Montezuma's Revenge

Montezuma's Revenge

PANAMA JOE
That's what they call him 'round these parts though no one knows his real name
or where he comes from. But one thing's for sure PANAMA JOE's a daredevil from
the word "go!" No risk's too great if thereward's large enough. Winning. That's
what's most important to him. And more times than not that's exactly what he
does. Because he's tough, clever - resourceful. And sometimes. downright
pig-headed! Though occasionally (ah-hum), he's been known to get in over his
head. Luckily, he's got a knack for getting himself out of hot water as quickly
as he gets into it! Let's hope MONTEZUMA'S REVENGE is one of those times.
Object
To help PANAMA JOE safely reach Montezuma's fantastic treasure by guiding him
through a maze of death-dealing chambers within the emperor's fortress. Along
the way PANAMA JOE must avoid an array of deadly creatures while he collects
valuables and other tools which can aid him in mastering the evils of the
fortress and escaping with the loot!
Setting the Console Controls
For the Atari 5200 and ColecoVision Game Systems
1. Place the cartridge firmly into the cartridge slot.
2. Turn the ON/OFF switch to the ON position.
3. Select Difficulty Level 1. 2. or 3 by pressing the corresponding number on
the joystick keypad (see DIFFICULTY LEVEL section).
To begin a new game at any time. simply press the START key (Atari 5200) or the
RESET button (ColecoVision) and follow instructions for selecting a Difficulty
Level.
The Joystick
Plug the joystick controller into Jack #1. (For Commodore 64: Control Port 2.)
Use your joystick to move PANAMA JOE through the emperor's fortress. To make
PANAMA JOE walk left or right move the joystick in those directions. To make him
climb up a ladder or chain push forwards on the joystick to climb down pull
backwards on the joystick.
NOTE:  you'll discover that a combination of left/right and backwards/forwards
joystick movements will make guiding PANAMA JOE on and off ladders and chains
easier.
The Fire Button
Press the FIRE button any time you want PANAMA JOE to jump. If PANAMA JOE is
standing still, he will jump up and down. If he is moving left or right, PANAMA
JOE will leap in that direction.
Screen Displays
In the upper left-hand corner of the screen there is a box called the INVENTORY
WINDOW. Each time PANAMA JOE collects a special tool (e.g., a sword, torch, or a
key), that tool is displayed in the Inventory Window until he finishes using it.

At the bottom of the Inventory Window are 5 hats representing your remaining
number of PANAMA JOE's. Each time you lose a PANAMA JOE, one hat disappears from
the Inventory Window. You'll begin the game with 6 PANAMA JOEs, including the
one on screen. If you accumulate more than 6 PANAMA JOE's, extra hats are
displayed below your score.
The number to the immediate right of the Inventory Window indicates the game
level currently being played.
In the upper right-hand corner of the screen is the SCORE BOX. Throughout the
game, points will be accumulated and your score will be displayed in this space
(see SCORING section).
Playing
Once you start this game, you ARE PANAMA JOE winding your way through
MONTEZUMA's fortress! That means you've got to be ready to handle lots of
action. Like climbing ladders and chains. Sliding down poles. Jumping over (and
under) deadly creatures. And grabbing precious jewels and special tools along
the way. No sweat. right? You'll be ready for anything because. Like PANAMA JOE
you thrive on the spirit of adventure and exploration. Maybe you'll need to
backtrack through certain chambers. Or perhaps forge ahead blindly. Even test
your memory to remember the location of a room you fought through earlier. Just
be sure to keep a cool head. Use your special tools wisely. And please-try not
to let greed blind you as you snatch up MONTEZUMA'S fabulous treasures.

Happy hunting,
PANAMA JOE


Inside Montezuma's Fortress
As you guide PANAMA JOE through Montezuma's fortress. you'll encounter 3 major
groups of elements. They are:
* Room Fixtures
* Killer Creatures
* Special Tools & Rewards
Various combinations of these elements are found in all the chambers throughout
the fortress. Each is described as follows:
Room Fixtures
Laser Gates:
Destructive laser gates intermittently appear and disappear in various parts of
a chamber. PANAMA JOE must avoid these laser gates. and pass through ONLY when
they disappear. IF PANAMA JOE HITS A LASER GATE. YOU LOSE HIM.
Conveyor Belts:
Conveyor belts force PANAMA JOE to speed up or slow down, depending upon the
direction in which he is moving. In general if you move the joystick IN THE
DIRECTION OPPOSITE to which the conveyor is moving PANAMA JOE will slow down
while moving against the conveyor. If PANAMA JOE is heading in the SAME
DIRECTION as the conveyor he will speed across to the other side where at times
you must safely jump him off. IF PANAMA JOE MISSES JUMPING ONTO OR OFF OF AN
ELEVATED CONVEYOR BELT AND THE FALL IS TOO FAR YOU LOSE HIM.
Disappearing Floors:
In some chambers there are certain sections of the floor which look different
from the rest. These sections intermittently appear and disappear. You must time
PANAMA JOE's crossing of these sections just right or... IF THE FALL'S TOO GREAT
OR THERE'S A FIRE PIT BELOW HIM, YOU LOSE THAT PANAMA JOE.
Doors:
Throughout the fortress you'll encounter 3 different colored doors: red. blue.
and grey. These doors can ONLY be opened when PANAMA JOE approaches them with
the corresponding color key (displayed in the Inventory Window). YOU GAIN 300
POINTS FOR OPENING ANY DOOR.
Fire Pits:
Occasionally, PANAMA JOE will come across a blazing fire pit as he maneuvers
through a chamber. Fire pits must be avoided at all costs! Guide PANAMA JOE
around them, or jump him over them whenever possible. IF PANAMA JOE FALLS INTO
THE FLAMES, YOU LOSE HIM TO A PUFF OF SMOKE.
Ladders:
Ladders allow PANAMA JOE to travel up to, or down from one level to the next.
Simply move the joystick in the appropriate direction. PANAMA JOE CANNOT JUMP ON
TO OR OFF OF A LADDER.
Poles:
Poles allow PANAMA JOE to slide DOWN ONLY from one level to the next. Simply
jump PANAMA JOE onto a pole-he'll handle the rest. BUT IF PANAMA JOE MISSES THE
POLE AND FALLS, YOU LOSE HIM.
Chains:
Much like ladders, chains offer PANAMA JOE a way to travel from one level to the
next. Simply jump PANAMA JOE onto a chain and guide him up or down by using your
joystick.
Killer Creatures
Skulls:
In his travels, PANAMA JOE will come across bouncing and rolling skulls. He must
jump over the rolling skulls, and walk under the bouncing ones. IF PANAMA JOE IS
HIT BY A SKULL YOU LOSE HIM. But if he has a sword (displayed in the Inventory
Window), PANAMA JOE can eliminate a skull by simply walking through it. YOU GAIN
2000 POINTS FOR ELIMINATING A SKULL.
Snakes:
Watch out for the snakes! Though they don't move, they have a deadly bite.
Whenever PANAMA JOE meets up with one, he must jump over it. Not even a sword
will eliminate a snake. IF PANAMA JOE IS BITTEN, YOU LOSE HIM.
Spiders:
Unlike snakes, spiders get around. They'll even climb ladders! IF ONE BITES
PANAMA JOE, YOU LOSE HIM. So PANAMA JOE must either jump over spiders, or slay
them with a sword (displayed in the Inventory Window). YOU'LL GAIN 3000 POINTS
FOR SLAYING A SPIDER.
Special Tools & Rewards
As PANAMA JOE works his way through the fortress, he'll encounter special tools
and rewards-all there for his taking. When possible, PANAMA JOE should jump up
and grab a special item, which will then be displayed in the Inventory Window
until it is used. The Inventory Window can only hold 5 items at a time. Once it
is filled, PANAMA JOE cannot collect any more special items.
The 5 special tools and rewards are:
Amulets:
These hammer shaped objects help PANAMA JOE evade killer creatures. Whenever he
grabs an amulet, all killer creatures turn grey and are disabled for several
seconds-allowing PANAMA JOE to safely walk through them. He can even travel into
another chamber during this time. Once this time is up, the amulet will
disappear from the Inventory Window and the killer creatures will return to
their nasty, normal-colored selves. COLLECTING AN AMULET IS WORTH 100 POINTS.
Jewels:
These dazzling beauties are worth 1000 points a piece! PANAMA JOE simply jumps
up and plucks them as he goes by. However, if the Inventory Window contains 5
items, PANAMA JOE cannot collect more jewels-even though jewels are not
displayed in the Window.
Keys:
To every red, blue, or grey door in the fortress-there's a matching key. A door
can only be opened with the correct corresponding colored key which PANAMA JOE
must grab along the way. Keys will be displayed in the Inventory Window until
used. YOU GAIN 300 POINTS FOR OPENING A DOOR.
Swords:
A SWORD IN THE HAND IS WORTH 50 POINTS-so be sure not to pass up too many of
them along the way. More important, a sword enables PANAMA JOE to eliminate
spiders and skulls on contact.
Torches:
Don't underestimate the necessity of a torch. As PANAMA JOE travels deeper into
the fortress. he may encounter dark chambers. Only with the torch can he
illuminate these hazardous rooms. Once PANAMA JOE has a torch. he keeps it
throughout the current game level. Without a torch, there is no light at all-and
you must rely on your memory to guide PANAMA JOE safely through these chambers.
GRABBING A TORCH EARNS YOU 3000 POINTS.
The Treasure Room
If PANAMA JOE safely navigates through all of the chambers in the fortress he'll
eventually reach his ultimate goal-the Treasure Chamber. Herein lies the
fabulous treasure of the emperor, Montezuma!
To enter this final chamber. daredevil PANAMA JOE must leap into the darkness!
Once inside. he'll find several chains-and the infamous jewels-all awaiting his
grasp. In just a matter of seconds. PANAMA JOE must jump from chain to chain
while trying to collect as many jewels as possible. But beware! If PANAMA JOE
misses a chain and jumps onto a pole. he immediately slides into the next
Difficulty Level and misses his chance to collect more jewels. When time's up
you will automatically advance to the next Difficulty Level.
End of Game
The game ends when you have lost all of your PANAMA JOEs. When this happens.
PANAMA JOE will disappear and all action on the screen will stop.
If the game ends while playing Difficulty Level #1, simply press the FIRE button
on the joystick controller. You'll receive 6 PANAMA JOEs and begin the action
(with a score of zero) at the same point at which the game ended. Refer to
SETTING THE CONSOLE CONTROLS section for starting a new game.
Scoring
Collecting Special Tools & Rewards Keys . . . . . . . . . . . . 50 points each
Swords . . . . . . . . . . 50 points each
Amulets . . . . . . . . . .100 points each
Jewels . . . . . . . . . .1000 points each
Torches . . . . . . . . . 3000 points each
Eliminating Killer Creatures
Skulls. . . . . . . . . . 2000 points each
Spiders . . . . . . . . . 3000 points each
Room Fixtures
Opening Doors. . . . . . . 300 points each
Bonus Panama Joes
Levels 1-3
Extra PANAMA JOE for every 10.000 points scored.
Levels 4 & up
Extra PANAMA JOE for every 20,000 points scored.
Difficulty Levels
In this game, there are 9 Difficulty Levels. You may choose any one of the first
3 to begin playing, the remainder must be earned through game play. As you
advance from one Difficulty Level to the next, the following things happen:
* New barriers may appear or old ones disappear, changing the best paths to the
treasure room
* More (and faster-moving!) killer creatures appear in each successive
Difficulty Level.
* More dark chambers.
Each time you successfully complete one Difficulty Level and have a remaining
PANAMA JOE you'll automatically advance to the next Difficulty Level.

Comments

Popular posts from this blog

BOTTOM LIVE script

Evidence supporting quantum information processing in animals

ARMIES OF CHAOS