight Circuit human,
     Transitioner--a young or eight circuit human showing signs of
          physical metamorphosis,
     New Human--a fully functioning transitioned human, and
     Cyberim--the total complex of those practicing CyberCraft.

     Group or cell size should be held to about 2 to  15. However any number of
cell members may be used providing genuine intimacy is maintained.

     CyberCraft should attempt to meet the economic and  political needs of its
members. Resources are available that address political activities in cells. An
economic infrastructure  must  be  established  in  CyberCraft method. Should a
social  threat arise individual  members may  need  to support themselves  in a
strange  or  difficult environment.   Personal  enrichment   and empowerment as
opposed to personal aggrandizement should be the  focus enabling  the member to
live well in any difficult or strange economic or political environment.

     Emotional Requirements

     What part does love  play in CyberCraft?  Love in its  various shades  and
flavors  permeate CyberCraft.  From love  of Mother  and   Father,  to  love of
knowledge and wisdom, to   the lust and love   of  ones lover,  on to   love of
pleasure of the mind-body complex, love of the patterns  one manifests through,
including the  love of changing one's world  to finally  the love of navigating
the non- local passages between the worlds. Yes love plays a vital part. But we
are not so naive to assume that only one type  of  love exists.  Many different
shades  and  flavors  make up  this   rainbow  of  emotion.   CyberCraft should
experience and emphasize as many different forms of love as possible.

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Internal Faces

     These are internal considerations not usually presentable to the public at
large. Pearls  are  delicate. We  need not dirty  them.  Internal faces  can be
determined at a later time.

     CyberCraft is a game; the game of Life. Play it!

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     Thinkers and Provers:
     the Care and Feeding
   of the Human Bio-Computer

   Editor's  note: The following is  a  loosely  paraphrased  summary of Robert
Anton Wilson's first chapters in PROMETHEUS RISING, (Falcon Press 1983)

The Circuits

     The following model of human  consciousness  employs a metaphor termed the
bio-circuit and   a  psycho-stat.  Each   bio-circuit,  sometimes  referred  as
circuits, and a  psycho-stats functions much the  same as  the channel selector
and volume control on your home  stereo. In  our electro-colloidal processor we
call  a brain we have physical  connections, the physical neurons that contains
our memories and processes  our thoughts  and the  information connections, the
meaning that is stored in those connections. When  we think  a thought or react
to some stimulus  we  use these circuits  by default. We  literally  don't know
things that  we  don't  know and  cannot   do things we  haven't  learned.  The
bio-circuits are the  programs which govern the thoughts  and actions we employ
in our daily life. The psycho-stats  are  the controls which allow acceleration
or  deceleration, the intensification  and diminishing of the bio-circuits. Via
the use of a psycho-stat we  can emerse ourselves in  a bio-circuit or turn the
intensity down to just a trickle. We have a choice in  how deeply we experience
a circuit.

     It is  our experience  with others  whom we  share the CyberCraft metaphor
that just knowing where one is on the map enables the CynerNaut to  pilot their
way to other circuits and manipulate the psycho-stats to make their  lives more
enjoyable.

The Model

   What the Thinker thinks, the Prover proves.  This was stated emphatically by
Dr. Lenard Orr. Because the human brain, like  other  animal brains, acts as an
electro-colloidal computer, not as a solid state computer, it follows  the same
laws as other animal brains. That is, organically driven programs  get into the
brain as electro-chemical bonds, in discrete organic quantum stages.

   This is not to say that the human brain is a computer, but only that it acts
something like a solid  state computer.   The computer model best fits  current
knowledge. Let's review just briefly what we know about solid state computers.

   A solid state computer has two chief  components,  hardware and software. Of
these the hardware portion is the physical part. It  consists of five necessary
parts: a device to process information, the Central Processing  Unit  (CPU), an
input device to send instructions to the  CPU, the  keyboard,  an output device
for  receiving  messages  from the CPU,  the  display or   printer, a temporary
storage  area for the  CPU,  the memory,  and  a  permanent information storage
device, the floppy or hard disk.

   In this hardware model the brain  acts like a  computer in that it receives,
processes, transmits and  files information. And like the  solid state computer
the devices  or individual  parts of the   brain or computer  are  discrete and
manipulatable either by  electro- chemical processes or mechanical  force.  The
discrete elements can be created, modified or destroyed easily in one place and
at one time.

   The other component is software.  These are the  instructions given  to  the
computer to operate upon. They, (software is generally plural in nature), exist
both inside and outside  the  computer  simultaneously.  While  one can  easily
locate the hardware in space- time,  the software is more  ephemeral; it can be
in many different places at one time.  One  can destroy  the hardware while the
software(s) live on unhampered.

   Of  the softwares there are two  basic types  of software, operating systems
and  applications.   Operating  systems,  sometimes  called monitors or  master
control programs,  are  the   backbones  of  software. All applications  travel
through the backbones to their appointed ends.  Applications are the individual
instructions that  cause  the CPU  to   compute,   to make decisions  and  move
information around.

Brainware

   "What the Thinker thinks, the Prover proves." Today we have a better idea of
how  the brain works than ever  before. I'll get  to  the hardware aspects in a
later section.  First  I'm mostly  concerned with  the software  aspects of the
human brain.

   The brain software, or brainware, has three basic parts:

   IMPRINTS--These  are   the    more-or-less  hardwired   (physically  present
electro-chemical connected)  programs which the brain is  genetically suited to
accept ONLY at certain  points in its  development. These  points are known, in
ethology, as times of "imprint   vulnerability."  Imprinting is involuntary  by
nature.

   CONDITIONING--These  are programs built  onto the imprints. They  are looser
and   fairly  easy to change     with  counter- conditioning.   Conditioning is
relatively more voluntary than imprinting.

   LEARNING--This is  even looser and "softer" than  conditioning.  Learning is
relatively more voluntary than conditioning.

   Generally,  the  primordial   imprint   can always   overrule any subsequent
conditioning and/or learning. An imprint is a type of software that  has become
built in hardware, termed  "firmware" in computer  jargon, being impressed upon
tender neurons before they were fully developed, or modified at some point when
they are singularly  vulnerable. Imprinting is  extremely  difficult to  change
once  the imprint has  been  made. Some think that imprinting  is impossible to
change, period.

   Imprints are the non-negotiable aspects  of our individuality.  Out  of  the
infinite possibilities of programs existing as potential brainware, the imprint
establishes  the limits,   parameters, perimeters within  which  all subsequent
conditioning and learning must occur.

   Before  imprinting the  consciousness of the infant  is  a clean slate, it's
"formless  and void".  Another  analogue  is   the exploded  or   unconditioned
consciousness the mystics call  enlightenment.  When  the first imprint is made
structure begins to  take form. The emergent  mind  becomes trapped within this
imprinting  structure; it identifies  with  the structure. And   in a sense  it
becomes the structure.

   Each successive imprinting adds to and complicates the previous imprintings.
Through part  of   this "deep brainware"  we  experience life  events which are
interpreted in light of the existing imprintings.

   Further, conditioning and learning  add  branches to this basic framework of
imprintings. The total structure of this brain circuitry makes up our world map
and our worldviews. In essence we experience our realities  in reference to and
in accordance with the software in our brains. The reality we  know is one that
is a construction established and maintained in our brains, our minds.  In this
mental-macrostructure the  Thinker     thinks  and     the   Provers     proves
mechanistically,  fitting   all  the  information  into    previously  existing
frameworks.

Brainware Centers--The Bio-Circuits

   RAW slightly  modifies Dr. Timothy Leary's previous   8 bio- circuits.  It's
rather important  to remember that the  following  descriptions are  metaphors.
They are something akin to the menu's representation of the meal. It's apparent
that the menu isn't very tasty or nutritious. Please remember that each  of the
following  Circuits  can be affected  either positively or  negatively  for any
conceivable reason to any accidental or intended end.

Lower Four Circuits

   1. The Oral Bio-Survival Circuit.
   2. The Anal Emotional-Territorial Circuit.
   3. The Time Binding Semantic Circuit.
   4. The "Moral" Socio-Sexual Circuit.

Lower Four Circuit Map

Circuit Imprint Names in other Psychologies Origin   
Sites            Freud   Jung    Berne    Sagan

I 3-4      Limbic      Oral   Sensation  Natural    Reptile 
Billion yag  ANS                 Child    Brain

II 500-1000  Thalamus    Anal   Feeling   Adapted   Mammal 
Million yag  Muscles               Child    Brain

III 100,000  Left cortex  Latency Reason    Adult    Human 
   yag   larnyx                Computer   Brain         
       right hand

IV 30,000   Left neo-   Phallic Ignored   Parent    Ignored 
   yag   cortex
       breasts
       geniatila


              Personality Modes:

Circuit I Narcissistic  Soft Narcissist Relationship to Mom/Body/Food 
Circuit II Emotional     Hard Militant   Relationship to Pop/Family/Society
Circuit III Rationalistic Philosopher     Relationship to Abstract/Speech 
Circuit IV Moralistic    Lover/Parent    Relationship to Sex/Lover/Parent

Circuit One--Oral

   Circuit One is  the center which  most closely approximates the perspectives
we have about  our bodies. Should a bodily  threat occur we  automatically  and
completely retreat into  Circuit One operations.  "I didn't think  about it, my
body just  moved,"  the pugilist  says. When such  a  retreat into Circuit  One
happens, all other centers are bypassed instantly. Circuit One is the first and
oldest circuit  to operate. Some  call it  the reptile  brain. Its earmarks are
complete automatic movement and unthinking reaction to a physical influence.

   At birth the first imprinting is that  of Mother. Anything  can be imprinted
as Mother. Wild animals have  been known  to imprint such  things as animals of
other species,  Ping-pong balls and Jeeps.  Accidents,  intrusions and intended
events can all affect imprinting at this level. Additional imprinting can occur
later in life when a bodily  threat  occurs. Areas of  interest for Circuit One
are  the   health fields,  martial  arts and any  interest which  stimulates or
depresses the human body.

     Sometimes this circuit  gets out  of  control.  We leave  the  psycho-stat
turned fully on or nearly off. Then  it  is possible to imagine threats  to the
body that have no basis in reality. The results can be quite tragic.

Circuit Two--Anal

   Circuit Two is  the next imprinting stage.  Once the  child  learns to  move
around it   encounters others. The immediate   Circuit Two  imprinting involves
authority. Typically this is symbolized by Father. The child first imprints its
relationship with Mother, sharing bodies and food. The second imprinting  is of
its relationship to Father. Now there aren't two things in  its universe, there
are  three. Along with the  imprinting of Father is authority  conditioning. If
the  child does something "good"  or "bad" it  learns that  Mom and Dad can  do
something. From this triangle political situations arise. How quickly the child
learns family politics!

   Authority effects personal elimination--potty training. Personal elimination
requires  more precise control  of the body.  Mom and Dad  use their power  and
authority to condition   the child's    personal elimination.  This circuit  is
normally  extended out into the great  big human world with rules, regulations,
laws   and  politics.   Bodily excretion is replaced  with  ink and  electronic
excretions. It's appropriate to refer  to this as  an anal stage. And  it's not
surprising that military and political personel refer to themselves with "shit"
or "ass". "Gotta' get my ass outta' here",  "cover your ass, pal," "you asinine
idiot," and  "you shit head"  are typical  references  to the self  and others.
Where authoritarian  or political concerns  arise the human  mind retreats into
Circuit  two for instruction. Areas  of interest for Circuit Two  are of course
authority structures, the  family, the penal system,  the military and politics
in general.

   Generally Circuit Two social problems are dealt  with by threatening Circuit
One, either with bodily incarceration or by threatening removal of bio-survival
tickets (money).

Circuit Three--Semantic Time Binding

   Circuit Three takes us out of the physical world into the abstract. Once the
child learns to speak,it senses its relationship  to symbols. It  must learn to
symbolize, to describe the abstract.  Circuit Three is  a center which utilizes
and manipulates ideas, concepts, facts and figures.

   It's tempting  to refer to Circuit  Three as "the Mind".  But it  isn't. The
primary expressive organ for this circuit is the mouth, the  portal  from which
symbols, concepts  and ideas tumble.  In consensus  reality  WoMankind uses the
artificial distinction of mind and body. The mind is the  body  and the body is
the mind.

   Korzybski said those who rule symbols rule  us. Humans beings (domesticated)
primates are symbol-using creatures.

   If Moses, Confucius, Buddha, Mohammad, Jesus and St.  Paul can be considered
living influences, and they  most certainly are for many,  then it  is  because
their "signal", their meaning has been transmitted across time and space to our
little corner of  the world. Their meaning and  purpose has been transmitted to
us by symbol systems. These systems include words, artworks, music, rituals and
unrecognized rituals, ie. "games"  through which culture  is transmitted.  Marx
and Hitler, Newton and Socrates,   Shakespeare and Jefferson, etc, continue  to
rule parts of humanity in  the same way--through the  semantic circuit. It then
becomes   plainly obvious that  the   symbol system conditions  the information
transmitted and thereby    conditions  the  mind which     receives conditioned
information.

   We are ruled even more, and even less  consciously, by  the inventors of the
wheel,  the  plow, the  alphabet(s),   even the various   engineers  of   roads
throughout  history. The  founders,  the   religious  engineers of  the   world
religions rule  us  through their creations,  conditioning our minds  to accept
their message and reject others.

   Circuit Three  is  time  binding in that  it provides a  reference >from one
point  in time to  another  point. It is also  used  to subdivide and reconnect
things, at pleasure. There seems to be no  end of the busy analyze, synthesize,
create,  divide  and rejoin, labeling and  packaging of experience. This is the
internal monologue  which   is then  externalized  into the  continuum. On  the
historical level this is the time-binding aspect  as one  generation adds to or
subtracts from the sum total of human knowledge and experience.

   Since words contain both denotations (referents  in the sensory- existential
world) and connotations  (emotional  tones  and  poetic or rhetorical   hooks),
humans can be  moved to action even  by  words which have   no real meaning  or
reference in actuality. This is the mechanism  of demagoguery, advertising, and
much of organized religion.

   Circuit Three can run away.  The psy-stat   turned   way too high.   Persons
involved with the higher circuits (V-VIII)  tell us  that  "reason is a whore",
ie. the semantic   circuit is  notoriously vulnerable   to manipulation by  the
older, more primitive circuits.  However the rationalist may resent this, it is
always true in the short run. That is, it is always pragmatically true.

   Circuit  Three can  become so  idealistic,  so revolutionary that  a society
cannot cope with the rapid change. Generally a society deals with such problems
by  a  violent Circuit One or  Circuit Four  threat.  Whoever  can scare people
enough (produce sufficient  bio- survival anxiety or  sex guilt)  can sell them
quickly  on any verbal  map that seems  to  provide the  needed relief from the
anxiety. Once  either threat is experienced  Circuit Three is bypassed, and new
symbols can be plugged into the human computer.

     More will be said later about Circuit Three and its associations with what
Richard Dawkins refers to as memes.

Circuit Four--Moral

   Circuit Four is   the next  center of operation   or mode  of thought.  This
center is approximated by the sex hormones awakening in the teen's body. Once a
sexual  awakening  occurs  society  has  a perceived   duty to regulate  sexual
expression. This circuit could  be called the  Guilt Circuit since it is mostly
used to control individuals, not enhance human life.

   Imprint vulnerability  is  acute. The first sexual   signals to turn  on the
adolescent  nervous system  remain fixed for   life,  defining the individual's
sexuality. They lurch about, the bewildered possessors of new  bodies awakening
to a new rhythm. Sex!

   As any adult can tell, this time is delicate. Accidents do happen which lend
to  the  general imprinting which may   or  may not  contribute to   a positive
experience. Accidents which impinge upon this imprint are  just as effective as
fully intended  ones. Yet time  moves  on. The individual's sexuality develops.
Parents and peers all have a  say in the conditioning.  Schools play  a part in
the learning process with sex education. Society itself takes a guiding role in
Circuit Four defining what is and is not acceptable in our activities.

   Circuit Four can be used in two ways to regulate  other circuits.  A Circuit
Three social concern can be alleviated by threatening Circuit Four. Take away a
human's opportunity for sex and they will consider their options.  A still more
useful  way to modify an individual's  behavior is to threaten  their children.
Circuit Four  is the  Parent  stage. Society  both  enhances  and threatens the
parent with beneficial social programs while hinting at removal of benefits and
children.

Circuit Tasking

  The  task of the CyberNaut is   to  employ  a psycho-stat  to  accelerate and
decelerate all Circuits in such a  way  as to provide  optimal  protection from
outside influences,  liberate    the circuit for   newer,  better  working, and
optimize the imprinting,  conditioning and learning  to ethical ends chosen  by
the CyberNaut.   By  using  metaprogramming exercises  for each  circuit we can
willfully fine  tune  each circuit so that  our perspectives and actions closer
match  consensus  reality. Or we may  skillfully   explore  those  areas  which
interest us the most.

Conclusion

   What the Thinker thinks the Prover proves.  Whatever  our perspective of our
bodies, our reputations, or our philosophical stance and our sexuality we prove
to ourselves  that what we think  is accurate.  Fortunately   we now  know what
affects the internal programming. That makes it much  easier to modify our very
beings for a more optimal life, more enjoyable existience.

   The  above descriptions are  of the  lower four Circuits.  The intent of the
article was to inform.  Much work needs  to  be done  in the  way of positively
integrating these ancient centers for a better life.  It's time we took control
of the  reins  of  our lives.  Long  have  the  medias, the political-religious
propaganda machines, our  peers  and loved  ones  manipulated us  toward  goals
previously  selected.  The  task  of   the  CyberNaut  is to  holistically  and
positively reimprint, recondition and relearn toward a purpose of their own.

     Between the lower and upper circuits lays a period of doubt which  we term
Darkmoor.

-------------

   In the next article we will review the Upper Four Circuits. They
are:

   5. The Holistic Neurosomatic Circuit.
   6. The Collective Neurogenetic Circuit.
   7. The Metaprogramming Circuit.
   8. The Non-Local Quantum Circuit.

-------------

                            Darkmoor

     Between the lower and upper circuits lies a place of
uncertainty and fear. It has many names but the CyberNaut refers
to this place as Darkmoor. When the individual, through life's
events or dedicated study, learns of the existence of newer, better
states of mind there typically follows with a time of uncertainty.

     Why do I feel this way? Am I crazy? Will I get in trouble?
What about my family and friends? Will they shun me? What if they
do? These are all typical questions we ask ourselves. Mine was "Am
I demon posessed?" Unfortuantely some 10 years ago I struggled
against the flow. I fought myself in Darkmoor. I became a victim
of my own fearful projections. I became obsessed with the fear of
demonic possession. I was trapped in Darkmoor for ten long years.

     We feel comfortable in our four circuit lives. Yet some
internal pressure drives us onward toward newer lands. CyberCraft
teaches us that what drives us is into Darkmoor is our genetic
heritage. This is something we are completely unable to constrain
or withhold. Struggling against it is about as effective as the
young teen struggling against their awakening sexuality. And indeed
ignoring the arousal brings on increased states of emotional dis-
ease.

     Many of the neo-Pagan aficionados have already experienced
this time of uncertainty and proceeded. Goddess religion helps us
to realize that circuit two and four religious establishments are
incomplete because they neglect the body and mind as one unified
entity. The universal processes of life reminds us of that unity.

     Darkmoor is not a bad place really. It is a time of trying.
A time of using new mental and emotional muscles; stretching old
ones to newer limits; and of growing new links to the Matrix,
Patrus, Lady and Lord. For some folks it is a time of joy and
discovery. For others Darkmoor is indeed very dark.

     Depending upon one's previous programming a CyberNaut or
CyberPriest/ess can recommend some very simple exercises to help
the Aspirant to overcome previous mistakes. This author suggests
to the Aspirant that quality time while in this area helps to
engender quality experiences elsewhere.

     Perhaps the best self-integrating rituals would be ones which
include teachings which bring awareness of the upper circuits. In
fact I can't envision a person who would experience harshness in
Darkmoor if they were aware of upper circuit material. However an
individual programmed to see advancement as evil or demonic would
have one hell of a time in Darkmoor.

     Passage through Darkmoor can be fun and exciting. But one must
become aware of the upper circuits to navigate effectively through
Darkmoor.


                  CIRCUITS FIVE THROUGH EIGHT:
                      CONTINUING EVOLUTION

   Note:  The following description of the circuits is a somewhat
paraphrased summary of Robert Anton Wilson's material on the upper
four circuits from his Prometheus Rising (Falcon Press, 1983).
Quotes from Lao Tsu are from the Vintage Books Tao Te Ching,
translated by Gia-fu Feng and Jane English; Zen parables are from
Paul Reps' Zen Flesh, Zen Bones.  The day-to-day applications are
my own.

   While Circuits One through Four are present and operative in
every adult human, activation of the next four circuits is not
nearly as widespread.  In some, none of these circuits may have
ever been accessed, while others may occasionally have experiences
of one or more of the upper circuits.  In any case, as Circuits
Five through Eight represent newly emerging evolutionary trends,
they are at present operative only in a relatively small percentage
of the population.  The CyberNaut seeks to increase that
percentage.

Circuit Five: The Holistic Neurosomatic Circuit

   This circuit is typified by ecstatic or blissful feelings,
sensory enhancement, sensual pleasure from even ordinary
experiences and activities, and a generally blissful, laid-back
"high" of contentment with the state of things in general.
Gurdjieff referred to this circuit as the True Magnetic Center.
Triggering devices include isolation tanks, the Hindu technique of
pranayama, or controlled breathing, zero-gravity environments, and,
for the adventurous, Cannabis drugs.  Such experiences as
spontaneous regeneration or "faith healing," feelings of eternal
youthfulness, and rapturous acceptance of others/events involve at
least a temporary activation of this circuit. Circuit Five control
techniques have been employed by yogic and Tantric practices, Zen,
ancient Greek psychedelic drug-assisted rituals at Eleusis,
Dionysians, Mithraic cults, Christian Scientists, Sufis,and
probably early Christianity as well.  Occasionally attempts to
activate Circuit Five will result in a temporary, although
disconcerting, period known as the "Dark Night of the Soul" or
"crossing the Abyss," characterized by painful ordinary physical
sensations, generalized bodily discomfort, distorted, nightmarish
perceptions, anxiety, and an aversion to or fear of light.  However
difficult such a state may become, it does pass eventually into the
ecstatic bliss of positive Circuit Five experience.

   The fifth circuit, centered largely in the right cortex, "thinks
in Gestalts" -- that is, fifth-circuit processes are not linear
progressions but holistic, simultaneous perceptions.
Neurologically wired to the genitals and the limbic system
(associated with the first circuit) and often working through
endorphins, the circuit is often triggered by relaxed, playful sex.
One who has activated and imprinted this circuit is radiant,
cheerful rather than depressed, energetic rather than sluggish, in
exceptional health, and almost seems to "sparkle."  The various
complaints of the lower circuits --first-circuit physical sickness,
second-circuit aggressive power-over, submissive no-power, and the
associated turbulent emotions, third-circuit bewilderment over how
to improve the quality of life, and fourth-circuit guilt -- are
resolved quickly and dramatically by the advent of fifth-circuit
consciousness.  An accurate description of life by fifth-circuit
adepts is "floating one foot off the ground."

Circuit Five Application

   It seems to me that one of the most effective ways to integrate
Circuit Five experience into daily life is to work on focusing the
consciousness intensely in space-time.  Being "here-now" transforms
even the most mundane tasks into a set of hedonic sensations and
virtually wipes out boredom from the working vocabulary.  Paul Reps
relates such an ancient tale in his Zen Flesh, Zen Bones:

     Zen students are with their masters at least ten
     years before they presume to teach others.  Nan-in
     was visited by Tenno, who, having passed his
     apprenticeship, had become a teacher.  The day
     happened to be rainy, so Tenno wore wooden clogs and
     carried an umbrella.  After greeting him Nan-in
     remarked:

     "I suppose you left your wooden clogs in the
     vestibule.  I want to know if your umbrella is on the
     right or left side of the clogs." Tenno, confused,
     had no instant answer.  He realized that he was
     unable to carry his Zen every minute.  He became Nan-
     in's pupil, and he studied six more years to
     accomplish his every-minute Zen.

   When this Circuit Five "every-minute Zen" is achieved, one can't
help remembering where the umbrella is!  At the moment that he
placed the umbrella, Tenno would have been so absorbed in the
interplay of colors and shapes between the umbrella, clogs, and the
decor of the vestibule, for instance, that those sensory images
would have been vividly stamped in his mind and readily accessible
to memory.  In this state, the environment becomes a whirling
miasma of such vivid sense data that just walking down the sidewalk
becomes a "retinal circus": the texture of the sidewalk is a
profound sculpture of perfect randomness; the sprays of grass
coming up through the cracks are delightful explosions of soft
green against the tan concrete; wildflowers along the sides smear
their luscious pastels across the visual field, seeming to blossom
into the brain itself; trees a few feet away leap into the mind
with every gully and protrusion in the bark relieved in vast
detail; the blocks in the sidewalk seem crazily tilted and
hilariously three-dimensional; the sudden whooshing of a sprinkler
in the adjacent yard seems a delicately balanced symphony of sound;
the sky is impossibly blue against the wispy clouds -- the whole
body tingles and lightens, seeming about to lift off the ground and
fly!  Needless to say, life becomes a fluid, hedonic experience in
which boredom is unheard of.

   But what about when your bank screws you over, your camping trip
gets rained out, your car throws a rod, and your best friend
announces she is no longer speaking to you?  No amount of cursing
the local deities and trying to force things into your elegantly
prepared scheme will do a bit of good.  With that approach, you
stomp around the house muttering all day until you've muttered
yourself blue in the face.  At such times the most expedient thing
to do is to stop in your tracks, screw your eyes tight shut
(assuming you're not driving), jump up and down, screaming madly
a few times, then do some deep breathing until you feel relatively
stable.  Hopefully, during the course of the breathing your face
(and other muscles) will have relaxed somewhat.  Now, you can open
your eyes to a calmer world and proceed to plan your next step.

   First priority must be relieving any physical pain you may be
in, if the means are at hand, so that you can think more clearly.
Slow down, tense and relax all of your muscles in turn; breathe
deeply and slowly, filling your lungs and expanding your abdomen
with air; hold for a few moments, then release, still slowly,
pausing with all of the air released before inhaling again.
Meanwhile, slowly tell yourself "Calm, calm, calm," lingering on
each sound within the word as you breathe.  Now, take stock of your
situation. Exactly what has changed, and what are the immediate
implications for you? Never mind futuring; many possible
complications may never develop.  Accept complete responsibility
for your perceptions!  The importance of the last sentence cannot
be emphasized enough.  Through experience I have found that usually
a problem isn't a problem unless you perceive it as one.  If all
else fails, a simple shrug and a decision to go with the flow, to
do whatever is necessary and try to learn from the situation, seems
to be the best approach. Struggling against the reality bumping you
in the nose accomplishes nothing and is extremely frustrating, to
say the least.






        As Lao Tsu said,

        It is not wise to rush about....
        If too much energy is used, exhaustion follows.
                 ....
        The world is ruled by letting things take their course.
        It cannot be ruled by interfering.

                      --Tao Te Ching

Finally, yet another hint from a Zen parable:

Buddha told a man in a sutra:

     A man traveling across a field encountered a tiger. He  fled,
     the tiger after him.  Coming to a precipice, he caught hold
     of the root of a wild vine and swung himself down over the
     edge.  The tiger sniffed at him from above.  Trembling, the
     man looked down to where, far below, another tiger was waiting
     to eat him. Only the vine sustained him.

     Two mice, one white and one black, little by little started
     gnaw away the vine.  The man saw a luscious strawberry near
     him.  Grasping the vine with one hand, he plucked the
     strawberry with the other.  How sweet it tasted!

Circuit Six: The Collective Neurogenetic Circuit

   Circuit Six is operating when the information archived in our
DNA becomes consciously accessible in the waking state.  The RNA-
DNA "dialogue" begins broadcasting messages to the central nervous
system from within each neuron. Descriptions of experiences of this
circuit typically include "past-life memories," reincarnational
themes, concepts of immortality, the idea of akashic records, or
a realization of something like the Gaia hypothesis, which views
our entire planet as a conscious organism, with all life upon it
inextricably linked.  The music of Beethoven paints quite an
accurate picture of this realization; large doses of LSD inevitably
trigger a temporary similar awareness.  Gurdjieff called this
circuit the True Emotional Center.

   Various cultures have given different names to sixth-circuit
states throughout the ages -- Hindu "Atman consciousness," Greek
"vision of Pan," Chinese idea of the Tao, etc.  When Circuit Six
is initially activated, personified archetypes usually arrive in
the personal philosophy, interpreted as "Gods," "Goddesses," and/or
"Demons." Jung's theory of archetypes from the collective
unconscious describes this phenomenon well.  These archetypes
commonly appear in the world of dreams; they become more immediate
still when Circuit Six is flipped on, often humanizing the circuit
as an image of the "Higher Self" such as the cosmic Fool, the Holy
Guardian Angel, dwarves, the Green Man, etc.  If the circuit
remains activated, the perceptions usually move into more direct
visions of a consciously evolving, unfolding evolutionary scheme
of increasing self-awareness, including awareness of the entire
Gaia biosphere, past developments and future possibilities alike.
Death is no longer to be feared, since not a single life but a
continuous framework of lives and deaths becomes the operating
reality.

   Circuit Six processes, probably operating from the right neo-
cortex, use the many-layered language of endless associations and
connotations conjured up by each concept -- language similar to
that used by James Joyce in his Finnegans Wake.  When a plethora
of synchronicities emerges in daily life, the sixth circuit is
definitely alive and well, mirroring this language of simultaneous
concepts in everyday events.

   The basic experience of Circuit Six is communion or conversation
with the ancient genetic "architect" behind all physical organisms.
Whether personified as a divinely intoxicated male or female
archetype or defined as an impersonal, amorphous force, the
realization is that of a vast life force becoming increasingly
self-aware and exploring the infinite possibilities that lie ahead.

Circuit Six Application

   Enmeshing Circuit Six consciousness into your everyday format
can be quite an adventure!  First of all, we'll consider working
with the genetic archetypes.  The most useful application of these
archetypes, in an everyday sort of way, seems to be the practice
of "aspecting" or "drawing down," "invoking a god(dess)-form," etc.
Let's say you're on your way to deliver a particularly complex
presentation, and you're understandably jittery.  Take a minute or
two to select an appropriate archetype or assemble your own from
the genetic archives, then construct a brief, empowering fantasy
in which you, as the archetype, demonstrate your eloquence, your
balance, your unruffled assurance, or whatever else it is you need
for this particular occasion.

   In this instance, you might select Connor MacLeod from the movie
Highlander to impress dynamic, determined poise and confidence -
- for the next few minutes, you might feel the ancient sword in
your hands like the touch of an old friend, feel the power and
excitement of the Quickening--feel the relaxed alertness as you
circle your foe, feel the empty space at the center of the peace
as you act effortlessly and fluidly, every nerve tingling to the
same pulse--feel the quantum-leap-spiralling-upwards zoom as the
power of self-actualization explodes into you -- as you claim the
Prize. (Fade to black....)  Now you speed on winged boots through
memory circuitry, tangled neural gardens, finding the best words,
the most effective gestures, just the right degree of enthusiasm
to come out shining....  Now you play the Concertmaster, bringing
in each element of a magnificent dawn just at the right time with
the perfect dance of your baton, while the sky lightens, animals
stir, buds open and the surface looks up in unison as the sun
appears over the horizon....  I bet you're a lot less jittery now.
Good luck!

   In addition to archetypal fantasy, Circuit Six has other
advantageous uses--namely, peeping at the genetic blueprints for
"future" possibilities. At the very least, such excursions will
expand your perspective and serve to remind you that nothing is
static--that we are not at the end of an evolutionary trend but are
constantly designing new pathways into the "future."  After
contemplating some of the eye-opening realities we can look forward
to cultivating, it's often a lot easier to appreciate our current
position in the Universing of our choice.

Circuit Seven: The Metaprogramming Circuit

   The Metaprogramming Circuit is activated when the brain becomes
aware of itself as engineer of experience.  When you think of your
mind as mind, then think of the mind that contemplates that mind
as mind, then think of the mind that thinks of the mind
contemplating mind as mind, you have discovered the path to
metaprogramming consciousness.  Most methods of "enlightenment"
function by leading the student around and around in circles until
he is struck by the realization that he is himself responsible for
everything he experiences.  With the aid of this circuit, one
becomes self-programmer, then programs the self-programming, then
programs the programming of the self-programming, etc.--cybernetic
consciousness has been attained. Suddenly one is struck by the
humorous, completely relative nature of all third-circuit reality
maps; rigid, dogmatic systems claiming to have the only "One True
Way" become cosmic jokes to be laughed at heartily.  The Grand Game
becomes visible all at once; creating your own rules, changing them
at will, even manufacturing different gameboards for entertainment
and edification is what Circuit Seven is all about.

   Apparently operating from the frontal lobes, the metaprogramming
circuit has been called the Gnostic "soul," the Chinese "no-mind"
(wu-hsin), the Tibetan Buddhist White Light of the Void, the Hindu
Shiva-darshana, Gurdjieff's True Intellectual Center.  When you
ultimately realize that the "self" is not constant but constantly
shifting and that the "soul" (Circuit Seven) has no form precisely
because it dons all forms and sheds them at will, playing every
role conceivable--you find you have entered a Strange Loop no less
perplexing, dramatic, and funny as a Zen koan.  All that remains
to be done is to constantly figure out new ways to create reality-
maps that are even funnier, sexier, more inclusive, more
delightful, and more entertaining than the ones you were using
yesterday!

Circuit Seven Application

   There doesn't seem to be a whole lot one can say about applying
Circuit Seven day-to-day, due to the nature of the circuit itself;
the application in this case is discovering and remembering that
as you watch Universe Universing itself, you are seeing your own
circuitry in action.  Once realized, this discovery frees you to
adopt any metaphors you wish or none at all, to drop them at will,
to pick useful elements from each reality-map and to discard non-
functional ones immediately.  The possibilities from this point are
endless.  With the staggering realization of total self-
responsibility and self-determination comes the creative tension
needed to construct, edit, and destroy new worldviews for fun and
profit.  There is much to be learned by dispensing with reality-
maps entirely, if only for limited periods of time.  As Lao Tsu
knew,

     In the pursuit of learning, every day something is acquired.
     In the pursuit  of Tao, every day something is dropped.

And, from the Zen tradition:

     Nan-in, a Japanese master during the Meiji era, received a
     university professor who came to inquire about Zen.

     Nan-in served tea.  He poured his visitor's cup
     full, and then kept on pouring.

     The professor watched the overflow until he no
     longer could restrain himself.  "It is overfull.
     No more will go in!"

     "Like this cup," Nan-in said, "you are full of
     your own opinions and speculations.  How can I
     show you Zen unless you first empty your cup?"

                       -- Zen Flesh, Zen Bones

   Such a refresher course in objectivity can, of course, be quite
startling -- if there is one thing that can be reliably expected
from experimentation with this circuit, it is the element of
surprise.  Situational ethics, relativity, and agnosticism are
useful tools indeed; the CyberNaut makes good use of them.

Circuit Eight: The Non-Local Quantum Circuit

   Also called the Metaphysiological Circuit, this type of
consciousness involves recognizing the model as a model and
proceeding to escape the model itself.  For instance, the circuits
we have been discussing theoretically are based in the brain;
however, in out-of-body experiences (OOBE's), consciousness appears
to escape the confines of the nervous system completely and operate
independently of it.  The OOBE -- sometimes triggered by very large
doses of LSD or ketamine, various yogic practices, shamanic
techniques, and sometimes occuring spontaneously -- is one of many
liberation-of-consciousness phenomena which point ultimately to the
type of experience variously known as union with all consciousness,
communion with the Cosmic Mind, Oneness with God, etc.

   Circuit Eight experience may best be explained by Bell's
Theorem, which demonstrates the impossibility of isolated systems
in a universe where each and every particle is constantly in
"instantaneous" communication with every other. "The Whole System
is a Whole System," in other words.  However, Special Relativity
says that energy cannot travel faster than light, so what medium
carries this "instantaneous" communication?  Dr. Edward Harris
Walker says it is "consciousness"; Dr. Jack Sarfatti states that
it is "information" and explains his theory with the following
metaphor:  If the whole universe can be likened to a mega-computer,
then the sub-quantum realm is composed of mini-mini-computers.  The
hardware of each computer (universe, individual brain, sub-quantum
mechanisms, etc.) is local in space and time.  However, the
software is non-local, both spatially and temporally.  Since
information is not energy but is what orders energy, there is no
conflict with Special Relativity.

   In any case, encounters of the Ultimate kind seem practically
beyond description.   Words appear completely inadequate; in
Wilson's opinion, perhaps Beethoven said it best of all in the
fourth movement to his Ninth Symphony.


Circuit Eight Application

   Language typically proves inadequate for describing non-local
phenomena, but there are some helpful methods of viewing Universe
through a non-local perspective.  One most rewarding technique is
focusing first on one's own heartbeat, then expanding the focus to
include a similar heart or pulse beating in unison within every
human heart, every animal heart, then merging with the pulsings of
plant life, and so on down to the slow, thunderous pulse of the
earth itself and out as far into the cosmos as imaginable, linking
with other planets, stars, quasars, etc.  The scope of the
imagination is the only limiting factor.  This exercise, performed
often and vividly, is a great way to feel connectedness with
Universe.  Empathy seems to be a vital key to opening up Circuit
Eight; therefore, exercises involving perceiving events/emotions
simultaneously from the vantage points of several different people
at once are highly useful. As links are forged more readily between
people who share an intimate bond, reverent sex is an excellent
opportunity for expanding the awareness to include multiple
sensations.

   Since Circuit Eight is non-local in time as well as in space,
such time-bridging abilities as precognition and retrocognition
come into play.  Often, precognition is a matter of trusting your
own perceptions more than anything else, rather than dismissing
them as "only" imagination or fantasy.  Indeed, neither the future
nor the past can be described as fixed, since each person's reality
differs so widely, and many possibilities in the running may or may
not materialize at any given point.  With activation of this
circuit, comes the increasing awareness that various realities are
more or less arbitrary and equally valid depending on the framework
being used, a logical progression from the metaprogramming
discoveries of Circuit Seven.  Finally, the most obvious indicator
of Circuit Eight in operation is an expansive, "cosmic" feeling
that defies description but feels utterly marvelous.

Conclusion

   The CyberNaut's goal must be to permanently activate and
incorporate each of the upper four circuits into everyday life.
These expanded modes of consciousness can and should work with the
realization of interconnectedness and relativity of all mindschemes
to produce a greater satisfaction with life and a greater sense of
humor towards the playing of The Game.  Once these circuits are in
healthy operation, every moment becomes a dizzying spiral of
intoxication with life and a creative endeavor to conjure even more
fun from the ever-unfolding processes at work.


                    CYBERCRAFT RELATIONSHIPS
                         OF THE CIRCUITS

   Earth Mother--Matrix

   The Matrix is a different order of entity. Matrix is the planet,
the planetary ecosystem; the primordial Earth Mother. Mostly the
Matrix is the grid of space in which all life lives. Should an
anthropomorphic term be needed it should be called Grandmother.

   Sky Father--Patrus

   Although not previously mentioned a primordial father figure in
the same order as Matrix exits. This entity is the Patrus, the Sky
Father and represents the external forces effecting the Matrix.
Additionally the Sky Father may be considered the original Star-
Sky seed bearer. He may represent evolution, changes in weather,
space alien intrusions, extra-terrestrial biological experiments
and or accidental transmissions of life from meteors or comets.
Call him Grandfather.

     Lady

     The Lady is the divine archetypal neuro-genetic pattern of all
human women. She is the best that all women can ever hope to be
plus a little more. The authors will not name her. She is yours to
name and venerate.

     Lord

     The Lord is the divine archetypal neuro-genetic pattern of all
human men. He is the best that all men can hope for plus a little
added on the side to keep us guessing his next move. He remains
nameless as does the Lady.

   Domain Relationships

   Domain interests can and will occur in all circuits from all
domains. Each circuit has a high, mid and low domain focus. However
some circuits may be more suited to a particular domain.

   Circuit Tasking

   Again the task of the CyberNaut is to accelerate and decelerate
all circuits to provide optimal usage and operation of each circuit
toward personally chosen ethical ends.




                   Lower Circuit Relationships

   Circuit One Relationships

   Circuit one is the Goddess circuit. The Goddess is not to be
confused with the Matrix.

   All the circuits can be moved to or from any other circuits.
This circuit can be moved to when personal physical needs arise.
Circuit One is an area of knowledge that relates to bodily concerns
and needs. Other circuits may be associated with Circuit One. Most
importantly for CyberNauts would be the combination of circuits
One, Six and Seven. In this mode of operation the CyberNaut would
be engaged in metaprogramming towards a happier, healthier
relationship with the Goddess. Additionally Circuit Eight may be
added in when involved in mid domain Craft efforts.

   Acceleration of Circuit One includes all knowledge bases that
help the physical organism survive. This is a "do" circuit more
than a "know" circuit. Physical health and hygiene are integral to
this circuit as well as personal defense measures. Life extension
efforts originate in the high domain here.

   Circuit Two Relationships

   Circuit Two is the God circuit. Circuit Two is not to be
confused with the Patrus. This circuit represents all human
authority structures. By using circuits Two, Three, Six and Seven
CyberNauts can gain healing and instruction with respect to social,
familial and political authority structures.

   Again this is a do circuit more than a know circuit.
Acceleration can be achieved by learning successful teamwork,
corporate and political structures. This circuit needs much healing
as most CyberNauts have an awful taste in their mouths concerning
authority structures and God in particular. Many an individual
fears not only external authority but their own internal authority.
Rituals should be written to enhance the CyberCraft images of power
within. We can and will trust ourselves amidst all the chaos and
confusion of a society run wild. Whereas Circuit One is related to
the body and emotions Circuit Two is focused toward emotions and
external relationships.

   Circuit Three Relationships

   Circuit Three is the Semantic Time Binding Circuit. It should
be associated with the Divine Son. In Wiccan thealogical structures
a Goddess and God exists. However nothing is said of their progeny;
a divine son and daughter. Most Wiccans know of the Three Faced
Goddess. Little know of the Three Faced God. According to the
neurogenetic teachings of CyberCraft the Three Faced God is
composed of Bright Youth, the Mad Prophet and the Wise Elder. See
R. J. Stewart's nicely written material on the Merlin Conferences
for more information.

   This circuit represents the fiery nature of flowing information
and ideologies. It relates more to ideas and ideologies than
emotions. Fierce ideological fighting of both an external and
internal nature is indicative of this experience. Such shows the
immature nature of the circuit. Its mature aspects would be
manifest in the free and tolerant exchange of ideas and
technologies. Hidden, deceitful, false and inflexible
communications are abhorrent to the mature aspects of Circuit
Three. However such deceitful communications are pointers to its
immature nature.

   Circuit Three should be combined with circuits Five and Seven
to create more humane and beneficial systems of communicating ideas
and technologies. Circuit Three has great promise when it manifests
itself in mature form. It should also be mated with Circuit Eight
to start processing new research into non-local discarnate
communications and information networks.

   This is a know circuit which realizes the innate value of
knowing. Rituals need to be written to acknowledge and venerate
the Divine Son. At some point Circuit Three needs to be mated with
Circuit Four to produce the next series of circuits. Circuit Three
can be accelerated by exposure to new, different and seemingly
conflicting ideologies in a non-Aristotelian environment.

   Circuit Four Relationships

   Circuit Four is the Social-Sexual Circuit. It should be
associated with the Divine Daughter. In previous chapters it has
been called the guilt circuit. Typically guilt and shame have been
used to control the activities of women of all ages. In it's
immature aspects this circuit is heavily polarized being either
promiscuous or fearfully abstinent. A balance based upon knowledge
should be strived for. In essence this circuit is the doorway into
Circuit Five.

   Circuit Four should be used with circuits Five, Six and Seven
to produce newer personal mythos replete with viable mythopoetic
structures ready to serve WoMankind.

   Immature Circuit Four struggles indicate an unwillingness to
integrate ones nature within the Matrix. It suffers from guilt
tripping in Circuit Two. And is confused by the holistic
information in a mature Circuit Three. Circuit Five exists to
liberate Circuit Four but present conditions in American society
lend poorly to complete liberation.

   Circuit Four can be accelerated by getting in touch with our
own emotions and bodies. Rituals should be written to liberate
Circuit Four for more integrated emotions and sexuality. Guilt and
shame must be jettisoned to make room for healthy, holistic
emotional and sexual lives. Circuits Three and Four compliment each
other. Some rituals are needed to integrate the airy and sexual.

          Switching Gears into the Programming Circuits

   Circuit Five Relationships

   Circuit Five is the Holistic Neurosomatic circuit. Circuit Five
conflicts arise over what it takes for the individual to feel good.
This circuit is the first attempt at taking control of ones own
life. Knowledge based upon the holistic integration of the previous
circuits enable the CyberNaut to proceed smoothly through times of
personal and social stress. All lower and upper circuits can be
processed with this circuit. If it's not fun why do it? Circuit
Five is the springboard into the other upper circuits. And through
Circuit Five we can take that long first step toward understanding
and achieving our short and long term goals.

   Rituals should be written that include Circuit Five inflections
for all other circuits.

   Circuit Five is the most important of the upper circuits for
the novice CyberNaut. Antero Alli refers to Circuit Five as Chapel
Perilous. When the novice first ventures through the previous
Circuits they form stable relationships between themselves and
their world. However Circuit Five has the tendency to change
previous programming. This Circuit upsets the apple cart. A
seemingly instantaneous realization occurs that things aren't what
they really seem to be. Now everything is in doubt. Nothing is
sure. Only the brave and mature should venture into Chapel
Perilous. But as can readily be seen, life seems to propel us into
Circuit Five whether we are ready or not.

   Circuit Six Relationships

   Circuit Six is the Collective Neurogenetic Circuit. By way of
Circuit Six we can begin writing and integrating personal
mythologies concerning what we are and where we want to go. This
circuit allows us to explore the hidden spaces of our aspirations
while hinting at intelligent, ethical control of our psychic-
selves. This circuit should be combined with all other circuits in
ways that allow deep penetration of personally chosen data into
human psyches. Circuit Six will apply mostly to the mid and low
domain.

   Priestesses we know tell us of the emotional and energetic
charge they receive when performing the Charge of the Goddess. In
Drawing Down the Moon Circuit Six is in full operation. Through
the Charge of the Goddess this Circuit offers a neurogenetic link
to Circuit One. In doing this we gain a mythopoetic view at our
pasts and futures.

   For men we have a ritual called Drawing Down the Sun. Circuit
Six offers men access to neurogenetic links which offer the same
insights but from the God's aspect of Circuit One.

   Circuit Seven Relationships

   Circuit Seven is the Metaprogramming Circuit. This is the second
most important circuit for the novice CyberNaut. In Circuit Seven
operations the CyberNaut can and will discover, analyze and repair
all previous circuit disfunctionalities. As with Circuit Five it
should be associated with all other circuits. This circuit is
critical when accelerating and decelerating circuits.

   Circuit Eight Relationships

   Circuit Eight is the Metaphysiological or Non-Local Quantum
Circuit. Here circuit tasking is a little different. The goal of
Circuit Eight activities is to escape the model itself, freeing
the entity to experience as clearly as possible non-local
existence. Typically Eight is used with all circuits to step
outside the framework for new perspectives.

   Circuit Eight is the walk way to higher states of being. As life
extension and personal research enable new personal and common
vistas this circuit becomes more important.

                   External and Internal Faces

   All the Circuits involve open and hidden aspects. But what is
a hidden aspect? The hidden aspects are modes or techniques which
may be viewed as extremely negative by our culture. CyberCraft is
a continuation of knowledge which was not received well by our
contemporaries. Consequently any practice which may bring
prosecution or unusual persecution should be considered an internal
aspect. This is to protect the CyberCraft.

   As examples--followers of Lyndan Larouche have already
penetrated certain neoPagan and Magickal computer networks, gained
information and published pamphlets publicly branding the
networkers as Satanic devil worshipers utilizing a nationwide
Satanic computer network designed to help facilitate the stealing
of innocent children from the Christian enclaves. Is it presently
rumored that some reportedly armed right-wing organizations are
collecting names and addresses for their databases. The South
Western Radio Church has long been on an anti-newage campaign and
can't be far behind. Some federal agencies have penetrated networks
of pedophiles and gathered names of suspects from the owners and
users of the network.

   Under no circumstance is a public access computer network to be
considered secure. Use encryption programs that are DES based to
provide the needed security. Pass the keys by first class mail.
Code the keys in questions or stories that only CyberNauts would
understand.

   The external face can be discussed freely in public
environments. The hidden face should be discussed only between
members or between members and trusted inquirers. And then only
the knowledge needed should be exposed.

   For the internal faces written and electronic telephone line or
air radiated communications should be encrypted in such a way as
to provide a reasonable measure of security. Leave no unencrypted
internal face material open to accidental discovery by children or
neighbors.

   This author's experience with government agencies is that some
1700 governmental agencies keep and maintain information on
individuals. Once these agencies acquire negative information much
time, money and effort is required to purge their records. Even
then one is never sure an agency has not simply refilled the
information in different areas to retain the disputed information.

   Privacy is a vital practice. This may seem paranoid but a
general practice of privacy can only benefit us.


                 Sharing Bio-circuit Experiences

     Bio-Circuit 5 Experiences

     I have had some very wonderful experiences with the upper 4
circuits. Some of this may sound threatening but I hope not too
much.

     Between circuits 4 and 5 is a place I call Darkmoor. Antero
Alli terms it Chapel Perilous. (I'll see if I have info. on
Darkmoor on the E-Net.) Darkmoor is the region of doubt we
experience when we begin to notice the upper 4 circuits. Some,
perhaps most of us, start thinking that we are betraying our
parents, sometimes our peers, and perhaps ourselves when we modify
our lifestyles toward circuit 5. After all most of us were taught
from early on that we had to "work hard" to live. Circuit 5 lets
us know that we can enjoy ourselves, even be a little lazy when we
need, or when we want.

     The upper circuits do somewhat parallel the lower circuits.
The bodily feel goodness of circuit 1 is paralleled and amplified
in circuit 5. For most people life can be good, for some it can be
great, yet others live fantastic lives. Generally when we learn
not to fight ourselves, our general need to feel good and be happy,
we learn to live well.

     About a year ago I met the young wife of younger friend, who
through their own doings were coming to terms with an impending
divorce. In the months after we met she and I were synchronously
thrown into "things" together. We began to see and sleep with each
other during their separation. She moved in with me some months
before their divorce was final. Jim, her ex, has shown great
integrity throughout the process and now seems to have resolved
his concerns about the divorce. Both Jim and Alisandra made it
through their problems by using circuit 5, the holistic neuro-
somatic pleasure circuit. By indulging themselves in pleasure they
found that their previous relationship was pretty shaky from the
beginning. Since they both are fairly independent their new
lifestyles are much better than their old one.

     For them, in their need, circuit 5 worked well. They had no
idea that circuit 5 existed. But they naturally used the processes
of this circuit to help them get through. Sure it was tough, but
not nearly as tough as others.

     Alisandra is 14 years my junior. I tend to "worship" youth and
beauty. So I surround myself with people I think of as youthful
and beautiful. In my social intercourse my friends and I deal with
people our age down to college students. Since I have no surviving
family and Alisandra's fundamentalist parents in Tennessee think
she is "possessed by the Devil" (by me??) neither of us have older,
cranky parents to deal with.

     Currently for us circuit 5 is the main circuit. We take our
pleasure any-when and where we desire. And with anyone we desire.
Sure we have our little spats but we both know the rules of
communication. We deal with the little stuff before it pile up.
She knows about my minor blood sugar problem so we don't get into
arguments when my body decides to do something different. (I've
been told by lovers "You're cranky in the morning." Isn't
everybody??

     Sometimes I wonder how the grasshopper felt. Did he really
think that winter wouldn't come?? If we take our pleasure
constantly will we miss some other important event? Yes. Tim Leary
writes that people _stuck_ in circuit 5 think having fun is too
important to be weighed down with commitments and progress. Those
stuck in circuit 5 find it extremely difficult to even notice the
upper 3 circuits.

     The general warning is that there is always something else to
learn, to experience. Till things go "non-local", "exponential"
and/or "non-linear" in circuit 8 we always have another circuit to
experience.

     One other important point. Infact it's a large consideration.
Health, no not just sexual health, but health in general. Exploring
circuits takes time. Without a healthy body and mind the fun of
exploration is diminished, perhaps even precluded.

     In this model life extension is a vital part. Writer Paul
Bragg, who influenced Jack Lalane, made it to 96 with all his teeth
and normal vision, running 5 miles a day and swimming a mile on
occasion. Alas due to an unfortunate accident Paul Bragg is no
longer with us.

     There is no reason why we can't live to 100 or 150. Health is
part and parcel of circuit 5. What does it benefit us to be kings
and queens if our health is failing? Yet with good health of mind
and body even paupers have the opportunity to become wealthy. With
the emergence of micro- and nano-technology in 50 years or so, we
may have the tools to extend life to 2-3 hundred years. Some
visionaries tell us that  because technology is exploding
exponentially, in the coming century we may find ways to extend
life indefinitely. Or perhaps until the individual decides it's
time to die. It'd be a shame to die the day before immortality
machines are brought online.

     Along with life extension comes greater ability to cope with
change. In a 150 year life cycle comes the ability to cross train
in several different fields of study. Then after they have been
assimilated a cross-discplinary approach to the tough problems can
be used to better solve those problems.

     Of course a 150 year lifecycle also means about 120 years of
pleasure in circuit 5. That's quite a consideration.


     Circuit 6 experiences

     Circuit 6 experiences concern the Collective Neuro-genetic
Relationship

     Alisandra and I have been involved with neo-paganism for a few
years. While neither of us believes in a real Goddess or God we do
see the value in this for some people. However what appeals to us
are collective neuro-genetic archetypes. Please read Jung's work
on archetypes for established and accepted definitions of
archetypes.

     To us archetypes are patterns in both the conscious and
unconscious that "program" windows of action or opportunity for
us. Archetypes can be either the individual's genetic coding
(programming) or a culturally determined way or mode of
experiencing life.

     Alisandra likes Connor MacLeod from Highlander. In this story
a young immortal must confront his immortality, ignorance and
conflict with other immortals for a fabulous prize. Here is the
powerful story of the mythical Hero's Journey. It is the story of
all human life. Expanding consciousness can be substituted for
immortality and the story is much the same. (And as presented in
the previous reply consciousness may indeed bring to us practical
immortality.)

     Circuit 6 helps us get in touch with our past, present and
future history. Some folks think that the current state of humanity
is the culminating state. I think not. In a million years or so we
may find as many different types of humans as we find in other
different but similar species.

     Part of circuit 6 is aspecting a neuro-genetic archetype. Some
folks call this channeling; and while they think they are
channeling a discarnate entity from elsewhere I have my suspicions.
In my life I have noticed a semi-major personality change about
every 2-3 years. To me the current personality is a variable
composite of past personalities. It's variable in that it is a
changeable forum or quorum of memories, thoughts and feelings that
make up Mike. In this quorum there are stronger and weaker
individuals. Each play their own part in my psyche. If I allow a
change in the quorum these internal changes are evident to me and
close friends.

     Aspecting (channeling) is changing the forum, rearranging the
quorum for a different perspective or view of reality. Modern
channelers then speak and act differently than normally. But we
don't need to be channelers to get in touch with the collective
neuro-genetic patterns.

     I said I'd share. (But I didn't say I would lecture a bit too.
Along with aspecting is something similar I term virtual
personalities. I have a virtual personality named Ammond. He lives
in a somewhat different world than Mike. But he has much the same
outlook.

     Virtual personalities, sometimes called alter-egos, are pretty
much the same thing as a Fantasy Role Playing entity. Those who
have played Dungeons and Dragons are familiar with FRP games. But
what has gaming theory got to do with life? Almost everything. Life
has rules, regulations and consequences. Games have the models of
those very same things.

     Tim Leary got into hot water with "games" in a time when life
was a serious matter. Early in Joseph Campbell's book PRIMITIVE
MYTHOLOGY Joe talks about different culture's approaches to life.
One approach is that life is a game to be played. I like that
approach myself. If we make ourselves perceive life as a game we
can have fun with the game. Sometimes we can even get away with
mucking with/the rules. Consequences are there though...

     In Mike's life Ammond is part of the game of aspecting a
neuro-collective archetype we know of as witch or magician. Others
play this important game with him. Alisandra played for a while
too. Both of us got tired of that game so we have mucked the rules,
plotted a different course to the stars again. We are starting in
another direction. But the archetype(s) is deep within our psyche.
We can no more escape them than we can escape our own arms.

     An advantage of being able to muck the rules is that we can
determine what we can and cannot get away with. American culture
is very restrictive. Getting in touch with the genetic archetypes
enable us to experiment, to know, to be flexible enough to shape-
shift into a new personality at whim. Our participants who are
actors can identify with this concept.

     In current psychologies we have models including only three
entities--child, adult and parent. However these are a basic three
in many thousands. The collective neuro-genetic circuit gives us
the opportunity to emulate any of those thousands of internal,
genetically and culturally driven archetypes.

     Just for fun, here are a few words from Ammond...

     "The witch is a powerful person because they learn to turn,
bend, shape and condition reality. Life is a marvelous thing when
one realizes that magick does indeed work. Through magick I can
create, modify or condition anything in my life. That's fun and I
benefit greatly."

     Thanx Ammond. And now a few words from another important
person-- Arthur C. Clarke... "Any sufficiently advanced technology
is indistinguishable from magic." Of which Ammond bends into "To
the culturally xenophobic any sufficiently different technology is
indistinguishable from magic, ie. pure garbage."


     Circuit 7 experiences...

     What can be said about circuit 7? Lots of things, but these
statements are almost in a different language. Something not in
English. In its most basic aspect circuit 7 is the point in the
individual's development where they begin to understand how they
program, influence, and condition their own minds. The programmer
takes control of the program to design in or erase out those
functions useful or not. This includes feelings and emotions.
[Glasser's Perception orders give us a hint as to how to use
circuit 7 better.]

     Circuit 7 is the metaprogramming circuit. Dr. Lilly has a lot
to say on this subject in some of his books. I think Center Of The
Cyclone and Programmimg And Metaprogramming The Human Biocomputer
both address this topic. I haven't read the latter at this point.
It's on my list of a hundred or so.

     In other topics I refer to the human mind/body complex as a
single somewhat mechanical entity. Robert Anton Wilson says the
brain is something like a silicon computer. Cyber-punks term the
brain "wetware". They even go as far as to distinguish between
minds, ie. "meat mind" and "machine mind".

     In K. Eric Drexler's Engines Of Creation--The Coming Era Of
Nanotechnology, he starts his book off writing of the machines that
inhabit the human body. Each human cell is inhabited with millions
of tiny nanomachines. And today we have the beginning of the
capability of sensing, viewing, controlling and creating newer,
more useful nanomachines. Obviously our understanding of the word
machine is evolving. (Perhaps you have heard recently that folks
at IBM labs have the ability to manipulate individual atoms. In 22
hours with a scanning tunneling microscope they moved 32 xenon
atoms across a nickel surface to spell out IBM. It was difficult
and slow, but it was done. Additionally genetic researchers on the
East Coast are asking for children with genetic conditions to
volunteer for genetic manipulation and testing. They think they can
"fix" the bad chromosones.)

     The human body and by extension the human brain (wetware) is
composed of individual micro and nano machines. So by extension we
can think of the human brain as a macro-machine (in light of the
littler machines that make its composition.) As time proceeds,
technology and human knowledge progress. Even the understanding of
"technology" and "knowledge" changes with new information. The
understanding of "human" and "mind" changes even as you read this
reply.

     Today we are on the verge of a radical change. Additionally,
radical changes in our paradigms are happening now. Either our
individual worldviews keep up with existing useful knowledge or we
will grow "strange", alienating ourselves from the force of the
march of the race toward the stars.

     One of these paradigm changes is one which considers the human
animal more machine and less a metaphysical entity. By extension
we can also say that the human mind is more machine than
metaphysical entity. A truly advanced, conscious and replicating,
self-modifying, amazing machine, but a machine it remains. This
disturbs many metaphysical minded folks because it has ominous
consequences, the most ominous being that if WoMankind is basically
a machine then what about an afterlife? According to this model
unless some vehicle is generated to contain human consciousness
there is no life after death.

     Continuing on... Just like a computer we can program our
minds. School is the primary place of programming. Learning is
taught very little in schools. Students are supposed to open their
minds to let the teacher pour in the socially accepted, accredited
programs. It's no wonder our children hate school. They have the
genetically driven need to learn, but they perceive they are being
programmed. Programming and learning are not the same thing. Our
children perceive the hypocrisy. I rebel against the idea myself.

     However ethical self-programming is a different item
altogether. Folks like Leary, Wilson, Alpert, and Lilly, tell us
that some techniques can indeed change our minds. Techniques like
focused meditation, positive visualization, brain machines and
chemical alteration are powerful tools for brain change.

     Personally I've used positive visualization to some success.
Focused meditation is probably the best current legal technique.
More powerful techniques are brain machines which use a feature of
the brain to train the brain into semi-discrete states while
listening to motivational tapes. The most powerful and most
dangerous tools are psycho-active drugs. These are generally used
to demolish existing emotional structures which might compete with
the newly forming, more delicate emotional structures. This
wrecking crew is composed of any of the psycho-active drugs
available. The most popular are LSD, 'shrooms, XTC and pot. All of
these drugs tie back into circuit 5 so there is a double whammy
involved with their usage. For some people demolition of emotional
structures works well. Others would just freak.

     Currently these drugs are illegal. Our society has some
difficult problems to face with respect to mind-altering
substances. The primitive (and now our contemporary) shaman has
used plant substances to alter brain chemistry for some 30,000
years. I have a fairly extensive reading list for these
metaprogramming substances. Perhaps this is subject matter for an
addendum.

     Brain machines and disciplined meditation seem to be the most
powerful legal tools. These are able to softly rearrange the minds
programming without demolishing whole structures. As time marches
on brain machines will progress. I presume that at some point, the
most powerful models will become illegal. Figures.

     Circuit 8 experiences...

     Circuit 8 is very mystical. Writing about circuit 8 for me is
difficult. I have a limited understanding of it. This is probably
because Mike is a 7 circuit person. However Ammond is an 8 circuit
person so maybe I should let him take over for awhile... <tee hee>

     Hey, Ammond. Wake up!

     "Uhhum, what? Oh, circuit 8 is the metaphysiological circuit.
This can be interpreted in two ways. [This is boring you know. Mike
doesn't really like this stuff so i think it's a great idea to let
the experts cover their fields. He can be such a stuffed shirt at
times. You fundamentalist! Get a clue Mike! Let go. Have fun.
Jeeze, it won't hurt your reputation too much. People won't think
you're crazy or nothin.]"

     I dislike self-made, so-called experts turkey. Did you know
that an expert is a 'has-been drop of water under pressure??'

     "Ok, let's get on with this... [i knew we weren't going to get
anywhere. He's supposed to be writing this stuff, not me. Always
leaving it to the little guy.] Ok, where did i leave my magick
book? Here it is under the pickled frogs. Jeeze i hate that
smell... This whole place has that horrid smell. Should open some
windows. It's springtime. I'm giving up pickling small animals.
The larger ones can stay in the yard...

     Circuit 8, yes i'm familiar with that area. Any progressive
magician is, or rather should be. The term magick is a squirrely
thing. It's hard to pin down. It took me almost a year and a few
thousand pins to get it pinned down on my magicians viewing matrix.
Darn pins, kept backing out somehow. Magick. Hummpf!

     It can been seen in two lights. One is the mystical view,
which i subscribe to. i couldn't be a real magician if i didn't.
Rules you know. Damn unions, always making impromptu proclamations.
Do this, do that. Believe this. I'm ready to quit and become a
customer service engineer. I can fix anything. At least i could
make some real money. Might even get a car...

     Where was i? Oh yeah, two lights. Some folks like to believe
in mysterious metaphysical powers. It all works together you know.
Somehow. Like attracts like in contradiction to current physics.
So whatever you work for you somehow magickally get. Or at least
something like what you wanted. Hard to tell at times. It generally
depends upon how much you want something. And how hard you work at
it.

     The other view is that natural laws haven't been fully
appreciated, uhh, understood yet. This revolves around strange
things like 'information' and 'consciousness', 'charm' and 'quarks'
and such intellectual sillyness. Generally the idea is that we are
all linked in a network of sorts. When we find the proper
technologies and applications we should be able to slide around on
the net, doing and going to different places in a flash. Sounds
like hooey to me. i prefer magick, it's simpler."

     Thanx for that helpful explanation Ammond, I'll take it from
here. Cranky this morning??

     "Not a damn bit!"

     Know what you're doing?

     "Yep, it's all in this here magick book. Cernunnos on a
crutch! Where did it go? Magick book, hummph! Just about gotta'
keep it on a steel leash. Here it is under the pickled snakes. I'll
just mosey over and put it back where it belongs. Oh yeah, the
front door is open. Bye. Don't make a mess on the way out, will
ya'? This stuff is hard to replace. Where'd that infernal book go?"

     Ok, to continue from the previous paragraphs. Quantum physics
has been bringing us some strange information. Mostly it says that
our views of the universe affect our perception of the universe so
what we think we see is really something else. Or something like
that. You'll have to get the information yourself. There are some
good and bad books on this subject. Be careful of what you pick up
at the bookstore. Somehow those books jump right off the shelf at
you saying buy me, read me. You'd think there was something magic
about it all.

     Experiencing good synchronicity is a good example of circuit
8 being active. Jane Roberts, another aspecter of fame, has a lot
to say on following one's impulses. Of course Jung is the one who
coined the term Synchronicity.


                     The Cyber Lord and Lady

     The CyberLord

     Since this article is being written in the late Fall we'll
start with the Lord first.

     Who is the CyberLord? In Wicca the horned Lord is the Consort
of the Lady. His seasons are from Autumnal Equinox to the Vernal
Equinox. Typically He represents life cycles, birth through death.
But since CyberCraft is an interpretive metaphor we will try to get
a little closer to Him.

     CyberCraft holds that the Lord is the divine natural pattern
of all men. His appearance and lifestyle would depend upon the
culture in which the CyberNaut lives. Skin color, language,
lifestyles are all dependent upon one's culture and need.

     We are told by our predecessors that we don't create the Gods,
we name them. Yet some might pursue a natural manifestation that
is a little too far or distant for the individual to maintain a
solid psychic link with. Mireca Eliade tells us that supreme Gods
generally always are replaced with more local, more relative,
lesser Gods. Therefore we offer the Cyber Lord as that more
relative and personal deity.

     His home is the homes of men, His loves the loves of men. He
is the complete and perfect pattern of all human males. He is the
best of all possible human male entities. His abilities are the
highest that mankind can ever hope for plus a little to keep us
guessing. And He is complete in his animalness. Raw viral power is
His to command. His keen, perceptive, piercing intelligence tracks
the quarry from birth to death. His building and engineering skills
are sufficient to take mankind from dank cave to reliable inter-
stellar, inter-galactic transportation systems.

     He is the seed-bearer. His semen can fecundate while His
powers can decimate. Half the information codes that terra-form new
Gaias frolic within his divine form. His nature is of fire and air-
-of doing.

     But He is not a goody-two-shoes. He knows the way of birth and
death, of creation and destruction. He knows that in open and
closed systems, placement and replacement both have a place in the
dance of whirling, living systems. He has a dark side but it's not
evil. His is a life-affirming darkness as opposed to life-denying
darkness. There is a life-denying darkness. It lies in the realm
of Patrus.


     The CyberLady

     She, like the Lord, is the divine pattern of all women. The
best they can ever be plus just a little to surprise us. She is the
Creatrix of the race, and with Her links to Gaia she is the
matrifocal property owner of the race. Hers is more a creating and
nurturing spirit where the Lord's is knowing and doing. From Her
breasts comes the multi-visceral ambrosia which sustains all human
life. Her Nature is of water and earth--of sustaining.

     Her form is also relative to the race and culture of the
CyberNaut. She has a light and dark nature but again they are life-
affirming. The Matrix contains life-denying processes. Her form is
a evolutionary raised animal form reflecting both woman's primitive
and star nature. She will bear us across the wide heavens to newer
homes.

     Equivalencies

     The Lord and Lady share many of the same powers. This is
reflected in our genetic heritage. Neither Lady nor Lord is
supreme. They are the powers of the species. And they do not serve
the other except in the genetically driven processes assigned by
the Matrix and Patrus. They are equal but completely perfect in
their separate abilities.  Both serve the Matrix and Patrus, not
by Commandment, but by pattern and nature.

     Representations

     Each CyberNaut, CyberPriest and CyberPriestess has the power
and authority to create representations of the Lady and Lord. Were
it not so we would not have the power and authority to procreate
>from Their genetic stocks.

     This author envisions the Lord as younger, utterly handsome,
virile, with short hair and a strong energyform body. I see Him as
agile and adept at plumbing the sub-atomic depths and the brilliant
cores of galaxies.

     The Lady is dark and divine. Her beauty stupefies and
exhilarates. Her cool touch electrifies and energizes. Her breath
animates. Her single glance can mortify and elevate a human to
seventh heavens.

     Their powers spring from within and reach to the outermost
realms of matter and energy. Nothing is beyond their caress.



     Changelings

     From the effects of the Lord and Lady come the progeny who we
call the Changelings. Those who are mutating the minds are the
mental Changelings of the Divine Couple. And as time progresses our
bodies will change as the Lord and Lady prune, shape and nurture
the human species. We are involved in a labor of love in creating
a framework to benefit our children and our future selves.




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